Immolating Gyre

Immolating Gyre

Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don’t control, where X is the number of instant and sorcery cards in your graveyard.

Latest Decks as Commander

Immolating Gyre Discussion

KBK7101 on Kykar, Try some Flying

1 month ago

As someone who has a Kykar deck, I'd definitely recommend cutting some lands and adding some more artifact ramp such as Boros Signet, Azorius Signet, Izzet Signet and Mind Stone. Casting these will trigger Kykar, netting you a spirit token and helping to ramp you further ahead. I'd try and stick somewhere around 33-34 lands.

Other cards I'd recommend are Murmuring Mystic as another flying token producer, Jubilant Skybonder to help keep the heat off your fliers, Boros Charm for anti-boardwipe protection, Whirlwind of Thought for some more card draw and Immolating Gyre as a one-sided board wipe. Raugrin Triome is probably also worth a look.

Kykar is a super cool commander and I wish he had more lore. I really wanna know what plane he's from so I can tweak my basic land art accordingly. lol

gavriel1136 on Spirit Storm

3 months ago

To get the deck count down to 100, here are the cards to remove: Verity Circle, Future Sight, Elsha of the Infinite, Ashnod's Altar, Spell Pierce, Ground Rift. For one reason or the other, they're all not impressive enough for this deck.

Remove-> Replace

Bident of Thassa- Reconnaissance Mission

Feather, the Redeemed- Windfall (Or whatever wheel you like better)

High Tide- Bond of Insight or Mystic Retrieval

Seething Song- Flamescroll Celebrant  Flip (For the back half of the card)

Flame Sweep- Immolating Gyre (Not sure about this one, but seems better)

Dramatic Reversal- Negate

Abrade- Boros Charm

If Enlightened Tutor isn't necessary for your deck, you may want to try Spirit Bonds , as having a permanent way to give kykar indestructible is nice.

Overall, I'd be very aware of what colors your spells cost. Kykar only makes Red mana, and many of your spells cost 1 colored mana. Maybe skew more heavily towards Red, but that's not a hard and fast rule.

marciothehero on Ravnica Cube v12

5 months ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

multimedia on The Token Poppin Bomb Droppin Dinosaur!

1 year ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:


There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

Coward_Token on Jumpstart Spoilers

1 year ago

In hindsight I wish Immolating Gyre took a page out of the Guilds of Ravnica Izzet cards' playbook and counted spell cards you own in exile as well. With the exception of maybe Rielle, the Everwise, pretty much all -inclusive spellslinger commanders wants to be able to use flashback-esque effects, so there's some awkwardness here that's IMO unwarranted; when you got a CMC 6 card that both requires setup and a certain deckbuilding criteria, I think we can cut it some slack.

Coward_Token on Jumpstart Spoilers

1 year ago

Millstone Island!

Zurzoth, Chaos Rider: brings some pain to Rhystic Study. Still, there's imo not quite enough good Devils to make a tribal EDH deck non-awkward yet. Note that in EDH, you'll need one Devil per opponent to get multiple tokens

Spiteful Prankster: a Hissing Iguanar that can actually survive combat is pretty nice for mono-R

Branching Evolution: too many +1/+1 counter decks have felt compelled to include Doubling Season when they don't really need a lot of it features; this is a fair yet aggressively costed alternative, thumbs up

Immolating Gyre: interesting one-sided wipe for spellslinger decks, although those don't care as much about creatures in the first place