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Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
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Vexing Devil Discussion
2 days ago
I love decks like this, and I made one as my first deck as well. I still use it, and it consistently wins in 1v1 casual matches.
My style went a different direction, one that could be summed up as "Haste, or it's a waste!" So my advice is:
Rancor is great as well, but it provokes removal like nothing else while it's on the stack. People will trade 1 removal spell for a creature and a persistent enchantment any day.
You should be attacking with your whole team almost every turn, meaning that Zhur-Taa Druid should not be tapped for mana. Meaning that he serves no purpose except as an attacker, which there are better. Rip-Clan Crasher or Jund Hackblade for instance.
Radha, Heir to Keld offers great support with the mana you get while attacking, but the only thing you'll be able to cast without extra mana is Lightning Bolt. I would consider more mono red spells, maybe Brute Force.
You also have some great cards in your deck, Burning-Tree Emissary is a free 2/2. Works fantastic with Reckless Bushwhacker. Ghor-Clan Rampager is fantastic in both early and late game. Never get rid of Lightning Bolt. Vexing Devil is a highly regarded card, but I am not sure how it will survive in the current meta.
A problem that any deck similar to your own is the sheer amount of removal in the modern format. Path to Exile, Lightning Bolt and Fatal Push are your worst enemies, and you will face them time and time again.
I hope you find this helpful, and I say none it all in a positive manner (I hope it comes off that way too).
2 days ago
3 days ago
1 week ago
If you sacrifice the Vexing Devil with it's ability still on the stack your opponent may choose to have it deal 4 damage to them, but most likely they won't, for obvious reasons.
1 week ago
Like the title suggests, I am wondering if I can sacrifice an incoming Vexing Devil to a Nantuko Husk, if an opponent chooses for the devil to be sacrificed - all this to do 4 damage to an opponent and get +2/+2 for a turn on the husk. The way both cards are worded makes me think this is possible but I wanted to confirm it with someone who is better at magic than I am. So I ask, the Internet.
1 week ago
landofMordor Thanks for the feedback.
Alms of the Vein is great in certain matchups, but IMO not good enough to mainboard. As you can see I have it in the SB here versus burn and to swap for Fiery Temper against decks without small creatures.
The synergy of Demigod of Revenge in this deck is with Disciple of Deceit, when you untap Diciple you put one god in the grave and get the other one to play for putting both (or more) on the field, or if you need Voldaren Pariah or any of the 5 CMC sideboard cards you get that the first activation, then on second activation put Pariah on the field with madness and get a new god. Demigod also has great synergy with self discard in general, and is awesomw against control since the cast trigger can't be countered. For me it has been super good.
Bomat Courier is a discard outlet and hand refiller that's also aggressive, plus he turns on our Skirsdag High Priest on demand and flips liliana heretic healer, it is also a very good card against Living End which is no the rise in modern. Vexing Devil is good early pressure, turns on skirsdag, flips liliana and comes back the same turn, and can be picked up with Grave Scrabbler for more pressure. This deck goes for burn/aggro and aims to pressure the life total fast, and the self sacrifice effects are an important part of the synergy with making sure there are creatures dying and put in the grave to recur.
So far in testing the copters, skirsdag and attacks have been enough to tap my stuff, but I'm considering adding a 1-off Cultivator's caravan or a 4th copter, you don't really want more than 1 vehicle in play though, so they are often bad topdecks which is why I run 3 and rely on looting and Diciple activations to find one. I used to run this with 4 Caravans and Asylum Seeker for crewing, but I like this version better since the copters doubles as a discard outlet.
1 week ago
More Vehicles, if you're going with Inspired! Those guys are usually too small to connect reliably, so tapping outside of combat is good. You can't rely on the High Priest to make that happen every time.
I would cut Bomat Courier, Demigod of Revenge, and Vexing Devil in lieu of Dark Withering, Alms of the Vein (an all-star), Cathartic Reunion or Faithless Looting. Those other cards lack synergy except by being self-recurring in Revenge's case.
Either way, though, love this! Original and effective.
1 week ago
Well the issue I see is you aren't running enough creatures. Midrange normally runs about 12-13, then 3-4 decent walkers to back up those threats as must answer cards. Which you are lacking. They also have access to man-lands to help apply pressure.
Drop all the Vexing Devil and Bump in the Night. For creatures you've got stuff like Thundermaw Hellkite, Pia and Kiran Nalaar, Gurmag Angler, For walkers, Liliana of the Veil, Liliana, the Last Hope, Chandra, Pyromaster and Chandra, Torch of Defiance.
For removal, you can probably drop Doom Blade due to the prevalence of DS and Go for the Throat, instead play Fatal Push. Kolaghan's Command is also pretty sweet for recursion, mainboard artifact hate, damage and discard.