Foundry Inspector

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Foundry Inspector Discussion

pokemonmasterjal on Color is gay

1 week ago

hey your Foundry Inspector has color in the art thats kinda gay

skibulk on Scarecrow Deck

1 month ago

Foundry Inspector , Cloud Key , and Etherium Sculptor cost less to cast than Jhoira's Familiar . On the other hand, the flyer could come in useful.

Destroyerbirb on List of all infinite combos 2.0

1 month ago

For me, I use a strange combo. What I use (What I have in my deck) is Tidespout Tyrant , Nettle Drone and then one of the following. - Spellbook + Hope of Ghirapur + either 1. Jhoira's Familiar 2. Foundry Inspector 3. Herald of Kozilek You play Spellbook bouncing whatnot to someone's hand, tapping Nettle Drone do deal 1 damage to each opponent. Then play Hope of Ghirapur , bouncing Spellbook to your hand, untapping Nettle Drone to tap it again to deal 1 damage to each opponent. Then Play Spellbook again, and untap Nettle Drone , tap it again, and you rinse and repeat to win. - Or Omniscience and any two artifacts/colourless non-land permanents, and do the same as above.

ShaDoWz_6677 on Elsha

1 month ago

SideBae I was considering running Monastery Mentor in my list, however, since I am doing a storm set up on my end, I opted against him. While we are not talking my deck here, I feel its still viable information. Elsha likes to cast from the top of the library if its not a creature. If we can pull out Mentor early, its a GREAT card. Otherwise, its dead on top of our library. Thats where Elsha excels. From the top of the library.

I agree with everything else you were talking about. Etherium Sculptor > Foundry Inspector . Cloud Key > Both.

Run ALL of the 1 drop can trips. They are all instant speed with Elsha, so why not?

Instead of doing Wheel of Fortune run Echo of Eons . Its 6 mana, but you can flash it back for more value. If you have the money, run both with Narset, Parter of Veils .

Ultimately, if your a prowess deck, the top combo is where its at.

SideBae on Elsha

1 month ago

Hey man! I have a few thoughts... I’m by no means an expert, but I have played this general and I’ve found a few things...

  1. Monastery Mentor : This thing is a dumb card that should have never been printed. But it was, and we can play it. Pairing this with a Sensei's Divining Top is how I win half the time with this general. (The other half is a Splinter Twin combo.)

  2. I’m actually not a huge fan of the Foundry Inspector style combo with top. I get it goes infinite, but without a payoff that’s it; drawing your deck is fine, but you still have to win. I think just including cards like Monastery Mentor or ways to get your general to slip past blockers will mean that a finite number of activations will be all you need. Then you can use the slot for tutors, card draw, etc.

  3. Speaking of tutors: Whir of Invention is a great way to nab your Sensei's Divining Top our of your deck. Reshape , Transmute Artifact and Enlightened Tutor are all also great, though they can be pricy. Mystical Tutor also synergies well with your general.

  4. I think you should run Preordain in addition to your Brainstorm and Ponder .

  5. Windfall and (if you’ve got $100) to blow) Wheel of Fortune both go well with Narset, Parter of Veils .

Good luck!

Tylord2894 on Elsha of the Infinite EDH v1

1 month ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

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Foundry Inspector occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.34%

Blue: 0.18%