Roast

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

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Set Rarity
Dragons of Tarkir Uncommon
Promo Set Rare

Combos Browse all

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

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Roast Discussion

slvstrChung on Ferocious (Going to FNM for first time)

5 days ago

I think you can ditch two of the Forests. 24 lands is pretty normal and typically provides all the mana you need.

One thing to think about is your mana curve. If you look at the "Mana Curve" infomatic on this page, you'll note that you have very little that can be played on Turn 1 and 2. So let's do a thought experiment and look at your potential plays.

On your first turn, you drop a Mountain... but then there's literally only 3 cards out of your whole deck you can cast, which are your copies of Wild Slash. The odds of you even having one in your opening hand are only 28%, and there won't be much productive you can do with them. What's scary is that this is still the best first turn: if you play a Forest instead of a Mountain, you now have 0 spells in the deck that can be cast first-turn. (So, please, make sure you play a Mountain first. ;D)

On your second turn you have one of 4 creatures you can play (Heir of the Wilds, Whisperer of the Wilds or a 1/1 Mistcutter Hydra), and only a 36% chance of even having one of them in hand. You also have Roast and Magmatic Chasm, but none of them are spells you really want to play on Turn 2 because you aren't going to get optimum value out of them.

Finally it's Turn 3 and you can start doing a lot, especially if you got Whisperer of the Wilds out... but what did your opponent do by Turn 3? Probably "4 damage at minimum" (swing with a 1/1 on turn 2, swing with the 1/1 and a 2/2 on turn 2). If s/he's being really aggressive, it might've been more like "8 damage". If the deck is optimized, it could be "Win the game -- not necessarily by doing 20 damage in 3 turns, but by getting so far ahead that you can never catch up." My friend's $40 Aura Swap Whimsical deck can do that, though he has to have a perfect hand to do it. My wife plays a Green Modern Pauper Ramp deck that can do the same for $15! And yes, these are decks we could be bringing to Friday Night Magic.

I know that you probably haven't been thinking about it in terms of math, at least not the way I'm explaining it. That's okay. You're just starting out, and Magic is a complicated game. I only started thinking about it this way in 2014, a good nineteen years after I entered this game. So don't beat yourself up about it. =)

But, if I were you, I'd make sure in future that you have at least 8 CMC 1 spells in your deck, most or all of them creatures, and at least 6 CMC 2 spells. The cards you'll put there will be, well, boring -- they won't have fancy abilities, they'll just be 1/1s for or that maybe have Haste (Raging Goblin) or maybe ": Add to your mana pool" (Elvish Mystic) or maybe only have flavor text (Mons's Goblin Raiders). But they'll help you not waste your first and second turns. And wasting a turn is the absolute last thing you ever want to do.

Hope this helps and isn't too intimidating. =) Good luck, and may you draw well!

Ohthenoises on [Community Discussion]: Modern Chat

4 weeks ago

Roast does a lot of work 1:1ing those big threats you talked about.

I have to keep the 3 angers main. In my personal meta it's too good.

EverythingIsK on [Community Discussion]: Modern Chat

4 weeks ago

@Ohthenoises Skred is my jam, been playing it for nearly 4 years now. However, I'm putting the deck on a shelf for now, as the deck is having issues with the bigger threats that come down before skred is big enough to 141. Having to 241 yourself for creatures that are far cheaper or recurable than your removal is painful for me to think that the deck is not giving enough to still be the Tier 1 Menace it once was.

As for your sideboard, I might suggest a 4th Molten Rain and move 1 Anger of the Gods over to the sideboard and +1 another one for your 15th slot, and put another Roast in the main.

Wizard_of_the_Broke on Getting Braid of Fire to ...

1 month ago

You potentially drop it T2, and don't see a real payoff until T4, so yeah that says control deck. I've seen a few Skred lists with 4x Simian Spirit Guide, which helps you curve into a walker, dragon, pia and kiran, or a boardwipe a turn early, which is incidentally important because Skred usually doesn't run much at CMC=2, maybe a couple Roast or Magma Jet. Maybe Braid is worth experimenting with?

The issue is, for the effect to be reliable you probably want 4X, or to mix it up with SSG, and Braid is basically a dead card if you already have one in play, or even really if you draw it beyond T3 or so.

m0x on Finding New Treasures: UR Delver

1 month ago

Have you considered Roast and Flame Slash over Spite of Mogis in the sideboard? They seem more consistent / reliable.

Monastery Swiftspear looks like a good fit for this deck. I feel like you might want one more creature.

Sudden Shock seems a lot better as a sideboard card now that Infect is less prevalent.

Danglidesh on Soaked in Deep Crimson

1 month ago

pulchihd yeah I completely agree however due to fears of graveyard hate I prefer Roast but with the fall of dredge, it may be acceptable to try. Thank you

pulchihd on Soaked in Deep Crimson

1 month ago

I'm working on tuning a RUG list, and I've found Harvest Pyre to be effective over Roast in most cases. My deck particularly benefits from instant-speed spells and holding mana, so I also run Thought Scour instead of Serum Visions.

Perhaps try swapping 1 of your 2 Roasts for 1 Harvest Pyre, also making Izzet Charms third mode more effective.

pulchihd on Soaked in Deep Crimson

1 month ago

I'm working on tuning a RUG list, and I've found Harvest Pyre to be effective over Roast in most cases. My deck particularly benefits from instant-speed spells and holding mana, so I also run Thought Scour instead of Serum Visions.

Perhaps try swapping 1 of your 2 Roasts for 1 Harvest Pyre, also making Izzet Charms third mode more effective.

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