Epic Experiment

Epic Experiment

Sorcery

Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

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Trade

Have (2) orzhov_is_relatively_okay819 , CampbellStev
Want (1) Rumulex

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Epic Experiment Discussion

Hardhitta7 on None

2 months ago

Izzet Superiority

Just some u/r cards that I really like. None of them are expensive or need reprints but I would like them with a cool border or new art.

saluma on Big Instant/Sorceries to Copy?

3 months ago

Epic Experiment maybe. Collected Company if you have a low manacurve. Time Stretch if you want to be THAT player.

If you link your decklist it would be easier to help

Neotrup on Storm and simultaneous castings.

3 months ago

When resolving Epic Experiment you choose the order that you are casting the spells in, which is important both because they're resolve in last in first out order, and because any Storm triggers will only count spells cast prior to them. Any storm triggers will be put on the stack above the last spell you cast, and if there are multiple storm triggers you'll choose the order in which they resolve, but they'll still only cast the number of spells cast before the triggering spell, not before the trigger resolves. Spells created by the Storm trigger(s) will resolve before any spells cast during the resolution of Epic Experiment .

RicketyEng on Storm and simultaneous castings.

3 months ago

If a spell with storm ( Mind's Desire or Grapeshot ) is cast at the same time as other spells, such as during the resolution of Epic Experiment , does the storm ability count the other spells? I know the spells are all cast as part of the resolution of Epic Experiment and so I can put them on the stack in whatever order I choose, but are they actually considered to be cast simultaneously or in the order that I put them on the stack?

Epicurus on Kykar's Tokens & Cantrips

9 months ago

Hello there. Just stumbled into this deck and thought I'd throw in my two cents. You've already had some incredibly detailed comments, and I intentionally avoid infinite combos myself, so I don't know if my two cents will even be worth half a penny to you here, but I'll share anyway.

The cards in my own Kykar deck that I both love having in there and don't see on your list are:

If you'd like to just look at my deck and compare notes, here's a link: The Spirit of '76

Happy tapping!

levelupcommander on Ian - A DISSIDENT IS HERE

10 months ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

TriusMalarky on What is the Greatest Number …

10 months ago

I have copied yes spells. I think I might be able to set up a combo that lets you cast every spell in your deck for all eternity.

Epic Experiment for something like X = 30+, have Mnemonic Nexus, and a handful of Reverberate effects. Include Hornet Sting and Life Burst to circumvent the forced loop limits, and you can cast every spell in your deck forever.

UnderworldFiend on Solitaire

11 months ago

Some things that I've run into playing Mizzix for years. You choose your path, but free and x costs don't mix. Things like Finale of Promise and Epic Experiment are cool, but suck if you only have/reveal Pull from Tomorrow and Electrodominance. And just suggestions, Vandalblast instead of shattering spree and cramming Past in Flames in there somewhere.

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