Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Latest Decks as Commander

Foundry Inspector Discussion

WolfShadowmancer on The Pog Atog - (Not Affinity!)

2 months ago

SmashRadiation Not exactly. Regeneration specifically negates the "Destroy" effect, not a creature dying (a.k.a. being put into a graveyard). Sacrificing a creature is different from that creature being destroyed. Both have the same result, a creature goes to the graveyard, but how they get there is different. That's why Diabolic Edict and other such edict effects are so good. You have to put it into the graveyard, no way around it. Fun fact, WotC used to call this "Burying" a creature because it got put into your graveyard without any arguments. Regeneration didn't work to save it. So if you ever see an old card with the word "Bury" on it, now you know that gets around regeneration and indesteuctible.

One way to make the combo work is with two Myr Retriever s and two Foundry Inspector s but that's a lot of hoops to jump through. If you're not strapped for cash, Ashnod's Altar and two retrievers is a more manageable combo, with Reckless Fireweaver or Impact Tremors on the field, but that gets away from the theme of your deck.

My advice is to go with a bunch of cheap artifacts that cantrip like Ichor Wellspring and Chromatic Star , fill up the Atog with fuel and let 'er rip with Fling / Temur Battle Rage . Definitely run Great Furnace and Darksteel Citadel for extra munchies. Your biggest threat is all the cheap removal that runs around in Pauper, so flinging might be the best way to go.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

2 months ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

Sephyrias on Ulamog

2 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

Grind on Muzzio Madness

3 months ago

Cool deck!!
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!

philosopher on Affinity pioneer

3 months ago

Hello Zinek,

Foundry Inspector is an excellent card because it speeds up all your creatures.

Thanks,

Philosopher

Spirits on Saheeli's Thopter Factory

4 months ago

Hey TheDigitalMoose,

Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.

I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.

Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.

I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.

Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .

Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.

I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway  Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.

I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.

Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.

This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.

Super fun, nice low moving to mid deck. Cheers!

Argy on Artificer Control Pioneer

4 months ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

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