Monastery Swiftspear


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Monastery Swiftspear

Creature — Human Monk


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Latest as Commander

Monastery Swiftspear Discussion

Jimmy_Chinchila on Scale Up and Prowess

2 days ago

If I have a Monastery Swiftspear in play and want to cast both Assault Strobe and Scale Up , can I order the triggers such that I get both Prowess triggers? Does Scale Up remove Prowess or is it merely replacing creature type and base P/T? Also, do the Prowess +1/+1s still remain even after Scale Up resolves? I’m thinking it’ll be a 8/6 double strike haste when all resolved...Thanks!

BoneclockHarmony on Mono Red Taxes (aka Bomat Red)

1 week ago

So I've played a bit more, so far

3-0 Izzet Phoenix

3-1 4c Saheeli

1-2 Pyro Prison

1-1 Mardu Pyro

My current creature package is:

4x Monastery Swiftspear

4x Bomat Courier

3x Soul-Scar Mage

2x Ash Zealot

2x Harsh Mentor

4x Eidolon of the Great Revel

3x Rampaging Ferocidon

2x Goblin Chainwhirler

With the rest of the list mostly same as yours (although, I accidentally played a few games with my sideboard searing blood's in my mainboard, and kind of liked it a lot?)

Some thoughts (still very new to modern so there's a lot of interactions I might just be completely un-aware of):

I see why we'd have Relic over Ravenous Trap now, didn't really want to bring in ravenous trap vs mardu pyro but Relic would be sweat, so I'll probably make that change too. Also saves me the hazzle of finding non-proxy ravenous traps, which are completely impossible to buy where I live.

I was thinking if we could replace ratchet bomb with mainboard Blast Zone , until I realized that it 1) Gets blanked by Blood Moon 2) Starts with a counter on it so we can't even hit chalice 3) Probably screws up our RR on turn two too badly.

Oh well, it sounded good in my head before I remembered about those minor details.

What do you think about Pillage vs Molten Rain for the sideboard? Doubling as artifact removal is nice, one of the main decks we'd bring land destruction in against is Tron right? Which makes it pull double duty.

The new canopy cycle of lands, I almost want to go UP in lands a little bit if we include them? Flooding is less bad since we can sac it to draw, more lands -> more reliable mana for our 3 drops. Not sure if it opens up any interesting sideboard options at all on its own, but with some RW fetches maybe?

Speaking of 3 drops, tried Scab-Clan Berserker at all?

Silverdrake on Feather's Arcane Heroics

2 weeks ago

Looks fun! I do have a couple of thoughts. Why Healer's Hawk instead of a different one drop that benefits from all the spells you'll be casting? Like Monastery Swiftspear or Favored Hoplite . You also might want to find room for some of the cantrips- like Expedite or Crimson Wisps . If you target feather with them, you'll get to draw a card and bring it back to hand so you can draw more later!

You also definitely don't want to be running Blood Moon in your sideboard here. If you cast it, you suddenly only have 4 white sources in your whole deck, which is very not good for you.

Sinfer on Tibalt's Burn Ward

3 weeks ago

Valakut, the Molten Pinnacle seems pretty good in this deck. I also think 1 creature can be replaced by Monastery Swiftspear

There are a few direct damage spells I would run over a few you have in the deck like:

Love the deck btw!

abbatromebone on $45 Broke Man's Burn Deck

1 month ago

I play burn competitively and you want as many cheap burn spells as possible. Creatures you really want are Eidolon of the Great Revel it really helps you. If you can get 4 in its amazing. Then you want budget haste cards with a cmc 2 and under. Monastery Swiftspear isnt to bad. But if you can get a cheap creature with either haste or prowess that's good as well.

Spells you want cmc 1-2 3 damage. Lava spike, Riftbolt, searing blaze, skull crack, searing blood (I run two in the sideboard), lightning bolt.

GankSquad on UR Delver Modern

1 month ago

Froghog90, thanks for the comment and the upvote! My thought process was that since we run only 17 lands and Light Up the Stage , snapcaster loses value. You generally want to be operating on around 3 lands for the whole game, so having multiple snapcasters can clog up our hand. During play testing, cards like Pteramander and Monastery Swiftspear have been true all-stars because they benefit off of chaining cantrips and burn spells which we can't do as effectively if we were playing more snapcasters. Depending on what gets released in modern horizons, I'd like to remake this deck with a more reactive/tempo style game plan with 4 snaps, mana leaks, etc.

PickleNutz on Icy/Hot

1 month ago

Isochron Scepter + Expansion / Explosion + Monastery Swiftspear or Blistercoil Weird or Guttersnipe or Gelectrode or Young Pyromancer and any instant.

If you can get Expansion loaded into Isochron and catch another the combo goes infinite for 5 mana and you can ramp a creature with prowess or use a creature with direct attack ability. You’ll need the first Expansion to copy a cheap 1 cost spell like Lightning Bolt, then the next (loaded into Isochron) will make a copy of Expansion. The new copy can then copy the original and go back and forth forever.

Mondo1212 on Feather The Redeemed

1 month ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

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Monastery Swiftspear occurrence in decks from the last year


All decks: 0.41%

Red: 6.48%

Rakdos: 2.86%


All decks: 0.34%