Reality Smasher

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Reality Smasher

Creature — Eldrazi

( represents colourless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Price & Acquistion Set Price Alerts

OGW

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Recent Decks

EDH 23 / 18
MDN 2 / 1

Reality Smasher Discussion

HotRodScott on Pack Rat Madness

3 weeks ago

I've had some great games with it! Took down a really stacked Eldrazi Tron 2-0! First game, lived through 3 Reality Smashers! I was pretty low life, but he was at 12 and held back two to block after he played his 3rd, but I had Marrow-Gnawer out, so two 6/6 rats got through with fear (Maybe he didn't read what that did.) Then on the next game, he didn't get much going, mana-wise and dropped a Chalice of the Void for 2 to try to stop my Pack Rat casting, but I already had a pack rat on the board to clone. He dropped a smasher next turn, but I cloned pack rat, discarding/madnessing a Dark Withering to take out the smasher, then with the additional card penalty you need to discard to target him, I madnessed in a Call to the Netherworld and pulled another Typhoid Rats back out of the graveyard, so he scooped. :D I generally try to be a good sport, but it's so hard not to get giddy when your < $3 tix deck takes down what was recently a T1 deck.

I had a Goblins player ask on t4-t5 if he was ever going to get to keep a card. :D (He spit out some small guys, but didn't swing in against the deathtouch or discard 1 drops.) He got down to a couple of cards getting ready to bushwhack the herd in, but had to discard them away.

I was trying to keep it super cheap, but some of the standard black solutions to these problems would fit here. (Thoughtseize,Inquisition of Kozilek, etc. to steal their removal.) Liliana, Heretical Healer  Flip would fit nicely with the discard and her -X power. (and she's not too $$$)

magicsheep on Urza's Lands Mana Production

1 month ago

So, I was looking at the Tron lands Urza's Mine, Urza's Power Plant, and Urza's Tower, and I was wondering: If I had all three Urza's Tron lands on the battlefield, could I cast a Reality Smasher or Thought-Knot Seer? My opponent says that because the Tron lands have "add " instead of , the Tron lands cannot pay for colorless mana costs. But I thought that the rules were changed so that colorless mana produced is automatically colorless...can someone please explain this to me? Thanks!

ToolmasterOfBrainerd on Wicked Wizards

1 month ago

If budget isn't an issue, Aether Vial would be amazing in here. But it's expensive. Also Cavern of Souls.

3 1-drops is too few. You want at least 8, ideally 9. 4 Aether Vial would be a step in the right direction. Serum Visions is another option.

Conversely, there are too many 4-drops. I wouldn't play more than 4. I'd cut Venser and 1 Sower.

4 Negate is way too many when you'll be facing decks like humans which play no noncreature spells or cards like Reality Smasher which you'd like to counter. Mana Leak is probably a bit better.

slayerofmyself on B/W Deadguy El

2 months ago

Gideon, Ally of Zendikar Show

Xica on MonoR Demigod Hollow One

2 months ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

Xica on American Control

2 months ago

lukas96

Ok...

I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.

However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.

So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.

But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.

Oh yeah it can go to face, tell that to Wurmcoil Engine...

Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.

cplvela0811 on Mind Veil

2 months ago

ToolmasterOfBrainerd:

In all honesty, I have not come up against a lot of Eldrazi Tron, as of late. I know they use the 12 Urza lands, so I would make an intellectual connection regarding Damping Sphere. Little aggro is fine, but big aggro is a pain. especially when their top-decks are better. Because of this and Humans, I opted for the 2x Damnations in the main.

Hollow One, is a pain! straight up. Against any deck, even Tron--2x Hollow Ones dropped on turn 1 is nearly lethal--depending on their T2 play and your hand. Abrupt Decay & Fatal Push are neat, but cannot do what is necessary. The smaller guys are fine. Cast Down helps a bit, and is literally included for Reality Smasher/Hollow One decks. I may need 2x. I wish i had your Terminates! XD

Thank you. that is very kind of you.

Snivy__ on Sideboard for 8-whack goblins

2 months ago

Ok so currently I am running

2x Dismember

1x Magus of the Moon (b/c I can't get Blood Moon at the time)

2x Dragon's Claw

4x Smash to Smithereens

1x Damping Sphere

1x Tormod's Crypt

1x Abrade

3x Forked Bolt

I played a tournament last Saturday, did bad the first round against RG Eldrazi (didn't see that one coming!) from one of my friends. Any suggestions to beat that?

He usually drops Reality Smashers, Thought-Knot Seers, and Endbringers against me by turn 3.

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