Pentad Prism

Pentad Prism

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)

Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) tkod

Printings View all

Set Rarity
Planechase (HOP) Common
Fifth Dawn (5DN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pentad Prism occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Pentad Prism Discussion

BlackoutX on Unrielle Value with Rielle, the Everwise

3 weeks ago

Dockside Extortionist and Cyclonic Rift are amazing cards but if your going for budget it is by no means worth the 30$+/card. Wayfarer's Bauble and Jeweled Amulet are slow, you might as well just spend a bit more to get to get Arcane Signet since its far better. Pentad Prism is pretty good as far as ramp is concerned (better for 3+ color decks tho).

Thought Reflection is to slow in U/R and odd of getting dockside/sol ring are to low to justify it, same is true with Nezahal, Primal Tide.

Magus of the Wheel is good, red can even get multiple uses with cards like Underworld Breach. Psychic Corrosion is decent in budget, Baral's Expertise is a pseudo rift and can even hit artifacts, it can be incredibly useful to have this in a full hand. Dreamscape Artist is a Harrow on a stick in blue, with your commander in play you can also use it to cycle a card if you have nothing better. Goblin Engineer is a decent budget tutor and can be abused with some resurrect cards.

There is a lot that could be optimized for a budget CEDH build but since this is already quite a bit I'll stop here.

Last_Laugh on Narset, Enchanted Master

1 month ago

The main area that will improve this deck the most is your mana ramp. I'll try to keep my suggestions budget friendly and I can also help suggest some cuts if you'd like.

Talisman of Conviction, Talisman of Creativity, Talisman of Progress, Fellwar Stone, Pentad Prism (only cost rock that ramps 2 different colored mana in one turn), Worn Powerstone, Coalition Relic, and Basalt Monolith are all great mana rocks here. Crystal Vein and Generator Servant are great options too. I literally ran all of these plus what you already run.

Feel free to check out my list for ideas. It's extra turns Narset and it's pretty optimized. Upvotes on any of my decks are appreciated. Narset, American Beauty

lagotripha on Jeskai monks

1 month ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

hungry000 on Gyruda Can Be So Heartless

1 month ago

Other Gyruda decks are playing Lotus Bloom and Pentad Prism to ensure a consistent turn 4 Gyruda. I suggest you do the same.

Otherwise, the mana base needs some reworking to get more black in the mix, since Heartless Summoning is one of your fastest ramp spells.

Last_Laugh on Narset, Budget Commander

2 months ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

GrandAlchemistX on Dragonstorm V1

3 months ago

I would like to recommend +4 Scalding Tarn, +4 Steam Vents, +4 Goblin Electromancer, + 4 Manamorphose, -3 Vessel of Volatility, -1 Pentad Prism, -4 Sleight of Hand, -3 Island, -5 Mountain, swap Serum Visions for Preordain (scry, then draw to help on combo turns), or Peer Through Depths (grabs instants or sorceries 5 deep and can use Splice onto Arcane from Desperate Ritual, or even See Beyond (Draw two, then shuffle dragon from your hand into library so it's not stuck).

Kjartan on Door to Winning

3 months ago

Hmm.

I think you could improve a lot of aspects of this list without raising the price too much.

First of all, there are much more better mana rocks for what you're trying to achieve, I'd say.

Coalition Relic is the obvious one, but it is somewhat expensive. But honestly, just even Darksteel Ingot would be a slight improvement over for example Manalith. But there are plenty of options there. I would perhaps like to see Pentad Prism as it makes your win-con a full turn faster potentially. Or perhaps even better Rattleclaw Mystic. That card seems like a very good fit here.

Secondly, your mana base is abysmal. You're trying to go off like this with only Forests and a few scattered multi-lands? Seems unlikely. (What are you even playing Evolving Wilds for if you're only running forests?)

I'd remove 4 forests for 1 of each other basic land, at the very least.

I also have a few issues with you running Sylvan Scrying. It's a tool-box card, but it doesn't really help you get to your win-con. You have plenty of lands so you'll never be in shortage. Rampant Growth would be far, far better I'd say.

Also, my final point is that you're pretty slow... Which is fine, but slow decks need to be able to slow the game down to a pace where they can get to their win-con without getting killed on turn 4.

A card like Sylvan Caryatid can help you both ramp and block, (but that card is expensive so I understand if you're not getting it.)

Thragtusk is another tool to help you get there and it is currently very cheap. (Especially compared to its high power level)

Gl with it all.

Load more