|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Monastery Swiftspear Discussion
2 hours ago
Cool deck, +1!
1 day ago
It's nice to see another casual Burn player. I've got a casual Burn deck that runs great if you decide to take a look at it. I've also got some suggestions.
First, I'd drop down to 20 mountains. Typically you won't want more than that if you're looking for speed. I'd also drop the Grim Lavamancers as they are going to be too slow without any expensive fetchlands in your deck.
Some cards to consider would be: Thermo-Alchemist, Monastery Swiftspear, Hellspark Elemental, Keldon Marauders, Sulfuric Vortex, Flame Rift, Exquisite Firecraft, Breaking Point, Skullcrack, Needle Drop, Magma Jet, Curse of the Pierced Heart, Flames of the Blood Hand, Volcanic Fallout, Price of Progress, and finally, my favorite red card, Fireblast.
Think about what decks your friends are playing and which cards you like best then go burn face.
2 days ago
I playtested against the deck a bit, and it seems a bit slow for an aggro deck. A little inconsistent, too. But that will be fixed as you tune the list. As for suggestions:
Rakdos Cackler is a solid card, so having 4 of it makes a lot of sense. You could also bump up the number of copies of Vexing Devil. A lot of players will just pay the life and be done with it, so it helps you burn them out. Goblin Guide and Monastery Swiftspear are also solid choices for 1-mana creatures (Monastery Swiftspear does need a lot of non-creature spells to work super-effectively, so keep that in mind).
I would also recommend replacing a lot of cards with more mana-efficient versions. Aggro decks generally don't have a lot of cards with more than 3cmc, so those would get cut first (except for Demigod of Revenge. that card is great for this color combo). Cards like Traitorous Instinct, Bloodfray Giant, Firefiend Elemental, Assassin's Strike, Carnival Hellsteed, Chaos Imps, and Minotaur Aggressor are way too expensive (in terms of mana cost) for what they do. You could look at the cards you have, find the effects you want (such as discard, creature removal, etc.), then search for cards that do the same thing but for less mana. That way, your deck makes an impact on the game much sooner.
Then, you could remove a lot of the singles you have in the deck. The more of a particular card you have, the greater the chance of you drawing that card. In your deck, you currently have 4 copies of Rakdos Cackler, which gives you a greater chance of drawing one than you would have of drawing a Temur Battle Rage, for instance. When you're building a deck, you want as many copies as possible of cards that you really want to draw early on and fewer of cards that are either situational or expensive.
Hopefully that helps a bit!
3 days ago
In my humble opinion a good, old Reckless Bushwhacker can help the aggro game. And since you have a predominance of creatures over non-creature spells, i would suggest Experiment One instead of Monastery Swiftspear.
4 days ago
Geralf's Messenger states that target opponent loses 2 life, it does not state that Geralf deals damage to a creature, it doesn't sync well with the token plan because of this, plus undying is +1/+1 not -1/-1. I would run something like Plague Belcher or to get the same effect just with -1/-1 counters on the second time round, Murderous Redcap.
As for the sideboard help. Mono-blue control tends to rely on Snapcaster Mage for recursion and as such graveyard hate is great (Something like Dryad Militant could work but Relic of Progenitus works just as well). Mono-blue generally has a problem with winning which gives you an upper hand, they aim to kind of beat down with snapcaster or Vendilion Clique half the time (or mill) so if you can out value them then you are in a good place. If counters are getting annoying Prowling Serpopard can shut down control pretty easily. Red-blue is a bit different as they have a dew different ways to win depending on the deck. The Kiln Fiend varient can be stopped with Fatal Push, same goes for Delver of Secrets Flip (in my opinion the best build with Monastery Swiftspear as well). Storm is annoying, and I don't know any card outside white that can stop storm in an instant without a huge caveat. The burn-control build means you need to go very aggressive, for this matchup have something like Tireless Tracker in the side so you can side in the threat and take out some expensive things, basically force your opponent to burn your creatures instead of you thereby wasting precious burn spells. Gifts Ungiven just kinda wins and there isn't much you can do about it. Abrupt Decay is another card you may want to include in your sideboard, it is versatile removal. Staples against control in the side for black are Duress, Collective Brutality, Liliana of the Veil (should be main for Lili).
4 days ago
Lowering the curve is something that would help for sure. I'd probably only drop 2 Secure the Wastes. I like how it's a pretty big game changer late game. If only Monastery Swiftspear was a warrior. Thanks for the suggestions.
5 days ago
ok, I'm going to do the boring thing here. erhm... hrm... you know, while creativity and innovation is great with magicdecks, occasionally, there's a reason everybody else is playing the same card in the same decktype. For example, it's very rare to see a modern deck with white in it, that doesn't run at least a few Path to Exile. This also goes for burn, where the calculation for which cards are good, is a bit simple: As much damage as possible pr. mana investment, in as few turns as possible. And that is why you see a lot of Lightning Bolt, Lava Spike, Searing Blaze, and Monastery Swiftspear in burn (actually, you get to see a full set of them in every modern burn deck). You don't see any chandras in those decks. Or Lightning Axes. In fact, burn decks are a bit boring (some say): They have creatures that are fast (that is: cost 1 mana and have haste) and deal damage, and they have spells that are cheap and deal damage. No card draw. No tutors. Nothing in the mainboard, that costs more than 2 mana.
Also, at 16 lands, you'll not even reliably hit your 3rd land by turn 3 - and playing anything that costs 5 mana will never really be an option. And with only 16 lands, what are you going to feed to your Molten Vortex?
6 days ago
Looks neat and here are my suggestions on potential cards to consider. Temur Battle Rage and Slip Through Space both can serve as spells similar to Assault Strobe and Artful Dodge. Also Expedite can create surprise kill by keeping a creature in hand then unleash it once you have all the pieces you need. Lastly Monastery Swiftspear is super amazing the rapid spell agro deck like this.