|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Betrayers of Kamigawa (BOK)||Uncommon|
Combos Browse all
Flames of the Blood Hand
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
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Flames of the Blood Hand Discussion
2 weeks ago
First up, flat improvements.
Elvish Mystic - more cheap dorks is great if you want consistancy. They'll even spook your opponent into playing around Elvish Archdruid. If you want to run a lot of 5 drops you can also look at Pentad Prism.
When you don't have Lightning Bolt, there are alternative burn spells- especially in the 2 drop slot. Roast does a good job clearing out creatures. Fling (and its little brother, Thud) is devastating. The scry2 on Magma Jet is very powerful in budget decks, especially when you're frantially digging for that last point of damage. Searing Blaze can put in work.
As for alternative creature choices, things like Keldon Marauders hit like trucks in bushwhacker lists. Hidden Herbalists sometimes sees play in Burning-Tree Emissary lists alongside bushwhacker, but demands a fetchland most of the time- which is less than budget-friendly. Token generators like Dragon Fodder, Mogg War Marshal and Goblin Instigator are amazing in 8-whack lists. Skirk Prospector can back that up to power out some surprisingly resilient red and green 5 drops- of which there are too many to count, but Samut, Voice of Dissent and Stormbreath Dragon are particularly notable. Haste is very strong on a decent body, and there are lots of cards that offer it.
Bad news- costing 1 mana is mostly just lightning bolt's thing, and it defines the format. In paper, keep an eye out for damaged white border copies- they're playable sleeved, and way cheaper, and you will play them in the future.
Skullcrack or Atarka's Command are basically mandatory for decks that lose to Feed the Clan and friends. Sometimes you can make Flames of the Blood Hand work- you should have the mana to support it. If you're always going to race a deck that has lifegain, your sideboard cards should stop them gaining life, be it Everlasting Torment or Rain of Gore style (should you be looking at a longer, grindier game), there are options if you search them out.
Most of all, have fun. A lot of the most optimised decks are boring- if you love a card, play it. I still run Incandescent Soulstoke ramp at FNM sometimes. Sometimes it even wins.
1 month ago
Woah thank you for all the great feedback so far you two :D
I´ve changed a bunch of things and I think this list should be way better.
I would have done the same changes if I would´ve known about the cards u guys suggested but I had no idea those great cards existed (Thank you for helping me discover them :)).
Also I really like the idea of burning bridge/combo decks but I think for this deck I will stick to a more creature centered playstyle.
As for Grim Lavamancer I am not sure if I want to implement it because I would rather attack with a wizard then tap it because of Shared Animosity allthough it can be powerful to tap it multiple times (Same goes for Dismissive Pyromancer).
PS: I always thought Ahn-Crop Crasher was a wizard because I read warrior as wizard lmao.
1 month ago
I highly reccomend Grim Lavamancer, as it adds a lot of range to RDW.
Doublecast is a great spell, and when run alongside Howl of the Horde or similar, you can jam a lot of lightning bolts into a single turn. The big problem is that unless you are running a combo list and spending 6-8 mana, it will always deal less damage than Lava Spike. Reverberate has some added utility in copying your opponents spells, but its not exactly reliable. If you go this route, you want Insult.
Sideboard Skullcrack or Flames of the Blood Hand. Four of. You will need them. There are better guides to RDW out there that can lead you through sideboarding, but it basically boils down to the split between lifegain hate, graveyard hate and artifact hate, as well as ways to play around Leyline of Sanctity.
1 month ago
I agree with sylvannos that Goblin Guide is strictly better than Vexing Devil and I probably won't build the deck without GG despite the cost. I also agree that 4 copies of the The Flame of Keld may be overkill but I am not sure what to replace them with, Searing Blaze seems pretty unimpressive in a deck with 18 basics.
I think a 2-2 or 3-1 split between The Flame of Keld and something else would be good, but I'm not sure what to put in. Flames of the Blood Hand comes to mind, as does Burst Lightning, Rampaging Ferocidon, Incinerate, or Bomat Courier. I don't know, what do you guys think?
2 months ago
Pretty sure Skullcrack is better than Flames of the Blood Hand. It does 1 less damage, but the difference between 2 and 3 mana is huge, plus Skullcrack also makes damage from other spells and creatures unpreventable while Flames doesnt.
2 months ago
Maybe look into Flames of the Blood Hand? I know it's a 3 drop, but Instant speed and no counter is nice. Plus the card is cheap.
2 months ago
3 months ago
Seeing as it's two mana for two damage, Reality Hermorrhage is pretty lame. Its main advantage - getting around Protection from Red - doesn't much matter if you're pointing most of your burn at your opponent. You might prefer Flames of the Blood Hand, Searing Blood, Exquisite Firecraft or Magma Jet.
You also might as well turn one or two of your mountains into Ramunap Ruins. The extra reach in the late game could come in handy!