|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|Avacyn Restored (AVR)||Rare|
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Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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Vexing Devil Discussion
1 week ago
Hey up mate, like I stated earlier can spare the Surgical Extraction, so I guess they replace the Rakdos Charm, do you keep black after that, I'm sure Slip/Bump can be replaced with something (not too sure what right now though).
Oh by the way if we need to keep mana reliable for splash costs why not run a playset of Manamorphose between the main and sideboard, sets up more prowess triggers, effectively just reduces the deck to 56 cards (once you hit the second mana that is!) and becomes a exile target for Grim Lavamancer, in fact considering who aggressively a single white source land can be removed with Assassin's Trophy, Field of Ruin and Ghost Quarter floating around it may actually enable Boros Charm and Lightning Helix if you find yourself screwed off of white.
Just thinking, you were looking at Atarka's Command too right, maybe Morph would be the card to enable it, that and eases the reliability of Firewalker too.
2 weeks ago
2 weeks ago
3 weeks ago
Seems like Nova Chaser could cut out a combo piece. Faster and bigger. And Vexing Devil would be a decent target to Champion with it. Or add in Flamekin Harbinger and you can tutor the Chaser up over and over.
1 month ago
I agree with lukas, the extra lands from Goblin Guide are problematic if the game goes on for a while, but ultimately you should be killing your opponent before it matters. If you don't like it, I think Vexing Devil is decent enough in its place. It doesn't die to Collective Brutality, which makes that card less of a silver bullet against your deck.
1 month ago
Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.
Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.
Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.
1 month ago
I recommend using two Vexing Devils because it is the best first turn drop. It is still good on turn two, but on turn three you would rather cast anything else. Viashino Pyromancer is a better third turn drop. Getting three Vexing Devils in one game would be terrible, but getting one in your opening hand is ideal. just my thoughts. Browbeat is too slow, unfortunately. the first time I got stuck with nothing but Needle Drop, I took them all out. Love the card, but it is no Lava Spike.