Flayer of the Hatebound


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Flayer of the Hatebound

Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.

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Flayer of the Hatebound Discussion

Trepsik on Grenzo - Flip It or Whiff It

3 days ago

I love it! I play a Grenzo tribal deck that is sorely in need of a revamp and as much as it pains me to kill the tribal aspect of it I'll be taking a page from your book and going the slot machine creature heavy with a focus on ETB effects route.

Have you considered Flayer of the Hatebound ? Granted he has a 4 power but his ability plays REAL nice with Grenzo's

I'm looking to experiment with the various Arcbound artifact creatures as well. Thornbite Staff Goblin Welder and a few of them could lead to some shenanigans.

Xica on Regarding Goryo's breach...

1 week ago

Yeah there is simply not a single good red legend. I mean there are good red creatures, but they can't be reanimated by Goryo's Vengeance - i would even settle for a legendary Flayer of the Hatebound, but no therre is just nothing :P

On the other hand i playtested the thing a bit online, and so far going all red in the spell department seems like an awesome improvement, as the deck often has just 2 cards that can be ditched to Fury of the Horde, which means the difference between winning on the spot after Through the Breach + Emrakul, the Aeons Torn or dragging out the game and potentially loosing

Last_Laugh on Game of Dethrones

3 weeks ago

Also more draw power and ways to lose life. Look into Grim Haruspex (This card draws gross amounts of cards in this deck), Phyrexian Arena, Greed, Erebos, God of the Dead, and if you feel your manabase can handle it, Necropotence.

Toxic Deluge, Fire Covenant (poor man's toxic deluge here), Lim-Dul's Vault (good card filtering with bonus lost life), City of Brass, Mana Confluence (and rest of painlands), Goblin Bombardment (you can hit yourself, which is sometimes the right answer), Flayer of the Hatebound (again, can be used to hit yourself), and Spellskite (redirect the same spell on the stack as many times as needed to drop off the throne) are all good ways to manipulate your life total as well.

Last_Laugh on If Only I Had Thorns Like a Thistle

1 month ago

I gots me a few suggestions. First I'll start with budget options and move into the not-so-budget suggestions.

Budget:Flayer of the Hatebound, Ogre Battledriver, Anger, Dack's Duplicate, Dimir House Guard, Aura Thief (if you play against many Ghostly Prison effects), Falkenrath Aristocrat, Grim Haruspex (omg, get this in here!), Living Death, Metallic Mimic, Venser, Shaper Savant, Urabrask the Hidden, and Jokulhaups (kinda douchey, but very effective).

Not budget: Sneak Attack (should be #1 on your expensive acquire list, it's worth it), Spellskite (redirect the same spell as many times as needed), Mikaeus, the Unhallowed, Phyrexian Altar, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Fulminator Mage, Toxic Deluge, and Grave Pact

TheDuggernaught on Living End Players, Assemble!

1 month ago

Maybe I am missing something, but I don't think Flayer of the Hatebound works with Living End as the creatures enter from exile -- not your graveyard.

Nemesis on Living End Players, Assemble!

1 month ago

So a brief bit of backstory, my friend (AztecMB) and I were looking for ways to change up his modern Living End deck. We looked through his binder for interesting additions and came upon Flayer of the Hatebound. We got to thinking, if we could somehow bring this guy back along with all the cycled creatures we could do a one shot kill and skip combat altogether.

So, Flay the Living came to existence with that premise in mind. We needed ways to quickly get the Flayer into the graveyard without messing up the Cascade, so we decided on Collective Defiance and Dark Deal. The problem is, we lose out on a number of cyclers, so the deck does become less consistent. I guess the question in the end is - does the one shot kill potential, or the crazy burst potential provide enough of a benefit to lose out on the consistency?

Any help would be appreciated, especially regarding possible replacements for Collective Defiance and Dark Deal

Suns_Champion on Steal Things, Get Money

2 months ago

Press into Service is +1/+1 counter steal spell that I forgot!

Hmmm. Mikaeus, the Unhallowed,Drana, Liberator of Malakir, and Feast on the Fallen seem like good options. Maybe Simic Fluxmage or Olivia, Mobilized for War, though I don't like the discard, but if you have Necropotence and the like that can be mitigated somewhat. It also occurred to me that Herald of Secret Streams and Flayer of the Hatebound might be good in here!

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