Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Foundry Inspector occurrence in decks from the last year

Latest Decks as Commander

Foundry Inspector Discussion

philosopher on Affinity pioneer

1 week ago

Hello Zinek,

Foundry Inspector is an excellent card because it speeds up all your creatures.

Thanks,

Philosopher

Spirits on Saheeli's Thopter Factory

3 weeks ago

Hey TheDigitalMoose,

Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.

I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.

Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.

I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.

Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .

Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.

I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway  Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.

I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.

Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.

This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.

Super fun, nice low moving to mid deck. Cheers!

Argy on Artificer Control Pioneer

4 weeks ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

seshiro_of_the_orochi on Cheating Made Easy: Ramirez DePietro & Armix

3 months ago

Sorry for the triple post, but the concept of the deck really has me hooked, so I kept on finding new cards:

Lumengrid Augur seems to be a pretty cool draw engine here.

Artificer's Intuition: Just wtf?

Mirrodin Besieged is a great wincon.

Riddlesmith: Another pretty neat draw engine.

Thirst for Knowledge

Foundry Inspector

Myr Retriever

Final Parting

JANKYARD_DOG on Fork over your dinglehoppers

4 months ago

Shimmer Dragon and Broodstar could prove to be good beaters for you. Also adds some more flying options.

Renowned Weaponsmith, Vedalken Engineer, Foundry Inspector, and Etherium Sculptor are some artifact specific ramp if that's something you're interested in.

Sai, Master Thopterist, Sage of Lat-NamGrinding Station, Kuldotha Forgemaster, Krark-Clan Ironworks, and Trading Post are sac outlets for artifacts that could prove useful.

Hopefully that helps ya out some and fills in for the skipper, I'll drop a +1 for ya too.

bubba64 on Golemgari Artifact Storm

5 months ago

shepherdofangels Sure! The basic idea is to play lots of 1-drop artifact trinkets that you can sacrifice to draw more. Stuff like Chromatic Sphere. If ich-tekik is out when you sacrifice it, then all of your golems get bigger and you draw another card that hopefully gives you another trinket to play, like Conjurer's Bauble.

Umori, the Collector and Foundry Inspector can make all of the trinkets free to cast which makes it possible to play and sacrifice even more in one turn. And if you have Bolas's Citadel or Mystic Forge this makes it even easier to cast like 10-15 spells in a turn.

The payoff for this kind of storm is twofold. Again, with ich-tekik your stuff gets bigger every time you sac an artifact. But there are also storm payoffs like Aetherflux Reservoir, Weather the Storm Tendrils of Agony etc.

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