Flayer of the Hatebound

Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Flayer of the Hatebound Discussion

Nahraz on Retribution (need help/optimization)

3 days ago

Hey :)

i plan to play this in SP and MP (with a group of 2-4 friends)so the idea behind the reds is:

  1. let Taurean Mauler buff itself up while the other players cast their spells to maintain a buffer for Retribution of the Ancients

  2. Flayer of the Hatebound is my biggest "Bang" > sacced via Goblin Bombardment or Carrion Feeder i can bring him back as a 5/3 (+1/+1 counter > Undying) and can damage a player or creature for 5 (when coming back from a graveyard i can deal his power as damage)... then i would take his counter away again with Retribution of the Ancients so he can trigger Undying again. :)

i added Blood Artist and Grave Pact because there is so much Sacrifice going on but have the feeling that it bloats too much and is counter productive to my original strat (keep board "dominance" via Retribution of the Ancients and deal damage with Flayer of the Hatebound e.g.)

ODDIOBLENDER on Solemon Jundy

1 week ago

Elvish Piper can crank creatures out quick. Might even consider Flayer of the Hatebound to add damage to your kills.

TheDarkSlayer21 on marchesa budget +1+1 counter deck

2 weeks ago

I realize that you have a budget for this deck, but I will let you be the person to decide what is too expensive and what isn't.

With that said, there are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (Cards like: Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, (Cards like: Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc.) This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on its commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the ETB/graveyard triggers of creatures (Cards like: Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will NOT be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS


Some cards that I would highly recommend putting in the deck are:
- Unspeakable Symbol
- Sneak Attack
- Rune-Scarred Demon
- Demonic Tutor
- Necropotence
- Consecrated Sphinx
-River Kelpie
- Diabolic Intent
- Flayer of the Hatebound
- Glen Elendra Archmage
- Mind Slash
- Thalakos Deceiver
- Phyrexian Tower
- Cyclonic Rift
- Scourge of the Throne
- Dack's Duplicate
- Mikaeus, the Unhallowed
- Grimgrin, Corpse-Born
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers. And again, I acknowledge that many of these cards are pretty high in price, so I will leave it up to you to determine what's too expensive.

P.S. I would take out Endless One. If it dies and comes back, it will be a 0/0. So it's useless for this type of deck. Also, if you're searching for other Board Wipes that are as good as Damnation, I would recommend Blasphemous Act, Chain Reaction, or Decree of Pain.

TheDarkSlayer21 on The Truth of Politics

2 weeks ago

First off, putting Marchesa in the graveyard is NOT risky. If someone tries to get rid of Marchesa from your graveyard, you can redirect it back to the command zone.

Rule 903.9
If a commander would be exiled from ANYWHERE or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.

With that said, there are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc. This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the ETB/graveyard triggers of creatures (For example: cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will not be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.

Also since your basing this on stealing as many creatures as possible I would recommend putting in Blatant Thievery, Bribery, Sepulchral Primordial, and Thalakos Deceiver

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS


Other cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Necropotence
- Consecrated Sphinx
- Diabolic Intent
- Glen Elendra Archmage
- Mind Slash
- Phyrexian Tower
- Cyclonic Rift
- Scourge of the Throne
- Dack's Duplicate
- Flayer of the Hatebound
- River Kelpie
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.

flapjackwars on A Song of Loyalty and Betrayal

3 weeks ago

This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.

First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.

Please play Bribery. Protean Hulk is legal and you will take it and that will be the whole game.

Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.

Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.

Reality Shift and Arcane Denial are nice and cheap but I prefer my interaction to cost 0 mana with stuff like Snuff Out, Submerge, and whatever free counterspell floats your boat.

Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.

Phyrexian Metamorph is the second best clone, and a 3 mana clone is usually real damn good. Phantasmal Image is great and while Metamorph is a bit worse, it's still quite solid.

Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.

Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.

I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.

Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.

Blasphemous Act is quite often a 1 mana Damnation. Curve Vigean Graftmage into Aura Thief into Marchesa (grafted) plus Blasphemous Act and steal all the enchantments and kill all the dorks, woohoo!

Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.

I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.

TheDarkSlayer21 on Marchesa

1 month ago

I see that this deck isn't finished yet, so I will just give you some general advise.

There are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc. This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck IS NOT relying on its sac outlets, but rather on the ETB triggers of creatures. With this type of deck, you're not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 11 | 16 COMMENTS | 6767 VIEWS | IN 16 FOLDERS


Some cards that I would highly recommend putting in the deck are:
- Necropotence
- Consecrated Sphinx
- Demonic Tutor
- River Kelpie
- Diabolic Intent
- Harvester of Souls
- Grim Haruspex
- Grimgrin, Corpse-Born
- Mind Slash
- Flayer of the Hatebound
- Glen Elendra Archmage
- Rune-Scarred Demon
- Grave Betrayal
- Sneak Attack
- Thraximundar
- Scourge of the Throne
- Thalakos Deceiver
- Phyrexian Tower
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are also good cards to put in.

fatdroid13 on Sedris Reanimator

1 month ago

NONBO'S

The first thing I see when looking at this deck is Sundial of the Infinite this card doesn't work with the end of turn trigger from unearth.

Third is Panharmonicon, this card is absolutely disgusting with it's ability to abuse the crap out of things like Sepulchral Primordial and other effects. Another really funny card to go along with the ETB abuse is Flayer of the Hatebound, nobody will notice until their life total is about 6.

MY PERSONAL ADDITIONS

One of my personal favorites is Dragon Mage. Three mana for five damage plus a free Windfall Sign me up!

Another good card to consider is Teferi's Veil, the card is old, and Vanishing is a confusing mechanic, but when you understand how fundementally broken the ability is you start to understand why WotC stopped putting it on cards.

OTHER SUGGESTIONS

Something I've noticed is the low amount of creatures, you might want to add more creatures to the deck, specifically lower mana cost early blocker style creatures like Fog Bank and Beetleback Chief, they provide good blockers for the token matchup as well as fodder for edict effects.

Taking note on seperate meta 1. There is a glaring lack of control in both of our meta. (control deck in my meta is a Sidar Konda of Jamuraa//Ludevic, Necro-Alchemist hatebear style deck 2. My meta is predominately combo driven middle schoolers who hate interacting with the people at the table. This does not appear to be a problem in your meta. 3. On more of a personal note, I would highly advise investing in a full set of both Shocks and Fetches, as they are only going to go up in price as there are less and less openings of MM3 and Kahns of Tarkir boxes and packs. (I am currently working on completing my set of Alpha lands, it's not easy, but it's worth it)

All in all your deck has a lot of potential and I would love to hear how it comes together.

TheDarkSlayer21 on Marchesa, the Black Rose

1 month ago

Mind Slash is a good sac outlet.

Thalakos Deceiver is a phenomenal control card for a marchesa deck.

Sneak Attack is also a must have in any marchesa deck.

Mikaeus, the Unhallowed is amazing!

Necropotence, Harvester of Souls, and Consecrated Sphinx are good draw cards.

Thraximundar, Flayer of the Hatebound, Glen Elendra Archmage, Scourge of the Throne, River Kelpie, and Grave Betrayal, are also powerful cards to have in a marchesa deck.

If you need more suggestions, this is the marchesa deck that i made.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 11 | 16 COMMENTS | 6767 VIEWS | IN 16 FOLDERS


Load more