As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
|Want (2)||FrosrfireSkyLord , 2aDDicT2quiT|
Printings View all
|Mystery Booster (MYS1)||Common|
|Throne of Eldraine (ELD)||Common|
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fling occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
23 hours ago
Legendary Creature - Penguin
: ~ gains flying until end of turn.
, : Exile target artifact or creature with converted mana cost X. ~ deals X damage to target creature or player.
Since there isn't any penguins in black bordered Magic, there isn't anything to base it off of. I made a version on King Dedede from the Kirby video games. He can inhale air temporarily to hover so I gave him the ability to fly. He can also inhale objects so and spit them at great forces so I gave him a Fling like ability.
Make a reverse flip planeswalker (planeswalker that flips into a legendary reature). You can choose it is can switch back.
1 week ago
These cards do the same thing:
Blood Clock and Umbilicus Giant Growth and Brute Force Etherium Sculptor and Herald of Kozilek Vedalken Engineer and Renowned Weaponsmith also similar are Soldevi Machinist, Dalakos, Crafter of Wonders, and Grand Architect Kiora's Follower and Unbender Tine
1 week ago
Thanks for the upvote and recommendation kpres!
I prefer Fires of Yavimaya in this instance because it can be used as an "emergency" sac outlet in that it can sacrifice itself at instant speed. Is the card draw and +1/+1 counter on Korvold, Fae-Cursed King worth it? I suppose it depends. I don't begrudge you preferring Rhythm of the Wild, for sure. You're right that making your creatures un-counterable can be huge in certain pods/metas.
One of the largely invalid reasons I don't like Rhythm of the Wild is, in an already pretty grindy deck, on MTGOnline the Rhythm Riot triggers would get old FAST if a card like Mycoloth sees your Upkeep step with enough counters on it. And there aren't as many times in this deck where it's to one's benefit to opt out of haste and go for the +1/+1 counter instead (not that you said that).
Often, if I do run Fires of Yavimaya, I'm running Rhythm of the Wild too. For this deck, though, the build is just too tight. I have no idea what I'd cut for the second "haste-granter". I have a similar sentiment towards Fling.
Speaking of Fling, you could conceivably knock one person out of the game with it but without copying it three times taking everyone out at once, I'd rather save the deck slot for something that grants a bit more synergy for consistency's sake.
Don't get me wrong, I love the card. I made an entire deck that's designed to Fling your library at all of your opponents simultaneously using the un-card Animate Library but I just don't feel like it's a silky smooth fit here. For the same surprise factor you might be better off with adding one of those Infect-granting sorceries (shudder).
This is the Animate Library decklist if your curious: https://tappedout.net/mtg-decks/throw-your-library-around/
Again, thank you for your input and I hope that I answered your questions to your satisfaction!
2 weeks ago
Everything works so well together! DROOOL
Why not replace Fires of Yavimaya for Rhythm of the Wild? I've been replacing Fires with Rhythm in my decks that use it, and it's got the bonus of making your creature spells get past the blue player.
Does Korvold ever get big enough to Fling?
3 weeks ago
I was considering taking Kalamax down the elemental path and make him more combat oriented. With cards like Flamekin Harbinger (Cavalier shenanigans) - Forgotten Ancient - Malignus (fun with Fling/Soul's Fire/Chandra's Ignition) - Mulldrifter - Avenger of Zendikar - Omnath, Locus of Rage - Omnath, Locus of the Roil - Risen Reef - Young Pyromancer (and/or other elemental token makers). Still want a lot of spells (preferable instants) to cast.
Side note, God-Eternal Kefnet is super for the dec no matter what your doing with it.
1 month ago
- Puppeteer Clique -> depends to much on your enemies. But this cut depends on your meta
- Fling -> Normally your commander should "fling" your creatures. As removal this card is bad and as you are trying to win via commander damage you do not need this card.
- Soul's Fire Same as Fling
- Sensei's Divining Top Great in the opening. But a dead card once your commander is online. And you have no benefit from top deck manipulation in your deck.
1 month ago
I agree, Deflecting Swat is great. That whole cycle is neat.
So I would run Fling over berserk any day. It serves the same purpose and also can be used in response to removal. I dislike getting 2 for 1'd by maybe a mass tap spell or something. Which has happened at least once. But it seems to be efficient removal for you, and that's pretty good. I wouldn't be able to use it like that. Removal that takes an entire turn really wouldn't be that strong in my meta.
So yeah, almost every deck I play against is blue. My draw sources need to be either repeatable (Greater Good) or very strong (Rishkar's Expertise). I don't run things like Return of the Wildspeaker because it's 5 mana, and I should never really have that much left over after my turn. It is reasonable to have 2 or 3 though, so I might try out Life's Legacy. Like after a swing if I have 2 mana and I have some beef I would definitely trade that beef for cards.
Also, I run 8 tutors now. Drawing cards is good, but having the right fatty for the job is better. I never find myself in top deck mode, and if I am it's probably okay because I'm either going to win or lose at that moment.
I'm to the point where changes I make are for efficiency. My meta is kinda strong, and I lose every game where I don't start killing people by turn 5 at the latest. As Xenagod players we are proactive, not reactive. The way we win is by pressuring people and forcing them into a reactive position. In my Xenagos games, I call the shots. There is one speed and it's mine.
It's easy enough to rebuild a board since you only need one threat, and Xenagos most likely was not removed.
Yeah honestly I love Xenagos because you can really put a lot in the deck and it runs just about the same. Your deck is more value based and mine is all about Absolute Barbarism and flexing as hard as I possibly can. If Xenagos is the commander you're doing it right.