Monastery Swiftspear

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Price & Acquistion Set Price Alerts

IMA

KTK

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Recent Decks

Monastery Swiftspear Discussion

lagotripha on Prowess of the Spellstrike Monks

1 day ago

The entire deck feels decent enough for a casual list. Personally, I like 'return to hand' enchantments like Angelic Destiny or Conviction.

If you want to make it more competitive and stay on theme, just drop the curve and run a ton of Seeker of the Way/Monastery Swiftspear/Abbot of Keral Keep backed by Path to Exile (or Oust) and lightning bolt. Its a proven archetype.

2austin5 on The final sellout :(

3 weeks ago

Hey everyone,

It is a sad day where I have finally had to accept that I will no longer play magic (outside of casual and pauper once in a while). I no longer keep up with the metas, and just have no desire to invest further in the game. It always sucks selling out, but this one is the hard one where its the last of anything solid I have. As such, I want to offer it to someone in this community as tappedout was a huge part of my trading and gameplay discussions over the years. What I have is as follows:

Opened Invent Superiority commander deck, all cards

Shadows over Innistrad Gameday Champion Playmat

Tezzeret, Agent of Bolas SP

Sol Ring (C13)

4x Dimir Signet (Rav) SP

Gilded Lotus (Dom)

2x Japanese Garruk, Caller of Beasts

2x Grand prix promo Progenitus

Island (Unglued)SP

4x Serum VisionsF FNM promos

1x Utter EndF Gameday promo

Anguished UnmakingF Russian

Thoughtseize (Iconic)

4x Gifts Ungiven Jace

1x Abrupt Decay MM17

2x Thassa, god of the sea LP

1x Monastery SwiftspearF Iconic

2x Dismember (various sets)

4x Muddle the Mixture Rav

3x Anguished Unmaking, 2 russian

Flooded GroveF Masters 25

1 of each Wurm token for Wurmcoil Engine from New Phyrexia

3 sets of dragonshield sleeves, colors Copper (78/100 sleeves), Fusion (need to count), matte Petrol (close to if not all sleeves)

I would be looking to get 250 shipped for everything, but am not opposed to offers as well. I would ask that payment would be through PayPal gift or add 4%, but I feel my various dealings through this site proves my trustworthiness without a doubt. Thank you for your time and years of help!

Best,

2austin5

Boza on Opinions on my first legit ...

3 weeks ago

The creatures and spells do not match up - niv magus wants you to have a lot of spells, even if they are copies, while guttersnipe/enigma drake want you to cast spells even outside of combat, while kiln fiend benefits you for casting spells right before or during combat. I would stick to one plan:

  • If you want a good kiln fiend deck, kick the other dudes, add Monastery Swiftspear and Mutagenic Growth and win in one big and fast attack.

  • If you want to be meticulous and controlling, add 4 Young Pyromancer and 4 Thing in the Ice  Flip and kick out every non-guttersnipe creature and focus on those.

  • If you want to be an even faster combo deck, add niv magus to a storm deck shell and play some large Ground Rift to eat with elemental and attack for the win.

Doing a middle-of-the-road thing just makes every strategy weaker.

xaerusblade on UR Nivmagus Instants

3 weeks ago

Monastery Swiftspear is good with this deck i think a hasty 1/1 that gets bigger..

maybe Delver of Secrets  Flip can help as well..

also you need to upgrade your lands..

tapped lands is very slow in modern..

try getting Steam Vents and blue fetches like Flooded Strand Watery Grave

and if budget permits Scalding Tarn this gives you more consistency..

or if those are expensive

check lands/fast lands would do

Sulfur Falls and/or Spirebluff Canal would do..

Tyrant-Thanatos on Pattern Recognition #80 - Commander's ...

4 weeks ago

I want to start this off by saying that I really respect your willingness to put your opinion out there like this berryjon, it's commendable, and I think a lot of people would struggle to do so, especially for as long and as consistently as you've put these articles out. I've been keeping up with them since #1, and they're fun to read!

