|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Creature — Eldrazi
( represents colourless mana.)
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reality Smasher Discussion
2 weeks ago
Erwin_Rommel_The_Planeswalker I am unsure if you read my whole comment, if you do so and answer the general questions, I imagine that the deck can be built up with some ease.
Thought-Knot Seer, Reality Smasher, Eldrazi Mimic, etc. are good for normal colorless eldrazi tribal with Eldrazi Temples, allowing for colorless as your whole deck fixes all mana problems most of the time.
3 weeks ago
1 month ago
Cool deck Idea, for the sideboard, to make things more simple, I would jut have like 40 Ruination Guide, and 20+ Reality Smasher or Eldrazi Aggressor (budget), for a bunch of hasty 45/5's, also if have the mana to activate spawnsires ability then you probably have enough to fuel 10 Eldrazi Obligator as well and beat people with a sort of insurrection effect
1 month ago
i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.
2 COMMENTS | 23 VIEWS
I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.
I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.
Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.
Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.
Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.
Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.
any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.
1 month ago
Well first of all, good to see another Eldrazi player! As you've gone the Tron lands route, I'd recommend that your primary acquisition is a playset of Expedition Maps. This makes it far more likely that you'll assemble your big mana, gives you a turn one play when you don't have Temple plus Mimic AND will make Emrakul cost less. Next, ditch those copies of Shrine of the Forsaken Gods. They suck as ramp, and I think you'd be far better off going down to 24/5 lands backed up by Maps. If you want useful colourless lands then look into Sea Gate Wreckage, Mirrorpool or a fourth Field of Ruin. Ugin's Nexus probably won't do much for you. Finally, I love Reality Smasher and would definitely go with four at the expense of an Endbringer: casting one on turn three with enough spare mana to pump it with Spatial Contortion and get in for eight is amazing. Plus their "nearly hexproof" is super relevant as colourless has no counters for instants or abilities outside Not of This World. Other than that seems pretty solid for a casual deck!
2 months ago
2 months ago
Blue is the weakest color by far, and will continue to be pathetic for as long as Cavern of Souls is heavily played. Right now blue gives snapcaster mage and serum visions. That is, blue allows you to cast your good spells in other colors better.
I agree that white is the best right now, but only if you think like a fair magic player. I don't care that it can deal with anything, but rather white has the tools to stop unfair strategies. Most notably, Path to Exile and Rest in Peace in the current meta. However, white doesn't enable anything unfair.
If you think like an unfair magic player, then I suspect red is the best color. It has Faithless Looting and all the good storm cards. It enables unfair magic.
After red and white, I think black is better than green. Discard spells and better removal are definitely solid points for black. Green has Tarmogoyf, but I think that's about it.
The actual most powerful color is colorless. Friggin affinity and Tron and KCI. Stupid Ancient Stirrings and Urza's Tower and Reality Smasher and Mox Opal. Affinity is fine, but the rest of you bastards belong in standard (if you play Eldrazi), commander (if you play Tron), or legacy (if you play KCI).
2 months ago
With only eight Eldrazi, you seem a little light to be running a full set of Eldrazi Temple given your budget preferences, but all and all I think its pretty solid. A Reality Smasher or two might be worthy of consideration, as might Wasteland Strangler though that might be better suited to the sideboard, depending on your local meta.
One option that I would suggest is that you look at Field of Ruin as an alternative to Ghost Quarter. It's 2 mana activation cost might not perfectly fit what you're trying to do, but far better to end up with a land in play than not.