Grab the Reins

Grab the Reins

Instant

Choose one — - Until end of turn, you gain control of target creature and it gains haste - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.

Entwine (Choose both if you pay the entwine cost.)

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Set Rarity
Commander 2016 (C16) Uncommon
Mirrodin (MRD) Uncommon

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Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Grab the Reins occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Grab the Reins Discussion

hejtmane on Yasova end the turn

5 months ago

Here is what i am running

Thiefing

You really want Thassa, Deep-Dwelling and Bazaar Trader yes you can trade with yourself and keep their stuff and you also want sack outlets I still need to purchase Goblin Bombardment but there are plenty of outlets including the mana altars as while and a ton more. I personally not bought those yet this was a budget deck I am slowly upgrading.

Instead of sorcery speed Act of treason pay the extra mana and go with instant speed it can save you Grab the Reins and Ray of Command the beauty of having sack outlets steal their big new shinny creature and sack it sometimes killing combos etc I use it in another deck but you could leverage Reins of Power in Yasova Dragonclaw and Mob Rule can be game ending

There are a lot of cool stuff you can do hope this helps with the ideas

skylinerees on Elsha, Retaliate!

10 months ago

precociousapprentice I can see what you're saying, that's the kind of thing my playgroup would try and take advantage of. I've been looking at Grab the Reins and Mob Rule as similar effects to Word of Seizing, but I feel like they're a bit overcosted. Also do you think I need more protection for my commander? Atm the pillowfort elements really help, but she is still a big target for single removal once I get a lot of advantage out of her.

UndeadObserver on Thromok Thud Deck

10 months ago

honestly i add a few more instant speed flings like Soul's Fire and Grab the Reins and also Chord of Calling might be a good idea because you are running Heart-Piercer Manticore as that is another way to instant speed kill someone. doing things a instant speed just gives people why less time to react.

ElgAbri on Marchesa, bring it back again!

11 months ago

você precisa colocar isso mano: Grab the Reins .... roba a criatura e ja mata ela numa tacada só

firestorms90 on THRO MOK [[Gruul Tokens]]

1 year ago

I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.

Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.

While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.

I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).

I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.

SupremeAlliesCommander on R.E.D. DRAGONS

1 year ago

I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.

It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.

Keep: Urza's Incubator, Sol Ring, and Expedition Map

Lose: Sword of the Animist

Add: Thran Dynamo, Mana Crypt, and Armillary Sphere

Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.

I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.

There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.

You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.

It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.

I recommend a few cards that steal creatures like Grab the Reins and Besmirch, or bigger damage effects like an evoked Spitebellows. These work as removal of sorts and can ratchet up the beat down.

Cards that were all-stars against me: Blood Moon, Magus of the Moon, Chandra, Torch of Defiance for her 2nd ability, Sarkhan, Fireblood, Crucible of Fire, and Chaos Warp.

Cards that were lack-luster: Vance's Blasting Cannons  Flip, Konda's Banner, and Grafted Skullcap.

scumbling1 on Game of Marchesa

1 year ago

I love the art and mechanics of Queen Marchesa. If I had ever picked up a copy of her, I would have probably built her with Fumiko the Lowblood and Kazuul, Tyrant of the Cliffs in the deck. I might use Grab the Reins, too.

Any consideration for them?

Oh man, you’re making me want to spend money just before my car’s regular service interval! Nice deck!

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