Acererak the Archlich

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Acererak the Archlich

Legendary Creature — Zombie Wizard

Stardragon on Looking for a few combos

1 week ago

DrukenReaps + FormOverFunction I also have made you dungeon deck your welcome to look through it for ideas Link: Dungeon of Sefris

Acererak the Archlich + Omniscience though mana intensive and may need some search cards to find them can grant you infinite dungeon delving as long as you don't delve into the Dungeon: Tomb of Annihilation! Dungeon: Lost Mine of Phandelver is a great target for this as you can make unlimited goblin tokens and unlimited life drain to win but you can also deck yourself by drawing your library (unlikely to happen but beware that it has happened to me once), or Dungeon: Dungeon of the Mad Mage + Revel in Riches or Mechanized Production can be another wincon since you can make infinite treasure plus an army of skeletons

DrukenReaps on Looking for a few combos

1 week ago

I made a Dungeon deck again? I feel like with the new set I have enough interesting dungeon effects for it to work well this time. Dungeon Kingpin is the deck.

I want to at least consider a few infinite mana combos for possible win cons. Both Acererak the Archlich and Displacer Beast can win with infinite mana of either or .

This would just be an alternate to the voltron-ish plan though. If you have any other thoughts feel free to share those too :) Thanks.

forneyt on Sarkhan's A** Crack

5 months ago

Would you consider Heartless Summoning? It heavily reduces the mana cost of your big baddies, fits in an early 2-CMC slot, and has a minor setback when your guys are already strong. Also, you can easily start casting Acererak the Archlich by turn 3 and get value from the dungeons early.

I would remove both Grim Wanderers and one Goreclaw, Terror of Qal Sisma, add two Heartless Summoning and one Rhonas the Indomitable or Xenagos, God of Revels (for the power boost abilities).

MaxymuzGG on Help optimizing my Wilhelt Precon

6 months ago

K1ngMars in the combo part I think the same, also using Acererak the Archlich. I was thinking of using some tutors if going the combo route.

I just don'y know how powerfull it is! I just think of using it because in theory I kinda don't care what my opponet does, I just go get my parts and win! Since I don't own board wipes I can deal with the Sygarda user.

I also tought about counters, just don't know that with using combo/tutor/counter, the zombie hoard aspect will be lost......

The creature route is what I like but I struggle so much atm against those 2 players that sometimes it can get frustrating to do everything your deck offers and allways lose. RIP

Not looking for smash them every game, but looking for a good fighting chance!

brianizbrewtal on Wilhelt- Lord of the Horde

7 months ago

Cool deck! If you were to not cut out one of the 20 posted above, then I would 100% leave Acererak the Archlich in. It will infinitely venture into all dungeons with Rooftop Storm. Even if you don't want to combo win with two cards, it's a good option to have. Games have to end at some point lol

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