Monastery Swiftspear

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Price & Acquistion Set Price Alerts

IMA

KTK

Ebay

Recent Decks

Monastery Swiftspear Discussion

magus_oblivion on Boros Burn

1 week ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

Pheardemons on Argent Moon: Liquimetal Control

1 week ago

I think they are. Unless you wanted to go a more proactive "prowess" route in which Monastery Swiftspear may come into play. Early damage in the form of Goblin Guide could be beneficial, but then you're closing in close to burn or some blue/red jank stuff (which you already kind of are). I'm not sure, but I would think Opts and Serum Visions is probably the best bet in a deck like this.

Zomboss75 on Blistercoil Weird

2 weeks ago

Hello and thanks for the advice, RedmundR2. The only reason I have 3 Blistercoil Weird instead of two is that I only have 3 right now. I will be getting the 4th soon replacing the Monastery Swiftspear (it is a place holder).

Pheardemons on Pattern Recognition #88 - Custom ...

3 weeks ago

Hey, berryjon. I don't remember if you've written an article about powerful 1 drop creatures, but if you haven't would that be a viable subject? We have powerhouse one drops that effected most formats (excluding EDH to my knowledge) and wizards seems to be continuing to print them. Goblin Guide, Delver of Secrets  Flip, Deathrite Shaman, and Monastery Swiftspear are all that come to mind (please excuse the exclusion of older cards, I do not have near as much knowledge of those cards as I am mainly a modern player). I was wondering what your thoughts were on these types of format changing creatures and why wizards is continuing to print these types of cheap, powerful creatures.

NapoleonBonaparte on brokendwarf

4 weeks ago

Going by tcgmarket pricing, here is what I have:

ME:

1x Sacred Foundry RAV $23.64

1x Assassin's Trophy GRN $18.46

1x Steam Vents GRN $9.75

1x Overgrown Tomb GRN $7.38

1x Keranos, God of Storms JOU $7.50

1x Abrupt Decay RTR $3.66

TOTAL = $70.39

YOU:

2x Abrade HOU $2.01 ea

2x Alpine Moon M19 $0.64 ea

2x Chain Lightning BBD $0.57 ea

4x Daze NEM $1.61 ea

2x Monastery Swiftspear KTK $0.94 ea

4x Preordain M11 $3.36 ea

4x Soul-Scar Mage AKH $1.41 ea

1x Spell Snare MMA $2.50

4x Wizard's Lightning DOM $1.96 ea

TOTAL = $44.15

If you are interested in some other cards we can work up to add in the fetchlands. Otherwise you can prioritize what you would like from my end to make the trade more even!

brokendwarf on NapoleonBonaparte

4 weeks ago

I have the following things if you're interested. I'll message again with my interests if so:

saj0219 on (Budget) UR Wizards

1 month ago

Saljen good question! I spent some time thinking about Delver, but here's why I went with Swiftspear instead:

  • When I put Delver of Secrets  Flip into my deck, I'm actually hoping it becomes Insectile Aberration, which isn't a wizard unfortunately (but imagine if it was an insect wizard instead of a human insect!)
  • Monastery Swiftspear's haste allows it to sneak in for (potentially) massive damage against an unsuspecting opponent. The turn after my opponent swings in, I can drop Monastery Swiftspear + Assault Strobe + Mutagenic Growth and swing for 10 damage... While that particular combination is a bit magical christmasland (though it's happened often enough that it's not that farfetched), it is true that this deck late game is often looking to squeeze in those last few points of damage, and swiftspear is just faster

:)

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