|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
Vexing Devil Discussion
1 week ago
This deck is so political it's hard for me to find a scale to evaluate this deck by, but it definitely looks fun to both play and face. I've never been in a game where there is a lot of voting going on ^^ I feel like your land counter is maybe a bit too low, alternatively I would advocate more mana-fixing rocks. Maybe some of the less impressive political-style cards such as Browbeat and Vexing Devil could be cut?
Bonus points for the Bounty Hunter , that interaction is super random and hilarious.
3 weeks ago
I love the concept of 'But hey, it's mine'. Makes the game so much more fun than just netdecking everything.
Light Up the Stage could serve to give you more gas later in the game. I also have a special spot in my heart for Vexing Devil , maybe give it a shot if you can find some copies.
Whatever you decide to do, good luck and have fun!
4 weeks ago
Was able to field test this deck last Thursday May 23rd 2019. It was as much fun to play as I had hoped. The group I played it against has made a few suggestions. Vexing Devil and Risk Factor . I would like Vexing Devil more if it had flying, or another activated ability. I think I will try it just to add some pressure. Risk Factor, I like it because it gives me another Browbeat but with Flashback (Discard and pay).
I believe I will pull Tempest Efreet as it just doesn't seem like I ever use it, and maybe 1 or 2 Lava Blister s, to see if I can make more use of the Dwarven Driller s. Not as flashy as the blister, but once they hit the field look out.
1 month ago
Firstly, by just fast enough, I mean you can afford to play cards like Walking Ballista and that you should play some interaction, (Like the removal you already have enough of, so that's solved,) but that you also need to apply at least some pressure.
Pia's Revolution is surprisingly not a card that allows for some particularly fast kills. It's a weird card that generates value over time, if you can give your opponent a reason to not just take three. It's a tempo card. It requires both a way to grind out the game and a way to bring the beats to really work.
You've built your deck to take advantage of Revolution sticking around and making life hard for your opponent. It's supposed to be good both when you're on the semi-fast plan and the semi-slow plan.
Devil, quite often, will only be good when you're on the fast plan, and it doesn't synergize with the artifact sub-theme. If they have a removal spell they can let it stick, kill it and Pia's Revolution won't do anything with that.
But I do think it's good enough here. I just find it a little bit iffy.
Don't like Impact Tremors . You already have too many clunky cards that you can't help but include. Having yet another one probably won't improve it.
I've never built a deck like this before, so take what I say as a surface analysis. I know the competitive side of MTG, and definitely modern. But I never really play with punisher effects.
1 month ago
Kjartan I see what you mean for most of your points, but I'm also a bit confused on them too. Firstly, you say it doesn't need to be fast, just fast enough. I sort of see what you mean because it does need some setting up to work, but what kind of synergy am I looking for? Is the idea of using Hangarback Walker and Walking Ballista a part of that? What kind of mechanics would make this fast enough? Secondly, Vexing Devil . I don't understand and how the card doesn't fit or what makes it something to be on the fence about. Ultimately, this deck damages my opponents down, atleast the way I'm starting to understand it. Devil does this, and like you said, it pairs fairly well with Hidden Stockpile . I guess I don't see where your doubts on it are coming from. And lastly, Chromatic Sphere vs Chromatic Star . They basically do the same thing, except star needs to ping the graveyard, which from how I see it, is slightly less reliable. So why suggest it? And I was also curious of your thoughts on Impact Tremors . It works with stockpile, but I wasn't sure about it as I'm not going to be running creatures reliably, atleast as the deck sits now and as I understand it. So I'm on the fence about it, but is there a different perspective on it all that I should see? And should I keep the average cmc at about 3, where it currently is?
1 month ago
I don't think this deck is very fast, but I don't think it needs to be. It just needs to be fast enough to make your opponent think twice before just taking 3 from Revolution.
I don't think Pain Magnification is that good, but you seem to have come to the same conclusion as well. It takes too much setup, and it quickly runs out of potential as your opponent runs out of cards in hand.
Wrench Mind is fine, but I personally wouldn't play it outside of a discard themed deck.
Vexing Devil I'm on the fence about. I usually only really think it's good in really fast zoo decks, and Claim / Fame burns. Since you're not super fast, your opponent can pretty easily take the 4 damage a lot of the time. However, it is pretty good with Hidden Stockpile . Ultimately I think you can do better.
Not sure you have enough Instants to support Isochron Scepter , but if you do, the card is really, really powerful.
Mishra's Bauble , Chromatic Star , Lightning Helix (to replace Lightning Strike ), Bomat Courier , and Arcbound Ravager _(which is extrememly expensive, but also OP af) could be some additions/replacements
2 months ago
Congratulation for choosing the best of strategies among the best of colors. Unfortunately I have to tell you that the Vexing Devil , Pongify combo does not work. Your opponent choosing to have you sacrifice it and it being sacrificed are both part of the same ability which resolves as one. You can still pongify the devil in response to the trigger but in that case the opponent of course will choose not to take the damage.
Then, if you want to invest more into the aggro plan, I see Hardened Scales as a risk factor. Of course the synnergies are very fast but then it slows you down by not doing anything by itself. Also its relationship with evolve is kinda difficult because your evolvers won't necessarily evolve higher. Some of the triggers will get lost because their power is already high.
I also have a question for you, what line of thought was behind the decision of including only 3 of each evolver?
2 months ago
Hey I really like this deck! I played a variant a while back where I used Vexing Devil and Grapple with the Past . Claim / Fame was a great card that worked wonders for me when I played as well but I don't have the list on me anymore. Although you're running 4 thoughtsieze in the main you have 2 more listed in the side. Due to the amount of cards you put in the grave I would run Ancient Grudge in the sideboard for more artifact hate. Noxious Revival is also a good card that could be put somewhere to help with the shadow sub-theme but personally I've never tested it out. I'll for sure follow this deck as I intend on putting it back together.
Vexing Devil occurrence in decks from the last year
All decks: 0.1%