Fling

Fling

Instant

As an additional cost to play Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Throne of Eldraine (ELD) Common
Amonkhet (AKH) Common
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Dark Ascension (DKA) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Stronghold (STH) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Fling occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Fling Discussion

xjewgambitx on Card creation challenge

23 hours ago

Kind Dedede

Legendary Creature - Penguin

: ~ gains flying until end of turn.

, : Exile target artifact or creature with converted mana cost X. ~ deals X damage to target creature or player.

4/4


Since there isn't any penguins in black bordered Magic, there isn't anything to base it off of. I made a version on King Dedede from the Kirby video games. He can inhale air temporarily to hover so I gave him the ability to fly. He can also inhale objects so and spit them at great forces so I gave him a Fling like ability.

Make a reverse flip planeswalker (planeswalker that flips into a legendary reature). You can choose it is can switch back.

FreedFox on Korvold Value Town 1.7

1 week ago

Thanks for the upvote and recommendation kpres!

I prefer Fires of Yavimaya in this instance because it can be used as an "emergency" sac outlet in that it can sacrifice itself at instant speed. Is the card draw and +1/+1 counter on Korvold, Fae-Cursed King worth it? I suppose it depends. I don't begrudge you preferring Rhythm of the Wild, for sure. You're right that making your creatures un-counterable can be huge in certain pods/metas.

One of the largely invalid reasons I don't like Rhythm of the Wild is, in an already pretty grindy deck, on MTGOnline the Rhythm Riot triggers would get old FAST if a card like Mycoloth sees your Upkeep step with enough counters on it. And there aren't as many times in this deck where it's to one's benefit to opt out of haste and go for the +1/+1 counter instead (not that you said that).

Often, if I do run Fires of Yavimaya, I'm running Rhythm of the Wild too. For this deck, though, the build is just too tight. I have no idea what I'd cut for the second "haste-granter". I have a similar sentiment towards Fling.

...

Speaking of Fling, you could conceivably knock one person out of the game with it but without copying it three times taking everyone out at once, I'd rather save the deck slot for something that grants a bit more synergy for consistency's sake.

Don't get me wrong, I love the card. I made an entire deck that's designed to Fling your library at all of your opponents simultaneously using the un-card Animate Library but I just don't feel like it's a silky smooth fit here. For the same surprise factor you might be better off with adding one of those Infect-granting sorceries (shudder).

This is the Animate Library decklist if your curious: https://tappedout.net/mtg-decks/throw-your-library-around/

...

Again, thank you for your input and I hope that I answered your questions to your satisfaction!

kpres on Korvold Value Town 1.7

2 weeks ago

Everything works so well together! DROOOL

Why not replace Fires of Yavimaya for Rhythm of the Wild? I've been replacing Fires with Rhythm in my decks that use it, and it's got the bonus of making your creature spells get past the blue player.

Does Korvold ever get big enough to Fling?

Bahoola on Kalamax

3 weeks ago

I was considering taking Kalamax down the elemental path and make him more combat oriented. With cards like Flamekin Harbinger (Cavalier shenanigans) - Forgotten Ancient - Malignus (fun with Fling/Soul's Fire/Chandra's Ignition) - Mulldrifter - Avenger of Zendikar - Omnath, Locus of Rage - Omnath, Locus of the Roil - Risen Reef - Young Pyromancer (and/or other elemental token makers). Still want a lot of spells (preferable instants) to cast.

If u not going elemental and still want creatures to attack with i would suggest token makers and some beefy boys, Rubblebelt Rioters comes to mind or card draw dudes like Oakhame Adversary

Side note, God-Eternal Kefnet is super for the dec no matter what your doing with it.

xram666 on Pure, Unadulterated, HATRED

1 month ago

The deck is a little bit low on lands and ramp. I would suggest at least 36 lands and 2-3 additional ramp spells. For ramp cards most important Sol Ring, Rakdos Locket and Commander's Sphere

To cut:

  • Puppeteer Clique -> depends to much on your enemies. But this cut depends on your meta
  • Fling -> Normally your commander should "fling" your creatures. As removal this card is bad and as you are trying to win via commander damage you do not need this card.
  • Soul's Fire Same as Fling
  • Sensei's Divining Top Great in the opening. But a dead card once your commander is online. And you have no benefit from top deck manipulation in your deck.

CaptainKraw on Xenagos: Party in a Can

1 month ago

I agree, Deflecting Swat is great. That whole cycle is neat.

So I would run Fling over berserk any day. It serves the same purpose and also can be used in response to removal. I dislike getting 2 for 1'd by maybe a mass tap spell or something. Which has happened at least once. But it seems to be efficient removal for you, and that's pretty good. I wouldn't be able to use it like that. Removal that takes an entire turn really wouldn't be that strong in my meta.

So yeah, almost every deck I play against is blue. My draw sources need to be either repeatable (Greater Good) or very strong (Rishkar's Expertise). I don't run things like Return of the Wildspeaker because it's 5 mana, and I should never really have that much left over after my turn. It is reasonable to have 2 or 3 though, so I might try out Life's Legacy. Like after a swing if I have 2 mana and I have some beef I would definitely trade that beef for cards.

Also, I run 8 tutors now. Drawing cards is good, but having the right fatty for the job is better. I never find myself in top deck mode, and if I am it's probably okay because I'm either going to win or lose at that moment.

I'm to the point where changes I make are for efficiency. My meta is kinda strong, and I lose every game where I don't start killing people by turn 5 at the latest. As Xenagod players we are proactive, not reactive. The way we win is by pressuring people and forcing them into a reactive position. In my Xenagos games, I call the shots. There is one speed and it's mine.

It's easy enough to rebuild a board since you only need one threat, and Xenagos most likely was not removed.

Yeah honestly I love Xenagos because you can really put a lot in the deck and it runs just about the same. Your deck is more value based and mine is all about Absolute Barbarism and flexing as hard as I possibly can. If Xenagos is the commander you're doing it right.

psionictemplar on Glazed Donuts

1 month ago

This might be a little too cute but have you tried Tooth of Chiss-Goria as a potential 3 power boost? Possibly a Fling effect as a backup damage source.

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