Fling

Fling

View at Gatherer Alters

Instant

As an additional cost to play Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

Price & Acquistion Set Price Alerts

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$0.05 $0.23 $0.76 $0.29 0.34 TIX 0.01 TIX

Fling Discussion

Kala on elemantles

8 hours ago

good combo: Nova Chaser + Fling

bluewales73 on Need help on Act of Treason deck

11 hours ago

I think your highest priority should be to make sure that your opponent doesn't get their creatures back. This is actually much more important than attacking effectively with their creatures while they have them. So, Rush of Blood and Assault Strobe are probably much less important than you think they are.

Every turn you want to be able to steal a critter, attack with it, and either kill it or keep it. Only 4 Act of Treason might not be enough to make sure you can cast one every turn, and Traitorous Instinct is a little expensive at 4 mana. Harness by Force, Mark of Mutiny, Traitorous Blood, and the original Threaten are all good options. I would get a total of 12-14 threaten cards for the deck.

It would be best to be able to deal with the stolen creatures without needing to cast a card for each one. Bazaar Trader is great, also look at getting Goblin Bombardment or Barrage of Expendables. Since you can start stealing as soon as you get up to 3 lands, I think you'll find you don't actually need defenders or mana ramp, so I would suggest getting rid of green completely.

Fling and Artillerize might good for the "late game" when you have enough mana to steal a creature and then get more damage out of killing it, but I bet you'll find that having Bazaar Trader on the field is better than fling most of the time.

Finally, a little burn like Magma Jet can get rid of a lot of turn 1-2 enemies that get thrown down before you can start casting your threaten cards.

MagicMarc on here, take 300 plus damage

2 days ago

Its actually a +896 /+13 power/toughness Feral Animist who is hasted with double strike going by your description. All you do is cast all the spells first and save the Feral Animist activations for last.
Base Feral Animist power = 2.
Cast 2x Phytoburst boosts +5 x2 , base animist power 2 + 5 + 5 = 12
then cast 2x Armed boosts +1 x2, base animist power 12 +1 +1 = 14
then 5x Feral Animist activations: 1) base 14 + 14 = 28. 2) base 28 + 28 = 56. 3) base 56 + 56 = 112. 4) base 112 + 112 = 224. 5) base 224 + 224 = 448.
Then you declare it as an attacker, triggering Xenagos, doubling it from 448 + 448 = 896.

So you now are attacking with a hasted, doublestriking +896/+13 Feral Animist. If your attack does not work or your opponent throws a instant speed kill spell at it, just Fling it at them for the win.

One last thing, since you do not really need to cast Armed 2 times because doublestrike does not stack and it only adds +1/+1 instead use something like 1x Colossal Might with 1x Armed. This would then add trample to the Feral Animist and make him a +1056/+14 hasted, doublestrike and trample creature when he attacked!

chubbyelert on Izzet Spells Only $20

2 days ago

I don't think that Needle Drop See Beyond Peek and not even really Crimson Wisps are necessary. Fling can be done in response to someone destroying your buffed creature. That should be put in. Stubborn denial is a toss-up. Depends on if your deck is fast enough to beat them before any big scary things come down.

ShokuYuki on Izzet Spells Only $20

3 days ago

Some new cards added, some removed.

I'm going to request some cards tomorrow, the problem is, there are more than 60 cards on the list, i don't know which ones should i add or remove...

Stubborn Denial should enter? Fling? Brute Force? Needle Drop? Crimson Wisps? See Beyond? Temur Battle Rage? Peek? And how many of them?

What about creatures? 14 is okay? Should i change, add or remove?

Oh my, i wish it could stay with 70 cards =x

SunCe180 on BR Goblins

4 days ago

Blood Moon and shift to mono red would make this stronger. More burn and fewer creatures would make this deck stronger I feel. I would run hasty goblins with Foundry Street Denizen, Goblin Piledriver, and Goblin Rabblemaster. Add in either a 2-3 of Fling or Goblin Grenade. I feel like it would push the deck into stronger match ups because without blood moon... this deck is simply fodder for abzan and the like. I don't feel like there is enough value in the black that is in here and in playtesting... it just felt awkward.

As an aside... I feel like any tribal goblins that doesn't run 4x Goblin Bushwhacker has a special place in hell reserved for it... that card is a game winner, pure and simple.

ZombieswithJetpacks on R/G Mid-Range Goblins

6 days ago

Yea I can see what your saying, but I was considering Fling with Goblin Rabblemaster, Foundry Street Denizen, and Goblin Piledriver. Still Goblin Grenade is one million times more consistent than Fling so I get the logic.

Saljen on R/G Mid-Range Goblins

6 days ago

@ZombieswithJetpacks - That is a nice little combo there with Fling and Goblin Piledriver, but not worth missing the opportunity of sac'ing a 1/1 goblin that has already attacked with Goblin Grenade. The grenade is cheaper and 10x more efficient in all cases except 1. Not worth it in the long run.

Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 8.17
Avg. cube pick 12.89

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Planechase 2012 Edition Common
Dark Ascension Common
2012 Core Set Common
2011 Core Set Common
Stronghold Common
Promo set for Gatherer Common
Promo Set Common

Combos

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