Fiery Islet

Fiery Islet

Land

, Pay 1 life: Gain or .

, , Sacrifice Fiery Islet: Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fiery Islet Discussion

zapyourtumor on Izzet Tempo

3 weeks ago

Spirebluff Canal mandatory 3-4 of

Fiery Islet adds card draw

Frostboil Snarl is bad

You could also probably go down to 18 lands and cut some basics, since the deck is pretty low to the ground.


Dreadhorde Arcanist and Bonecrusher Giant are more for a tempo/midrange plan than an aggro plan. If you want to kill quickly like the deck title says, putting in those Sprite Dragon s from the sideboard should be much better. Also Soul-Scar Mage is another good one drop. Arcanist is still decent even though I think soul scar and sprite are better, but bonecrusher is just bad here.


Similarly to my last point, if you want this to be aggro I don't know why you have Counterspell since it's 2 cmc and reactive, plus it requires you to hold up mana which slows you down a lot.

Prismari Command is also pretty expensive, and I'm not sure if it does enough for its cost.

Expressive Iteration is good card advantage option (probably better than Light Up the Stage now).

Lava Dart is a prowess staple and should probably replace the Shock s which are really suboptimal.

Manamorphose and Mutagenic Growth are great free spells to abuse prowess.

Pabs4444 on The Rooth The Rooth the Roothas on Fire!

2 months ago

I like the amount of lands in the deck, but I would have more lands with mana syncs in them. Castle Vantress , Desolate Lighthouse , Fiery Islet , and The Biblioplex are all some things that could be great in the deck, although I would not add all

DemMeowsephs on Scarlet Witch and Quick Silver

2 months ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".

Commanders:

Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

zAzen7977 on Grixis Superfriends

3 months ago

Hey Mtg_Mega_Nerds! I like your build! I am no super friends expert, but I have a few suggestions you may like. I don’t see a budget tag so I’m making recommendations regardless of cost.

I would run about 6-8 total fetchlands ( Scalding Tarn , Flooded Strand , Bloodstained Mire ) instead of Fabled Passage. And shocklands over the Temples ( Watery Grave , Steam Vents , Blood Crypt . Adding these cards will greatly increase your speed and consistency. You don’t have to play the shocklands untapped if you want to save life, but at least you have the option. Running these cards will make the Signets basically unnecessary, as you can just fetch the lands you need. Same with Crumbling Necropolis, which comes into play tapped and is too slow for my taste. Another good land is Fiery Islet for card draw.

I agree with TriusMalarky that your mana base does not support Counterspell. Remand would be a better fit. Also 4x Thoughtseize will be a great fit, since it will help remove threats preemptively and scope out your opponent’s hand. You have no other way of dealing with problematic artifacts or enchantments and you are running relatively few one-drops. Angrath’s Rage only covers artifacts. Inquisition of Kozilek is a decent substitute.

I would run 3x Damnation over Ritual of Soot, since the former is strictly better. Languish is ok if your meta has lots of small indestructible creatures. Dismember is a viable alternative and costs less mana. Another alternative is Bontu's Last Reckoning , since you can use loyalty abilities regardless if your mana is tapped.

You may also want to consider 4x Feed the Swarm on your sideboard to combat enchantment decks.

:)

zAzen7977 on

3 months ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

Spirits on Saheeli's Thopter Factory

4 months ago

Hey TheDigitalMoose,

Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.

I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.

Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.

I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.

Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .

Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.

I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway  Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.

I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.

Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.

This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.

Super fun, nice low moving to mid deck. Cheers!

ShaDoWz_6677 on Kaw-kaw for Kykar

5 months ago

Hullbreacher Narset, Parter of Veils Grapeshot I would also try and get the horizon lands that you need. Sunbaked Canyon Fiery Islet You should also get the Modal Lands for the deck. I recently swapped out my filter lands for them form my Elsha list and damn, it makes a huge difference.

Hardhitta7 on Exquisite Invention

5 months ago

Deck looks good, always down for an Izzet deck! +1

Could Saheeli, Sublime Artificer be good here? Or a Fiery Islet for the mana base? Inspiring Statuary maybe?

I’m new to commander my suggestions may be bad.

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