As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
|Want (4)||niot5 , Instinctive , beys2303 , Szafir724|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Diabolic Intent Discussion
2 weeks ago
2 weeks ago
Not a bad start, I do have a few suggestions though. First, I'd work on lowering your avg. cmc to around 3.3. Second are actual card suggestions and I'll try to break it down by category. If nothing else, add Chaos Warp... it's Grixis' best answer to enchantments by FAR.
3 weeks ago
Hey, nice first brew of Edgar.
Consider adding a few more black one drop Vamps? Knight of the Ebon Legion and Indulgent Aristocrat are one drops who can be good with aggro or midrange Vamp strategies. Cards you could cut for these are Mortify and Tithe Drinker.
Diabolic Intent is another tutor to consider adding replacing New Blood. Ruinous Ultimatum wrecks your opponents in multiplayer Commander, it could replace Fumigate. Champion of Dusk's ETB effect is excellent draw with eminence, it could replace Falkenrath Noble. Sorin, Imperious Bloodlord is good with aggro and midrange Vamp strategies especially with Edgar, it could replace Dark Impostor.
Consider adding some more dual lands that can ETB untapped turn one to make black and some dual lands that can make white to replace some Plains?
Lands to consider cutting for these are 3x Plains, 1x Mountain and Reliquary Tower.
Good luck with your deck.
4 weeks ago
Hmm the side bar tells me the deck is legal but to be safe can use Diabolic Intent it's nearly as good in this deck.
1 month ago
Some includes to think about are;
Oblivion Stone for removal
Pernicious Deed puts in work. It's a threat that keeps opponents from playing stuff until it's gone.
1 month ago
I'm going to suggest a lot of possible cards to give you options, but I'm not saying they should all go in the deck!
Here's some additional sac outlets, since I think they'll be useful for keeping your creatures flowing:
Yahenni, Undying Partisan
Yawgmoth, Thran Physician
And here are some cards that go well with doing damage and saccing creatures:
Dictate of Erebos
Butcher of Malakir
Chandra's Ignition (deals double damage to the chosen player and is also a panic button)
Hope that gives you a good starting point. However, I don't think Saskia is necessarily a high synergy commander. If you're really looking for synergy and/or combo decks (since you have Aluren in the deck), I'd recommend Korvold, Fae-Cursed King, Prossh, Skyraider of Kher, or Meren of Clan Nel Toth.
1 month ago
Wow! You put some work into those suggestions!! Excellent! Here are the nonland cards that leapt off of the screen and right into my heart...and then the deck list:
Two other spells will be included, as suggested by MTG Burgeoning YouTube subscriber Me Geal:
I prefer Garruk's Uprising over Nylea, God of the Hunt. Both spells provide trample to our creatures, but Garruk's Uprising is more favorable due to its card-draw ability. Nearly all of our creatures will have power four or greater, and as a bonus, Garruk's Uprising is triggered by creature tokens as well. Each time Zaxara, the Exemplary creates a hydra creature token with power four or greater, we will draw a card if Garruk's Uprising is under our control. Drawing cards is more beneficial to us than Nylea, God of the Hunt's ability to give target creature +2 +2 until end of turn.
So this brings our total to 13 cards. Let's continue:
Sacrificing a creature as an additional cost to cast Diabolic Intent should not be a burden in our deck, and we can put the card directly into our hand as opposed to on top of our library. Additionally, we can seek out any card in our library and not just a creature card and keep it a secret from our opponents by not being forced to reveal it. Diabolic Intent is, for all intents and purposes, Demonic Tutor #2.
By doing so, we dodge artifact removal, mass permanent removal and an overloaded Cyclonic Rift. The spells have equal converted mana cost and yield the same total amount of mana (if we include the land needed to activate Simic Signet to the basic land fetched-out by Rampant Growth).
The volume of cards and synergy among our +1 +1 counter spells are already strong in our deck. I sense that our ramp needs strengthening and with few deck slots remaining, necessity may outweigh desire. Thought Vessel helps us ramp and gives us no maximum hand size. We should be drawing a lot of cards, and we prefer keeping them in our hand over discarding down to seven.
