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Yeah, see now Narset I'm more inclined to try as that's quite a solid 3-mana Planeswalker. I guess I'm less concerned with how common they are in other decks & more looking for synergy. I'll definitely give this one a try soon though, Uncommon Wildcards are no problem & I think I may already have a copy or two of her already.
January 20, 2023 12:48 p.m.
@ Vicarian Yeah I can give him a shot at some point, though I'm getting low on Mythic Wildcards due to tinkering with a couple decks now.
I've got no arguments on any of his abilities in terms of synergy with the existing build, my only possible issue(s) would be that:
1: I'm not sure I really need any more Card Draw as this deck generates so much already, tying in with the more important below
2: For 5 mana CMC, I don't think anyone could argue with Nicol Bolas, Dragon-God beating Jace, Unraveler of Secrets in terms of overall power so long as mana isn't an issue (and it really hasn't been, only needing 1 Red for the whole deck). Even the Ultimate I'd argue is better, since there's not many other ways to win with this deck quickly. Though, I'd grant you that in many many cases activating Jace's Ultimate there super-early would just result in an opponent Conceding the match, but it's not quite as guaranteed as Bolas there.
I'm all for activating different Ultimates, and if an opponent concedes to any of them before they resolve then that's fine, but I don't like the idea of drawing games out longer than they need to go with just overwhelming control. If an opponent is sporting enough to stick out an Ultimate resolving, I figure the least I can do is not make them sit there while I stall activating 2 or 3 more (if I can help it at least).
Still, I'm not totally against it either, it'd be an easy switch to try, and I'm sure part of it will depend on the Deck's most common threats/weak points as I play it more.
We'll see how my luck goes for Mythic Wildcards the next time I open some packs. Thanks for taking a look either way though bud!
January 20, 2023 11:25 a.m.
Neat construction! +1
If you were to invest in 2 or 3 Crucible of Worlds then you could use 4x of your Raze and not worry about blowing up your own lands. Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field)
Other possible picks along your lines:
- Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking
- Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn
- Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost; opponents are very disinclined to pay his cost most of the time in a Land Destro build.
January 18, 2023 11:06 a.m.
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|Playing since||Revised Edition|
|Avg. deck rating||13.17|
|Favorite formats||Historic, Modern, Legacy, Arena, Casual|
|Suppressed formats||Brawl, Pioneer, Commander / EDH, Pauper EDH, Canadian Highlander, Highlander, Duel Commander, Leviathan, 1v1 Commander, Pre-release, Penny Dreadful, Heirloom, Hero, Noble, Frontier, Tiny Leaders, Oathbreaker, Block Constructed|
|Cards suggested / good suggestions||416 / 225|
|Last activity||6 days|