|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|Betrayers of Kamigawa (BOK)||Uncommon|
Combos Browse all
Flames of the Blood Hand
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
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Flames of the Blood Hand Discussion
2 weeks ago
Seeing as it's two mana for two damage, Reality Hermorrhage is pretty lame. Its main advantage - getting around Protection from Red - doesn't much matter if you're pointing most of your burn at your opponent. You might prefer Flames of the Blood Hand, Searing Blood, Exquisite Firecraft or Magma Jet.
You also might as well turn one or two of your mountains into Ramunap Ruins. The extra reach in the late game could come in handy!
2 months ago
all fairly affordable and do what mono red does best.
3 months ago
4 months ago
Defenitely not shock. Two damage is not enough thats why I also wouldnt play burst lightning.
4 months ago
18 lands and 4 shardvolley is not where you want to be normaly also you dont want to have thounderous wrath in your opening hand its an automatic mulligan and it will lso ruin your hand if you draw it on turn one.
4 months ago
Definately Eidolon of the Great Revel, but if you can't affort him I get that.
Another Searing Blood just because.
Grim Lavamancer is somewhat underwhelming without Fetches, but as a 1 (maybe 2) of, it's still playable, and good against Lantern control.
Shard Volley is another "playable" burn spell. It's not that great, but in the end it does what you want it to.
Shrine of Burning Rage Ain't bad, but it's a meta card. If you play a lot of slow matchups, it's your best card, if not, it's mediocre.
Searing Blaze I'm reluctant about. It's basicly an RNG Sorcery removal when you lack fetches... (Probably the reason you don't run it yourself anyways)
You pretty much already run all the best cards, (except for Eidolon.) So all you need is to choose your filler, really.
4 months ago
I have some suggestions. Keep in mind, I'm not saying any of these cards are better than the ones you have going on or even that they are "good" cards, but that they are worth investigating/playtesting to see what you like and what works. They are all budget-friendly, so none of them will break the bank to test out.
-Dangerous Wager: okay not the best card, and Browbeat does more for the cause, but the difference between 2 and 3 mana could be a lot. youre only running 19 lands and trying to kill fast, so i'm thinking you'll be stuck on 2 lands more often than desirable. (i know this from experience, unfortunately).
-Chandra's Phoenix: decent haste flyer that keeps coming back. allows you to get a little more value if you stall out on turn 4 or 5. again, might be tough to rock this 3-drop with 19 lands, but hey. might be worth it.
Shrine of Burning Rage: This thing adds up really quick. it's better than it seems, if youve never actually played with it. can be slightly slower, but every spell you play, every turn you take, its a clock for you.
Abbot of Keral Keep: again, slightly slower, but he's got prowess, card advantage, and can progress your game if you're stalling out.
-Depending on the decks you're playing against at your LGS/playgroup, i would suggest Anger of the Gods (abzan company/living end/other GY decks) or Pyroclasm (tokens/aggro) over Bonfire of the Damned. Bonfire is amazing, but you're not gonna have enough mana or reliably miracle it to make it worthwhile. the other 2 options should fill in where you need them to.
-Leyline of Punishment is a good SB card against decks that run those pesky Auriok Champion, Burrenton Forge-Tender, or Kor Firewalker. Also a bonus against random good stuff like Kitchen Finks and the entire Soul Sisters deck. Really gotta luck out and have it in your opening hand and/or mulligan down to it, within reason, against some of the more heavy lifegain decks. i know you have Flames of the Blood Hand and Skullcrack in the main to help against that, but sometimes you need a static effect to shut that shit down.
-i wish Relic of Progenitus wasnt like $4 rn for whatever reason. its been printed like 5 times! that would be the ideal GY hate for you, i think. it triggers prowess, replaces itself, and is 1 mana. if you can panhandle for 10 bucks, you could probably pick up 3 SP copies of it somewhere on TCG.
-some utility burn dudes are Ash Zealot, Harsh Mentor, Young Pyromancer, Soul-Scar Mage, Thermo-Alchemist, Bedlam Reveler, Guttersnipe, and one i really like Grim Lavamancer. They all do some neat stuff and they all are <$1, except lavamancer, who you can find for about $2.50 in some places. none of them are game breaking (usually) but they could all be looked at, individually, and sorted out from there.
4 months ago
I'm considering Skullcrack and Flames of the Blood Hand as main board thingies =D but I'm not sure about Ramunap Ruins, think it's a little to costly. Exquisite Firecraft is a good card against control decks, or as finisher maybe..?
Hm... Let's see what the local meta says about it at the next FridayNightMagic =D