Reality Smasher


Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Reality Smasher

Creature — Eldrazi

( represents colourless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

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Recent Decks

Reality Smasher Discussion

Xica on American Control

18 hours ago



I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.

However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.

So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.

But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.

Oh yeah it can go to face, tell that to Wurmcoil Engine...

Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.

cplvela0811 on Salty Control

1 day ago


In all honesty, I have not come up against a lot of Eldrazi Tron, as of late. I know they use the 12 Urza lands, so I would make an intellectual connection regarding Damping Sphere. Little aggro is fine, but big aggro is a pain. especially when their top-decks are better. Because of this and Humans, I opted for the 2x Damnations in the main.

Hollow One, is a pain! straight up. Against any deck, even Tron--2x Hollow Ones dropped on turn 1 is nearly lethal--depending on their T2 play and your hand. Abrupt Decay & Fatal Push are neat, but cannot do what is necessary. The smaller guys are fine. Cast Down helps a bit, and is literally included for Reality Smasher/Hollow One decks. I may need 2x. I wish i had your Terminates! XD

Thank you. that is very kind of you.

Snivy__ on Sideboard for 8-whack goblins

1 week ago

Ok so currently I am running

2x Dismember

1x Magus of the Moon (b/c I can't get Blood Moon at the time)

2x Dragon's Claw

4x Smash to Smithereens

1x Damping Sphere

1x Tormod's Crypt

1x Abrade

3x Forked Bolt

I played a tournament last Saturday, did bad the first round against RG Eldrazi (didn't see that one coming!) from one of my friends. Any suggestions to beat that?

He usually drops Reality Smashers, Thought-Knot Seers, and Endbringers against me by turn 3.

ToolmasterOfBrainerd on Abnormal Harmony

1 month ago

Why only 3x Delver of Secrets  Flip?

Lingering Souls and Spell Queller are a bit of a non-bo, as Lingering Souls is a sorcery and Spell Queller needs to be held up at all times, if possible. Given that, I don't think you should play both, especially when there are so many strong 3-drop options in Esper. Actually this is a common theme in this deck - you're playing midrange cards and tempo cards and because of that there will be clunky draws where your cards are just trying to do different things.

Inquisition of Kozilek and counterspells in the same deck is a very awkward dynamic. Legacy decks manage to do it, much to my amazement, but I've never seen it work in modern, aside from the 2-of Dispel I used to play just to answer problematic Path to Exiles. Discard spells are really bad topdecks, as well as they don't tempo. Discard spells you pay mana and you and your opponent each lose a card. Hence, discard spells are tempo-negative. With counterspells your opponent has put mana into the card you are countering, so they're tempo-neutral or tempo-positive. If you're ripping a Path to Exile out of their hand, then the discard spell is worth it despite the tempo loss. But I can also tell you that you will see hands in which you don't have the mana to cast Inquisition of Kozilek and hold up Spell Queller, and by the time you do have that mana their hand is empty and now you have a dead card in hand.

This isn't to say discard + counters can't work, but be honest with yourself in testing. Discard and counterspells are both card types that stand out when they work, but pay attention to when they don't work as well. I'd recommend try it out and see what happens.

For the cantrips, play 4 Thought Scour and 4 Serum Visions and then add however many Opts you can fit around the rest of the deck. When Opt came out I tried playing 4x in place of Serum Visions for awhile, and it felt amazing, but then I went back and realized how important the scry 2 is. The draw-go decks in the format are playing 4x Visions before any Opts, and they don't play Delver. Serum Visions sets up Delver to flip, which is too powerful to not have.

You only have 4 creatures that can turn on Stubborn Denial. Not enough to justify it, in my opinion. Spell Snare is the best 1-mana counter.

There is definitely too much graveyard pressure at the moment. 4 delve creatures, plus 3 delve spells is way too many. You also have 7 counterspells that cost 2 mana. That's a lot.

Fatal Push is nice, but Path to Exile is the only thing I wish I had every time I sleeve up grixis. Tron and Eldrazitron have things like Wurmcoil Engine, Reality Smasher, Endbringer, and post-board Tron will have Thragtusk. Jund decks typically sideboard some grindy 5-drop, be it Hazoret the Fervent or Thundermaw Hellkite, or something similar. Ponza is a pile of nightmare cards that you can't deal with. Path still doesn't deal with Stormbreath Dragon, but if you expect games to turn 5 or later, then Path to Exile becomes amazing. Ramping them doesn't feel good, but unless you're really aggressive I don't think Fatal Push is enough.

Just my immediate thoughts. The deck looks like fun!

EDIT: Oh yeah, with 21 lands and in Esper, I think you can mainboard 2x Field of Ruin. It'll help the matchups with Tron lands and manlands.

Have you thought about a sideboard yet?

Anteus3575 on Budget Tron

1 month ago

Reality Smasher is really good, and only five mana, you could use Ulamog, the Ceaseless Hunger or Emrakul, the Promised End also since you are running red and green you might want to have a playset of Lightning Bolt Thought-Knot Seer is also amazing

colton815 on Budget Tron

1 month ago

ArchonBlue thanks for the feedback. i had considered Reality Smasher but wasn't sure if it would pack enough "oomf" compared to the 7 cmc cards tron can drop. probably worth a sideboard slot though against decks that use lots of small creatures or an above average amount of spot removal. as for Hangarback Walker, i fear at best it would come down as a "vanilla" 4/4 for 8 mana turn 4, and the 4 1/1 flyers can't really be taken advantage of.

ArchonBlue on Budget Tron

1 month ago

Hangarback Walker and Reality Smasher are both pretty sweet and reasonably priced.

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