Act of Aggression

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Act of Aggression

Instant

( can be paid with either or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Price & Acquistion Set Price Alerts

C15

NPH

Ebay

Act of Aggression Discussion

K1ngMars on Watch the world burn

2 months ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

skroes on Combo Mizzix COMPETITIVE Primer

2 months ago

Also, don't mean to post too many comments here, but I have a more casual mizzix deck but really enjoy proliferate cards. The abilities are mediocre but they are cheap ways to race up to the loyalty count you want. Steady Progress, Volt Charge each will only cost you 1 mana in theory. I also quietly like Act of Aggression because stealing a creature is cute, but putting a loyalty counter up for essentially 4 life is an easy price to pay.

lagotripha on BRG Modern Fling Burn

5 months ago

Why green? Surely this is a deck that would rather jam Pentad Prism for that single turn burst damage.

I'd also like to see some more creatures over vines and slip- possibly even Act of Aggression. Lupine Prototype is a solid Lava Axe which can be a creature when you need it. Cards like Keldon Marauders are also solid options, with things like Ball Lightning into thud looking outright terrifying- killing a player from 12 on an empty board.

Cosmic Larva is a big body, and by the time you are leaving it on the battelfield the lands don't matter, so its worth a look. Similarly, Devastating Summons as a 1 or 2 of seems really strong when a game is stalling.

B/R has some flying bricks which are also worth a look- Falkenrath Aristocrat and the like are both good fuel and likely to get an attack in before getting sacced.

Last but by no means least- Whip of Erebos. Big lifelink creatures are good, and graveyard recursion on them is very strong.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Totally agree with you about your assessment of Stolen Strategy. It's been a great addition. It just expands the options available for me each turn and is very on theme with using an opponent's weapons against them.

I'm reconsidering my stance on Grab the Reins. I think I've been evaluating it incorrectly. I'm still down on the fact it doesn't untap the stolen creature, but I actually think it's less of a Threaten effect and more of a Backlash effect that then removes the creature after it "backlashes". It gets around indestructible since it sacrifices the target. 7 mana is quite a lot for that effect but it does have the flexibility of being a reasonably costed Act of Aggression in a pinch. I'm thinking of trialing it. What are your thoughts?

Also thinking of trying Master Warcraft as another win con option. I can't remember if you've shared your thoughts on this card before.

DarkStarStorm on Lie, Steal, Cheat, and SURVIVE!

8 months ago

Dack's Duplicate: It's really a choice between that and Sower of Temptation. I'd rather take Sower.

Scourge of the Throne: It's basically just a big dumb beater. I would be choosing between it and Insurrection, and Insurrection is more game winning.

Word of Seizing: It's good, but I prefer repeatable effects. Act of Aggression is close to meriting inclusion, but I did just kick Mark of Mutiny for the same reason of it not being repeatable. I DO like how it turns on Dethrone, however.

Vedalken Orrery: It's...interesting? I don't think that I'm required to play it...but I can see it putting in some amount of work in the deck (along with Leyline of Anticipation).

epajula on Lie, Steal, Cheat, and SURVIVE!

8 months ago

Unspeakable symbol allows you to pump your stuff, and then smash the throne. I'm surprised you don't have Dack's Duplicate, and Scourge of the Throne (You can have multiple instances of Dethrone). Also Word of Seizing, and Act of Aggression because instant speed theft is amazing. BTW you have NO instants. None. That's ridiculous. If you refuse to put instants in, I think you're required to play Vedalken Orrery.

Ginray72 on I'ma Hit a Motherf*cker with Another Motherf*cker

8 months ago

+1 on the above Deathrender suggestion. Have you considered Phyrexian Processor and the new Evra, Halcyon Witness? Act of Aggression is on theme and you can pay life for some of its mana, which you will likely have in spades. Eldrazi Displacer would be good to combo with the ETB temporary stealers, as well as blinking to save Brion or other creatures from targeting affects, or even reset Brion for another fling if he has haste. Felidar Sovereign, Insurrection, and Storm Herd could make for some win conditions, and Rhox Faithmender could help get you there. I really like Divine Reckoning in a deck like this, because your opponents will probably keep their juiciest creatures around, and they'll likely be ripe for the ol' nick-and-flick. Lastly, Celestial Mantle, while unwieldy, could make for some fantastic and splashy plays.

Suns_Champion on Guess Who's Back, Back Again**Primer**

11 months ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

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