Mire Triton

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Mire Triton

Creature — Zombie Merfolk

Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

wallisface on My zombie tribal deck

2 months ago

Dead_Blue_has already provided a great list of killspells. Fatal Push is usually the default go-to, though depending on your budget Infernal Grasp might be the most viable option.

The legacy cards there at the moment are Brainstorm, Ponder, and Bad River. I think for any kind of aggressive creature build those blue drawcards aren’t great anyway (because they’re not applying pressure).

As far as alternate strategies, Zombies usually do well in incorporating sacrifice and/or the graveyard. As an example that’s in the wrong colours and probably over-budget, my zombie list here is a good example of a zombie deck taking full-advantage of sacrifice mechanics, to give itself more options when it can’t win a direct beatdown. Your colours are a bit trickier to work around, but something like Blood Artist might help alongside the Carrion Feeder/Gravecrawler package. Blasting Station could also be useful. Blue-zombies in particular have access to Skaab Ruinator, which is a pretty efficient/chunky body, and possibly something to build your deck around - and going down that route both Mire Triton and Stitcher's Supplier might help get it out faster. Cryptbreaker is another interesting zombie that could be considered, depending on what you’re doing - it does play better in midrange strategies so if your deck ends up being one of attrition then its worth including.

Apollo_Paladin on Esper Rites (Competitive)

3 months ago

Upvoted just for seeing another Arena player on here.

I run a similar build and I've found that even with high control, you still get games where you're unable to find good creatures & get them into the graveyard in time.

You might look at Seasoned Hallowblade since the only way I can see for you to discard a big creature you draw is Liliana. He'll let you dump whatever you have in-hand to the graveyard mana-free. I also run Bone Shards since it's not only good control, but is another way to Discard if needed. I'd highly recommend looking at this option, since you have a very limited Creature pool to select from, and running 4 copies of Ulamog only makes it that much more likely he'll be in hand instead of in the graveyard. Liliana is fine and all, but she's also 3 mana , so it seems more optimal to have a couple of lower-mana options for self-discard along side her so that you can prep your Graveyard earlier (and also be able to use her abilities more strategically rather than just self-discarding all the time since that's your only option for doing so currently).

There's also self-mill creatures like Stitcher's Supplier and Mire Triton, both of whom give good value once in play as blockers (which saves you needing to use other control all the time). This can help for games where you draw loads of reanimate cards, but no creatures.

Finally, Ascent of the Worthy is another really good way to pull out a big creature reliably. This combo's especially well with the Seasoned Hallowblade, since you can keep her indestructible if you need to on the first 2 triggers (plus you fill the graveyard with targets for the 3rd ability on Ascent of the Worthy while doing so by discarding to her ability). Unburial Rites is another one I use as well, but I don't like that I have to discard it first in order for it to be a 4-mana option. This often just adds an extra unnecessary step to the build if it's the only reanimate option I've found.

Either way, good luck, +1, and I hope some of my suggestions help -- Cheers!

legendofa on I'm gonna cleave you

4 months ago

Maybe some more big mana enhancements, like Crypt Ghast, High Tide, Dark Ritual, or Burnt Offering. You have a lot of 5-7 mana spells, and Rise of the Dark Realms is up at 9 mana. TheJerryCan's suggestion of Ashnod's Altar is solid.

Right now, this deck has only nine permanents below 3 mana. This might be contributing to the feeling of having no board presence; I would expect this deck to start establishing a solid board at turn 4 at the earliest. Gravecrawler, Champion of the Perished, Bladestitched Skaab, Nightscape Familiar, Stitcher's Supplier, Mire Triton, and Undead Butler are all low-mana options, and the last three help kickstart your milling.

Geo67 on “Infect is Back”

1 year ago

I will say, Vengeful Reaper on Foretell, flip and attack with Fynn, the Fangbearer out is hilarious.

It's a bit clunky, and I'm not a huge fan of Mire Triton tossing value into the GY.

The infect kill is bonus.

77hi77 on

2 years ago

abby315 thanks so much! That's really helpful and gives me a lot to think about.

Noted for the removal suggestions, I'll toss those Fractures.

As for number of cards, this is a deckbuilding exercise for my noob self so please bear with me, I'm going to try and reason out why I picked certain cards (because I don't know that I have an exact reason for each card being there).

For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. Cards that could help me flood the board and do damage.

Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2.

Eye Collector I think I just went "Ooh! Flying!". Then again, it's only a 1/1 and it's not that good at milling.

Drana, the Last Bloodchief I'm asking myself questions about. That effect is incredible, but I never actually use it. It tends to just live in my GY all game. I feel like it'd be better in a control deck than something as aggressive as this, does that sound about right? If I need a big hitter, I'll bring out Demon of Loathing. If I need to clear the board, I'll bring out Massacre Wurm. I might rethink Drana for something. Maybe another niche effect to handle specific situations, or maybe another Wurm.

