|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
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Vexing Devil Discussion
30 minutes ago
Maaagic - Vexing Devil, Goblin Guide, and Eidolon of the Great Revel are great and awesome, but at $140 for a full play set of them, I am just trying to make an awesome deck that is basically an equal to my The Glorious Slim Line deck in speed (to destroy the opponent) and cost (to purchase the deck)
But thinking about it the Guide isn't that great unless you are running RU with counters (Void Shatter, Dissipate, Deprive, etc.) because if you run the Guide in Mono-Red and they are playing Green, well, they could have Tooth and Nail on top ready to entwine, or have Joraga Warcaller on top where they have Immaculate Magistrate out and ready with 8-9 other elves to beef up their field and prevent you from doing burn on creatures, or have Emrakul, the Aeons Torn, or many other options. I just don't like Goblin Guide in a Mono-Red because A) the cost and B) it just isn't useful unless the deck is RU with counters or playing 2-Headed Giant and teamed up with a Counter deck.
22 hours ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
1 week ago
I like the deck! I always appreciate a budget deck. One card that you could add would be 4X Vexing Devil. It would increase the cost of your deck significantly, but it's an awesome card. I have a B/R Rakdos deck that could give you some ideas: Devil's Revenge. +1 Upvote from me!
1 week ago
I originally had more target spells but I have since removed them. Monastery swift spear would be much better however I am trying to make it a little more budget friendly, if I were to make a more expensive version I would throw them in and Vexing Devil.
2 weeks ago
Mainboard Thundermaw Hellkite (or any other creature above 5 CMC, really) with no ramp or creature cheat whatsoever in modern - Most of the time it'd be pretty much a dead card for you. Would suggest instead:
1) Faithless Looting. Good for refilling and dumping creatures in the 'yard.
2) Vexing Devil. Always, always a good play.
3) Vengevine. If you utilize the grave, that's the guy for ya.
Also, sideboardwise - too. many. removal.
Now seriously, you have too many removals in the sideboard. You might wanna consider in replacement to some:
Best of luck!
3 weeks ago
@Karzalar – there are several problems with playing without fetches:
- 3-color deck with 2 splash colors is easily color-screwed if you're not lucky enough. Playing with fetches makes you have any color that you need.
- Burn is an archetype that really punishes the player for drawing a land at an inappropriate moment.
Imagine that an opponent is at 3 life and you have no cards in hand. Your turn begins and you draw land for a turn. That means that you've just given an opponent a free turn.
If you want to play a deck like this without fetches I'd suggest removing and play Boros Burn variation. Cutting Atarka's Command, fetches and Stomping Ground will make slots for more duals and Vexing Devil or Skullcrack in mainboard.
Hope my answer helped you to decide to return in Modern and pick your dreams' deck :)