|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Common|
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Target creature you control in play deals damage equal to its power to target creature or player.
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Soul's Fire Discussion
2 weeks ago
Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.
Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.
Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.
Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.
Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.
Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.
Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,
Murder always a nice multi-purpose removal in this format.
Far // Away $0.24 can also be handy.
You're mana source distribution is quite good 24% / 24% / 37% .
Desecration Demon might be fun, he's only CMC4.
I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.
I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.
2 weeks ago
Maybe Skullclamp for some draw since you're sacrificing a bunch of stuff.
3 weeks ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
1 month ago
Goblin Assassin and other coin flip cards that don’t say “lose the flip” but specifically say heads or tails don’t trigger your general’s abilities.
1 month ago
You already have Fling itself, so I would cut out Soul's Fire. Especially with running 20 lands. I would always recommend staying as close to 60 cards as possible for consistency reasons. Feel free to add a sideboard, though. I defiantly like Invigorated Rampage over Titanic Growth. I would just make sure to have enough creatures in your deck for it to work. I'd think of it as a low to the ground aggro/midrange deck that happens to have the potential to get an incredibly huge Pummeler. Feel free to reference any creatures I use in my list, maybeboard, or even other sources. There are definitely different ways to go about this list. Always happy to help :)
2 months ago
Bracothegazer, I guess I was trying to offer ideas not only for the clear direction of this deck but also for alternative plans for when Plan A's critical cards are hiding or get Disenchanted or fall to Tranquility, etc. Depending on the directions or directions desired, some ideas will apply and others will not. No successful deck could use them all, as that would dilute the themes enough that none of them would work well. I do get, and really like, the direction you chose. One thing I did totally miss is the number of sacrifice cards you have for making Boggart Shenanigans work on your own terms. Saw the Grenades but missed the Prospectors and the Commander. My Casual Goblin deck runs Goblin Bombardment to sacrifice creatures for direct damage.
So, sticking strictly to the no-swinging theme, I'd drop the Goblin Arsonists and maybe Empty the Warrens and keep/add the most efficient token-makers. Your Mogg War Marshals are the best of this bunch (3 ETB triggers for 2 CMC), especially if you can sacrifice the original for value on the turn he's cast, rather than letting the Echo replace him. It's a shame that Skullclamp isn't Modern-legal, as it would be fantastic to swap for one or two of the sacrifice outlets.
Foundry Street Denizen would be mostly a Plan B card for this theme, though a very good one, unless you toss in stuff like Fling or Soul's Fire, which I wouldn't recommend, as the odds of drawing the right combination of cards at the right time is too low. If you want to do this as a small inclusion for a swigning Plan B, Goblin Bushwhacker will actually do more for you than the Denizen in most cases. It's that good, and the Haste makes a nasty surprise for the opponent when you need it.
2 months ago
I always have a hard time suggesting what people cut. My only idea would be to smooth out the curve a bit and get rid of a couple 6/7 CMC creatures.
2 months ago
in my opinion only the three enchantments should go from your maybeboard to the deck. They support your engine. The other cards from the maybeboard do not seem to be too spectacular.
Another great inclusion would be Phyrexian Devourer. You can activate its ability over and over again while its sacrifice-trigger is on the stack, so it can grow very very huge. This should also work with Kresh's ability, when the Phyrexian Devourer is finally sacrificed through its ability. The devourer has also great synergy with Jarad, Golgari Lich Lord, Fling and Soul's Fire.
Cards to cut from your main deck are: Winding Constrictor because of its low impact, In Garruk's Wake because it's too expensive, Dark Ritual as your deck does not seem to need that kind of explosive ramp. Also Damnation and Blasphemous Act do not synergize nicely with Kresh.