Flayer of the Hatebound

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Flayer of the Hatebound

Creature — Devil

Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature, player or planeswalker.

Browse Alters

Flayer of the Hatebound Discussion

Last_Laugh on rebuild Rebuild REBUILD

3 days ago

Chaos Warp is a necessity here. Don't let problematic enchantments like Rest in Peace or Solemnity wreck your day.

Spark Double - Feels like it was custom made specifically for Marchesa. Copies Marchesa for double Dethrone, the copies protect one another, and this copy enters with a counter immediately protecting itself.

Sage of Fables - Immediately protects Marchesa, provides card draw, and it's a combo piece. Ashnod's Altar + Flayer of the Hatebound + Sage of Fables = infinite damage and card draw.

Sac Flayer to Altar and float the

Flayer immediately reenters from Undying and hits someone for 5

Use the floating to remove Flayer's counter and draw a card with Sage. Rinse and repeat until all opponents are certifiably dead.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Last_Laugh on Marchesa Mind Control

5 days ago

I feel like you're about 9-10 creatures short, much too reliant on theft, your avg. cmc is about .7 too high, and you kinda forced all those curses into the deck even though they don't synergize at all.

Now the challenge is matching your budget so I gotta ask first... what price for a card is acceptable to you? $5 and under? $3 and under?

I've ran Marchesa for about 4 years now but my deck is far from budget friendly. Granted I've ran her long enough I can point out cards for days at most prices including a cheap ($) infinite combo where all the pieces are great on their own.

Flayer of the Hatebound + Ashnod's Altar + Sage of Fables = infinite card draw and damage.

Sac Flayer to Altar and float the , Flayer immediately reenters and hits someone for 5, and then use the floating with Sage to remove Flayer's counter and draw a card. Rinse and repeat until all opponents are certifiably dead.

EDIT didn't realize Ashnod's had climbed to almost $9...

Last_Laugh on Affinity for EDH - Marchesa the Black Rose

5 days ago

Spark Double copying Marchesa for double Dethrone, the 2 Marchesas protect each other, and the copy enters with a counter immediately protecting itself.

Diabolic Intent is arguably better than Demonic Tutor here... run both.

Metallic Mimic fits your theme and you can either immediately protect Marchesa or abuse ETB/Death triggers every turn instead of once per round.

I'd also suggest Flayer of the Hatebound , Sage of Fables , and Ashnod's Altar for a great infinite damage/draw option (see paragraph below) and to give damage outside of combat. All these cards are good on their own in Marchesa. Sage immediately protects Marchesa (or abuse wizard etb/death like Vindictive Lich ), Altar is a free sac outlet that lets you dodge exile, tuck, etc. boardwipes, and Flayer with a free sac outlet is 36 damage (5+4 every turn) per round in a 4 player game.

Sac Flayer to Altar, float the from Altar, Flayer re-enters from undying and hits someone for 5, and then use the floating to remove Flayers counter and draw a card with Sage. Rinse and repeat until all opponents are certifiably dead.

xaarvaxus on Marchesa Reanimator

1 week ago

Maybe add Murderous Redcap shenanigans? Works best with Mikaeus, the Unhallowed which isn't the cheapest suggestion but Metallic Mimic works if you name either goblin or assassin. Flayer of the Hatebound may be in the realm of what you're looking for as well.

You already have some good sac outlets but you may want to add Viscera Seer .

Last_Laugh on Every Rose has it's Marchesa

1 week ago

You have the shell for a game winning combo in here and you have Mikaeus+Glen Elendra+Goblin Bombardment for infinite damage.

Ashnod's Altar + Sage of Fables with Flayer of the Hatebound = infinite damage and draw.

1- Sac Flayer to Altar to float .

2- Flayer immediately reenters w/ a +1+1 counter from Undying and hits someone for 5.

3- Use the floating with Sage to remove the counter from Flayer and draw a card. Rinse and repeat until all opponents are certifiably dead.

Last_Laugh on Marchesa Theft

2 weeks ago

Sage of Fables can also combo with Ashnod's Altar and Flayer of the Hatebound for infinite damage and draw.

Sac Flayer to Ashnod's, float the from Ashnod's and Flayer immediately re-enters from undying and hits someone for 5, use the floating to remove Flayer's counter and draw a card with Sage. Rinse and repeat until all opponents are certifiably dead.

If Mikaeus, the Unhallowed is in your budget you can replace Flayer with any creature that isn't BOTH a non-human AND wizard (either is fine but both types together would enter w/ 2x +1+1 counters).

DarkHero on Will there Ever Be a ...

2 weeks ago

The power that your talking about and the fact that it would compound on itself is the difference

These are the best comparisons I could find.

Murderous Redcap is a 2/2 for 4, who could be abused, but would need infinite ETB to even be worth it, plus it only triggers off of himself.

Gibbering Fiend is a 2/1 for 2, that only deals 1 damage when it ETB, but to each opponent. Again, would need to be infinite to be relevant, and otherwise isn't good, and only tiggers off of himself

Forge Devil very simply 1/1 for 1, with a 1 dmg ETB, BUT it's 1 dmg to you as well.

Flayer of the Hatebound is a very similar effect, but it's only on very restricted Graveyard ETB effects.

Now Impact Tremors is a great card, but only because it is triggering off of all of our creatures entering the battlefield or potentially going infinite.

To my knowledge there isn't anything quite like what we are talking about, and it's simply because it becomes that much easier to abuse. Most of the commonly abused ones are giving infinite mana, infinite draw, or infinite tokens, which don't win right away. This is direct, compounding damage. Yes there are other things that can be abused,but this would be a unique level of jank.

Davinoth on Korvold's Frenzy [Sac/Reanimator EDH]

2 weeks ago

     Great suggestions Tata! I'm actually planning to include Zombify AND Dread Return but my LGS has a hard time keeping this card in-stock it seems. Three trips now and no dice haha (same issue with Anger & Dictate of Erebos )

     I definitely have a soft spot for Flayer of the Hatebound , especially in conjunction with Stalking Vengeance and/or Mikaeus, the Unhallowed . In combo with Birthing Pod it allows me to pull two creatures instead of one, which in-and-of-itself is fairly appealing. You're not wrong, I just like the options the card provides.

     Now that I've removed Siege-Gang Commander the Marsh Flitter has become pretty one-dimensional. Definitely on the cut list. Generator Servant will likely stay.. this card is really quite good. It has in-built synergy with Korvold and early in the game has been able to eat removal spells on numerous occasions.

     When I first constructed this deck I had Kodama's Reach , Skyshroud Claim , Burnished Hart & Explosive Vegetation in it. Since switching to Korvold as the Commander and especially since the addition of Sol Ring , Ashnod's Altar & Phyrexian Altar casting my Commander has never been an issue. Once Korvold hits the field the Card Draw is really gratuitous. So-much-so that I've recently decided a Reliquary Tower is a necessity. In this kind of deck drawing cards will always be a better alternative to ramp spells (in my opinion). In the rare circumstance I struggle to get to five mana, perhaps I'll regret this sentiment and make changes, but consistently it has not been an issue [thus far] with this deck.

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Flayer of the Hatebound occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%