
Combos Browse all Suggest
Tokens
- Dungeon: Tomb of Annihilation
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Skeleton 1/1 B
- The Atropal
- Goblin 1/1 R
- Treasure
- Zombie 2/2 B
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Acererak the Archlich
Legendary Creature — Zombie Wizard
Stardragon on Looking for a few combos
1 week ago
DrukenReaps + FormOverFunction I also have made you dungeon deck your welcome to look through it for ideas Link: Dungeon of Sefris
Acererak the Archlich + Omniscience though mana intensive and may need some search cards to find them can grant you infinite dungeon delving as long as you don't delve into the Dungeon: Tomb of Annihilation! Dungeon: Lost Mine of Phandelver is a great target for this as you can make unlimited goblin tokens and unlimited life drain to win but you can also deck yourself by drawing your library (unlikely to happen but beware that it has happened to me once), or Dungeon: Dungeon of the Mad Mage + Revel in Riches or Mechanized Production can be another wincon since you can make infinite treasure plus an army of skeletons
DrukenReaps on Looking for a few combos
1 week ago
I made a Dungeon deck again? I feel like with the new set I have enough interesting dungeon effects for it to work well this time. Dungeon Kingpin is the deck.
I want to at least consider a few infinite mana combos for possible win cons. Both Acererak the Archlich and Displacer Beast can win with infinite mana of either or .
This would just be an alternate to the voltron-ish plan though. If you have any other thoughts feel free to share those too :) Thanks.
Gattison on eyes2sky
2 months ago
These are the dungeon cards I need, if you can spare:
Acererak the Archlich.
Barrowin of Clan Undurr.
Eccentric Apprentice.
Keen-Eared Sentry.
Nadaar, Selfless Paladin.
Planar Ally.
Ranger's Hawk.
Veteran Dungeoneer.
Fly.
tindolos on
Sefris Dunegons
3 months ago
2022 Deck Overhaul
The budget version was pretty fun and goofy to play but I started looking for more consistent ways to get through dungeons and win.
Out
- Arcane Endeavor
- Atris, Oracle of Half-Truths
- Baleful Strix
- Burnished Hart
- Cataclysmic Gearhulk
- Champion of Wits
- Clay Golem
- Cloudblazer
- Component Pouch
- Curator of Mysteries
- Dungeon Map
- Ethereal Valkyrie
- Extract Brain
- Fellwar Stone
- Grave Endeavor
- Hostage Taker
- Merfolk Looter
- Meteor Golem
- Minimus Containment
- Noxious Gearhulk
- Obsessive Stitcher
- Phantom Steed
- Phyrexian Delver
- Propaganda
- Rod of Absorption
- Sepulchral Primordial
- Solemn Simulacrum
- Soulherder
- Sunblast Angel
- Swords to Plowshares
- Wall of Omens
- Wayfarer's Bauble
- Vanish into Memory
In
- Acererak the Archlich
- Animate Dead
- Barrowin of Clan Undurr
- Blood Artist
- Bloodghast
- Carrion Feeder
- Cave of the Frost Dragon
- Command the Dreadhorde
- Consecrated Sphinx
- Counterspell
- Deadeye Navigator
- Doom Whisperer
- Dovin's Veto
- Dungeon Descent
- Ebondeath, Dracolich
- Faithful Mending
- Frantic Search
- Gray Merchant of Asphodel
- Hall of Storm Giants
- Hive of the Eye Tyrant
- Jin-Gitaxias, Core Augur
- Master of Death
- Nadaar, Selfless Paladin
- Path of Peril
- Phyrexian Reclamation
- Phyrexian Tower
- Reassembling Skeleton
- Reveillark
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi, Master of Time
- Triumphant Adventurer
- Viscera Seer
WotanubisReturned on Official missing/incorrect card/token thread
4 months ago
Acererak the Archlich is not actually banned in Modern
forneyt on
Sarkhan's A** Crack
5 months ago
Would you consider Heartless Summoning? It heavily reduces the mana cost of your big baddies, fits in an early 2-CMC slot, and has a minor setback when your guys are already strong. Also, you can easily start casting Acererak the Archlich by turn 3 and get value from the dungeons early.
I would remove both Grim Wanderers and one Goreclaw, Terror of Qal Sisma, add two Heartless Summoning and one Rhonas the Indomitable or Xenagos, God of Revels (for the power boost abilities).
MaxymuzGG on Help optimizing my Wilhelt Precon
6 months ago
K1ngMars in the combo part I think the same, also using Acererak the Archlich. I was thinking of using some tutors if going the combo route.
I just don'y know how powerfull it is! I just think of using it because in theory I kinda don't care what my opponet does, I just go get my parts and win! Since I don't own board wipes I can deal with the Sygarda user.
I also tought about counters, just don't know that with using combo/tutor/counter, the zombie hoard aspect will be lost......
The creature route is what I like but I struggle so much atm against those 2 players that sometimes it can get frustrating to do everything your deck offers and allways lose. RIP
Not looking for smash them every game, but looking for a good fighting chance!
brianizbrewtal on
Wilhelt- Lord of the Horde
7 months ago
Cool deck! If you were to not cut out one of the 20 posted above, then I would 100% leave Acererak the Archlich in. It will infinitely venture into all dungeons with Rooftop Storm. Even if you don't want to combo win with two cards, it's a good option to have. Games have to end at some point lol
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