Creature — Eldrazi
( represents colourless mana.)
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
|Have (3)||gildan_bladeborn , metalmagic , abby315|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Reality Smasher occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.01%
Reality Smasher Discussion
4 days ago
2 weeks ago
While the aggro plan for the deck is something I think is really strong, what I like the most about it is that with the same draws, you can play in any number of ways with shocking efficiency. I will agree that playing in a midrange shell has some merit, I really think that staying low to the ground is the way to go. I say this because you will end up with a "neither here nor there" dichotomy to the deck with a higher curve. Retribution of the Ancients is a card that wants you to leave up mana, something that you can do when the deck is depleted from aggressively casting mostly one and two drops (as a side note, it also helps a lot with filling in the curve). I have had times where I had yawgmoth in hand and was able to cast it, but just leaving up mana for retribution of the ancients left me in a safer and more imposing position than casting it would. As another example to back this, when you have retribution and say three mana on turn three or four, casting a relatively high converted Mana cost card like Liliana of the Veil just leaves you not utilizing the card, and leaving your shields down for that turn in a way. This clashing really hurts the deck and detracts from the plan in my opinion, and I have done my best to minimize that by keeping the curve down and adjusting the numbers of a given cards based on my experience playing it. I can't really justify playing anything more than just a few discard spells in the mainboard if I were to go that route.
As for your point on the reletive power of the metagame: I have won games against pre-ban snow control and gruul midrange outgrinding them pretty easily just as an example. Matches against decks like mono red prowess have felt pretty easy as well. I don't really have any fear for any of the cards you mentioned, or at least I can think of a number of ways to combat these cards with the deck. I had a lot of concerns about playing against cards like the ones you mentioned, but in practice, I am often shocked with how well the deck just rolls over them. I still have concerns about facing a number of cards like Chalice of the Void, but most of these cards I have not even seen in testing, so I can't really say whether or not the deck handles them well.
I will say that eldrazi Tron seems like a bad matchup. Though I haven't faced the deck yet, having Chalice of the Void, ways to search for graveyard hate, and plenty of late game haymakers, it is easy to see how this deck can run into trouble there. Even Reality Smasher seems challenging because trample makes chump/reset loops really bad, and I can't machine gun the card down with retribution of the ancients without having to discard loads of cards. That being said, I don't think that going a rock route helps the situation much given the fact that the deck is notorious for topdecking those cards, and a Thought-Knot Seer would take an Liliana of the Veil out of hand anyways if I were to have it. Like I said, this last but is only speculation, and I will give you an update when I do get a chance to play that matchup.
1 month ago
In the standard format, if a creature dosen't have a etb, it's about half as good as it should be. There are so many cards that can deal with it and trade up in value, and Teferi, Time Raveler is everywhere.
In older formats like modern, players already have a large pool of creatures to choose from in the 5cmc+ slot, and they typically also have to trade up in value if they are removed by your opponents next turn. Glorybringer, for instance. The only other creatures that are in that mana-range and see play are Primeval Titan, Yorion, Sky Nomad, Wurmcoil Engine and Reality Smasher. Wurmcoil and Smasher both provide value if they are removed and the others all have etb.
Creatures are always much more vulnerable than other card types in this game, not many creatures have ever been 'OP'. This isn't all my thoughts but it's fine for now.
2 months ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
2 months ago
Creature - Beast
As an additional cost to cast a spell that targets Kessig Porcupine, that's spell's controller must discard a card.
I imagine this would be a solid common in limited formats. Esp. with auras and mutate.
I'd like a card with one short line of text.
I love Armageddon, Murder, and Wrath of God for their epic look. I want a card that would look great like that. Btw, I absolutely hate tjhe fact that the un-keyworded "Bury". Damnation Could look epic just like the Wrath of God before... I digress...
3 months ago
Play 4 Expedition Map instead of Pillar of Origins so you can get the tron land faster. Also take out the four Darksteel Citadel and put in four Eldrazi Temple. For in tribe creatures Reality Smasher is good.
4 months ago
LunoStarlyght Long game? I plan on casting Inverter of Truth on turn 3 if I can draw Urborg, Tomb of Yawgmoth and Pillar of Origins, which happens quite often. Fathom Feeder will be very useful in defense, as no one wants to waste a card on a deathtouch 2 mana card. Reality Smasher on turn 4, if I can get a Pillar of Origins will also give hand control while also dealing damage. If I have a bunch of Thought-Knot Seer on the battlefield, I can use Aqueous Form to deal damage to the player, and I can play it instead of Inverter of Truth if I can't get Yawgmoth on the battlefield. The entire point of Unclaimed Territory is that it will give me any color mana for my Eldrazi, and the same for Pillar of Origins.
5 months ago
My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.
Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.
How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.
Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.
Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.
Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.