Mire Triton

Mire Triton

Creature — Zombie Merfolk

Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mire Triton Discussion

Geo67 on “Infect is Back”

5 months ago

I will say, Vengeful Reaper on Foretell, flip and attack with Fynn, the Fangbearer out is hilarious.

It's a bit clunky, and I'm not a huge fan of Mire Triton tossing value into the GY.

The infect kill is bonus.

77hi77 on Wake Me Up Inside - Graveyard Edition

7 months ago

abby315 thanks so much! That's really helpful and gives me a lot to think about.

Noted for the removal suggestions, I'll toss those Fractures.

As for number of cards, this is a deckbuilding exercise for my noob self so please bear with me, I'm going to try and reason out why I picked certain cards (because I don't know that I have an exact reason for each card being there).

For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. Cards that could help me flood the board and do damage.

Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2.

Eye Collector I think I just went "Ooh! Flying!". Then again, it's only a 1/1 and it's not that good at milling.

Drana, the Last Bloodchief I'm asking myself questions about. That effect is incredible, but I never actually use it. It tends to just live in my GY all game. I feel like it'd be better in a control deck than something as aggressive as this, does that sound about right? If I need a big hitter, I'll bring out Demon of Loathing. If I need to clear the board, I'll bring out Massacre Wurm. I might rethink Drana for something. Maybe another niche effect to handle specific situations, or maybe another Wurm.

Scourge of the Skyclaves is an interesting one. The deck is not built for him, there's a bunch of Lifelink in there and Mire Triton would add more. I think he's nice to have, again, for the toolbox. The one game in six when he's useful, he ends up changing the game.

Liliana, Waker of the Dead in theory is perfect for this deck, but it's her ult I'm after and that never actually goes off. I'll just have to get better at using her.

Now I'm also asking myself if I have the right number of Fiend Artisans and Nullpriest of Oblivions. Fiend Artisan is a key part of every game I play, I don't know if more would just suffocate the deck. Nullpriest isn't usually a big factor unless I have Lurrus of the Dream-Den out, so maybe Lurrus is the one whose numbers I need to think about.

As for Nyx Lotus, I find that every time I play it, it changes the game for me. I start pulling off huge plays with only 5 or 6 lands. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? I was hoping to drop it and a few Swamps for Nykthos, Shrine to Nyx but it doesn't seem to be legal in this edition.

That is the biggest difference I've noticed between competitive decks and casual or fun: competitive decks never hope for any cards, they always seem to have the cards they want at the right time.

Thanks again, this was awesome!

abby315 on Wake Me Up Inside - Graveyard Edition

7 months ago

hey! Thanks for uploading the list. Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. You can report it here for fixing: https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37

To answer your question, I think it's fine for an aggressive deck like this one to focus more on the graveyard synergies and getting big creatures in play than countering the opponent's every move. In general you'll be the "aggressor" so you only want to remove things that are a huge threat to you or are stopping you from winning the game.

However, I think your current removal suite isn't the best. You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If you swap out your "conditional" removal, like Compound Fracture, for "unconditional removal", like Feed the Swarm or Murder, you don't need to worry about having removal at the exact right turn.

I'd recommend removing all Fractures for 3x additional Feed the Swarm or 2 more Feed the Swarm and 1 more Drag to the Underworld.

Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus.

If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. I would recommend swapping all of the Thieves' Guild Enforcers, Eye Collector, and Nyx Lotus for 4x Mire Triton.

GLHF!

MahBoi100 on The Ladybug: An Apex Predator

8 months ago

Lowering the curve is definitely a good idea. Usually, this comes at a cost of how much the creatures do on their own. However, some of the cards you mention are quite good.

Mire Triton is a great, cheap Deathtouch creature that both provides defense as well as filling up the graveyard. In the early game, players usually only need a very tiny reason to not attack you to direct their aggression elsewhere. An argument to not run it would be that it only has one keyword itself, but it's additional utility makes it a decent inclusion.

Nullpriest of Oblivion is a card I haven't gotten to experiment much with yet, but it seems really good. Menace is indeed rare, especially in combination with other keywords. It may be added in the future simply on the back of having Menace. It also providing a decent mana sink in the late game is nothing to scoff at either.

