Monastery Swiftspear

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Recent Decks

Monastery Swiftspear Discussion

GeeksterPlays on R/W Dinosaur Mid-Range

2 days ago

I mean this in the nicest posible way; this deck is going to be unplayable in the Modern format.

Let me give you some card examples that are staples of Modern; Path to Exile

Lightning Bolt

Condemn

Remand

Mana Leak

Snapcaster Mage

Goblin Guide

Monastery Swiftspear

Notice anything? Low mana costs but still powerful spells. Modern is often referred to as a "Turn 4 Format", in that a lot of games are decided (or even finished] by the 4th turn of the game.

Top aggro decks at the moment like the red-black featuring Hollow One and Gurmag Angler can have multiple 4/4 and bigger creatures out as early as Turn 2. RW burn can often easily have your life on less than 10 by Turn 3. If you're wondering how, that's the proof that you need to do research, as half of Modern is knowing the opposing deck strategy and how to deal with it.

Control decks like UW and Jeskai have one-mana removal and board-wipes that make trying to play 6+ mana creatures nigh-on impossible outside of severe ramp-enabled decks tuned to do so.

Combo decks like Tron can play a Karn Liberated or Wurmcoil Engine as early as Turn 3, Ugin, the Spirit Dragon Turn 4. Artifact-based Lantern Control can basically stop you playing Magic by constantly manipulating the top card of your library and milling you out of cards.

Modern is a highly powerful and diverse format, with at least 10-12 decks that are competitive and range in budget from $100 to well over $1000. It's really not something you can just dip into using jank rares from Standard.

Do you have experienced players at your LGS who can take you through Modern in a more detailled way?

xyr0s on My Change from Casual to ...

3 days ago

The burn deck is pretty weak; no Lightning Bolts, no Lava Spikes and no Monastery Swiftspear - all of which are 4- of auto-includes in modern burn, no matter the budget.

ellie-is on 3rd Degree

1 week ago

That's good, Monastery Swiftspear should definitely be a four-of.

Looking at your list right now I see that you have Eidolon of the Great Revel on the sideboard. It's a card I was never really sure how to feel about myself, but most people would run them in the mainboard, since it's so rare that you'll go up against a deck that doesn't have many spells with a cmc of 3 or less.

I see also that you're considering Searing Blaze and Searing Blood. Both are really good cards and I'd definitely add at least one of them. Personally I prefer Searing Blood, though I'm not sure what I'd take out. How's Reverberate working out for you? I like it a lot generally speaking, but if it's not often helping you win games and is mostly a turning out to be a 2-mana Bolt, you might want to consider taking that out for the new cards.

Another card whose effectiveness you might want to look at while deciding what to cut or not cut is Grim Lavamancer. Ideally, you can start tapping it for its ability on turn 3 and keep doing it every turn from now on, so, say, in a five turn game, it might have dealt 6 damage at most after being played turn 1, 7 if attacked on turn 2. Compared to the amount of damage a Monastery Swiftspear could have dealt in the same amount of time, it can be a bit underwhelming, especially considering that the Swiftspear can start dealing damage on turn one, and hits harder every turn as you start casting more spells. The Lavamancer is also reliant on the graveyard, and can be completely shut down by something simple like a Dryad Militant.

InfectRocksMyWorld on 3rd Degree

1 week ago

Ok thanks ellie-is. Even though I still like it, I sideboarded two of them, and main boarded two Monastery Swiftspear, and it test played much better.

xseiber on mono red burn

1 week ago

Here's an "improved version", still trying to take Budget-constraints into considerations: http://tappedout.net/mtg-decks/11-07-18-mono-red-burn-copy/

Or here's the breakdown-list:

Instant (21) 4x Lightning Bolt 4x Magma Jet 3x Searing Blaze 2x Searing Blood 4x Searing Spear 4x Shock