Scourge of the Skyclaves is an interesting one. The deck is not built for him, there's a bunch of Lifelink in there and Mire Triton would add more. I think he's nice to have, again, for the toolbox. The one game in six when he's useful, he ends up changing the game.

Liliana, Waker of the Dead in theory is perfect for this deck, but it's her ult I'm after and that never actually goes off. I'll just have to get better at using her.

Now I'm also asking myself if I have the right number of Fiend Artisans and Nullpriest of Oblivions. Fiend Artisan is a key part of every game I play, I don't know if more would just suffocate the deck. Nullpriest isn't usually a big factor unless I have Lurrus of the Dream-Den out, so maybe Lurrus is the one whose numbers I need to think about.

As for Nyx Lotus, I find that every time I play it, it changes the game for me. I start pulling off huge plays with only 5 or 6 lands. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? I was hoping to drop it and a few Swamps for Nykthos, Shrine to Nyx but it doesn't seem to be legal in this edition.

That is the biggest difference I've noticed between competitive decks and casual or fun: competitive decks never hope for any cards, they always seem to have the cards they want at the right time.

Thanks again, this was awesome!

abby315 on

2 years ago

hey! Thanks for uploading the list. Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. You can report it here for fixing: https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37

To answer your question, I think it's fine for an aggressive deck like this one to focus more on the graveyard synergies and getting big creatures in play than countering the opponent's every move. In general you'll be the "aggressor" so you only want to remove things that are a huge threat to you or are stopping you from winning the game.

However, I think your current removal suite isn't the best. You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If you swap out your "conditional" removal, like Compound Fracture, for "unconditional removal", like Feed the Swarm or Murder, you don't need to worry about having removal at the exact right turn.

I'd recommend removing all Fractures for 3x additional Feed the Swarm or 2 more Feed the Swarm and 1 more Drag to the Underworld.

Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus.

If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. I would recommend swapping all of the Thieves' Guild Enforcers, Eye Collector, and Nyx Lotus for 4x Mire Triton.

GLHF!

MahBoi100 on The Ladybug: An Apex Predator

2 years ago

Lowering the curve is definitely a good idea. Usually, this comes at a cost of how much the creatures do on their own. However, some of the cards you mention are quite good.

Mire Triton is a great, cheap Deathtouch creature that both provides defense as well as filling up the graveyard. In the early game, players usually only need a very tiny reason to not attack you to direct their aggression elsewhere. An argument to not run it would be that it only has one keyword itself, but it's additional utility makes it a decent inclusion.

Nullpriest of Oblivion is a card I haven't gotten to experiment much with yet, but it seems really good. Menace is indeed rare, especially in combination with other keywords. It may be added in the future simply on the back of having Menace. It also providing a decent mana sink in the late game is nothing to scoff at either.

When it comes to Winding Constrictor, I think theres some merit in considering it. It has some really nice synergy with Kathril, seeing at it increases the number of both keyword counters and +1/+1 counters. Conclave Mentor, on the other hand, I think do too little to warrant a place in the deck. On its own, it has no keyword abilities and simply increase the number of +1/+1 counters by one.

Danitha Capashen, Paragon provides great value for the cost. I second the decision to swap out Aerial Responder for her. Flying is the most common keyword, at least in my list.

Regarding my land count, 34 is definitely pushing it, and I should probably be running at least 35. That being said, I have yet to be properly mana screwed with this version. I run about 15 ramp- and card draw spells, so my mana usually smoothes out. Running 37 lands, like you are, is not a bad idea at all. If you find yourself often shifting between getting flooded and screwed, may I ask what ramp and card draw you're running?

Cards like Sylvan Library, Underrealm Lich, Doom Whisperer and Phyrexian Arena are all great for slowly accruing value. Library, Lich and Whisperer are particularly great because they let you look at cards ahead of time and arrange your deck after what you need. I don't know your budget though. Many of the best card draw and filtering spells are expensive, but there are some budget options too, like Lifecrafter's Bestiary, Crystal Ball and Read the Bones. :)

Vlasiax on The Ladybug: An Apex Predator

2 years ago

I've recently started looking for low cost creatures with 2+ keywords and I'd like to know your opinion about them:

  • Mire Triton - Deathtouch and mills 2 cards, both things seem to be quite impactful in this deck
  • Nullpriest of Oblivion - Menace (quite rare keyword) and Lifelink (uncommon keyword) + when kicked it can for reanimate another creature if Kathril already got her keywords or there's nothing better to do with lots of mana laying around lategame
  • Winding Constrictor / Conclave Mentor - both make it easier for Kathril to become lethal voltron
  • Danitha Capashen, Paragon - 3 keywords on 3 CMC creature, looks for me like a good bargain - I've personally swapped Aerial Responder for her, since I have lots of Flying creatures anyways

Also how do you feel with running only 34 lands? I run 37 and card draw spells like Painful Truths or Funeral Rites and still sometimes get to a point where I need lands or I have completely empty hand.

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