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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Ur-Golem's Eye Discussion
1 month ago
Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.
2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!
6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.
3 months ago
Play Test Update 1
Finally got chance to play the deck in person! Learned a few things about the deck that were useful, and important too.
list text hereThe deck is fun to play! I think this is the most important thing. got three games out of it and found I enjoyed both winning and losing because of the interactions in the deck.
The manabase was inconsistent and too slow. There were way too many tapped lands in the deck, and some that I thought were useful such as the Ravnica Karoos were simply too slow and too much of a tempo loss. In a deck that wants tempo, this is not a good thing.
Signets are not ramp. Got Boros Signet in hand more than once, and it felt bad every time. It, just like the Karoos is too slow, and really isnt the kind of ramp this deck wants.
With these lessons learned, I made some quick changes to the deck.
Rakdos Carnarium Too slow, too much of a tempo loss.
Boros Garrison See previous.
Boros Signet Too slow to be real ramp, not what the decks needs.
Ur-Golem's Eye Too little impact for too high a cost. Need more coloured mana for a lower cost.
Shambling Vent Ugh. Got this out twice and I hated how slow it was. It never felt good in hand, and I never wanted to see it. I'd rather have had a basic.
Reliquary Tower Never needed to worry about hand size, don't need a colourless source.
Temple of Malice A fairly tough cut to be honest. I actually found the Scry really rather useful, but needed to balance the colours more, so off it went.
Springleaf Drum Something to do with the tokens I can create, or use creatures to help cast others.
Path of Ancestry Mana fixing, and a little extra filtering too.
4 x Plains PUre and simple, the deck needed more basics! This also allowed me to balance the colours better too.
Cannot wait to play this deck again, it's really good fun to play even if it is a blatantly sub-optimal strategy in EDH.
griffstick on Rashmi
5 months ago
7 months ago
I also wouldn't be playing Desert in a deck with so many color requirements, it could probably be replaced with another snow land.
Most of your colorless rocks also don't seem that great with nothing to accelerate into, I'd probably cut at least Thought Vessel , Ur-Golem's Eye , and Sisay's Ring since you have so few cards that actually require 2 or more generic mana, and extra hand size is irrelevant most games. Mind Stone would be better, but I still don't know if it would be very good anyway.
You could use many more pieces to make your combo more consistent, including but not limited to: Displace , Izzet Chronarch , Mnemonic Wall , Scrivener , and Salvager of Secrets . Maybe not all of them though.
Good luck with your boring deck! :P
9 months ago
10 months ago
Everytime I look at ghoulcaller gissa, Im impressed by her ability to generate so many tokens so easily, even from her own 2/2 tokens.. I'm thinking about putting her in my Syr Konrad's For the Void deck, just to make even more tokens, but its quite hard to find any free spot at this moment :D
Anyway, I know this is a budged deck, more or less, but why Ur-Golem's Eye? I would rather go with Sol Ring/Bontu's Monument or any other mana-cheaper manarock.
Armillary Sphere - in Gisa deck, Burnished Hart seems like a better option to me. You can either sac hart to Gisa to make two tokens or sac it to itself to fetch two basic lands if needed.
Hymn to Tourach - This honestly doesnt feel like it belongs too much in here, since its no discard focused deck. I would replace it with Village Rites, since you have plenty of creatures and tokens to sacrifice + Village Rites is instant for only one , strictly better Altar's Reap. Or Vile Rebirth to get rid off some annoying card if you play against some graveyard decks + makes you a 2/2 zombie token at instant speed for only one .
I think you might also cut like 2 lands, since you have plenty of cheap creatures, with few mana rocks and rituals anyway. Adding Feed the Swarm might also be pretty good, just as another creature removal or finally a good enchantment removal in black. Life loss is minor, since most enchantments are not mana-expensive anyway. It also gets better, if you would have Vilis, Broker of Blood on board.
Some higher-budget possible upgrades:
Thornbite Staff - Next to Gisa, this is another card that gets more and more interesting the more I look at it :D If you equip it to Gisa, then sac some creature to Gisa's ability, you can untap Gisa and sac another creature again.
Phyrexian Altar - more expensive card to get, but it goes to so many combos. Especially to the previous one with Thornbite Staff, which can make infinite etb/die triggers just with only one 2/2 creature and Gisa equipped with staff with Phyrexian Altar on board. Then add some aristocrat effect like Bastion of Remembrance and the game is over.
Grave Titan - costs few dollars, since it got reprinted in Mystery Booster Boxes and is also great friend to any reanimator, zombie tribal or simply Gisa deck for the absurd amount of tokens it can generate. Also goes infinite with Nim Deathmantle and Ashnod's Altar.
10 months ago
I would totally throw in Profane Transfusion - fits to your swap-life idea and fits to K'rrik's Phyrexian origin.
Dark Ritual/Bubbling Muck/Culling the Weak - is just "free" temporary ramp thats adds really good amount of add to your mana pool. Worth a lot :D Similar as Blood Pet.
Priest of Gix - would cost you only and 2 life that adds upon entering the battlefield (fair reanimator ramping target aswell).
Cards like Ivory Tower and Venser's Journal to slow down the damage you take from spamming Necropotence.
Attrition - "Pay 2 life and sac a creature: destroy target non-black creature." is just absolute nuts, especially if you manage to generate some tokens (which I do in my Syr Konrad's For the Void deck with Desecrated Tomb + Tortured Existence combo, together with Phyrexian Altar for infinite etb/die triggers).
Snuff Out - is just "free" destroy spell which a) drains your life -> b) draws 4 cards with Vilis, Broker of Blood.
Also swap Ur-Golem's Eye for Sol Ring and I would personally swap Thran Dynamo for some cheaper mana rock aswell.
10 months ago
So as far as ramp cards I can give you, I have:
Mind Stone - Worn Powerstone - Dowsing Dagger Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere
Cards I don't have that you may want to consider:
Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol
I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.
I would recommend 36-38 lands.