Palladium Myr

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Palladium Myr

Artifact Creature — Myr

: Add .

king-saproling on Life gain, life loss

1 month ago

I agree with austintayshus and recommend these mana rocks since they allow you to get Oloro out on turn 4: Coalition Relic, Component Pouch, Worn Powerstone, Palladium Myr

TypicalTimmy on Card creation challenge

8 months ago

seshiro_of_the_orochi, in the correct deck Glassdust Hulk is extremely powerful. Based on its wording, it does not say "one or more", meaning the ability to gain +1/+1 will stack. Additionally it doesn't say "nontoken", meaning Treasure tokens and other such artifact tokens will fire it off. For example, Deadeye Navigator has the blink ability everybody knows about. You could blink something such as Palladium Myr. If you were to give Palladium Myr haste, you could tap it and use its ability to add when it ETBs. Unfortunately this is not mana, so you'd need to also color-fix it into blue.

Now, you can tap Palladium Myr for , spend it as to blink it and when it ETB you can repeat the cycle.

Infinitely. And since the +1/+1 stacks, your Glassdust Hulk gets infinitely bigger. And since he also can't be blocked that turn, he becomes a wincon. Or, more precisely, a "losecon" as he can deal lethal damage, no matter their life total. All you'd need to do is ensure he is protected for the turn.

Now obviously this is a bit of a messy and high-costed infinite combo that, really, only plays out against one opponent. Unless you, of course, Clone it. Either way, Glassdust Hulk is actually a sleeper. He's a Glass Cannon, if you will. You just haven't been playing him right. :)

Anyway, this just serves as one example. There are many more. I believe there are some infinite Myr token combos, and some infinite Treasure token combos, which is why that part is also important - that tokens trigger him, as well.

legendofa on halimar pauper

11 months ago

What's the intent with Palladium Myr? It's not Pauper-legal at the moment, and there's barely any colorless mana symbols in the deck as it stands.

scotchtapedsleeves on

1 year ago

Coming from the Advertise your Deck forum.

I like the ideas you've thrown in with for the upgraded precon, but your mana base could use some work. I'd cut lands down to 35-36 and replace a few of your slower rocks (eg. Magnifying Glass, Unstable Obelisk) with an Izzet Signet, Darksteel Ingot or Honor-Worn Shaku. Remember, you're not just playing colourless spells!

Additionally, your mana curve is a bit out of wack. Throwing expensive cards in your deck looks fun, but it won't play well unless you have consistent ramp. Spine of Ish Sah doesn't seem to be doing much unless you have a combo in mind. I don't love Planar Bridge. Myr Battlesphere doesn't have much use unless you add more Myrs (speaking of, Palladium Myr, Silver Myr, Alloy Myr).

You don't have much card draw, I'd add Brainstorm, Fabricate, and Ponder.

I'm also not a huge fan of the 4 planeswalkers, those slots could probably be better used with more artifact generation or counterspells.

Hope this helped!

king-saproling on Jor Kadeen 2022

1 year ago

Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue  Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.

Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison

multimedia on Breya's Benevolent Brotherhood

1 year ago

Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.

Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?

Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .

Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.

I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.

Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.

This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:

Good luck with your deck.

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