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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
3 weeks ago
Burning Rune Demon and Rune Scarred Demon are both too slow for my play style and meta. I like Sidisi, Undead Vizier but even that feels bad at 5 if you cant reanimate it a couple times. I have cut tutors from mid-power decks that aren't looking to combo, and I run good tutors in my high powered combo decks like Diabolic Intent and Demonic Tutor
1 month ago
Atraxa contains black and you don't currently run any of the traditional black tutors. If you want objectively good cards that tutor then you are looking at Demonic Tutor, Vampiric Tutor, Diabolic Intent, Imperial Seal, and Grim Tutor. Cruel Tutor, Mastermind's Acquisition, Wishclaw Talisman, Scheming Symmetry, Infernal Tutor, Profane Tutor, and Diabolic Tutor can be useful as in the right deck or if you need more black tutors. Passable options in low powered metas include Diabolic Revelation and Increasing Ambition.
2 months ago
Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.
What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.
I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.
Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.
2 months ago
Visto il playgroup che abbiamo giocherei Inkshield anziché Gisela, Blade of Goldnight. Costa de meno e ti para il culo benissimo contro Purphoros. Oppure anche al posto di Comeuppance, anche se per questo (o gisela) metterei anche Oubliette.
Ce l'hai un Diabolic Intent? Con i token assassino è un tutore assicurato quasi. Lo giocherei magari anche togliendo un landa.
Con la stax che hai giocherei anche Archon of Emeria.
4 months ago
I run a nearly identical (some differences) Yawgmoth deck. I have 36 lands and 7 ramp pieces, I found playing consistently was rough with less access to mana. I would get stuck with Vilis or Razaketh, the Foulblooded in hand and only able to muster up like 6 mana until turn 11. I slotted in a couple of cycling lands for card draw to make up the difference and still have late game effects. I also threw in a Mikaeus, the Unhallowed, Victimize, Unearth, and Reanimate. The self-sac was sometimes in dire situations. I run 5 tutors between Vampiric Tutor, Demonic Tutor, Grim Tutor, Profane Tutor, and Diabolic Intent. Urborg, Tomb of Yawgmoth and Gauntlet of Power, Extraplanar Lens, and snow covered swamps are great too. Most often people don’t run many snow lands and extraplanar can double them up for you without benefitting the opponent.
5 months ago
If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,
And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.
For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.
Hope this helps! Happy brewing
6 months ago
For EDH specifically, 2 mana for artifact ramp is strong for following reasons:
can be cast off turn 1 mana positive mana rocks (Sol Ring etc.)
0 mana rocks (Mana Crypt)
multi mana lands (Gemstone Caverns and Ancient Tomb)
and other general fast mana spells (Dark Ritual / Simian Spirit Guide).
Also inclusionary is their preferred synergy with slower turn 1 ramp (Birds of Paradise/Deathrite Shaman) - both Arcane Signet and Gruul Signet result in (potential for) 2 extra mana to spend, whereas 3 mana only results in 1 extra mana to spend. This assumes turn 1 land/mana and turn 2 mana/spell. This can easily result in a Night's Whisper, Demonic Tutor, or Diabolic Intent (and any other 2 cmc non-black card I cannot recall), 2 lands, and 2 mana spells, all by turn 2.
7 months ago
Esper Sintenel and Mentor of the meek aren't the best draw pieces when you have access to Black's card draw. Night's Whisper and Cemetery Reaper have a lot more to do with your strategy, though I might not run whisper either. I'd also look into more combo-y ways to win so you don't have to rely on swarms of tokens that usually take a long time to build up. But then, you might need more tutors and that's a really contentious discussion. Diabolic Intent is the most aristocrats themed tutor. Butcher of Malakir might synergize with your vampire sub-theme, but even still, it is a needlessly overpriced pay-off for what you're doing. Consider Grave Pact or Dictate of Erebos for cheaper effects, it definitely isn't too greedy to run both either. Secure the Wastes might be a bit better than Bitterblossom since you don't have to wait. Vito is generally a powerful effect that fits your vampire tribe, but you should consider cutting him to hone in on your aristocrats theme. In general you might also want to consider getting down to 34-32 lands, and adding something like Phyrexian Altar which also has a number of infinite combos.