Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Latest Decks as Commander

Plague Wind Discussion

Orange+ on Pinball wizard

1 month ago

Hey lil_cheez, thanks so much for your suggestion :)

Plague Wind is a sweet card in this deck and definitely better than Hex. Unfortunately I did set a 2$ budget per card when making this deck - With the exceptions of Dimir Signet, Reliquary Tower, and the commander. A few cards also rose in price just after adding them to the deck draft.. I did not write this anywhere, so I don't know how I was expecting anyone to guess this budget limit, but I've now added this information to the description.

I haven't physically gathered this deck yet, but if it shows that the deck is under-performing in my playground, I will definitely have to look at cards in a tad higher price range. In that case I will strongly consider Plague Wind. Another card I'd also really want to play with is Mnemonic Deluge, which looks super good in this kind of deck. But at this time, it is also just above the budget point.

Thanks again for a great suggestion!

lil_cheez on Pinball wizard

1 month ago

Maybe you could use Plague Wind, it's like a second In garruk's wake... maybe take out HEX for that

Desoxyn on Cancel Culture Faeries

4 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

Caerwyn on Nekusar - Hurtin' Wheel Bad

4 months ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

Sozumaki on Anowon’s Thieves Guild Co.

4 months ago

[re-posted & edited twice, R.I.P. my typing] Hey there cmilner I went with Icon of Ancestry as a currently available alternative as I don't own Herald's Horn so I'll see how that works out and adjust from there! I've switched Plague Wind with Cyclonic Rift a must have card for sure. I'm considering a card like Confounding Conundrum as slowing down opponent's strategies in a tempo deck seems good. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

Sozumaki on Anowon’s Thieves Guild Co.

4 months ago

Hey there cmilner, I went with Icon of Ancestry as a currently available alternative as I don't own Herald's Horn so I'll see how that works out and adjust from there! I've switched Plague Wind with Cyclonic Rift a must have card for sure. I'm considering a card like Confounding Conundrum as slowing down opponent's strategies in a tempo deck seems good. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

Sozumaki on Anowon’s Thieves Guild Co.

4 months ago

Hey there cmilner, I went with Icon of Ancestry as an available alternative for now as I don't own Herald's Horn . I'll see how that works out and adjust from there! I'm planning on switching Plague Wind with Cyclonic Rift for sure. I'm considering cards like Confounding Conundrum and Propaganda . Slowing down opponent's strategies in a tempo deck seems like a great approach. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

cmilner on Anowon’s Thieves Guild Co.

5 months ago

Love the deck! I run a similar build that is a blast to play. I like how focused this build is as it is easy to try and go in too many different directions. I think the robust counterspell suite should help protect you from hate in the mid game. Your mana base and rogue package are well constructed. Herald's Horn may be another tribal artifact to help keep up the tempo and you might consider trading out Plague Wind or In Garruk's Wake for something a little more efficient like Kindred Dominance or Cyclonic Rift .

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