|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Price & Acquistion Set Price Alerts
|Have (34)||Faceless_Being , xpsychovampx , ironax , Fiolek , dplerner , Pyre_Vulpine96 , brokendwarf , JAT0 , , TheRealPeaches , hwagner , , carsickpanda273 , Bovine073 , jrschnoebelen , Dawnsly , TehDelta , joshw335 , frederiklw , TheDuggernaught , thetechzombie , Espi14 , GoldGhost012 , Justinaut , CastleSiege , jwitzleben , vishnarg , mazrimtaim , philktoken8998 , Skydra2 , PhotogenicParasympathetic , Vasbear1 , AlucardZain , Azdranax|
|Want (4)||Bulldawg1310 , acbooster , failurechild88 , MoJoMiXuP|
Monastery Swiftspear Discussion
5 hours ago
Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.
Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)
heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM
18 hours ago
I like this, but I want it to be more temur--would you ever switch up the mana base, add a Simic Charm or two, and go for a late-game Thragtusk? You could sub out the Serum Visions and one each of Delver of Secrets Flip//Monastery Swiftspear for 2 charms//2 Thragtusks.
23 hours ago
@pytawidmo This deck originally started as a way to abuse Claim//Fame with Vexing Devil, Death's Shadow, Goblin Guide, Monastery Swiftspear etc just to recast all the 1 CMC stuff for value & haste. Also I was using Immortal Servitude & Postmortem Lunge to do the same thing in other ways. But the deck got hosed HARD by graveyard hate. It didn't even win a game in 2 tournaments at my LGS (it went straight 0-8 in games two days in a row).
3 days ago
Squelch is one of my favorite super secret tech cards. Some matches, it won't have very much impact. Other games, you'll feel like you want 4 copies lol.
Yeah, that also helps, too, to have a higher land count of 20. A lot of Delver decks hover around 18, so 3 mana ends up being a lot.
4 days ago
sylvannos so Monastery Swiftspear was in my original list but with the amount of counters that i play i just don't get the same value out of prowes it in this shell. We play a game more similar to U snapdelverthing than a traditional delver list.
Thanks for showing me Squelch! It's a solid card but at the moment i think i prefer Nimble Obstructionist simply because during my opponents turn we can flash him in and really not hold us back. I also largely play against budget lists so i don't see allot of fetches.But when i actually go to an FNM I'll make a side board and ill have to add Squelch. But i could also see myself switching them out, I'll just have to see how additional testing goes.
Also surprisingly I've never had a problem hitting 4-5 mana. I think this is because of the lack of fetches so we naturally have more mana to hit, but we also have a much stronger draw package than the original delver (in my opinion). Between Serum Visions, Opt, Chart a Course and Bedlam Reveler we can dig VERY deep to find what we need.
4 days ago
Otherwise, I think I'd rather have Squelch over Bloodwater Entity or Nimble Obstructionist. Nimble Obstructionist, but it's not as good if you're on the play. You go land -> cantrip/Delver of Secrets Flip, your opponent plays a fetch and passes, you play a land on your turn. At the end of your turn, they try to fetch and you Squelch. Now they're down to 0 lands, your Delver of Secrets Flip has possibly flipped, and things are looking really bad for the opponent.
5 days ago
That's a nice budget deck, but imho you rely too much on graveyard synergies, so you end up really weak to graveyard hate. I would diversify my attack angle with something which is always useful like Lightning Bolt, Delver of Secrets Flip, Stormchaser Mage and Monastery Swiftspear.
6 days ago
Mutavault would be good in the deck, maybe 3 or 4. Disciple of Bolas might seem good but it requires you to live to turn 4 and have creatures on your board, which will be hard since most of your creatures die at the end of the turn. If you need Card draw use Sign in Blood, Faithless Looting, or Dark Confidant. Wall of Blood is too slow, and its life investment isn't worth it since it is only until the end of the turn. Some red aggro creatures would be nice mainly Goblin Guide or Monastery Swiftspear. Unearth could do well in this deck. Mutagenic Growth would be a good pump spell and goes well with Death's Shadow. You need more interaction to get rid of your opponent's blockers or else your elementals would be blocked and be useless so either more burn spells or add in Fatal Push.