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@GlistenerAgent, I suggested that, because not too many burn decks can rely on getting 3 lands some games, which would make the burn spell in question niche if its power level was equal to the rest of the cards in the deck. I imagined if a card was so good that it needed to be a four of that it may come with the draw back of players needing to add more lands to their decks to play it more consistently if its power was greater than the drawback of adding more lands.
May 11, 2017 12:50 a.m.
This is a question for the Modern players with competitive Burn decks out there. I know most burn decks only run 1 or 2 CMC spells with exception to Rift Bolt which is almost always suspended than hard-cast.
My question is let's say in one set Wizards prints a sorcery in a standard set that costs and "Deals 1 damage to target player." The next set they print another card with the same CMC and card type, but deals 2 damage and this trend continues with each new sorcery dealing 1 more damage than the last. At what point would you consider running a 3 CMC sorcery as described?
As a follow-up question at what point would you consider it niche enough as a 1-of and at what point would you consider it an auto-include of 4? I'm curious what would warrant the use of 3-CMC spells in Burn-decks for the Modern format and what the community thinks on this subject.
May 10, 2017 10:23 p.m.
Commander / EDH
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