Fling

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Planechase 2012 Edition (PC2) Common
Dark Ascension (DKA) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Fling

Instant

As an additional cost to play Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

Price & Acquistion Set Price Alerts

AKH

PC2

DKA

Ebay

Recent Decks

Load more

Fling Discussion

SirMandorallen on Enslave, Sacrifice, Profit

1 day ago

Love the deck idea and i can't wait to test it out. Have you thought about Fling or Heart-Piercer Manticore? It would be really nice to take their creature, hit them with it and then throw it at their face.

Von.Banamaor on Mutiny Ignited (Red Burn)

2 days ago

The problem with adding black is that it will significantly slow down the deck and I am a big fan of speed and consistency. I just don't feel like it is adding more than it subtracts. Perhaps I'll try it later, but for now I'd like to see how far I can get with red alone.

The big issue with Fling and Rite of Consumption is that you need a powerful creature to make them effective and there are a lot of decks that don't play anything much bigger than a 2/2. Collateral Damage give me 3 damage guaranteed and combines with Wrangle to give a great play with only three land.

Also, if the opponent's deck doesn't play creatures you need Mogg War Marshal for the deck to function. Getting three 1/1's from a single 2 casting cost creature gives you all you need plus some chump-blockers.

I've been on the fence with both Flame Jab and Needle Drop. So far, Needle Drop isn't really doing it for me and I think I'll ramp up to 3 Searing Blaze.

You are 100% correct about Electrickery.

I feel like I can either play Searing Blaze or Flame Jab and wanted to playtest both. So far, I like Searing Blaze better because it also gives me the option to play one or two Fireblast main or sideboard. So, I'm with you on that.

I've updated the maybe board for some other options too.

nerdolfo on Mutiny Ignited (Red Burn)

2 days ago

Fair enough (excuse my english, but it's not my first language). Love the idea behind this deck, so here are some impressions.

B splash is a must. You'll gain Rite of Consumption and some Chainer's effects (on SB, for those damn Auras). I would take out that lonely Flame Jab (you just run 19 lands), 1x Fling and 2x Searing Blaze (you don't want to remove your opponents creatures that way, at least no the first game). You also can will replace that Needle Drop with some Costly Plunder.

Not too sure about Collateral Damage, but I have nothing on my sight at this moment to suggest a replacement. Same about creatures, specially Mogg War Marshal.

SB suggestions: 3 - 4x Electrickery, perhaps one in main (big fan of the card) and 4x Chainer's Edict or Diabolic Edict.

I'll take this to MOL tomorrow and will come back with new comments.

MountainKnifer on Thief! He stole my...

3 days ago

Have you considered adding a few Fling's for some added utility/punch?

squidchrist on Krenko goblin token deck

3 days ago

I would include at least one Fling for that sweet moment that you have Coat of Arms and a bunch of goblins on the board.

This looks like a fun goblin deck though.

Snacrifice on Under $5 EDH deck

3 days ago

Always love a good budget deck!

You might enjoy Wildest Dreams as another budget return card.Bramblecrush would give you a good way to deal with any annoying artifacts/enchantments that pop up.

Racecourse Fury is good for cheap haste since you're pretty creature-light. Unstable Footing is always good to ensure damage, and I'm surprised you don't have a Fling to make someone removing borby hurt:P

djnewellmit on Jund Pummeler

4 days ago

I don't think Winding Constrictor gives you a good enough reason to ruin your mana base over the Gruul Pummeler decks. Pummeler cares about energy, but not so much about the +1/+1 counters. The Pummeler game plan wants to fire off (turn 4 or 5). At best, the Snake will get you 2, maybe 3 more energy. You'd be better off just putting in Woodweaver's Puzzleknot than trying to work Winding Constrictor in to the plan.

If you want to play with the Snake, I highly recommend you add Longtusk Cub to your deck. The Cub works with the Snake both ways, caring about energy and also doubling up on the +1/+1 counters while spending energy.

Where do you put the Cub? Since you have a very low land count, I would start by moving two Bristling Hydra to the sideboard. Drop one copy of Fling and one copy of Harnessed Lightning, and now you have room for 4x Longtusk Cub. I could also see dropping 2x Harnessed Lightning, and instead keeping both copies of Fling.

Hope that aids with your decision making.

DarkSepho on Clifford, The Big Red Atog

4 days ago

nice, but.. where is Fling?

Load more