Combos Browse all Suggest
Tokens
- The Atropal
- Goblin 1/1 R
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Dungeon: Tomb of Annihilation
- Zombie 2/2 B
- Skeleton 1/1 B
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Acererak the Archlich
Legendary Creature — Zombie Wizard
Stardragon on All the combos
3 months ago
I'm making a 5 color combo deck stuffed with ad many infinite or instant win combos as possible. I already have Grindstone/Painter's Servant and Acererak the Archlich/Omniscience. Any fun, salty or wacky combos are welcome
mrweaselman on Stumbly Boys (EDH)
11 months ago
Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.
For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.
Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.
Some card to protect your commander like Netherborn Altar, Malakir Rebirth Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.
There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.
Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.
Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.
K4nkato on Tomb of Annihilation (Venture into the Dungeon)
1 year ago
I did some due diligence and looked into the dungeon mechanic & some lines to set it up. I think your best three cards are Varis, Silverymoon Ranger, Acererak the Archlich and Intrepid Outlander. Varis and Outlander push you in a creature-heavy direction whereas Acererak wants long games to accumulate value. I think it's important to focus on cards that let you grind and get those cast triggers & creatures. You can stay Black / Green for a solid two-color manabase with Castles and Eye Tyrants, or you could consider splashing white for some incredible creature cards like Wedding Announcement Flip. I think 2 colors is the way to go but an Abzan build opens a lot of great doors. It's worth a test.
For one-drops, I think 4 Thoughtseize and 4 Fatal Push is a good standard for a reason. It fights combo decks, aggro decks & control decks well. You can always swap out the Pushes and Thoughtseizes for matchups where they're irrelevant.
For two-drops, I think 4 Mosswood Dreadknight and 4 Intrepid Outlander are solid, along with 2 Reckoner Bankbuster. Maybe there's another 2 drop creature worth considering?
For three drops I think you want 4 Varis, Silverymoon Ranger for sure. It's important to remember a lot of "Venture Into The Dungeon" creatures are a bit too expensive for Pioneer & need to stick around to accrue that value. Varis gives you venture triggers for playing spell you already want to be playing so moving him up to four seems like an easy inclusion. Idk if you need 4 Murderous Rider for this deck if you include all the removal I suggested, but 2 or 3 is understandable. I honestly wonder if Acererak should be limited to 2 copies. He doesn't impact the board when you play him for several turns in a row but he's a 5/5 that attacks for 7 in the late game after you've completed Tomb of Annihilation.
A note on Glissa Sunslayer: She's amazing on boards where combat matters but awful against any opponent who doesn't care about getting attacked. Putting her in a shell where people have to fight her gets you the most value. If you disrupt your opponent's hand and force them to get into the red zone she'll take you far.
As weird as it sounds I don't think the Tomb of Annihilation -> Acererak should be the only focus of the deck. It's nice to set him up but it might be worth it to play a curve-out game into Lost Mine or Mad Mage. Something to think about perhaps.
legendofa on B/U Zombies
1 year ago
If I may step in, Acererak the Archlich is returned to hand, and you venture into the dungeon, if it enters the battlefield and you haven't completed Tomb of Annihilation. Rooftop Storm lets you cast Zombies for . This allows you to infinitely venture into any dungeon other than ToA.
Let's say you have Rooftop Storm out, and you haven't completed ToA yet. You cast Acererak for free. It returns to your hand, and you venture into, for example, Lost Mine of Phandelver. Acererak is back in your hand, and you're one step into LMoP. You cast Acererak again for free, it again returns to your and you venture. You can keep casting and returning Ace for free, venturing each time you do so.
So you're not venturing into Tomb of Annihilation. You're venturing everywhere else, as many times as you want.
jdogz32 on B/U Zombies
1 year ago
Since your already adding Rooftop Storm you should add a copy of Acererak the Archlich as long as you don't complete tomb of annihilation you can complete the other two dungeons as many times as you want and draw your entire deck. Since zombie spells are free to cast with Rooftop Storm you can cast your entire deck in one turn.
77hi77 on Zombie Tribal - Deciding My …
1 year ago
bklounge Thanks for that! Yeah, I was definitely looking at Grimgrin as a possible option because he does seem like a blast.
To your point about Gravecrawler, the reason why I started thinking about all of this (and I'm considering much more than just Wilhelt vs Nevinyrral) was because, in every video or post about upgrading the Wilhelt precon, the advice was always to build the deck around Phyrexian Altar + Gravecrawler and Rooftop Storm + Acererak the Archlich, and it was turning into the same deck each time. I'm not trying to be the hipster that's different to everyone else just for the sake of it, but I don't want to play the exact same deck that every podcaster and youtuber tells me to play.
The other hindrance that my preferences have put on me is that I like my tribal decks to stay truly tribal. The Scarab God is fantastic and supports the tribe very well, I know that, but isn't a Zombie, and in a Zombie tribal I want every single creature to be a Zombie. Really I'm here to make my own life hard. You should see me play Warhammer, I take factions that excel at long range and I try to make a close-combat armies out of them, it's always a disaster.
Max_Hammer Fair enough! Yeah, it's definitely tempting to get really mean with Nevy. I built a sloppy, inefficient, incredibly low-powered version of a Nevy deck and it still has enough board wipes to make everyone hate me.
My original question was whether I can get away with building essentially the same deck (adapting the mana base if I'm changing colours, but not the actual meat of the deck) but swapping commanders. Even if the way the commander plays is completely different, can they do just as well with the same deck if I just want to go wide with Zombie tokens? It seems like the answer is no, they need similar elements but tailored specifically to each commander if I want the deck to be halfway decent.
All that said, I do love Wilhelt's backstory. Gets absolutely smitten by Gisa, dies, comes back to life and raises and army just to impress her, she's like "meh".
Card_Hunt3rC on Party in the Dungeon!
1 year ago
lespaul977 Thanks! The dungeon mechanic is so fun and I have gone through dungeon of the mad-mage 5 times in one turn before and there is an infinite combo with Acererak the Archlich and Rooftop Storm to go into the dungeon infinite times. It is also just good with Maskwood Nexus
TheOfficialCreator on Tergrid, God of Fright
2 years ago
Have you thought about Barter in Blood, Pelakka Predation Flip, Torment of Hailfire, and Distended Mindbender?
Also, Geier Reach Sanitarium seems ugly in this deck.
Finally, Acererak the Archlich is a bit of a strange inclusion, but given that it can venture into Tomb of Annihilation and try to force discards and sacrifices, it seems really good.
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