Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Plague Wind Discussion

Desoxyn on Cancel Culture Faeries

2 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

Caerwyn on Nekusar - Hurtin' Wheel Bad

2 months ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

Sozumaki on Anowon’s Thieves Guild Co.

2 months ago

[re-posted & edited twice, R.I.P. my typing] Hey there cmilner I went with Icon of Ancestry as a currently available alternative as I don't own Herald's Horn so I'll see how that works out and adjust from there! I've switched Plague Wind with Cyclonic Rift a must have card for sure. I'm considering a card like Confounding Conundrum as slowing down opponent's strategies in a tempo deck seems good. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

Sozumaki on Anowon’s Thieves Guild Co.

2 months ago

Hey there cmilner, I went with Icon of Ancestry as a currently available alternative as I don't own Herald's Horn so I'll see how that works out and adjust from there! I've switched Plague Wind with Cyclonic Rift a must have card for sure. I'm considering a card like Confounding Conundrum as slowing down opponent's strategies in a tempo deck seems good. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

Sozumaki on Anowon’s Thieves Guild Co.

2 months ago

Hey there cmilner, I went with Icon of Ancestry as an available alternative for now as I don't own Herald's Horn . I'll see how that works out and adjust from there! I'm planning on switching Plague Wind with Cyclonic Rift for sure. I'm considering cards like Confounding Conundrum and Propaganda . Slowing down opponent's strategies in a tempo deck seems like a great approach. What do you think? Thank you for the suggestions, I've also checked your deck. I found it very helpful and interesting. I'm considering some cards from yours to add and help adjust my own deck! :) Kind regards, Sozumaki

cmilner on Anowon’s Thieves Guild Co.

3 months ago

Love the deck! I run a similar build that is a blast to play. I like how focused this build is as it is easy to try and go in too many different directions. I think the robust counterspell suite should help protect you from hate in the mid game. Your mana base and rogue package are well constructed. Herald's Horn may be another tribal artifact to help keep up the tempo and you might consider trading out Plague Wind or In Garruk's Wake for something a little more efficient like Kindred Dominance or Cyclonic Rift .

Optimator on Frugal Faeries

4 months ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

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