|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
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Vexing Devil Discussion
1 day ago
I have to confirm because if so it's ... brutal !!! And for just one mana of Vexing Devil i can put 4 conters in War Elemental ...! I want to complete this deck now .... and I also want two Nova Chaser ... It will be explosive and super combo deck !!
thanks a lot !!!
(My love ... I need more money!!! "For Wath???" To give you a nice present... hehehehheh...)
1 day ago
2 days ago
tiagompm I think they would work well with the deck, especially with Chandra's Spitfire as the Vexing Devil and the Soul's Fire or Fling would cause two separate instances of damage. I'll go ahead and float in the maybeboard and consider it for later.
2 days ago
Hello!I loved your deck! Inexpensive and destructive as you are asked to give nightmares to opponents! I have two copies of Vexing Devil, do you think they fit the deck ...? Thank you and continue to feed "the nigtmare" ... muuuahahahahah !!!
5 days ago
Eidolon of the Great Revel would be fantastic here since you do not mind the incremental life loss and it will definitely hurt your average opponent more. I would main deck 4 of them. Also run a bit more burn cards. Stuff like Lightning Helix and maybe even Skullcrack. Vexing Devil really is not good in Modern since removal is so common in the format, I will admit though that the Devil is amazing in Legacy. Rift Bolt is a good option as well. If you run a good Fetch/Shock mana base then you can get rid of the Plunge's also. I agree with Demention about running the Temur Battle Rage and would honestly run those over the Artful Dodge especially since Dodge is such an obvious telegraphed play to your opponent.
1 week ago
Yeti_Confetti in place of the bauble I would run Magmatic Insight. Since your deck needs to just hit four lands and you generally get card advantage from BBE and CoCo any extra lands in your hand can be used for other things.
You want to be quick early on and then hit hard mid to late game. what you are going for is a midrange aggro deck and you should stick to it's strengths. Adding in things like vengevine will make the deck clunky.
You want to stick to having creatures that hit the board and hit quickly, adding in vengevine is an idea, but it works best in graveyard decks. and having to many 3 and 4 cmc cards can slow you down really hard.
Lastly, as a side note. Replace 1 copy of groundbreaker, 1 copy of ball lightning and 1 copy of experiment one with 3 copies of Vexing Devil. Cascading into this would throw an extra threat that causes your opponent to make a choice, a choice that can help you out. Also, instead of ramgang, I would run Goblin Guide for early game pressure.
1 week ago
Champion of the Parish, Thraben Inspector, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Grand Abolisher, and Thalia's Lieutenant would give you a humans sub-theme making Cavern of Souls and Aether Vial possible inclusions, as well. It's probably more important in mod Modern that you have hate bears (creatures with tax effects) that limit your opponents instead of creatures that pump your vehicles. You need to slow down the pace of play to make your vehicles impactful. Monastery Swiftspear would also be a cool inclusion since you could trigger Prowess off of casting artifacts to help it crew larger vehicles.
If you play a creature list with more hate bears, you definitely want something like Oblivion Ring or Shatterstorm in the sideboard to fight off Chalice of the Void on 1 and 2 because Disenchant and Ancient Grudge will get beat by Chalice, too.
Have fun with the vehicles!
1 week ago
One card missing from the discussion is Vexing Devil, and I believe it requires an immediate response from the opponent and might be an all star in the deck.