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|Commander 2014 (C14)||Rare|
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Blue spells you play cost (1) less to play.
Sapphire Medallion Discussion
1 week ago
Mizzix was the second commander deck I ever built, so I have a soft spot for her. To get an idea for how it plays, take a look at my (possibly a little out of date) deck here Hot in Here, or Izzet me?
I see you're doing a lot here and maybe in your meta it works differently, but from my personal experience, there are some changes you could make that would greatly improve this deck. I could go into specifics if you like, but for the sake of brevity I'll go over some things I've learned.
1: Colored mana is the only limit to Mizzix's power. A card like Mizzium Mortars costs a whopping three red mana to use. I get the best results out of cards that only cost one or two colored mana. Aim for things that cost X and a colored mana.
2: Counterspells. Having specialized counterspells like "Counter target creature spell" won't do you as good as a card that counters anything. Mizzix is hella fragile, but she can make some spells nigh-impossible to subvert. Examples are Syncopate , Condescend , and Mindswipe . Since your X will be crazy high, most players will be unable to every pay it.
3: You don't need cost-reducers in this deck. Mizzix needs things that either add colored mana or care about instants and sorceries being cast. Instead of a Curious Homunculus Flip, for instance, try a Young Pyromancer , etc. Same applies to mana rocks. I'm looking at you, Sapphire Medallion .
4: Instants and Sorceries. Avoid at all costs anything that lets you play an instant or sorcery without paying its cost. Mizzix wants to play X spells and if you don't pay the cost, X=0. Instead, look for ways to recur spells often. Call to mind and Past in Flames are great. Look for other cards with Buyback, Flashback, Aftermath, etc. You want to cast one or two spells fast to build up experience counters, then have a graveyard full of spells when your hand runs out.
5: Protection. Mizzix is very fragile and without her, the deck falls apart. Fool's Demise is a great start in finding ways to prevent her from being hit. Explore other options in the event of a boardwipe or targeted removal.
That's all for now. I hope at least some of this was useful! Let me know if you want to hear more.
1 month ago
I used to run talrand so take what I say to heart...
So you want Talrand out by Turn 3, so you should have some rocks at 2 CMC such as Sapphire Medallion or even Sky Diamond . I wouldn't run armillery sphere but if you want a "rock" at 1 cmc, then get Wayfarer's Bauble , as it allows Turn 3 talrand.
Next lets say you get him out Turn 4, Turn 5 you should get a couple of extra turn spells in the deck. Temporal manipulation nets you a drake, pass the turn, draw. You are in the same position as before but now you have a hasty drake and "explored" allowing you to ramp as well.
You don't need leyline since you should be using mostly instants and sorcerries, and you should cut some creatures.
Minamo, School at Water's Edge - Synergy with arcanis and politics
You have LOTS of cuts to be made, I would remove them for extra draw and more counterspells.
1 month ago
(Disclaimer: My first post, so let me know if I need to make edits.)
Could anyone provide some feedback on my two decks? I’m getting back into this after 15 years. Yay. For now this is just for casual play. I don’t mind spending a few dollars, just not many dollars. Thanks for stopping by and for any and all help!
1 month ago
Considering it's tribal you should add more tribal cards like the following: - Naru Meha, Master Wizard - Sapphire Medallion - Coat of Arms - Vanquisher's Banner - Herald's Horn - Urza's Incubator or something like those.
2 months ago
Hey there! I've got a few suggestions, though it's kind of hard to offer any tips since I don't know what your budget is or what your playstyle is. I'll just throw them out there anyway and if you've got any questions let me know. :)
Curiosity - this is the second half to the classic instant win combo with Niv. Almost an instant win when you get it enchanted.
Ophidian Eye - same as curiosity, just a backup
Niv-Mizzet, the Firemind - if you're going for the combo win, this provides you with a backup for your Niv in case he gets too expensive to cast.
Tandem Lookout - another backup for Curiosity.
Talrand, The Sky Summoner - great if your plan is to cast a boat load of spells.
Baral, Chief of Compliance - more spell discounts!
Cyclonic Rift - one of blue's best removals
Sapphire Medallion - DISCOUNTS DISCOUNTS DISCOUNTS
Lightning Greaves - protection for your commander
Swiftfoot Boots - more protection for your commander
Jace's Sanctum - foams at the mouth
Lastly, lands. there are toooons of good lands that you can add here, I'll make a separate post for them later though.
If you want more suggestions or want to gear the deck towards a specific strategy, let me know and I can make better suggestions.
3 months ago
I would differently suggest Cephalid Coliseum and all the fetch land if you have the budget for them. I would suggest Pull from Tomorrow over of Finale of Revelation and Frantic Search or Divination since there are instant speed over sorcery. I would also suggest adding a few stax pieces like Cursed Totem and Back to basic. I would also suggest Arcane Signet (when it comes out) and Sapphire Medallion as a few ramp pieces.
3 months ago
Flusterstorm for additional interaction
- Silent Arbiter due to Good Synergy with Construct created by Urza
3 months ago
I was just looking your deck over and I think that, considering your commander is 6 CMC and the deck is mostly based around it, you don't have enough ramp. Ashnod's Altar I don't consider because it doesn't work until your commander is out.
I'd recommend any of these: Coldsteel Heart , Sky Diamond , Fire Diamond , Talisman of Creativity , Mind Stone , Darksteel Ingot , Star Compass , Wayfarer's Bauble , Prismatic Lens , Worn Powerstone , Thran Dynamo , Unstable Obelisk , Sapphire Medallion .
Sapphire Medallion occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%