Creature — Elemental Skeleton
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.
|Have (2)||orzhov_is_relatively_okay819 , PostContact|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lightning Skelemental Discussion
5 days ago
In the games I played I didn't use a lot the tutor cards and I still have 10 anyway.
1 week ago
I've been working with Elementals for a while. Haven't quite finished, but here's some notes:
4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.
Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.
I did forget about Eldritch Evolution in my brewing, but it's a great card here.
Here's my proposition on a slightly altered list utilizing Evolution:
4x Arcum's Astrolabe(Include a lot of Snow Mountains and Snow Forests)
4x Risen Reef
Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.
Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.
Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.
On your sideboard:
2x Ingot Chewer.
Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.
I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.
1 month ago
cut groundbreaker and splash black for Lightning Skelemental, its the only non single pip green card. Also feed the clan and gaea's blessing are definitely side board cards, they should definitely be more burn like Skewer the Critics or card advantage like Light Up the Stage You've also got 20 cards in your sideboard (28 if you count the 8 cards in the main that should be in the board) so you're gonna have the straighten that out. I'm not in your meta so I can't really help you there.
2 months ago
Edit: I'm also considering making a sideboard switch from Risen Reefs etc to Lightning Skelemental and Ball Lightning kinda stuff?? Is that a good idea? The reason is so that I don't get blown out by Surgical Extraction
2 months ago
- Theres a lot to say
- . So the big thing is this is the biggest brain deck you could imagine, and its hard to play. I like to consider myself a strong magic player and this deck is challenging for me. If you have no idea how the deck works here watch this: https://www.youtube.com/watch?v=u6S-llbx3M4
- Lets start with your mana base. Competitive decks run about 3 basics. They also tend to run 3 shocks, they do zap your life total. Now shock lands can be found by fetch lands such as woodedfoothills. It looks for a mountain NOT a BASIC mountain, which is why it works to find stomping grounds or steamvents. I would recommend running about 6. The total number of lands is based on your curve or how high you to get. Right now your telling me you want 4-5 mana spells. You could probably reduce the number needed to 19-21.
- Mana costs are the next big deal. You have a compaion which costs 5. I would recommend not playing it beacuse in modern a 4 mana spell should just win you the game. A great example of this is Collected Company Its a great top end, and gets you so much vaule. You have enough creatures to run it. You want Lurrus of the Dream-Den so you can keep casting your two drops. (provided you dont take the next recommendation).
- Elementals are super fun however Lightning Skelemental is super fun to play, and looks bad but theres also cards like Unearth and Thunderkin Awakener. You can also consider Ball Lightning. It also lets you run Kolaghan's Command which is super powerful.
- As for a SB you need to ask yourself "What's my worst match up" and put in cards that help solve that matchup. If adding cards does not help that match up DO NOT add cards, you only have 15 cards to use, invest on imporving another match up.
- You have no interaction which can be a problem (ive only seen this work in 1 deck and thats KCI, which is now banned for a reason). You are running Red so bolt is great, searing blaze, searing blood, you have blue for counter magic as well. It does not hurt to cut the deck a little bit from max damage to get some survivablilty.
- If you have any questions or want more help please let me know
3 months ago
Have you thought about running Lightning Skelemental? I’ve been playing with a similar deck and it does wonders for me.
3 months ago
3 months ago
fasmith718 that's sweet to hear you killed it at a paper event! I've been competing on MTGO and doing decent. Kaya, Orzhov Usurper has been a popular discussion point in that discord that I shared in the description. I, personally, am not a fan of planeswalker cards, but that's the aggro in me. Kaya, Orzhov Usurper is good as a recurring grave exile threat, and as a small cmc creature threat. However, Kaya's Guile can be at instant speed, adds to grave for Bedlam Reveler and can force opponent to sacrifice an expensive creature (which has come in hand against Primeval Titan, Gurmag Angler, Bedlam Reveler, and other big creatures we find it difficult to remove at instant speed. As for the synergy with Leyline of the Void, I agree that that could close out games really well IF opponent lets Kaya, Orzhov Usurper get there. Generally, you don't judge a planeswalker based on ultimate alone, but you do bring up very strong points. If you like the synergy, and it works for you, keep it! Keep reporting back to us on how it works for you. Also, as for Chalice of the Void, I usually use Kolaghan's Command or Wear when I know opponent uses it. Usually, Mardu Pyromancer can work at the 2 or 3 cmc range really well, until artifact hate is found. Opponent usually doesn't have 6 mana super early to use Chalice of the Void to counter 3cmc spells.
YamishiTheWickedOne there are new Rakdos lists that use Lightning Skelemental, Kroxa, Titan of Death's Hunger, Dreadhorde Arcanist, and Seasoned Pyromancer to absolutely blaze through opponents. I think I've generally seen them forgo to also threaten with Blood Moon and Magus of the Moon. They are somewhat susceptible to early interaction and grave hate, so that's why I've kept my list this way. That being said, Unearth doesn't work here super well, since most creatures are not 3 cmc or lower pre-sideboard. I actually just did a league and I found myself not needing more card draw. I had plenty of threats and just had to "toolbox" and figure out which I needed to cast at that moment.
Thank you for your comments! Please feel included and encouraged to critique and suggest anything else to the deck, or even the primer to make it better! :)