|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
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Grab the Reins
Choose one — - Until end of turn, you gain control of target creature and it gains haste - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine (Choose both if you pay the entwine cost.)
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|Have (3)||CAPTAINxCOOKIES , damo_rox , brentkc49|
|Want (10)||kovellen , tazartheyoot , mookman288 , samuelianstorm , snowmaster55555atgmaildotcom , roastchicken , pwnt1337 , dizzierabit , zgriffin1989 , Jokulmorder1|
Grab the Reins Discussion
2 weeks ago
I ran Master Warcraft in the very first Queen Marchesa list I posted here. I had high hopes. At that point, I either didn't know how to play Aikido control enough to appreciate it, or it just doesn't play as well as it could. I would love to hear more about what you think or how it plays.
2 weeks ago
Totally agree with you about your assessment of Stolen Strategy. It's been a great addition. It just expands the options available for me each turn and is very on theme with using an opponent's weapons against them.
I'm reconsidering my stance on Grab the Reins. I think I've been evaluating it incorrectly. I'm still down on the fact it doesn't untap the stolen creature, but I actually think it's less of a Threaten effect and more of a Backlash effect that then removes the creature after it "backlashes". It gets around indestructible since it sacrifices the target. 7 mana is quite a lot for that effect but it does have the flexibility of being a reasonably costed Act of Aggression in a pinch. I'm thinking of trialing it. What are your thoughts?
Also thinking of trying Master Warcraft as another win con option. I can't remember if you've shared your thoughts on this card before.
2 months ago
3 months ago
Thromok's ability to grow insanely large the minute he hits the battlefield is utterly useless if he doesn't have haste (because someone can just Doom Blade it when he hits the field, and if you went all in, you're now vulnerable to attackers) and trample (opponent chump blocking with a 1/1 creature and letting no damage through is one of the most infuriating things ever about running a giant beatstick). I bring this up because I only see one thing that gives haste (Hammer of Purphoros)*. Anger and Brawn serve this purpose while acting as sac fodder for Thromok.
Fling, Grab the Reins, and Soul's Fire can be used if he does in fact get Doom Bladed back to the command zone. Chandra's Ignition serves the same purpose as the aforementioned two, but at sorcery speed.
5 months ago
I really like Brion, since he's fairly unique among Boros commanders, and gives you access to a bunch of cards that help fill their weaknesses. Here's my build for him (Brion EDH).
A bunch of people mentioned some of the powerful good stuff that goes well with him, but I'll reiterate a few of them. Skullclamp and Well of Lost Dreams are a must because they compensate for Boros's lack of draw and synergize very well with Brion. Sunforger is another great source of card advantage, and can tutor up many synergistic cards like Fling effects or Threaten effects.
Speaking of Flings and Threatens, some of the best are Grab the Reins (can steal or fling or both), Captivating Crew (a repeatable version of the effect), and Zealous Conscripts (can steal anything, I've never actually experienced this, but I'm told stealing and ulting a planeswalker feels pretty good).
Next, some of the best fatties to sac to Brion. I'm not a huge fan of the random cheap high-power creatures with a downside that others have suggested, since I'm more into decks that take the game long. However, they are viable options. I really like Serra Avatar (flinging it should remove someone from the game), Phyrexian Processor (can repeatable generate massive tokens), and Taurean Mauler (a low-cmc beater that has synergy with one of the more out of the box suggestions I have).
Some stuff that doesn't really fit into any categories, but here are some of the other suggestions I am behind 100%. Neheb, the Eternal is great for his ability to generate tons of mana, Flameshadow Conjuring lets you get more value out of etb creatures and gives you copies to fling, and Feldon of the Third Path and Mimic Vat are great ways to generate more temporary bodies.
Now, on to some stuff that I really like with Brion. Conqueror's Galleon doesn't really synergize that well with him, but more with the Boros color combination in general. They like attacking, and need card draw. Hoarding Dragon is a great tutor, since you can easily kill it off and most of your important cards are artifacts. Heirloom Blade is a great equipment if you build around it slightly, even if just by including Taurean Mauler, which is not too bad on its own. If you do that, it turns into a fairly significant power boost that draws you at least 2 cards. In my book, that's pretty decent. Adarkar Valkyrie is one of my favorite white cards, and I'm really surprised no one else mentioned it. It lets you permanently steal creatures that are going to die, or save a creature you're flinging. Gift of Immortality can let you fling the creature its attached to for free once per turn. Finally, one last card I like for making tokens is Angelic Accord. It lets you essentially replace any creature you fling with an angel, or even just by attacking.
Anyways, hope this helped, and good luck with Brion, he's definitely one of the coolest Boros commanders!
5 months ago
Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.
Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.
Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.
Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.
Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.
Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.
Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.
Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.
Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.
Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.
Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.
Fractured Loyalty would be super fun in the right deck. Not this one.
Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.
Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.
While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.
6 months ago
For the stealing theme I have some suggestion that are not crazy expensive, that you might be intrested in :
if that's the case you can consider Mob Rule 2 red might be easier to handle
Knowledge Exploitation stealing instant or sorcery from opponents deck.
Act of Aggression let you pay phyrexian mana and instant speed.
Grab the Reins good spell in general