Flames of the Blood Hand


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning (PD2) Uncommon
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Flames of the Blood Hand


Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

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Flames of the Blood Hand Discussion

Mandalorian on Burn Baby Burn!

3 weeks ago

I don't think you need the card filtering of Looting when you have what most Burn decks don't, and that is a little card draw form the Courier. I also think that if you are not going to play Naya for Atarka's Command, then you def need Skullcrack somewhere in the 75. Lifegain is Burn's enemy #1 so some amount of prevention is good. Some other considerations-

Shrine of Burning Rage

Inspiring Vantage>Mana Confluence. With the fast lands you can have a mana base that does very little damage to you.

Lava Spike

Flames of the Blood Hand

Maaagic on The Perfect Kill it with Fire

3 weeks ago

And I almost forgot about Flames of the Blood Hand.

IlGuale on The light can heal, or the light can burn!

1 month ago

I want to ask a similar question. I have a budget mono-R Burn I wanna be WB that i will probably try to upgrade into a Boros list in the future. Should i start replacing creatures with GG and Eidolon/Shrine or should i start from manabase and spells in order to cut Flames of the Blood Hand for Boros Charm and Magma Jet/Shard Volley for Lightning Helix?

Also, is it worth playing Searing Blaze without fetches (so dependant from land drops and at sorcery speed)? If not, can Searing Blood replace it? It misses Baral, Chief of Compliance, Spell Queller and Monastery Swiftspear if prowess is triggered, but it catches other Blaze's targets.

Any other suggestion is more than welcome.

Maaagic on Burn Baby Burn!

1 month ago

Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.

Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.

Fryed_Mustard on Counter-Burn

1 month ago

Take out: Gut Shot, Mutagenic Growth, Mystical Tutor, Merchant Scroll, Enigma Drake, Spellheart Chimera, Vivid Crag.
Add: Delver of Secrets  Flip, Remand, Electrolyze, Grim Lavamancer, and maybe Condescend and Shard Volley or Rift Bolt or Searing Blaze which ever one you prefer. If you got the money Goblin Guide, Cryptic Command, and more Snapcaster Mage's. Sideboard could use some of these Spell Snare, Breaking Point, Flames of the Blood Hand, Sudden Shock and maybe Vendilion Clique and/or a Bribery to steal Emrakul, the Aeons Torn or Progenitus from an opponents deck. Guile Is a cool card as well.

StellerJay on Some men just want to watch the world burn.

1 month ago

I'd take Skullcrack over Flames of the Blood Hand keeps the mana requirements low and you don't have to fear going below 3 lands with Shard Volley. Also I'm not sure what the point of the fetch lands are if you're mono-red. Those are expensive!

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