Creature — Elemental Shaman
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Thunderkin Awakener Discussion
6 days ago
Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.
Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:
Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.
Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.
Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.
However, the real reason I said Rakdos Shred-Freak is bad is because of...
Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.
Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.
Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.
Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.
Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.
I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.
- Looming Spires
- Kessig Wolf Run
- Skarrg, the Rage Pits
- Teetering Peaks
- Turntimber Grove
- Barbarian Ring
- Smoldering Spires
- Blighted Gorge
- Keldon Megaliths
- Memorial to War
- Sunscorched Desert
Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.
3 weeks ago
Maybe try Ball Lightning , or Scampering Scorcher for a swarm strategy that you can bring back with Thunderkin Awakener . Instead of Lightning Serpent i would put in Spark Elemental because Lightning Serpent cant enter with +1/+0 counters on it from Thunderkin Awakener .
3 weeks ago
3 weeks ago
Hellos, I like the synergies you have going on here, plus the sentiment behind the deck is really nice as well =). That being said I don't think you necessarily need Warlord's Fury considering the draw power you already have and I'm not sure first strike is really required since many of your creatures sacrifice themselves at the end of turn. Have you considered Life's Legacy as a possible cheaper alternative to Momentous Fall ? Also I think you can also replace Barishi with Thunderkin Awakener as a much better way to recycle your graveyard.
1 month ago
Hey! I homebrewed a deck VERY similar to this and have been working on it since they announced pioneer format.
Without judges official ruling the way my buddies have it worked out is when thunderkin is declared as an attacker his ability goes on the stack, Then in response you cast "Bloodrush" from scorchwalker on Thunderkin. When that resolves and scorchwalker goes to the graveyard thunderkin is now tapped and attacking as a 6/3, his ability resolves and he pulls scorchwalker back to the battlefield tapped and attacking. You are now swinging for 11 dmg :)
Still need to check with official rulings if this is how this works out but if so its a pretty great combo!
2 months ago
Nova Chaser has a few things wrong with it I've found that does not combo well at all.
1) Its does not have haste which lowers the aggressiveness of this deck substantially.
2) With Nova having the toughness of 2 the combo with Thunderkin Awakener is non-existent.
3) Nova's 4 cmc will never allow me to bring him back from the graveyard to the battlefield with Unearth . So if he gets wrecked as soon as he etb's? Well, I'm shit out of luck.
I had Tormenting Voice matched with Faithless Looting in my previous build. I'm actually playing around with the idea to run 3 Tormenting Voice and 4 Thrill of Possibility to see how well it will operate. At the moment Night's Whisper is a solid draw mechanic for 2 cmc that just feels really good. With this version I tend to hard cast my 3 drop elemental's more frequently then I had to in the past pre-faithless version anyway, so I'm actually considering cutting the discard aspect all together as you can see in the current build. So since Fling has made its way back into the line up as a solid tactic the discard aspect become more irrelevant.
Thanks for the suggestions though. I just feel its impossible to get this deck back being the turn 3 win it once was with Faithless Looting out of the picture. At least we have a solid turn 4-6 win ratio working for it.
2 months ago
Dreadhorde Arcanist / Young Pyromancer ; strong and meta, but end up defining any deck they are in. Break Through the Line is an interesting enabler, but cards that aren't dealing damage are a little weak here.
3 months ago
If you drop a creature every turn prior to turn four, Omnath will do 4 damage to any target upon entering the battlefield. Hard to overlook the versatility that provides!