When it comes to Winding Constrictor, I think theres some merit in considering it. It has some really nice synergy with Kathril, seeing at it increases the number of both keyword counters and +1/+1 counters. Conclave Mentor, on the other hand, I think do too little to warrant a place in the deck. On its own, it has no keyword abilities and simply increase the number of +1/+1 counters by one.

Danitha Capashen, Paragon provides great value for the cost. I second the decision to swap out Aerial Responder for her. Flying is the most common keyword, at least in my list.

Regarding my land count, 34 is definitely pushing it, and I should probably be running at least 35. That being said, I have yet to be properly mana screwed with this version. I run about 15 ramp- and card draw spells, so my mana usually smoothes out. Running 37 lands, like you are, is not a bad idea at all. If you find yourself often shifting between getting flooded and screwed, may I ask what ramp and card draw you're running?

Cards like Sylvan Library, Underrealm Lich, Doom Whisperer and Phyrexian Arena are all great for slowly accruing value. Library, Lich and Whisperer are particularly great because they let you look at cards ahead of time and arrange your deck after what you need. I don't know your budget though. Many of the best card draw and filtering spells are expensive, but there are some budget options too, like Lifecrafter's Bestiary, Crystal Ball and Read the Bones. :)

Vlasiax on The Ladybug: An Apex Predator

8 months ago

I've recently started looking for low cost creatures with 2+ keywords and I'd like to know your opinion about them:

  • Mire Triton - Deathtouch and mills 2 cards, both things seem to be quite impactful in this deck
  • Nullpriest of Oblivion - Menace (quite rare keyword) and Lifelink (uncommon keyword) + when kicked it can for reanimate another creature if Kathril already got her keywords or there's nothing better to do with lots of mana laying around lategame
  • Winding Constrictor / Conclave Mentor - both make it easier for Kathril to become lethal voltron
  • Danitha Capashen, Paragon - 3 keywords on 3 CMC creature, looks for me like a good bargain - I've personally swapped Aerial Responder for her, since I have lots of Flying creatures anyways

Also how do you feel with running only 34 lands? I run 37 and card draw spells like Painful Truths or Funeral Rites and still sometimes get to a point where I need lands or I have completely empty hand.

MrBoombastic on Kroxa Repeater

9 months ago

Hi there!

Not to bring you down here mate, but the deck seems a little inconsistent as is.

As I see it, there are several problems:

  • Lurrus of the Dream-Den has no targets aside from Kroxa, Titan of Death's Hunger, which makes it less than optimal. If Kroxa isn't in the yard, it's basically just a 3/2 lifelinker for 3. Kroxa is a fine option to have, but isn't a great target either, as it just goes straight back to the yard.

  • Same goes for Call of the Death-Dweller. Your only real target is Lurrus, as getting Kroxa would make for a very underpowered Mind Rot.

  • You only have Tymaret Calls the Dead to fuel your graveyard. Kroxa decks usually want as much fuel as possible to Escape a lot. That's why most lists also run Mire Triton and Magmatic Channeler. Not saying it can't be done without them, but when you add recursion in the form of Lurrus and Call, you really want there to always be good targets.

  • Aspect of Lamprey is a fringe limited playable. It gets worse by the fact that your curve is pretty high, meaning that sometimes it doesn't have a creature to attach to. If you feel like you need an effect like this, I'd suggest Inscription of Ruin. Not an amazing card either, but the flexibility makes it so it's rarely a dead card. Also remember that having an abundance of discard will empty your opponent's hand, at which point any following discard spells basically will be dead draws.

  • Same for Bad Deal - it's a bad deal, but more for you than your opponent.

  • Adding Fabled Passage would make the mana base smoother and add more fuel for Kroxa.

If you want this to be a hardcore graveyard/recursion deck, I think you'd be better off adding more fuel as well as cheaper creatures. If this is less focused on being competitive and more just for the fun of it, just disregard all the above.

But I hope that helps. Good luck!

Titus7007 on Lurrus Kicker

9 months ago

Some updates. I got rid of some of the stuff that wasn't working and added Mire Triton. I think I am done with counter-spells in here. I don't like to have to wait to choose what to do and I am trying to cast everything else on my turn anyway. I am considering Thassa's Intervention though.

Titus7007 on Lurrus Kicker

9 months ago

Taking out the null priest is fine I think. I would try to get back lifelink though. Or maybe Mire Triton could stand in

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