I am unsure about Seedborn Muse. Currently we have eight instant spells officially in our deck list (including Cyclonic Rift and Assassin's Trophy) and without a flash theme and/or enabler, I wonder if the card slot dedicated to Seedborn Muse can be filled with a card more dedicated and/or focused to our theme. Bloom Tender ramps us and can help us cast bigger spells and seems like it's a better fit to the concentration of our deck.
I am stubborn when it comes to auras. The threat of a 2-for-1 looms large whenever an aura is cast. Additionally, with respect to Hydra's Growth, we don't reap the major benefits of this spell until the beginning of our upkeep. This allows each opponent an opportunity to remove it with instant-speed and sorcery-speed spells before we can double the +1 +1 counters on our creature. For the sake of comparison, when we cast Pemmin's Aura targeting Zaxara, the Exemplary, the threat of a 2-for-1 exists at instant-speed only. If left unchecked, the payoff is enormous and most likely game-winning. I don't sense the same level of power from Hydra's Growth. Strionic Resonator interacts favorably with multiple spells in our deck and presents greater versatility than Hydra's Growth. As Hydra's Growth enchants one creature, Strionic Resonator synergizes powerfully with numerous cards in our deck.
Open Into Wonder is in our deck already and provides our creatures unblockability (owning it!) for a turn, and Herald of Secret Streams makes creatures we control with +1 +1 counters on them unblockable. This type of redundancy is favorable. However, if this is the last creature we're planning to add to our deck, I think perhaps we go in a different direction and add a previously suggested creature, like Kalonian Hydra. How about exchanging one potential win condition for another?
I do not have available copies of Nyxbloom Ancient or Mana Crypt. When copies become available they will be added to our deck. We'll find a way to make it work! These are powerful spells and would serve us well.
So that's 19 spells added to our deck list! Awesome!! There are, at most, five more spells we can include.
As for our lands, after we solidify and complete our list of spells, we'll check back and construct the land base.
Great suggestions! Thank you again and keep 'em comin;!!
1 month ago
Glad to hear that!
I really wish Death's Shadow could work with Lazav. It would be amazing. Unfortunately, it does not. The thing is, Shadow's ability is a static one instead of being ETB. This means that Lazav would keep that effect and immediately die by getting -X/-X, where X is your life total. I really like Death's Shadow as a card, but it is actually very hard to make it work in EDH. One of the few ways is in a The Mimeoplasm deck, where you can give your commander 13 +1/+1 counters without having to copy the actual Shadow. As of right now, Hunted Horror is the second best creature that we have access to in terms of a power/mana cost ratio. I hope Wizards will eventually end up completing the Theros Titan cycle (the likes of Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger) with a powerful Dimir version, because those creatures would be perfect for this deck. Low mana cost, ability to get into the graveyard by themselves and powerful on-attack triggers. Fingers crossed!
Cavern of Souls is more of a meta call. In my playgroup, for example, Lazav never gets countered (apart from the cases where I can immediately threaten lethal with haste) because my opponents prefer to just use removal on him, and I probably would do the same. However, there is no real downside in including Cavern in this deck , so I can see your point.
Diabolic Intent is a card that I had in my first versions of the deck, but I ended up cutting it because it was a little suboptimal. More often than not, I found myself having it stuck in my hand with no creature to sacrifice. Sacrificing Lazav is out of question. As for the other creatures, there are only 13 in the deck. The chances of having one of them in hand alongside Diabolic Intent are pretty low. And of those creatures, some like Cavern Harpy, Hunted Horror and Phyrexian Dreadnought can't even be used. A two-mana tutor is great, but it is too unreliable in this deck. Insidious Dreams, Grim Tutor and Lim-Dul's Vault are much more effective.
As for Tainted Strike, it is absolutely worth considering. Being cheap and instant speed makes it really efficient. Due to it's non-repeatable nature, I would only use it when I'm sure I'll be oneshotting someone (that is, when Lazav is a copy of the Dreadnought). If you want something that can be used more than once, Glistening Oil is also pretty decent. However, as you have said, there aren't too many available slots in my list. I've come to a point where if I want to fit a new card in, that card needs to do the same thing as the one I am replacing but in a better, more efficient way.
I really hope you end up building the deck, perhaps with your own twist. If you are worried about endless waves of opposing removal spells and counterspells, refer to the General Strategy section where I talk about how to handle that by playing patiently and not overextending.