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|Commander / EDH
|Commander: Rule 0
|Pauper Duel Commander
Sunburst (This enters the battlefield with a charge counter on it for each colour of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Gain one mana of any colour.
1 month ago
As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.
About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.
But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.
Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.
I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.
Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.
In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.
Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!
3 months ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
6 months ago
Tsukimi Sure thing! Feel super free to keep those pet cards around, big haymakers are really fun even if they can be a bit win-more. If you find the big expensive cards get stuck in your hand too often, you can go ahead and make som changes later anyways!
For now though, if you'd like to keep to the theme, you might be interested in Crippling Fear perhaps? It's a cheaper tribal board wipe, but might not have quite enough oomph. Or maybe lean in real hard for Plague Wind just because you can even though you'll probably never have the mana for it (except if you pull off coffers/urbog stuff), what do I know?
As for mana rocks, there are a few that might fit the bill:
Coldsteel Heart is simply both diamonds at once for starters.
9 months ago
Do you plan to add any basic lands? Thirsting Roots can be a fast proliferate for cards like Pentad Prism or Fertilid to get your colors. Fathom Mage is a good draw engine especially in proliferate decks. Contentious Plan is also good for proliferating. All these cards are cheap. It seems like you lack control though, but a lot of control cards are staples like Swords to Plowshares so idk if you're intentionally staying away from cards that you see copy and pasted in every deck.
10 months ago
1 year ago
storm build prosper is very fun indeed :)
i have found Dragon's Rage Channeler Burning Prophet and Quicksmith Genius to be quite helpfull in my storm build. The quicksmith is probably even nicer in yours as you can take advantage of the discard.
I'm gonna steal your idea of Pentad Prism, didn't have that one in my list yet!
1 year ago
Ya unfortunately this latest didn’t seem to add much in the way of cheating out artifacts other than Mishra, Tamer of Mak Fawa, but the artifact creatures it added seem pretty solid.
If you want some early game reliability and speed you could try out Mind Stone and/or Talisman of Conviction in place of Pentad Prism since they don't run out of uses. And I know you're running a couple of Ornithopters as a cheap way to combo off with Trash for Treasure but I think you might actually be better off using Ornithopter of Paradise in its place. I also like what you’re doing with Unmarked Grave and if you want to go with a more equipment artifact route then you could always add in a couple Stoneforge Mystic, but then you’d probably just be running into the same problem you’ve stated with your deck just feeling like a slightly weaker version of a different archetype.
Hopefully this helps!
1 year ago
I'm used to my modern games getting grindy with a lot of hand disruption and lifelink, especially in budget matches - a lot of 'Mindstab, removal and stall'. Sea gate is neat there because it + 2 mana spell is usually enough to close out a game, and veil's splice cost sets it up to be repeated as a draw engine in that environment.
If speed is the problem and your meta demands it, Goblin Electromancer type creatures can do a lot even if they aren't shrinking splice costs massively.
The big mana might also be managable by leaning on either 'burst' mana like Pentad Prism or sticking a Khalni Gem / ticking up a Pyramid of the Pantheon but yeah, it would change the style of the list. I normally run through about 8-10 drafts of a budget list before I find something I like enough to play with.