Soul's Fire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Soul's Fire

Instant

Target creature you control in play deals damage equal to its power to target creature, player or planeswalker.

Soul's Fire Discussion

VaalVanir on The Pie Raker's Army

1 week ago

ChibiNature Think we can go hard on Soul's Fire ? Just need to hit Fists of Flame and Zada, and Soul's Fire ... nevermind it'll never work.

Tzefick on Ajani, Soulforger

1 month ago

EDIT: Revised versions appear below after the initial iteration.

'

This idea bases around Ajani during the Shards of Alara story but not his rage mindset from Ajani Vengeant and instead focuses on his abilities to bring out aspects or avatars of the strengths of his allies.

Ajani has always kinda had this sort of behavior as we see in his planeswalker forms like;

Ajani Goldmane

Ajani, Mentor of Heroes

Ajani Steadfast

These sort of abilities have primarily manifested themselves in +1/+1 counters and often as a board wide buff or targeting multiple creatures. It works relatively well with White Wheenie strategies of many low cost efficient creatures.

However Ajani have also been shown to have abilities that are more focused. I'm thinking in the lines of Soul's Grace , Soul's Fire , Soul's Majesty , and Soul's Might - all of which are cards from Shards of Alara. To some extend it is also shown in Titanic Ultimatum . These abilities are more aligned with Naya's design of big fat creatures. I have always been disappointed that Ajani have never again shown any such ability in his future planeswalker designs and felt wanting a version that reflected these abilities.

So here goes an attempt at creating a Naya related version of Ajani Goldmane.

Ajani, Soulforger Show

,

Some issues I acknowledge right of the bat:

The abilities are rather lengthy and could be cut down to be less complicated at the expense of being less dynamic. For instance the +2 could be a static token that just copies the P/T at the time of creation. It's a lot less flavorful. So instead of manifesting a creature's soul and let that do the fighting and safeguard the actual creature, it would be more generic token creation, also with less limits. In the current wording you can in principle only have one avatar per creature but if the original creature gets removed, the magic of the avatar remains and can take on a new form whenever you have another creature enter the battlefield - which is something I like as an interaction.

Likewise the -1 could literally just be a Soul's Fire but it removes the ability to delay the damage to instant speed and the possibly to make the creature larger before blowing something up. It does however open the ability up to fizzling by removing the creature before the aura token is created.

The "ultimate" could be a fixed number of cards to look at. I was swaying a bit between a singular and a board wide application with more of an "ultimate feel" to it (obviously at a higher loyalty cost). However I figured this had a better application across formats and wouldn't be the typical EDH battle cruiser ability. It does however provide with some technical card advantage and can cheat out some powerful stuff, making it a risk removing permanents "enhanced" with a replacement. You are able to trigger it yourself but Ajani is also in colors that typically don't sacrifice their own permanents nor bounce them back to their hand. Well... green does have a slew of creatures that sacrifice themselves for lands or removal abilities, but in general these colors don't sacrifice their own. You can obviously utilize board wipes to facilitate their demise and secure you come out on top. It could be considered to change it so that you have to choose a non-artifact permanent, as many artifacts do sacrifice themselves.

,

Reflection:

I found it a bit more difficult than I imagined to create abilities that worked off of the Soul's X template that wouldn't just be incredibly powerful or incredibly bad, depending on cost and application. The concept is also heavily reliant on having creatures to be truly beneficial but I also think the abilities are strong enough to offset that drawback. The idea was to get away from the generic +1/+1 counters that in some terms signifies bringing out the power of the individual but is just so generic, boring, and done to death, and in that regard I consider this version successful.

The wording may need a helping hand, especially the +2 ability. In general tokens don't have abilities that grant them further abilities.

The flavor texts of all the Soul's X cards notes that Ajani sculpts these avatars (e.g. Soul's Majesty ) but it felt weird calling him Ajani, Soulsculptor... kinda running a bit too close to a certain other person of the Lorwyn-5.

Any feedback and suggestions are welcome.

'

Edit: I forgot to mention this before, but I figure this Ajani callback is destined for a supplemental product that doesn't go into Standard. First of all because he is quite powerful for typical Standard and more complex with ability keywords that is not explained directly on the card.

Ajani, Soulforger v2 Show

antipopes on Zada, By the Mother of Cantrip

1 month ago

Oh man, do you need Bonus Round . And probably Treasonous Ogre .

I've never been a fan of Soul's Fire . It doesn't trigger Zada, and if you've got a creature big enough to kill someone with it you might as well run Chandra's Ignition instead and wipe the whole table (not that I recommend Ignition, it's just better than Soul's Fire).

