|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Act of Aggression
( can be paid with either or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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|Have (6)||thekingpinBR , CAPTAINxCOOKIES , Supremespeed , SirCorey , Unjust_DiabIo , frederiklw|
Act of Aggression Discussion
18 hours ago
For the stealing theme I have some suggestion that are not crazy expensive, that you might be intrested in :
if that's the case you can consider Mob Rule 2 red might be easier to handle
Knowledge Exploitation stealing instant or sorcery from opponents deck.
Act of Aggression let you pay phyrexian mana and instant speed.
Grab the Reins good spell in general
2 days ago
BX223Hunter, I decided to respond here so that everything is all together as far as conversations go regarding this deck.
I tried Grab the Reins as one of the Threaten effects. It worked pretty well, but I found that Act of Aggression with it's flexible cost and Word of Seizing with split second to be better inclusions. In reality, this was a judgement call, and Grab the Reins was a great inclusion. It could easily be added in for either of those two, or even as an additional Threaten effect.
I had not seen Imp's Mischief, but I had considered Shunt. I didn't ever play it, but I ultimately concluded that Shunt shunt was not likely versatile enough to include. I think Imp's Mischief would be the same thing. Although, it may be fun to play in the right meta. Surprise cards like that out of non-Blue decks care really rock someone's plans.
3 months ago
Thanks for the comments guys!
@Jafjaf5: I had looked at something more in that realm before with this deck:Face is the Place. That's What Forcemage Knows.. At that point it does become a different deck as using Aspect of Hydra, which is one of the big finishers in this version, is greatly diminished, as well as the deck having a whole different set of strengths and weaknesses. Thanks for the idea!
@wonderboyrox: The birds are there over some other 1 mana 1/1 ramping creature mainly to give another type of evasion on the board to be able to pump. The ability to to target a birds with Aspect of Hydra and fly over most blockers seems to outweigh the 1 power that one of the other creatures would bring. Surely, in some cases the other would be better, but in most, I am more happy to have the birds. On a much smaller scale, they can make the few sideboard cards that cost phyrexian mana (Dismember and Act of Aggression a little less painful.
The Arbor Elf and Utopia Sprawl idea is intriguing but runs into the issue of fitting it in the deck. I don't want to drop any of my proactive creatures to weaken my threats or Collected Company chances. I also don't want to drop any boosts or protection as I need a certain amount to have good chances of getting what I need in a game. The only option would probably be Noble Hierarchs and I would really hate to drop those, as they are deceivingly powerful. I guess what it comes down to is that I am not trying to ramp really high (such as in to Primeval Titan or something like that) and I believe that the pieces that I currently have work better with the surrounding cards.
Thanks for the ideas!
4 months ago
It's a good looking deck and one I never encountered before. I really had to crack my thoughts as how to give you some solid suggestions. Here I go:
- Adarkar Valkyrie : if I'm not mistaken, you should be able to abuse a creature more than once.
- Act of Aggression : Pretty decent in commander with Brian.
- Grab the Reins : Likewise
- Archangel Avacyn Flip : A good wipe in multiplayer and the transform is easily made the turn it comes into play for you
- Teferi's Protection : This might be nice if you encounter lots of mass removal in your meta.
Hope I could have been of some help.
4 months ago
Thanks for the suggestions! Time to make a maybeboard then ...
@KALE434 : I'm not sure that I have enough artifacts to make Metalwork Colossus worthwhile. Endless One is a nice mana-to-P/T creature, so I might add it in later on. Thran Dynamo is indeed slightly too pricey.
@TheStig9382 : thanks for the suggestion of Grafted Exoskeleton, I had misinterpreted the infect mechanic :) I'll definitely add it in, as soon as I figure out what to take out of the deck :p In regards to Act of Aggression: I already added in quite a few similar cards, but I also didn't want to overdo it. And despite Brion having lifelink, I'm not that keen on paying with life to cast something. That being said, I still need to playtest the deck, so if it turns out that I really have a huge amount of life to spare, I could certainly add it in :)
4 months ago
Oh, also might want to consider some more efficient stealing cards. You can check my deck for some, but I highly recommend Act of Aggression. The instant speed plus potentially only needing 3 mana can be a lifesaver.
4 months ago
In my build I have had solid gameplay with Atarka, World Render, and Bloodsoaked Champion. I built my Prossh with a ton of removal. Much of my removal is actually based on Threaten mechanics with sac outlets. I run Sarkhan Vol, Conquering Manticore, Molten Primordial, Zealous Conscripts, Act of Aggression, Word of Seizing, Harness by Force, Hijack, and Kari Zev's Expertise all just to steal and sac to one of my outlets.
I have to agree with MindAblaze on the Grave Pact/Dictate of Erebos/Butcher of Malakir add. I personally only run Dictate however when it's live it is brutal. Your opponents are helpless until it's removed.
You can look at my list, That's so Prossh, if you would like. I have some janky combos like deathtouch + Deathbringer Thoctar or Goblin Sharpshooter that I could probably take out, but overall the deck is really fun.
5 months ago
An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.
As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.