Grab the Reins

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Grab the Reins

Instant

Choose one —- Until end of turn, you gain control of target creature and it gains haste- Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.

Entwine (Choose both if you pay the entwine cost.)

Price & Acquistion Set Price Alerts

C16

MRD

Ebay

Grab the Reins Discussion

PartyJ on Bad Luck Brion

1 week ago

It's a good looking deck and one I never encountered before. I really had to crack my thoughts as how to give you some solid suggestions. Here I go:

Hope I could have been of some help.

Good luck!

PJ

Funkydiscogod on

1 month ago

These kinds of decks are good metagame answers to midrange beatdown decks. You'd be out of luck if the opponent plays something with hexproof, or protection from colored spells or has ways to protect their critters. I don't know what to do about that, except maybe Fleshbag Marauder, since if it's your only creature you can fling it in response to its ability.

Also, if the opponent is playing a creatureless combo, you're kind of out of luck. I really feel like you'd need something to do if the enemy doesn't have any creatures you can control. You need creatures that don't mind being flung at the enemy. Why does the horribly unplayable Kathari Bomber come to mind? We need better suggestions.

It seems like you'd need some ramp to make your spells really worthwhile: you'd need 5 mana to cast a Mark of Mutiny and Altar's Reap which is more or less just a Slave of Bolas or a cheap entwined Grab the Reins. Sure, you have Expertise and the cheap one, but you're still looking at turn 3 minimum.

Now...Blood Funnel might be the weirdest thought I've had all day. Pair it with Bloodghast, Prized Amalgam and others, so all your spells get to be cheap, but, more importantly It gives you a way to sacrifice their critters. Imagine you cast a Dark Petition to get a Languish or other toolbox spell, and you can cast it immediately (provided you have the bodies to sac for it). Alternatively, you run permanents that make tokens like Bitterblossom, but I'm just brainstorming.

This would give you things to do while you take control of their critters. There are tons of possibilities with Blood Funnel, since it makes every spell is also a potential sacrifice outlet. And, you'd want the revolving door graveyard for your sacrifice stuff. I don't know how many of these ideas are any good.

If nothing else Miren, the Moaning Well as a one-of land.

rco on Tana and Sidar at Jamuraa

2 months ago

It's probably wrong to build for a previous game, rather than a future one, but Goblin Bombardment protects T+K and provides reach, while Grab the Reins provides an instant-speed Threaten, in addition to some reach.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Interesting point about Grab the Reins. I was looking for low CMC Threaten effects that are instant. I want both defense and offense. The sorcery speed cards are mostly unable to provide defense. Besmirch does provide defense, so it is actually a decent option, and I even considered putting Grenzo, Havoc Raiser back into the deck for more goad/pillage effects, but the dependence on attacking creatures makes Grenzo questionable. Besmirch does not have that dependence as much. Act of Aggression is more expensive, but does what Grab the Reins does, only it untaps and gives Haste, and it has the CMC flexibility of phyrexian mana if I need to cast it earlier. I also have a Disharmony that is asking to be played, but the only use it has is for defense, making it an awkward combination of half-fog, half-removal/control/combat trick. I am not sure if it will make the cut, but I will try it out. Kari Zev's Expertise may be great, with the number of <3 CMC cards in the deck, but a large number of them are reactive spells, so I am not sure how often it would pay off. I ordered one for testing anyway, thanks for the tip. Harness by Force would give a middle ground between the normal single target Threaten effects and the multi-target Insurrection/Mass Mutiny/Mob Rule, and could swing games, but is less flexible than Word of Seizing. The only real issue I have with Word of Seizing is the higher CMC, which may be something I just have to get over. Zealous Conscripts is an interesting option, but too many decks have it, and it may scream combo, which I don't want. I will have to play with the rest of these some to find out what I like. Cards like Backlash and Delirium have been really strong for this deck, and I could see any of the Threaten effects doing the exact same work, plus having potentially more flexibility. I will likely cycle through all of them, and every time I draw/play one, I will ask myself if I would have rather had one of the other ones in the list instead.

The other option I was considering was beefing up the midrange elements of the deck some. I am not sure I would have enough card slots to make it worthwhile, and I would be afraid that adding more overt offense would paint more of a target on my head. I would need midrange options that are significant defensive additions, that happened to come with some offense. I think Dread is a good example of this, but Jotun Grunt could make the cut as well, for it's graveyard work that can be used for my own recursion and as anti-reanimator tech. Midrange elements would potentially help against Stax and more reactive decks, but my meta actually frowns on Stax, so this would be a change to prepare for stepping into other metas, and may not really ever pay off. I think adding to what the deck already does through the addition of Threaten effects is probably the better plan that shifting to more midrange, even though it would be mostly useless agains other reactive decks.

As a side note, I have really liked Burning Wish, but had poor outcomes with Death Wish. The Wishboard has been fun, and does create a lot of flexibility, without being totally overpowered. I may work on the contents of the Wishboard as I go along, but I will be replacing Death Wish with a Cruel Tutor I just traded for.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Be careful with Grab the Reins. It doesn't untap the creature you steal which can often be relevant. I still like it but it's further down the list of red "threaten" cards for me.

I love Besmirch. With the goading it's almost like you control the creature for two turns. Word of Seizing is great because of split second and the flexibility of stealing any permanent. With your very low CMC, Kari Zev's Expertise may work for you. I wouldn't normally suggest it in commander but you actually have quite a few 1-2 CMC spells you could cast for free.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

I'm considering some further changes as a result of meta changes. We have gained two blue decks, and Hatred has been more of a liability. I have held it in the last several games that I drew it. Also, Sudden Impact and Toil / Trouble have both underwhelmed for some time. I like the idea, but rarely get more than about 4-5 damage out of them. This is not enough for a single use spell, and they have no role in defense, no other uses, and so have really low impact on a game.

I am considering adding Grab the Reins, Threaten, or other red steal effects, or adding to the midrange aspects of the deck, to combat things like Stax. We shall see. I want to keep my average CMC low, but increase the overall effect of each card, and increase the number of functions that each card can play, and Hatred, Sudden Impact, and Toil / Trouble will probably be out, replaced by more efficient damage with multiple uses.

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