I keep up a Zada primer, if you're interested, though my build is more oriented toward storming off with Aetherflux Reservoir / Fiery Gambit than combat:


The Grind Never Stops | Zada Storm Primer

Commander / EDH antipopes

SCORE: 58 | 15 COMMENTS | 5795 VIEWS | IN 29 FOLDERS


ChibiNature on The Pie Raker's Army

1 month ago

Jsc149

I have Soul's Fire in the deck as my tutor-able answer to most creature based threats on the field. Chandra's Ignition was in the deck in the early stages but wiping my entire board bar one creature was annoying since it can really only be pulled off once with a full board, and leaves us with a board we can no longer draw a lot of cards off of. It is also an answer that cannot be tutored which means we need luck for it to work, and requires an entire turn of mana in order to pull of since 5 is quite a bit.

Settle the Wreckage unfortunately requires the creatures to attack in order to work. Which doesn't happen very often in cEDH. You talked about stopping Yisan decks with it but that can be done by playing more versatile cards like Teferi's Protection which cripples the one turn Yisan gets for a combat victory. Yet still let's Yisan kill the other players for you.

Although the changes you recommended are definitely more of a meta based recommendation. If you find your games filled with a lot more Yisan style win condition decks than Settle the Wreckage could be considered. But you'd need to select which cards to prune from the deck in order to fit it based on which decks you don't see very often in your play group. As such I don't feel it has a place in a deck based around handling a wider arrangement of decks when it already packs a fair number of cards that handle similar strategies already.

VaalVanir on The Pie Raker's Army

2 months ago

TwinStags Here goes:

Mentor of the Meek : You cast a spell, Young Pyromancer and Monastery Mentor trigger, you now have 2x 1/1 coming into play. Do you pay 2 colorless more to draw 2 cards? This is good in a token deck, but when you have a token deck you might as well be running Skullclamp where you are paying 1 colorless to draw 2 cards, way better value. Feather decks will be mana starved to begin with, spending as little mana as possible is the way to go.

Spawning Breath : This depends on what you are trying to get out onto the field. Something big with a lot of colorless? Or we you just trying to make more 0/1 creature tokens where you pump and attack? If so then this will combo off Zada, Hedron Grinder and get you a lot of 0/1 creature tokens. That is if your other tokens survive.

Leering Emblem : Run this only if you are going to go Spellslinger+Voltron. Because it is +2/+2 for each spell until end of turn. ChibiNature might be able to do the math for you to see if this is worth running in terms of CMC and equip cost.

Solemn Simulacrum : This is only worth if you are going to bounce it in and out of play to grab you lands, other wise 4 for a 2/2 is not worth.

Chandra's Ignition : Oh boy, I have a better card for you if you run tokens. Consider Soul's Fire cast onto Zada, Hedron Grinder and you having a billion tokens. It is ANY target, so even planeswalkers.

If you are going the token route I want you to take a look at Sword of Feast and Famine + Aggravated Assault or even Seize the Day cast onto Zada, Hedron Grinder for as many combat phases as you have creatures that are tapped at the moment of casting.

VaalVanir on The Pie Raker's Army

2 months ago

ChibiNature Question: Do you find yourself wanting Zada?

I find myself wishing that I had Zada on the field for many of the draw spells, and even Soul's Fire .

I'm considering on adding Goblin Matron to the deck.

Kerakis on Feather's Spell Recycling Service

2 months ago

After playing last night, I get the feeling that the deck is being pulled into too many different directions. My advice is to lean into the cantrip effects while protecting Feather and the other creatures, and try to win through combat as soon as possible. I think that the token subtheme is solid, but I'd chuck the redirect shenanigans. It would make for a good laugh when/if it finally goes off, but the combo is too fragile, too expensive, and takes up way too many card slots.

My suggestions (in no particular order):

In: 25

Maybe:

