Vexing Devil

Creature — Devil

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.

Price & Acquistion


Recent Decks

Vexing Devil Discussion

ellie-is on 3rd Degree

2 days ago

You probably don't want to run any spells with an X cost (you're not really going to get the six mana to play an uncounterable Banefire by running 18 lands), and most people agree that you shouldn't run Vexing Devil in a burn deck. If you're building this to defeat tokens, specifically, it's particularly bad, because the opponent will almost always have chump blockers.

Also on token-fighting: you might want to run some board wipes, at least on the sideboard, but maybe a couple on the mainboard too. Some options are Pyroclasm, Anger of the Gods, Flamebreak and Volcanic Fallout, all of which are in my opinion better than Bonfire of the Damned.

Maaagic on Burn

4 days ago

punchbattle, thanks! I haven't been able to update them in awhile though. Some more things to mention:

This card is a bit of a tempo/midrange card, but if you really want to be spell-centric then Young Pyromancer would be a great choice.

If you are concerned about removal, then Chandra's Phoenix might be a good two-of. I used to run it in my budget version before I finished the deck and it annoyed people more than you think. It will deal at least 4-6 damage a game, can chump in a pinch, and is a recurring nightmare (pardon the pun). No one wants to Path to Exile a creature in a burn deck, as giving your opponent extra free mana and deck thinning in a situation like that is pretty bad. The only choice people have is to destroy it and hope you don't draw burn. Or if you have an Isochron Scepter than things get difficult.

A card like Isochron Scepter would be especially good in a situation like this, and I would run at least three.

Your creature split could go something like this:

11 Creatures 4x Young Pyromancer 2x Grim Lavamancer 3x Vexing Devil 2x Chandra's Phoenix

If you do this then I would recommend getting rid of Seal of Fire. I would also add another Isochron Scepter.

SOMETHING VERY IMPORTANT TO NOTICE: If you feel like your opponent will be fighting back against Young Pyromancer postboard then side them out!

Maybe go up one more land?

These are all ideas and use them to your will.

I also think it is funny how much we can talk about burn, a seemingly simplistic strategy (in the eyes of people who don't know better) this much.

punchbattle on Burn

4 days ago

@Maaagic I've played Burn for years, and for a considerable chunk of that time, I ran a full playset of Goblin Guides. In my experience, I've found the card to be somewhat of a false promise. It's pretty good, but it isn't the automatic four-of godsend that most burn players seem to think it is. Every time he gives your opponent a land, that devalues your tempo relative to theirs. On more than one occasion, I could say that Goblin Guide actually handed my opponent the game. Other times, it was a landslide victory. I eventually removed them because of how swingy they felt.

I would argue that Monastery Swiftspear and Ghitu Lavarunner are the better versions of Goblin Guide, but including them would make the deck too Creature-centric for my tastes.

The reason I don't run a fourth Vexing Devil is because, after a while, your opponent will begin to anticipate them. People I go up against tend to have more ways to hinder a creature than to stop an incoming spell.

I'm actually very well acquainted with Eidolon of the Great Revel. It's an incredibly powerful card. I plan on including some amount of them into the deck in the future, but I don't have a lot of opportunities to play test games right now to find out how many I should get.

Skullcrack is totally going into the sideboard. Heavy lifegain tends to stop this deck dead in it tracks, so attaching one to an Isochron Scepter should prove helpful.

I like the idea of running a single Shard Volley. I may have to tinker with that a bit.

Thank you for all these suggestion, by the way!! :D

I had a look at some of the burn decks you had up on your profile, and thought they were pretty competitive!

Maaagic on Burn

5 days ago

Are you concerned about budget? Because if not as much then Goblin Guide is good. And a fourth Vexing Devil. So is Monastery Swiftspear and Eidolon of the Great Revel. I can explain how eidolon is good if needed. I have also been testing running 1-2 Ghitu Lavarunner and it seems pretty good.

Also Skullcrack is pretty good. And you might want to consider adding a single Shard Volley.

RobertButler23 on Need help with "opponent may" ...

1 week ago

This is my new idea, a deck with cards that have "opponent may (blank)" like Dash Hopes, Vexing Devil and Combustible Gearhulk all together to form a hopefully decent deck. If you have any suggestions for cards that give the opponent options I would love to hear them. Thanks!

deck-large: Choose-Your-Fate

hungry000 on Jund +1/+1 Counters

2 weeks ago

Cool deck, I've tried to make a Varolz deck before but I wasn't really able to make it work right heh.

First thing I should say is that Unearth isnt legal in modern; I'd consider playing Claim in its place since you have both Vexing Devil and Death's Shadow in your deck. It's a pretty good replacement, you cant reanimate Varolz or the Phyrexian Soulgorger with it but the Fame half and the fact that you can dump it with Faithless Looting if you dont want to dump anything else is worth it, maybe making it even better in this deck. I've seen it work really well in B/R burn decks and some Death's Shadow decks, it adds a lot of explosiveness.

Another suggestion: Rite of Consumption As a 1-of maindeck or a couple in the sideboard. It would add some more explosiveness, a way to deal with planeswalkers, and a life gain spell all in one go.

Now I have a question: is there really much point in playing Gyre Sage? It seems rather underwhelming since you have no mana sinks and no high-cost cards; a lot of your cards require colors other than green, so it seems likely you'd just have a bunch of excess green mana after running out of Black or Red. Without a solid payoff, I just think there are better cards that could go in those slots, like Lotleth Troll or Lightning Bolt or Abrupt Decay. (Also, your deck lacks removal, put some removal in)

Lastly, I have qualms with your sideboard. From what I can tell you just kind of stuck some cards in there, so I'm guessing you either didn't have time or just didn't bother. It'd be nice to see an actual sb if you get around to it :)

ShadyWonderBoy on Naya Zoo Help

2 weeks ago

Hello everyone! I am looking to get some help with my Naya Zoo deck. I don't want to go mid-range with it I want it to stay a fast paced aggro deck I have tried using Hidden Herbalists and I am thinking of using it again the combo with Burning-Tree Emissary and Reckless Bushwhacker is great. I am thinking of using Vexing Devil and Tarmogoyf. Please let me know what you all think.

Here is my Zoo deck. Naya Bushwhacker Zoo

Maaagic on Fling In The Ice (MODERN)

3 weeks ago

Replace Vexing Devil with something that can win you the game. Some options are Immolating Souleater, Soul-Scar Mage, Enigma Drake, Delver of Secrets  Flip, Stormchaser Mage, Young Pyromancer, etc.

Load more