Creature — Zombie
When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
|Want (3)||AXEL12340 , Connatus , btmalon|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Stitcher's Supplier occurrence in decks from the last year
All decks: 0.1%
All decks: 0.04%
Commander / EDH:
All decks: 0.02%
Stitcher's Supplier Discussion
3 hours ago
Spark Harvest is probably better than Severed Strands. Crashing Centaur is a little slow for a discard outlet at six mana. The shroud is nice, but you might want to consider Bog Witch. Costly Plunder is strictly better than Altar's Reap. Talisman of Resilience is good ramp, and a wrath or two lie Crux of Fate or Damnation might be good, depending on your budget. Stitcher's Supplier is very good self mill, as is Satyr Wayfinder. Cut Windgrace Acolyte for one of those, or some other, cheaper self mill if you can't find those two. Deathgreeter does Sultai Flayer's role better than the Flayer.
6 days ago
Undercity Informer and Balustrade Spy are pioneer legal, which combined with a low land count can empty the deck very fast. Pioneer 'Belcher' was my take on it, but Its been a long time since those first few weeks of the format.
Thassa's oracle makes such lists a lot, lot better. Between oracle, Stitcher's Supplier and Balustrade Spy, you might even want to lean to flicker effects - Displace, Illusionist's Stratagem or Thassa, Deep-Dwelling, which opens up etb value cards as a maindeck plan.
1 week ago
Very solid. Something I've really enjoyed in my more casual build are dredge cards. Stinkweed Imp, Golgari Thug and Stitcher's Supplier are excellent for filling the yard and making it so we always have something to reanimate.
2 weeks ago
ImmortalDawn thanks for your suggestions! I like Season of Growth, but I don't think I have quite enough mutate cards to make it work (might work better in something like Otrimi, the Ever-Playful). I'm running about 8 mutate cards, and I think you would need more like 15-20 to really make it work.
Lumberknot is cool but not as synergistic with the deck as I would like (I will keep it in mind though, it's so cheap and it grows like crazy), Golgari Grave-Troll on the other hand is quite good. I put that in instead of Stitcher's Supplier (which has gotten to $3!), since Grave-Troll fills the yard and be mutated onto (on top of having 0 power), so it synergizes in basically every conceivable aspect. I cut it from an earlier build of the deck, but it is quite good.
The manlands are interesting - I'll have to think about those...
2 weeks ago
A simple card like Stitcher's Supplier gets you 6 cards in your graveyard early. Similar creatures like Crow of Dark Tidings are also good for that. Stinkweed Imp and other dredge are great too. Help get all those creatures to the bin. Also, an excellent blocker you keep bringing back.
2 weeks ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
3 weeks ago
I saw that other decks played Questing Beast, but I played Hazoret instead for the indestructible. I don't think that Cathartic Reunion is great here, because to discard cards the deck already has Lotleth Troll, wich is better, since it can pressure a lot the opponent; and for the card draw you can play cards like Grisly Salvage, since the filtering is better that normal card draw to search for Soulflayer. I saw recent Soulflayer decklists and that are the changes that I would make to the deck:
The main change is that you cut all the "blind" mill cards, and you change it for the cards that let you take at least a creature from these cards to prevent milling a Soulflayer.
I hope this helped you! :)
3 weeks ago
Magic_Aids I love your videos!
I tried out Fiend Artisan in a Pioneer Golgari Mill deck, and it smacked face. In the times it didn't die before my next turn, I would use the Fiend Artisan's ability to sacrifice a Scrapheap Scrounger (because I can recur it) or a Stitcher's Supplier for extra jucy synergy to get either another Stitcher's Supplier or something threatening. (I will put the decklist onto TappedOut sometime soon.) It drew out removal so my bigger threats could get through, and for those who had no removal, they had a bad day.
I would love to see you try out a Sram's Cheerios deck as it's my favorite deck to bring to tournaments. (And I like winning with it.)
Keep those videos coming!