Now this article in particular you knew was going to face some disagreement, you even acknowledge as much near the beginning.

Thing is, I tend to agree with a lot of the folks in this thread, there seems to be a lot missing from this article, like it should have been multi-part, or was intended to be longer. I'm not really seeing any explanation or justification for the idea that this was an intentional design choice. The other thing that really popped out at me was that you claim "Aggro has been written out of it as nonviable", and then proceed to explain why RDW is nonviable, not Aggro. You even listed Green, the color with big beefy facebeaters, as one of the good colors in the format. There are other styles of Aggro than RDW, and I've seen Stompy decks in EDH do fairly well for themselves.

Changing Commander Damage to work on non-combat damage is not only a demonstrably terrible idea, as has been addressed here already, it's also a step in exactly the wrong direction imo. This is going to be kind of a radical opinion that people won't agree with me on, but if anything, in my personal opinion, Commander Damage is part of the reason Aggro isn't viable. Voltron is simply better. As long as CD exists, Aggro cannot beat Voltron. Between this, and how much more ridiculously powerful creatures have grown over the past decade or so, imo 40 life isn't that much to blow through, especially in aggro, it means like one more round of attacks, tops. It's multiplayer that makes Aggro hard as hell, not Commander.

In a 1v1 game of commander, with Commander Damage, a deck will end you turn 3-4, and consistently. You say that Aggro needs consistency, you have consistency built into the format by its very namesake! Your Commander! I've watched decks knock people out turn 3-4 easy, every game.

Tier lists are for cEDH though, and I think that really gets to the heart of this issue. cEDH is really not Commander.

IMO, Aggro absolutely exists in EDH, I watch it win games weekly. The problem is that EDH Aggro isn't Modern Aggro. You can't build with Goblin Guide and expect that to be good. It's EDH, you need to think bigger. Etali, Primal Storm, Balefire Dragon, Hellkite Charger, these are what red aggro creatures look like in EDH, not Goblin Guide and Monastery Swiftspear.

Stanleyman on

4 weeks ago

Tenhle balicek mam moc rad. Je urceny hlavne na takove to hospodske nebo domaci hrani .Dokaze udelit strasnou spostu damage uz v prvnich par kolech hry. Idealni je hrat v prvnim kole Monastery Swiftspear a hned zautocit.V dalsim kole zahrat Kiln Fiend . A pak s nim utocit a ten utok podporit kartami jako Artful Dodge cimz se stane neblokovatelnym 4/2 a s Temur Battle Rage je to pak uz 7/2 double strike s tramplem a za 2 zivoty zahrany Mutagenic Growth z nej udela nezastavitelnou obludnost 12/4 double strike,trample . Jako zalozni plan funguje Fling. Young Pyromancer bude vytvaret peknou radku tokenu kteri nam poslouzi hlavne jako blockeri. V pozdejsi fazi hry ocenime Bedlam Reveler ktery nam poskytne karetni vyhodu. Lightning Bolt tu funguje jako removal a hlavne odstranovac blockeru. Ostani kouzla jako Opt Serum Visions Manamorphose tu jsou jako proliz a aktivator Prowess u nasich potvurek.

Balicek lze urychlit vylepsenim manabase ktera je tu hodne budget a doplnenim treba o kartu Thing in the Ice  Flip , oblibeny je i Enigma Drake

Nevim si moc rady se sideboardem ,ale urcite v nem musi byt Izzet Staticaster ktery dokaze potrapit spoustu decku jako jsou elfove, zombie, tokeny atd...

BeastieB01 on Moltenheart (Skred-Dragons)

4 weeks ago

The main issue with this deck is that at the beginning of the game it doesn't pressure the opponent that much so if you added Vexing Devil or Monastery Swiftspear that could help and work with the control spells.

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