StopShot Deckling

I play EDH, I prefer to run Mardu colors always. No opinion is greater than another, but they're always worth discussion like they are.

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Said on Removal help....


@herrickk, If you ever feel Grasp of Darkness costing two black mana is too tight for your mana base I would recommend Orzhov Charm for it's second ability or Sinister Concoction since you can split the mana payments on different turns.

Your mana base would probably be a lot more flexible if you used full playsets of Isolated Chapel and/or Fetid Heath.

September 24, 2018 4:20 p.m.

Said on The light can ......


What's your thoughts on Phyrexian Unlife as a sideboard card against the mirror match? There's a particular ruling I came across when looking it up:

"Phyrexian Unlife won’t affect damage that reduces your life total from a positive number to 0 or less. For example, if you’re at 3 life and are dealt 5 damage, you’ll end up at -2 life. The next time you’re dealt damage, it will be dealt as though its source had infect." -Gatherer

This means for 3 mana you can effectively gain 10 or more life without getting wrecked by a Skullcrack. Also if you're up against Ad Nauseum decks they'd have to resolve a second Lightning Storm just to deal lethal damage as the first Lightning Storm wouldn't be able to apply poison counters.

Arguably I could see why Kor Firewalker would make a better substitute over the Phyrexian Unlife, yet the Unlife would likely net you more life gain than the Walker. Also the walker is dependent on red spells being cast whereas the Unlife's benefits aren't as conditional.

September 19, 2018 3:32 a.m.

Newest infinite combo piece for commander probably. Play it with Sensei's Divining Top and Helm of Awakening for infinite draw until you draw Aetherflux Reservoir then use your storm count with sensei's divining top to wipe out your opponents.

That or if you have enough money on hand you can draw until you get Lion's Eye Diamond and Elixir of Immortality to generate infinite mana and life gain.

September 18, 2018 8:31 p.m.

Said on Removal help....


Path to Exile = The best spot removal spell.

Thoughtseize = Hand disruption can be just as equally powerful and devastating as it removes a threat before it even gets played.

Those cards are expensive but I can recommend budget cards that out-perform the ones you're using.

Take Vengeance can be replaced with Seal Away since it does the same thing but can be cast at instant speed. If you want to remove creatures that aren't tapped then Temporal Isolation removes the creatures ability to attack and block in essence. If you want the creature gone for good then Declaration in Stone will do the trick.

I'd say there are a couple other black spells that are better than Murder. Go for the Throat and Cast Down hit quite a lot of creatures. If you ever get better color fixing Devour in Shadow/Orzhov Charm hits everything so long as you're gaining enough life to counteract the drawback, though Dismember would probably be type of removal spell your deck could easily abuse. Sinister Concoction also makes for good removal if you don't mind the drawback.

September 14, 2018 9:46 p.m.

Said on CTRL-G...


I forgot to mention it in my last comment, but Drownyard Temple can do a lot of work when paired with Constant Mists.

September 8, 2018 4:54 a.m.

Said on CTRL-G...


Food Chain + Myth Unbound + Mirage Mirror (copying Myth Unbound)

This gives you infinite card draw with your commander. If Eternal Scourge is in your deck then you get infinite mana for creature spells. You can then proceed to win the game with Walking Ballista.

September 7, 2018 1:41 p.m.


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Commander / EDH* StopShot


Pauper Metalcraft

Pauper StopShot

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