|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Monastery Swiftspear Discussion
16 hours ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
3 days ago
as i learned with Vampire Cutthroat skulk on a 1/1 is basically unblockable.
Most deck don't run creatures with 1 power.
And even the ones that do, only run 4x, like burn with Monastery Swiftspear, or mono white death&taxes with Thraben Inspector
The only question about the creature is spending on turn 3, and the fact that it dies to removal (but that can be said about everything else).
Still considering that for , you get to draw, play a 3/2 colorless creature, and put a body in the grave for Skaab Ruinator i would say it's probably worth running.
4 days ago
5 days ago
I don't think you want Enigma Drake at all. The mana cost is really high when you could lower your land count and play more instants/sorceries. The other thing is that you're not playing Stormchaser Mage, Monastery Swiftspear, or Young Pyromancer. Each of those should take priority over Enigma Drake.
I'd lower the land count and up the cantrips. Disperse and Lightning Strike are also just kinda terrible in Modern. Cutting those would free up some more room. 4 Serum Visions, 4 Opt and ideally some Sleight of Hands.
Lastly, you probably want a Dispel in the mainboard, along with Spell Snare. They're huge swings in tempo if you can hit 2+ CMC spells with Dispel or counter a huge threat (like Tarmogoyf) with Spell Snare.