Dead Revels

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dead Revels

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

mrweaselman on Stumbly Boys (EDH)

4 months ago

Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.

For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.

Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.

Some card to protect your commander like Netherborn Altar, Malakir Rebirth  Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.

There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.

Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.

Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.

TheVectornaut on Blue/Black Beginner Deck

2 years ago

I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .

Some other options that care about flash might be Cunning Nightbonder , Teferi, Mage of Zhalfir , Leyline of Anticipation , Torrential Gearhulk , and Mystical Teachings .

For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.

The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.

Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!

Loizo on

5 years ago

Hi, at first glance the deck looks good but you are missing a few key pieces.

Here's a few weird cards : Omniscience and Sunbird's Invocation - really fun cards but you are not a jodah big mana deck, no reduction of costs and no green to ramp... I should build that :) Mind Rot and Vicious Rumors - not efficient enough and even completely useless in some cases. I would replace those with

if you want to 1v1 : counterspells and big threats like Demanding Dragon Etali, Primal Storm and Niv-Mizzet, Parun

If you want to multi : boardwipes and recurrent threats like Cry of the Carnarium Jaya's Immolating Inferno Nezahal, Primal Tide .

But three colours decks have such a great number of deck building choices that you can get lost in it... It's amazing. I would suggest (most powerful deck I think) grixis spells with a lot of removal to kill later with flipped bolas or combos Primal Amulet  Flip and explosion//expansion

or more fun, reanimator with Isareth the Awakener and Dead Revels , Dire Fleet Daredevil

googol87 on

5 years ago

Nice deck, but I would switch Dead Revels for Find / Finality . You should have the 2 needed black mana, when you actually play such a card... so why depend on spectacle?

MurderForBrunch on Judith, Ravnican Blood Artist! Mardu Aristocrats

5 years ago

Hi Abzkaban and Snivy__!

First of all, thank's a lot to both of you for your comments, and I'm sorry to have taken so long to reply.

For the free sac outlets bit, it is true that there's not very many, but I don't think there's very many in Standard in general. Ideally I would include one or two more. Also, there's not very many Blood Artist effects. There's Poison-Tip Archer , but that's adding another color, and I'm not sure that's the best.

Also, I did consider Hero of Precinct One over Hunted Witness , but the thing is the Witness is a one-drop, and you can sac it the very next turn usually. With the hero, I would have to play something else, to sac the token (which does not trigger Judith, the Scourge Diva ). I mean, potentially, the Hero creates a ton of value, because there's a lot of multicolor creatures. But it's slower, which might be the direction to go, depending on the meta. Can't say at the moment. But I definitely keep it in mind.

Finally, Dead Revels totally is strictly worse than Find / Finality , I just forgot the card existed ^^' Thank you for that suggesting it!

Thanks a lot to you both for commenting on the list, and thanks a bunch for the suggestions! I really appreciate it! :D

Rekram on Rakdos Party

5 years ago

nawt I think Clear the Stage needs too much mana to cast and I don't have enought 4+ Power creatures in the Deck to make use of it. Dead Revels on the other hand is pretty neat if you face someone who kills your creatures a lot and with the spectacle cost of only 2 it is pretty decent. Im going to sideboard it for now for further testing but I am pretty sure it has a place in the Deck ^^

nawt on Rakdos Party

5 years ago

how do people feel about Dead Revels and Clear the Stage for this?

Hi_diddly_ho_neighbor on Ravnica Allegiance: Spoilers and Speculation

5 years ago

So I did three pre-release events this weekened going Rakdos, Simic, Rakdos. I took 9th out of 38 in the first event. I would say my Rakdos card pool was above average with a decent amount of spectacle cards, but only a few enablers. I was basically saved by how powerful Judith, the Scourge Diva and Ill-Gotten Inheritance are. I found Spectacle to be quite strong and can lead to some pretty crazy play sequences (usually starting off with Dead Revels post combat).

On a more funny note. By the end of the night, everyone hated Orzhov simply because we had something like 8-11 ties occur as the Orzhov decks would just stall until time was called. Piloting and deck building choices were likely more to blame than the guild itself, but Orzhov was always involved. Also, I think I saw 5 immediate scoops to a T3 Rhythm of the Wild (including myself once when I was stuck on lands). That card is way too strong at uncommon for how little enchantment removal is in this set.

The other two pre-releases were train-wrecks. My Simic pool had a total of 3 adapt creatures and 3 of my packs in my second Rakdos pool had 1 or less red or black cards in them. I didn't even pull many payables in the other colors so both times I was forced into some 3 color conglomerate that struggled mightily against synergistic decks.

I did notice a lot of people running into issues with not getting enough cards in their pools that had their guild's mechanic. Probably just a weird coincidence, but it seemed like a much bigger issue this time around than in GRN. Either way though, I am excited to try out draft where you can actually get a critical mass of synergistic cards.

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