Creature (12) 4x Guttersnipe 4x Kiln Fiend 4x Monastery Swiftspear

Land (18) 18x Mountain

Artifact (5) 2x Dragon's Claw 3x Shrine of Burning Rage

Sorcery (4) 4x Rift Bolt

In my opinion, having a a deck that caps out at 3 CMC, I think 25 land is a very aggressive number, where you'll most likely draw your lands instead of a kill-spell that you need to push lethal. Of course, if you want to play with 21-25+ lands, might I suggest Seismic Assault, and to a lesser extent Shard Volley? It turns your dead-drawn lands into Shocks. Lightning Bolt might seem expensive but compare to stuff like Lava Spike, it's cheaper and it's super-relevant in most, if not all, decks that runs Red {R}. Same rational with Rift Bolts, however Rift Bolts require a 1-turn set-up, so it's really up to your discretion and personal tastes. I had thoughts and reservations about both Searing Blood and Searing Blaze, they both require your opponent to run creatures, but with the exception of Blood, Blaze hits for 1 and can only be played if your opponent satisfies the condition of having a creature and can kill slightly tougher creatures than Blood when you meet that Landfall condition, or if you're hitting yourself. Searing Blood on the other hand, can only hit creatures, but if it kills one, you get a free Lightning Bolt to your opponent's face.

I cut both Bedlam and Stormblood out since they don't contribute to any immediate threats to smack your opponents with, unlike Guttersnipe that provides 2 direct damage or Kiln for a surprise +3 (or more) attacks when resolved, as a Monastery Swiftspear 5-8.

Edit: I also cut Pillar of Flames because it's just too slow IMO, even though it's a 1CMC, Shock beats it by virtue of being an Instant where you can hit them on their End step.

xyr0s on Rakdos 8-Rack Burn

1 week ago

A few things.

To much land. Neither burn, nor 8rack use more than 20 lands.

Lack of focus: what you are building has glaring weaknesses. Without Monastery Swiftspear your attacks are weaker than those of a burn deck, and the lack of Lava Spike doesn't help. On the 8rack side, you only have 12 discard effects, or 1 in 5 cards in your deck (mostly 8rack has 20 discards, or 1 in 3). That is not really enough to empty your opponents hand. And that makes The Rack and Shrieking Affliction weak, since they'll deal a lot less damage.

Considering what you lose from either deck: what can your hybrid deck do, which is better than the other two decks?

TheBloopKing on UR Control/Burn (RELEASE THE TITI)

1 week ago

SeekerofSecrets I run 4 Bedlam Reveler because when you should be dropping it, the only other card in hand should be another Reveler. Everything else should have been played meaning you desperately need a cycle. I have 4 for the better chance of drawing into another Reveler than not.

Faithless Looting is in over Thought Scour because I get to pick which cards to pitch to the graveyard, and it has flashback. You can hit the sweet 6 spells with a single faithless looting and a Lightning Bolt. It's efficient. Not necessarily meant to get a card advantage as it is to fiter and pitch cards from my hand.

Flipping TiTi past turn 4 means you are behind. Since this deck doesn't have much of a creature state, getting a 7/8 out as quick as possible is optimal. I playset Bedlam Reveler as it is an all-star cycler, is a horror, and works with the spells he lets me draw into. Pitching a second Reveler doesn't hurt like you think because the first one really does all I need it to do. Might go a 3 of, but its too important of a card in this deck.

Snapcaster Mage would be in if I had the card. It's a staple to any spell based blue deck.

I playtested that 3rd creature slot with a couple different creatures and Simian Spirit Guide is the one that stuck. Young Pryomancer only helped if I needed chump blockers, Monastery Swiftspear wasn't in your face enough. Simian Spirit Guide stuck because enabling a turn 3 7/8, "return non-horrors" is very good. I agree that it looks off, and occasionally one will sit in your hand which is why there is an arguement fot less, but what it does adds the competitive edge this deck has needed ever since these two were introduced in standard.

I'm currently looking for Cryptic Command as it's card advantage is too good to pass up

If you make your own list, I would love to see it

Rwhr2d2 on Boros Red White Aggro

2 weeks ago

Red Elemental Blast is not modern legal. You want the full 4 Lightning Bolts, and likely 4 Boros charm and 4 Rift Bolt. If Goblin Guide is within budget, include it, or Monastery Swiftspear.
Cartouche of Zeal is likely not good enough for modern, as auras are bad, excluding Bogles.
Bomber Corps also seems slow. Earthshaker Khenra performs a similar role in removing blockers but is better on its own.

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