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Death Cloud is just too hostile for a more casual setting.
February 21, 2019 5:27 a.m.
Confusion in the Ranks can effectively make your opponent lose control of Ghostly Prison for the duration of the game, and yes, Confusion in the Ranks does trigger off itself entering the battlefield so you can exchange it right away.
If you remove Terminate and Rakdos Signet for Demonic Dread there will be no spells in your deck with CMC 2 or less. That means if you board in the Dread and a card like Destructive Revelry , Back to Nature , or Abrupt Decay then your Demonic Dread will always cast whatever 2-cost spell is in your deck without needing to pay it's mana costs. (You can always run Dismember instead of Terminate if you want a cheap removal spot or you can just board out Terminate for the Demonic Dread combo whenever you need enchantment hate more.)
When it comes to Black-Red you really have to get wacky if you want to interact with enchantments. It may be better to run discard effects like Inquisition of Kozilek or meta-specific sideboard-hate like the Ferocidon though.
February 19, 2019 3:01 a.m.
The problem is, it makes your opponents creatures with 1 power useless as you would always gain 1 life and getting attacked by 1 power doesn't change anything except make the other player lose life instead. This can be detrimental against token decks in particular. I would suggest making the payment effect take place for whenever a non-token creature attacks you.
February 12, 2019 12:34 a.m.
In defense of Temple of the False God it is a cheaper alternative to Sol Ring and Thran Dynamo in terms on monetary value. I know both are under $5, but it helps if you're building budget with every cards costing a dollar or less.
February 12, 2019 12:13 a.m.
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
February 11, 2019 11:38 p.m.
Have you ever considered running Suppression Field and Rule of Law ? It can be fair to think of them as the Ghostly Prison or Windborn Muse for decks that don't use their combat step to win the game, and they can be helpful when it comes to slowing down fast games.
February 11, 2019 1:23 a.m.
Obviously Jhoira of the Ghitu works the best as she can allow you to cast cards from your hand anyway, plus you'd have access to Future Sight and Magus of the Future which are the same card but better.
Xantcha, Sleeper Agent is a good choice if there's a card you can't play off the top of your deck as she gives you the ability to easily remove it. Scion of the Ur-Dragon is a similar option as you're given a useable shuffle effect to change what's on top of your library if you run into an extra land.
February 10, 2019 6:09 p.m.
Considering most enchantment wipes cost 4 or more mana you might want to run Gaddock Teeg . You can also run Sanctum Prelate and Chalice of the Void if the wipes all share the same CMC. Glen Elendra Archmage is also another handy creature that can stop boardwipes from being used.
February 10, 2019 3:52 p.m.
Run punisher effects such as Karmic Justice and Martyr's Bond . Also run Enchanted Evening which will wipe the board as well if they remove all your enchantments. Having threatening effects can often be a good deterrent. If you run a Sensei's Divining Top or Scroll Rack you could consider running Counterbalance as a reliable way to stop mass hate. Ice Cave is another option considering mass enchantment hate is primarily white and green which is in your color wheel.
February 10, 2019 3:12 p.m.
February 9, 2019 4:33 p.m.
Unsubstantiate , Sinister Concoction , Seal of Doom , Aether Spellbomb , Ensnaring Bridge , Tribute to Hunger , Infinite Obliteration , Merfolk Trickster , Mistcaller , Sudden Spoiling , Venser, Shaper Savant , Cryptic Command , Pacification Array .
Hopefully one of those helps you.
February 9, 2019 3:55 p.m.
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
February 9, 2019 1:30 p.m.
My deck: Flame Haze
My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)
My infinite combos:
I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.
Cards I've included to combat Flash-Hulk and Gitrog:
Pyroblast - Flash-Hulk
Red Elemental Blast - Flash-Hulk
Dark Betrayal - Gitrog
Cursed Totem - Both
Suppression Field - Both
Yixlid Jailer - Both
Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?
If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.
February 9, 2019 3:17 a.m.
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Commander / EDH
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