Return target instant or sorcery card from your graveyard to your hand. this deals damage equal to that card's converted mana cost/mana value to each creature your opponents control. Exile this.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Volcanic Vision Discussion
1 week ago
You can ramp quite a bit using artifacts, but you have so many X spells for a Boros deck! They also don't do anything with freebies like Wildfire Eternal (or copy spells, you're pretty unlikely to hit critical mana where they double effectively), so pick a couple good ones and call it a day. Drop a few of the "whenever damage is dealt to this creature, do stuff" like Stormwild Capridor and Truefire Captain... you have enough hoops to jump through as is. Ritual of Rejuvenation, Volcanic Vision, and Horizon Stone need to go. Consider Battlefield Forge and Talisman of Conviction! You'll have life to spare. Another thing. You have all of these "deal a bunch of damage to all creatures" effects, which is great, but you also have a bunch of "prevent noncombat damage that would be dealt to your creatures" effects too, which sorta defeats the purpose of all of your "whenever damage is dealt to this creature, do stuff" creatures. PLEASE listen when I say: pick a strategy and lean into it!
3 months ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
4 months ago
6 months ago
Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:
Reshape the Earth
Pull from the Deep Volcanic Vision
Hazoret's Undying Fury
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Wort, the Raidmother
Cast Through Time
However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.
So that's my first evil pass at 30 cuts. :)
6 months ago
Personal opinions on what to cut, feel free to completely ignore or disagree with anything/everything. I tend to construct lower curve decks, so I know that's a bit different.
Cut: Reshape the Earth , It's super expensive and while it can definitely be used to help thin out lands from your deck in the late game it will also act as a dead draw for quite a while. With all this other ramp you're packing it feels superfluous.
Search for Tomorrow , there are better 3 cost basic land fetches if that's what you're using it for.
Peregrine Drake , if you aren't running this with a combo piece like Deadeye Navigator I personally wouldn't include it. I understand cloning it on ETB could net you a +3 mana advantage on that turn, but it seems a little cumbersome to be worth it to me.
You have other ramp pieces I would probably cut, but it would depend on what other pieces throughout the deck you decide to keep etc.
Cast Through Time , I don't think it's worth the CMC for the number of Instants and Sorceries you run considering this isn't spellslinger/storm.
Pull from the Deep , it's fine, but meh.
Volcanic Vision , to me it's CMC is too high for what it brings to the table.
Those are my cuts for now, but I'm going to second Omniscience_is_life in suggesting you add Tatyova, Benthic Druid and The Great Henge , as well as suggest Elixir of Immortality as a general utility recursion card.
6 months ago
I get that sometimes people want to get straight into the card culling sometimes (since others have in fact provided feedback on the decklist) but there is an old adage about not putting the cart before the horse.
If you're not leaning into spell based win conditions, stuff like Mizzix's Mastery , Volcanic Vision , Hazoret's Undying Fury , etc all don't make sense here. These are spellslinger deck cards designed to work with a high storm count. Swarm Intelligence , Charmbreaker Devils and Twinning Staff are in the same vein. Remember, most of your instants and sorceries will just be ramping or some sort of card draw. If the deck is unable to operate unless you're copying/cascading these spells, then you have a fundamental issue with the deck.
I also don't think that cascade is the right choice here. Again, it's a mechanic that works well with "storm count matters" decks. That is not a battlecruiser strategy. You're better off just focusing on a craplaod of ramp and then hardcasting a big creature to then copy it. It means that you can focus on creatures that give you more bang for buck (think cards like Inferno Titan ) rahter than just a big creaature that will cascade into a mana dork and then be a vanilla beater (oh, and you don't get another cascade trigger off the copy since it just makes a token).
I also think that Ghalta, Primal Hunger is a bit of a catch 22 here. Sure, it's a big beater, but you can't copy it with Riku. On top of that, other than trample it's just a big creature and RUG doesn't exactly struggle to give stuff trample. Why not run Eldrazi instead? at least they give you cast triggers. Or Avenger of Zendikar who is a one man army (especially when cloned). You're alsonot running cards like Warstorm Surge or Terror of the Peaks who actually thrive in battlecruiser decks.
This is why it's really important ti dientify the actual win con of the deck rather than just jumping into cullign cards. Because there are lots of good cards, they just may not suite the deck. And without that clarity, you end up with a camel.
7 months ago
You might like these: Fork , Increasing Vengeance , Mogg Maniac , Pariah's Shield , Syr Carah, the Bold , Akroma's Memorial , Neheb, the Eternal , Torbran, Thane of Red Fell , Disaster Radius , Knollspine Dragon , Volcanic Torrent , Volcanic Vision , Quest for Pure Flame , Wojek Embermage , Insult / Injury , Treasonous Ogre
1 year ago
Here's my take on what to cut:
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
Oblivion Sower: Fun card, but just doesn't fit the deck
Treasonous Ogre: Just seems really slow to me
Valley Rannet: Same reasons as the tusker
Void Attendant: Again, just doesn't fit with the deck
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
Processor Assault: Good value for your mana, but how often does exile come up in your games?
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
Yawning Fissure: Doesn't fit strategy of the deck
Fiery Fall: Expensive.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)