Diabolic Intent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Diabolic Intent

Sorcery

As an additional cost to play Diabolic Intent, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle your library.

fluffyeel on Braids, the Mastermind

3 weeks ago

Some thoughts that immediately come to mind:

CickNason on Prosshy Prossh

2 months ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

SufferFromEDHD on Cockroaches Never Die

2 months ago

Neat. Your oldest deck, unplayed and full of creatures!

This deck needs a couple of Dredge cards. Urborg and Yavimaya as well.

I don't like Jester's Cap here because you have no way of reusing it and does it more effectively.

Planar Portal seems awkward in . Diabolic Intent seems appropriate with this strategy.

Nether Spirit is a unique card. It's perfect in your creatureless strategy but it's going to fail here. Back in the day MBC utilized it with Contamination. I would cut one for the other.

Pernicious Deed Golgari staple for a reason.

Basshunter on Kill, Kill and Kill some more.

3 months ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

legendofa on Rat Colony hub

5 months ago

sergiodelrio I'm also avoiding loose and vague hubs names. They get used incorrectly or are broad to the point of all-inclusive.

Vague hub names have caused problems in the past. One hub in particular (Team America, now inactive) was being used for the wrong decks entirely. It's a Legacy tempo shell from 2008-2009, but was being treated as a synonym for any Jeskai deck, which is about as far away from the intended definition as you can get. I understand the source of the confusion, but a confusing hub is not a good hub, in my opinion. If it can't be understood at a glance, it's going to get reworked.

"Reduced variance" or "low variance" also already exists, kind of, as the "competitive" hub. The whole intent of competitive decks is to reduce variance as much as possible, so that the deck is as streamlined and consistent as possible. This is achieved through tutors, redundancy, deck manipulation, using playsets of cards, and so on. So what would be the criteria for inclusion in a "low variance" hub? I expect that a "low variance" hub would be highly subjective, used for any deck that its creator thinks is unusually consistent, whether or not it actually is.

I have also declined to put in a real tutor hub so far for similar reasons. How many tutors do you need to have to be a "tutor" deck? Is four enough, with Imperial Seal, Vampiric Tutor, Diabolic Tutor, and Diabolic Intent? What about Eladamri's Call, Green Sun's Zenith, Natural Order, Buried Alive, Terramorphic Expanse, Misty Rainforest, Mystical Tutor... What would be a short and solid description of a "tutor" deck? "A deck that regularly searches its library" would include landfall decks, almost every competitive EDH deck, "silver bullet" decks, and hatebear decks, all of which already have their own hub, and probably more. "A deck with seven or more card that search its owner's library" is arbitrary, as is any other number for inclusion. "A deck that regularly searches its library for specific cards that help it advance its win condition"--nah, I'm going to search for this useless card that doesn't help me at all.

Incidentally, "scry" is already available as a hub in the keyword/subtype checklist.

If a hub includes a $300 Dragon's Approach Pioneer deck, a $80 Elrond, Master of Healing casual Commander deck, and a $50,000 Vintage Beseech the Mirror deck, that hub becomes even broader than the aggro/combo/control archetypes, and as such becomes almost meaningless. I've added Dragon's Approach, Rat Colony, and Shadowborn Apostle to the short list for consideration, so they might be coming soon; I didn't see as many decks or as much diversity for Persistent Petitioners. And don't worry about a long post, as long as it's meaningful. It shows the idea has people willing to defend it and fight for it, which makes it more likely to be included one way or another.

Azoth2099 on So basically dimir Talrand

5 months ago

Yeah, I suppose that was a rude way to say that, I apologize.

Once this deck is streamlined, you'll have more than enough token generation to slot Diabolic Intent, especially considering that one of your main combos is Dramatic Reversal + Isochron Scepter. Sacrificing a token so that you can make infinite tokens is worth it.

Also, the utility offered by Black Market Connections here is insane. If you don't want to throw a bunch of life into it once it's served it's purpose you can just pay 1 for a treasure, which is fantastic. The tokens it generates are Changelings as well, which matters a lot if we're talking about quickly getting to the 9. Never be afraid to use your life as a resource, especially in color combos including . You're kicking yourself by doing so! The more powerful and dialed in your decklist is, the more powerful your life will be as a resource, I cannot overstate this.

If you don't want to police the table for fun's sake...that's awesome lol, you're probably super fun to play with! In that case, I'd add more cantrip effects for yourself like Ponder, Brainstorm, Serum Visions, Opt...There's a ton. Windfall, Tolarian Winds, Sign in Blood & Night's Whisper would do great in this new hypothetical card draw pack, too.

As far as what I'd cut to make room for more core strength, here it goes:

Teferi's Veil, Levitation, Cover of Darkness, Glamdring, Maskwood Nexus, Uncovered Clues, Pieces of the Puzzle, Worn Powerstone, Metallurgic Summonings, Quantum Misalignment, Decoy Gambit & Soul Shatter.

None of these are bad cards per se, I definitely understand why you slotted most of them, but if you replace them with some of the cards I mentioned your deck engine will run a lot smoother a lot more often.

Coward_Token on So basically dimir Talrand

5 months ago

"Let me know if you need help with cuts, I'm seeing a lot of them." Ooof, but have at it. I'm guessing you're eyeing Coalition Relic & Worn Powerstone? I like them, instead of the trending 2 mana-rocks, for the niche of MV 5 commander in particular since it means you can afford to miss an extra land drop.

Not really a fan of creature saccing stuff like Diabolic Intent here? Wanna keep building towards that critical nine.

A bit nervous when it comes to life paying stuff like Black Market Connections, no life drain to compensate. But sure, we're in a 40-life format, so that might just be cowardly.

As mentioned in the description, don't really feel like making a table police deck so less counterspells than you'd probably expect in favor of stuff that's versatile and/or hits everyone (e.g. Gruesome Realization).

Azoth2099 on So basically dimir Talrand

5 months ago

Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:

Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.

Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).

Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.

Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.

Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.

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