|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|
Combos Browse all
As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
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|Have (10)||TheAlmostHero , sonnet666 , Falte , maR2307 , Grantley91 , SirFabius , Ashy , Kravian , PTsmitty , Mousemke|
22 hours ago
1 day ago
Cooperlogan, you're evil, and I like it.if you like dumb stuff like that, I like to use Kari Zev's Expertise and have it cast Fling for free.Either way, collateral damage is definitely hitting the maybeboard.
2 days ago
Nice general idea. I'd recommend reducing Cartouche of Zeals to 3, removing the 4 Magma Spray and the 1 Insult / Injury and instead putting in 3 Flings and 3 Consuming Fervors as to deal more damage quickly.
2 days ago
Well, I also went undefeated at FNM tonight! I had some interesting matchups where they got the control/removal they needed and put me on edge a few times. I had 1 mulligan the whole night, so I'm pretty happy vs last week where I had quite a few which didn't help. Anyway, breakdown of the night:
- Round 1: 2-1 Win - RU Control with Torrential Gearhulk
- Round 2: 2-1 Win - 4c Energy with Bristling Hydra. It was really odd playing against Hydras and Longtusk Cub but dude ran four color with Spell Queller outta nowhere. Was... Odd...
- Round 3: 2-1 Win - BU Metalwork Colossus and Tezzeret the Schemer artifact deck. Had a poor sequence of plays and removal from my opponent that left Rhonas a statue during one match
- Round 4: 2-0 Win - WB Zombie, had to Fling a Hydra for lethal in game 1 or I was dead, amazing stuff
3 days ago
@Snivy__ Its really fun to play- thank you!
@Ryceratops1234 Good suggestion, however Fling can easily become a dead card if I don't have mana to cast it on the same turn with a mind-control spell. It has huge upside though, especially paired with Hazoret's Favor; I'll put in two!
3 days ago
whisenhuntn if she uses planeswalker to win consistently then I'd recommend running more Never / Returns. Likewise if she steals creatures then I'd recommend having sacrifice outlets that which allow you to sacrifice the creature when she tries to take it, so she's just wasted her spell and usually a sacrifice outlet will allow you to get something for it at least. Based on your description of her deck it might be worth splashing red in your deck for cards like Fling and other burn spells (burn = any spell or ability outside of combat which deals damage). You can also use burn spells to get rid of planeswalkers so it could be a good all round strategy. Also there's nothing better than Flinging a 7/7 at someone who just tried to steal it :D
3 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.