Target creature you control in play deals damage equal to its power to target creature, player or planeswalker.
|Want (3)||FinalFrontier , surpriselizard , JohnHosie|
Printings View all
|Ultimate Masters (UMA)||Common|
|Shards of Alara (ALA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Soul's Fire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Soul's Fire Discussion
12 hours ago
Of course I'm biased for bolt bemd as it is way too much utility to pass up.
Might want to consider Soul's Fire > Thud depending on how much mana you can make during your turns. Thud is sorcerry speed and additional cost to cast is sac. At least fling is an instant which is much better IMO. Soul's fire goes one step beyond.
3 days ago
Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.
Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:
Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.
Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.
Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.
However, the real reason I said Rakdos Shred-Freak is bad is because of...
Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.
Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.
Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.
Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.
Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.
I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.
- Looming Spires
- Kessig Wolf Run
- Skarrg, the Rage Pits
- Teetering Peaks
- Turntimber Grove
- Barbarian Ring
- Smoldering Spires
- Blighted Gorge
- Keldon Megaliths
- Memorial to War
- Sunscorched Desert
Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.
2 weeks ago
1 month ago
shadow63 What card? Savage Punch ? That's a fight effect. I would say the first card I have known as one-sided fights is Crush Underfoot and a more flexible version in Soul's Fire . The first green version was Rabid Bite in Shadows over Innistrad.
I don't think there's a consensus on what this effect should be called.
1 month ago
bradtheimpaler13 Thanks for the suggestions! I will keep them in mind as I move forward with the deck. Addressing your suggestions one at a time; I don't think Rite of Consumption holds up. Thud has a lower CMC, Fling is an Instant, and other cards like Soul's Fire allow Grevan to do the damage which is relevant for Tainted Strike . If I end up moving towards more combat tricks it will go in though. I'm going to playtest with Clackbridge Troll but I don't think the deck needs the draw and to me that is the only advantage of the card
1 month ago
ZendikariWol Thanks for the list! A lot of what you have are things that didn't make the initial cut for my list, but they're still very much considerations. You're right, I definitely am aiming to punch through with Feather for commander damage voltron-type wins, but I mostly avoided the straight stat-pumping spells in favor of more removal like Soul's Fire and more combo-type cards like Overblaze . My deck is also very much a work in progress, as Feather is such a tricky but rewarding commander to build around. My general philosophy with the deck, because RW is so poor at gaining card advantage, is to run a bunch of cards I wouldn't normally run (like Thaumatic Compass Flip and Expedition Map ) to make sure I don't get mana screwed and make sure almost all my targeting spells have some kind of built-in advantage (like scry or draw). The ones that don't I just feel very iffy about.
One major difference in our lists is I seem to be going much more into the tokens strategy than yours--I've decided to play into the targeting theme with Zada, Hedron Grinder and Mirrorwing Dragon and have added Young Pyromancer and Spawning Breath to help with that. That's because I worry about running a voltron strategy and getting swamped by creatures I can't deal with. It's possible cutting those cards could lead to a more powerful one-punch strategy, but I also play this deck mostly in a multi-player environment and therefore feel I have to maximize card advantage whenever possible. For the record, this deck has historically proven to be pretty powerful and regularly takes out full tables of opponents. But there's always room for improvement. I'll definitely consider some of your card choices as I continue testing.
1 month ago
Chainer, Nightmare Adept normally gives Greven haste, and his reanimating ability has two-way synergy with Greven's sac ability
2 months ago
@Sinkandswim - ahh.. i see.. it does feel underwhelming during turns 6 onward due to lack of card draw.. i'll see what i can do.. thanks for the comment!
@antlers12 - hmmm.. she is a good planeswalker for this deck! another possible redundancy for Soul's Fire and/or Fling ! However, she's still expensive.. I may pass for now, maybe wait next year when M20 rolls out of standard format.. Thanks!
@joratos801 - Territorial Allosaurus costs too high of a kicker spell at 7 CMC for a creature that can fight another creature and it's only a 5/5.. Thicket Elemental is not great. As much as it is a kicker spell, the ETB effect is minimal, when i want to cast my creatures to get the kicker cost.. I have already considered Deathforge Shaman and Torch Slinger , but ultimately removed them for better efficient kicker spells.. The casting cost for both is high for a couple of burn or possible removal of a X/2 creature on the battlefield.. But thanks anyway for the suggestions!
@hopito - Are you sure you're talking about Strionic Resonator or Illusionist's Bracers ? lol. but that card is interesting.. It can help burn each opponent twice for 2 mana, but it is still 2 additional mana along with more mana from kicking spells.. I might revise the deck to include a lot of ramp so that I can accommodate that, but thanks for the suggestion!