  • Purphoros, God of the Forge - On the fence with this one, but I think you have enough token generation to warrant him.
  • Twinflame - Multiple Heroic trigger and synergizes well with Purphoros
  • Spawning Breath - Puke up tokens for ramp/Purph triggers. Bonus points if you proc Heroic.
  • Assemble the Legion - Another iffy card that I'd probably only run with the Purph package. It pretty much has to be answered or it will get out of control, but it takes time.
  • Skullclamp - Plenty of tokens to draw cards off of. May already have enough card draw, if there is such a thing. Test to find out.
  • Bathe in Light - Protection for likely many of your creatures, but no card draw, and it doesn't protect against board wipes.
  • Grand Abolisher - We aren't a particularly counter-heavy meta, but I think this might warrant an include to protect from getting hit with a 2-for-1 destroy spell in response to your targeting your creature with a spell. This deck will be reliant on swinging hard every turn.
  • Duergar Hedge-Mage - We have a pretty enchantment/artifact heavy meta, but if you are fast enough, it may not matter.
  • Runaway Steam-Kin - Useful for storing up some red mana for those X spells, but there aren't many in the deck currently.
  • Vandalblast - cough Meta cough
  • Soul's Fire - Good way to finish someone off, if you can't get through easily. Might not be necessary.
  • Emerge Unscathed - Protection. The free cast is nice, but lacks the card draw.
  • Sentinel Tower - Iffy on this one, but I think you'll cast enough spells to make this valuable.
  • Graceful Reprieve - ETB triggers/"Protection". Definitely better than Gift of Immortality in this deck, but you should be able to keep your creatures alive without needing this.
  • Teferi's Protection - Dodging boardwipes is useful, but this may be unnecessary. No way of abusing Feather's ability here.
  • Gilded Lotus - Colored mana rock, but with such a low average CMC, this may not be necessary relative to the cost.
  • Fell the Mighty - Board wipe that will let you keep at least something of yours. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Austere Command - Value city. Likely to be used to wipe other threats while keeping your own. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Chandra's Ignition - paired with one of the spells that give protection or indestructible, and targeting a heavy hitter, you can wipe everyone else's creatures and keep your own. Might be too heavy-handed, but probably worth testing.
  • Bandage - Card draw/possible protection. The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.
  • Heal - Card draw/possible protection The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.

Out: 25

  • Crowd's Favor - Not sure that it does enough to warrant a card slot, especially without drawing you a card.
  • Galvanic Blast - Part of the cut redirect package. Little use outside of said package.
  • Liberate - Currently, the only ETB effects in the deck are Captain of the Watch and Stuffy Doll 's choose a player clause, both of which I would recommend cutting. It would synergize with the Purph package, but even still I'm not sure it warrants a spot, given all the protection you already have.
  • Lightning Bolt - Part of the cut redirect package. Little use outside of said package.
  • Lightning Strike - Part of the cut redirect package. Little use outside of said package.
  • Magnetic Theft - There are currently only two equipments in the deck, and you're unlikely to face too many equipments in our meta, since your decks make up most of the equipment in said meta.
  • Shock - Part of the cut redirect package. Little use outside of said package.
  • Authority of the Consuls - The small amount of lifegain is unlikely to be needed. The hatebear effect is too easy to play around.
  • Gift of Immortality - This card doesn't synergize with much of anything. You're better off running protection spells that Feather can return to your hand.
  • Guilty Conscience - Part of the cut redirect package. Little use outside of said package.
  • Indestructibility - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Pariah - Part of the cut redirect package. Little use outside of said package.
  • Shielded by Faith - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Boros Reckoner - Part of the cut redirect package. Little use outside of said package.
  • Captain of the Watch - There are only 3 other soldiers in the deck. She might (barely) make the cut, if you had Purphoros, but I'd likely still cut her.
  • Coalhauler Swine - Part of the cut redirect package. Little use outside of said package.
  • Fabled Hero - Basically, just a beater. I'd much rather proc the other Heroic triggers in order to get tokens to protect against forced sacrifice effects.
  • Firesong and Sunspeaker - You have 1 white spell that can trigger this, and that is if you swords your own creature. You have 6 (cut to 2 with these suggestions) red spells that will gain you life. Using Blasphemous Act to gain a bunch of life is neat, but lifegain in Commander is often negligible due to commander damage, and with so few ways of actually triggering this card at all, it definitely doesn't make the cut.
  • Stuffy Doll - Part of the cut redirect package. Little use outside of said package.
  • Truefire Captain - Part of the cut redirect package. Little use outside of said package.
  • Fire Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Marble Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Pariah's Shield - Part of the cut redirect package. Little use outside of said package.
  • Pearl Medallion - Not enough high CMC white cards to warrant this, especially since it doesn't discount the color cost.
  • Chain Lightning - Part of the cut redirect package. Little use outside of said package.

czarkingrex on Feather Spellblade

2 months ago

You pointed out some cards that I absolutely missed in my first build, (mostly the equipment and passively growing permanents.) I would probably reduce the equipment and ramp for more pump spells, personally. I think Brute Force + Soul's Fire is gonna be a powerhouse in here.

The real super-MVP combo has to be Paradox Engine + Isochron Scepter though (as usual.) It gives you psudo-vigilance, basically copies Feather's effect, and with your mana rocks lets you repeat spells forever!

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Soul's Fire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%