
Sapphire Medallion
Artifact
Blue spells you play cost (1) less to play.
Trade
Have (2) | Azdranax , Wythre |
Want (0) |
Combos Browse all
Legality
Format | Legality |
2019-10-04 | Legal |
Custom | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Unformat | Legal |
Limited | Legal |
Leviathan | Legal |
Tiny Leaders | Legal |
Highlander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Vintage | Legal |
Sapphire Medallion occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sapphire Medallion Discussion
Geschlechts on
2 months ago
I love wheels and my friends hate me for it.
I'd recommend more mana reduction permanents, mostly for the wheels. Baral, Chief of Compliance, Cloud Key, Jace's Sanctum, Primal Amulet  Flip, Goblin Electromancer, Semblance Anvil and a newer one Thryx, the Sudden Storm. There's so many options.
Sapphire Medallion and Ruby Medallion I think are better than some of the talismans.
Also, Psychic Corrosion is a fun, dick move card with wheels since it hits each opponent.
DemMeowsephs on
No, that's not dead - it's resting (Arixmethes)
2 months ago
What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!
Optimator on
Thada Big Mana
3 months ago
Myriad Landscape is ramp and doesn't take up a slot, so that is worth considering. Everflowing Chalice is great for these kinds of ramp decks too. With all your glorious sea monsters the big-boy ramp cards will be useful. Gilded Lotus, Mana Vault, Dreamstone Hedron, Thran Dynamo, Nyx Lotus, and Empowered Autogenerator would all be good. Gauntlet of Power, Caged Sun, and Extraplanar Lens are good for decks like this.
Don't underestimate the small rocks either. Sky Diamond, Sapphire Medallion, Prismatic Lens, Star Compass, Guardian Idol, Arcane Signet, and Coldsteel Heart are all good. Burnished Hart is good for heavy ramp in Blue. Personally, I always aim for eight pieces of ramp in most normal decks (which is where you are, including High Tide) but in high-CMC ramp decks I aim for 10-12. Your commander could be considered a piece of ramp since Sol Rings are so easy to steal. Thieving Skydiver could be considered a ramp piece too!
Quicksilver Amulet miiight be worth considering. Far from mandatory. I often prefer pure ramp if the deck isn't super creature-oriented.
Peoni on
Bruvac Mill Brew
4 months ago
This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:
Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.
Add in - Extraplanar Lens, Muddle the Mixture, Crawlspace, Propaganda, Stroke of Genius, Blue Sun's Zenith, Sapphire Medallion, Thassa's Oracle, and Dramatic Reversal + Isochron Scepter .
I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.
Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)
DemMeowsephs on
Arixmethes: Draw your deck
4 months ago
Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?
- Lands
- Yavimaya Coast
- Breeding Pool
- Misty Rainforest
- Botanical Sanctum
- Hinterland Harbor
- Flooded Grove
- Waterlogged Grove
- Skyshroud Forest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
-
Now I understand some of these are bigger budgeted, but a good mana base is quite important in commander, and while you have a good landbase already, these could make it much smoother and help lessen the chance of mana problems! Not only that, but it is very important to have ramp, so you can play your deck faster. Around 7-12 ramp spells is the average, so I would recommend some of the following:
-
Ramp
- Exploration
- Burgeoning
- Birds of Paradise
- Talisman of Curiosity
- Sylvan Caryatid
- Lotus Petal
- Selvala, Heart of the Wilds (If you keep Arix as your commander)
- Kodama's Reach/Cultivate
- Sakura-Tribe Elder/Rampant Growth
- Farseek
- Arcane Signet
- Simic Signet
- Nature's Lore/Three Visits
- Emerald Medallion/Sapphire Medallion
-
Again I know that's a lot, but I would seriously recommend all of them, they are extremely helpful! Now I wouldn't recommend ALL of those, but maybe chose are 10 that stand out to you! Ramp is extremely important so definitely try it out.
-
That said, I have a couple more suggestions as well. Arixmethes is good, but I'm not sure how he helps with card draw or anything. Since you have a average mana cost of 4.40 (which is a lot) maybe Kruphix, God of Horizons could be a better commander? Or maybe something like Tishana, Voice of Thunder and Prime Speaker Zegana? I'm not sure but I think having a commander that relates to the deck could be a pretty good improvement. ALSO, since you want to draw out your deck, Laboratory Maniac and Jace, Wielder of Mysteries could be pretty good combos. If you have Leveler and one of these guys you instantly WIN which is pretty crazy! And if you have nothing in your graveyard, Paradigm Shift can have a similar effect. Maybe they are worth including? Oh and before I forget, Jin-Gitaxias, Core Augur and Thought Vessel are very fun in these decks :).
In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
DemMeowsephs on
Tatyova's Playground (Simic Landfall/Draw EDH)
4 months ago
Hey there! Your manabase looks GREAT, but there are a great many upgrades I would recommend making as you continue to upgrade your deck! I would consider some of the following lands!
- Botanical Sanctum
- Yavimaya Coast (Budget: Skyshroud Forest)
- Waterlogged Grove
- Flooded Grove
- Misty Rainforest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
-
Command Tower (Cmon you gotta have the tower)
-
Since your deck revolves around lands, I would definitely consider upgrading that area of your deck, it can make the deck run way smoother and trust me- that is always very important. There are also some ramp spells you might want to consider adding! Try some of the following
- Exploration
- Sapphire Medallion/Emerald Medallion
- Nature's Lore (Can search for Breeding Pool)
- Birds of Paradise
- Kodama's Reach/Cultivate
- Arcane Signet
- Oracle of Mul Daya
- Bloom Tender
- Sylvan Caryatid
In the end, having a good mana base is important, and since your deck revolves around your mana base I think it definitely deserves a good upgrade in that regard. If this helps be sure to check out and support some of my decks- like Double Trouble EDH and A Deal With the Devil EDH! Anyways though hope this helps, good luck on your deck, and have a great day!
Archon_Bel on
Athenian Legacy (Ephara, God of the Polis)
4 months ago
I've made a few changed to the deck in an effort to lower the mana curve and also include some more hatebear elements to try and slow down the game to give me more time to catch up.
Flickerwisp swapped for Aven Mindcensor
Whirler Rogue swapped for Fatespinner
Harmonious Archon swapped for Thalia, Heretic Cathar
Mind Stone swapped for Sapphire Medallion
Altar of Dementia swapped for Damping Sphere
Karmic Guide swapped for Peregrine Drake
Reveillark swapped for Capsize