Arc Runner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arc Runner

Creature — Elemental Ox

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of your end step, sacrifice Arc Runner.

Thebestnoob on Chasm Ramp

11 months ago

make a theme with your deck (burn, anti-burn, control, agrro, tribal) if you make a theme then finding good cards to fit that theme will become so much easier also, if you do end up making a burn deck (cuz you like to pepper you opponent) use stuff like Grapeshot, Galvanic Bombardment, and Arc Runner

tumamaenmondongo on Mono Red Glass Cannon

3 years ago

Maybe Spark Elemental or Arc Runner for extra spice? Also adding Reckless Abandon as copies 9-12 of Goblin Grenade?

mal099 on Win fast or die trying

4 years ago

I don't really like Pyric Salamander here, it just uses up so much mana... if you agree that it isn't working well for you, maybe Mardu Scout instead? Keldon Halberdier is also a creature that's kinda like Ball Lightning, but probably a bit too slow.

Innocent Blood could be a nice alternative to Diabolic Edict , but it's sorcery speed.

I'm a big fan of Temur Battle Rage , it could give your Arc Runner the trample it needs to not just get chump blocked.

Nyarlathothep on 8 ball modern

4 years ago

Literally posted my own rendition of the deck the same day. I'm incredibly happy that more people are tinkering with the raw power of recurring 'suicide' elementals.

I personally went for a more 'tribal-ish' take, with creatures like Flamekin Harbinger to tutor for the other elementals, Hellspark Elemental due to its natural recursion via its own Unearth ability and Hell's Thunder over Arc Runner due to it having a better chance to get the damage through thanks to it having flying. Also, 2x Assault Strobe for that turn 2 Assault Strobe + Lightning Skelemental + Unearth for 12 damage and making our opponent discard most of their hand.

toastySmorc on Creature Burn

5 years ago

I still think you have too many suboptimal cards. Lightning Bolt is a strict upgrade over Shock , Soul's Fire / Reckless Abandon is worse than Fling and Seething Song / Mark of Mutiny does nothing. Arc Runner is also terrible because it can be easily blocked and it becomes 3 mana do nothing.

A good rule to abide by is to make sure your deck does one thing well, and only that one thing. Your deck right now is a bit all over the place, and there is a glaring flaw where you have no real way to refill your hand. Your sideboard is also weak to White Weenie, which is a popular deck right now so Electrickery is compulsory. I also don't see a situation where Perilous Myr can be boarded in. As a rule, sideboard is where you run hate cards, and tech against hate.

toastySmorc on Creature Burn

5 years ago

Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.

Cut: Soul's Fire , Shock , Arc Runner , Perilous Myr , Mark of Mutiny , Seething Song , Reckless Abandon , Sure Strike , 2x Fireblast , 2x Ghitu Lavarunner and Thermo-Alchemist

Run: 4x Lightning Bolt , 3x Temur Battle Rage , 3x Nivix Cyclops , 3x Kiln Fiend , 3x Gush , 2x Ponder , 2x Fling , 2x Opt , 2x Gitaxian Probe , 2x Mutagenic Growth

Consider also running some dual lands such as Swiftwater Cliffs . Cycle lands are a good idea but Lonely Sandbar is better than Desert of the Mindful .

Sideboard: 4x Apostle's Blessing , 3x Counterspell , 2x Dispel , 3x Electrickery , 3x Tormod's Crypt ,

Shintasama on Brion's Requiem

5 years ago

It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.

Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.

or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.

CeltricNorl on

5 years ago

Ok, the first problem I see here is the lack of consistency that is caused by having many 1 or 2 copies of diferent cards. The second is that you have some cards that have anti-synnergy with one another, like Ampryn Tactician (Which is better at a weenies deck) or Battlegate Mimic (There isn't enough multicolored cards to justify it). The third and major one is the lack of a winning plan, in a format that is characterized by cheap removals, an aggro deck needs to be efficient in swarming the board or outvaluing the opponent. Your deck does neither of those things, it has a lack of cheap mana-efficient creatures and the presence of cards that have a negative impact on your total value, like Balduvian Horde and Arc Runner, causing it's poor performance.

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