Flayer of the Hatebound


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension Rare

Combos Browse all

Flayer of the Hatebound

Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.

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Cardhoarder (MTGO)

0.02 TIX $0.02 Foil


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Flayer of the Hatebound Discussion

GhostRunner on Marchesa, The Budgeted Rose [PROTO]

5 days ago

Also, Flayer of the Hatebound and Stalking Vengeance are pretty broken in Marchesa haha

Zaane2 on Marchesa the Immortal Rose

2 weeks ago

As I stated before, the Infinite depends on the Sac Outlet that you have. I generally don't have to draw my Deck since I'll win on the spot if the Sac Outlet is Altar of Dementia, Goblin Bombardment, or Flayer of the Hatebound is on the field. If you have something awkward like Mikaeus, the Unhallowed with River Kelpie, you can always Draw until you hit one of the other Combos. Then Sac Mikaeus off first, Kelpie second (So it won't return after 2 Sacs), and you'll be good to go. There's a lot of workarounds, especially if you've drawn most of your Deck. That's one of the things I love about this Deck: When you're going off, it seems like you can do almost anything you want. I've also never killed myself when attempting to go off.

The Deck runs 12 pieces of Ramp, most of which are colored. I've never had a problem getting a BBB Necropotence onto the field. It's especially strong in Marchesa since you can lower yourself off the Throne at will.

Bearer of the Heavens is an 8-drop and my build is all about being efficient. I don't run any high CMC Bombs unless I can cast them efficiently and they win me the game on the spot. Bearer's steep cost has had me cutting him and re-adding him over time. The only way that I can Cheat him in is with Sneak Attack and I don't always have that. If you want to try him out, go right ahead. I've seen some Marchesa players run reanimation spells. I've stayed away from them because I'm not super interested in Reanimator, but you could also try to Discard and Reanimate the Bearer instead of hard-casting him.

Zaane2 on Marchesa the Immortal Rose

2 weeks ago

@Jpegwun, I'd recommend you proxy the Deck IRL or playtest it on Cockatrice before buying-in. Marchesa has been my bae since I started playing EDH and I know that she's the perfect Commander for me. Whether she's fun or not will depend on your playstyle and your preferences.

I play Marchesa as a value Engine. You can recur creatures with ETBs to generate a bunch of value through this Engine. For Example: Baleful Strix ETBs and draws a Card. You attack with Strix to trigger Dethrone (While Marchesa is out), then sacrifice the Strix on your 2nd Main Phase. On your End Step, Strix will recur itself, netting you another Card and whatever the output of your Sac Outlet is. This Engine can be looped for as long as you can Dethrone and only gets more insane as you add in more pieces. Add Grave Pact to cause an edict effect every loop. Add Grim Haruspex to draw an additional Card each loop. Add Flayer of the Hatebound to throw around some damage each loop, etc etc. Also, remember that Marchesa will protect herself with her own ability.

The standard loop can be repeated once every round. However, if you add Vigean Graftmage, Unspeakable Symbol, Feast on the Fallen, or Olivia, Mobilized for War, you can repeat the loop on every turn, generating 4 loops of the Engine every round. There's a bunch of stuff that you can add to make the Engine more and more insane. Then finally, when you've generated a bunch of value, you Combo off using a combination of Cards from the "Combo" section of my Decklist. You create a loop where a Wizard with Persist will never die, and you generate Infinite outputs depending on the Sac Outlet being used: Mana, Damage, Mill, Draw, etc etc.

Lastly, things like Karn Liberated, Chain of Vapor, Chaos Warp, and Venser, Shaper Savant are all included so that I can hit Enchantments. My group plays hard-Stax and I need to be able to remove a Rest in Peace. You can change and remove these, along with expensive Cards like Sneak Attack and Mana Crypt to suit your playgroup's and your own needs. I also ran Bearer of the Heavens before Razaketh as a mass-enchantment boardwipe that also ends the game.

triproberts12 on The Scorpion God's Legion

1 month ago

I also realized that, counterintuitively, Undying creatures are effectively immortal if you can saddle them with -1/-1 counters reliably. The counters cancel, so it will come back indefinitely. I added Mikaeus, the Unhallowed, Flayer of the Hatebound, Pyreheart Wolf, Demonlord of Ashmouth, Hound of Griselbrand, and Geralf's Messenger to the list!

pesmerga87 on A Song of Loyalty and Betrayal

1 month ago

Hey thanks for commenting on my Reddit post.

After looking over your list, I actually found a few more WinCon combos that you don't have include. They may all be a little too costly, but here we go:

Oona's Blackguard/Metallic Mimic + Nearheath Stalker + Sac Outlet = infinite loop that wins with Flayer of the Hatebound/Blood Artist/Falkenrath Noble

Geralf's Messenger + Metallic Mimic + Sac Outlet = Infinite loop win without any additional cards

Geralf's Mindcrusher + Metallic Mimic + Sac Outlet = Infinite loop milling for the win

TheDarkSlayer21 on Marchesa Edh

1 month ago

Ok...There are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. They're pretty much duds. So to make up for this, people will put in good sac outlets, (Cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc). This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the bounce effects of creatures. (Cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will NOT be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Commander / EDH TheDarkSlayer21


Some cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Rune-Scarred Demon
- Demonic Tutor
- River Kelpie
- Necropotence
- Consecrated Sphinx
- Diabolic Intent
- Harvester of Souls
- Glen Elendra Archmage
- Mind Slash
- Thalakos Deceiver
- Solemn Simulacrum
- Phyrexian Tower
- Cyclonic Rift
- Grimgrin, Corpse-Born
- Mikaeus, the Unhallowed
- Scourge of the Throne
- Unspeakable Symbol
- Grave Betrayal
- Flayer of the Hatebound
- Thraximundar
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.

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