|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Act of Aggression
( can be paid with either or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Price & Acquistion Set Price Alerts
|Have (7)||thekingpinBR , CAPTAINxCOOKIES , Supremespeed , PTsmitty , Joblaska , Unjust_DiabIo , frederiklw|
|Want (6)||Furiosto , meren13 , afeuling , dizzierabit , king0fclubs , samuelianstorm|
Act of Aggression Discussion
2 months ago
Why green? Surely this is a deck that would rather jam Pentad Prism for that single turn burst damage.
I'd also like to see some more creatures over vines and slip- possibly even Act of Aggression. Lupine Prototype is a solid Lava Axe which can be a creature when you need it. Cards like Keldon Marauders are also solid options, with things like Ball Lightning into thud looking outright terrifying- killing a player from 12 on an empty board.
Cosmic Larva is a big body, and by the time you are leaving it on the battelfield the lands don't matter, so its worth a look. Similarly, Devastating Summons as a 1 or 2 of seems really strong when a game is stalling.
B/R has some flying bricks which are also worth a look- Falkenrath Aristocrat and the like are both good fuel and likely to get an attack in before getting sacced.
Last but by no means least- Whip of Erebos. Big lifelink creatures are good, and graveyard recursion on them is very strong.
3 months ago
Totally agree with you about your assessment of Stolen Strategy. It's been a great addition. It just expands the options available for me each turn and is very on theme with using an opponent's weapons against them.
I'm reconsidering my stance on Grab the Reins. I think I've been evaluating it incorrectly. I'm still down on the fact it doesn't untap the stolen creature, but I actually think it's less of a Threaten effect and more of a Backlash effect that then removes the creature after it "backlashes". It gets around indestructible since it sacrifices the target. 7 mana is quite a lot for that effect but it does have the flexibility of being a reasonably costed Act of Aggression in a pinch. I'm thinking of trialing it. What are your thoughts?
Also thinking of trying Master Warcraft as another win con option. I can't remember if you've shared your thoughts on this card before.
5 months ago
Word of Seizing: It's good, but I prefer repeatable effects. Act of Aggression is close to meriting inclusion, but I did just kick Mark of Mutiny for the same reason of it not being repeatable. I DO like how it turns on Dethrone, however.
5 months ago
Unspeakable symbol allows you to pump your stuff, and then smash the throne. I'm surprised you don't have Dack's Duplicate, and Scourge of the Throne (You can have multiple instances of Dethrone). Also Word of Seizing, and Act of Aggression because instant speed theft is amazing. BTW you have NO instants. None. That's ridiculous. If you refuse to put instants in, I think you're required to play Vedalken Orrery.
6 months ago
+1 on the above Deathrender suggestion. Have you considered Phyrexian Processor and the new Evra, Halcyon Witness? Act of Aggression is on theme and you can pay life for some of its mana, which you will likely have in spades. Eldrazi Displacer would be good to combo with the ETB temporary stealers, as well as blinking to save Brion or other creatures from targeting affects, or even reset Brion for another fling if he has haste. Felidar Sovereign, Insurrection, and Storm Herd could make for some win conditions, and Rhox Faithmender could help get you there. I really like Divine Reckoning in a deck like this, because your opponents will probably keep their juiciest creatures around, and they'll likely be ripe for the ol' nick-and-flick. Lastly, Celestial Mantle, while unwieldy, could make for some fantastic and splashy plays.
8 months ago
Hi! No problem! Got some ideas for ya!
I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!
So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!
Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)
Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.
Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!
Hopefully this will give you a good jumping off point! Good luck friend!
9 months ago
I think you and I have a very similar understanding of this deck, MegaMatt13. My plan is to check out Blind with Anger, and if that doesn't work, it will probably be either back to Act of Aggression or experiment with Besmirch. I liked it before, it does almost everything I want, but I really want an instant in that spot.
I also am considering moving Reanimate to main board in that spot, and putting Beacon of Unrest or another sorcery Threaten effect with a cheaper CMC than Insurrection in the Wishboard. Given that a boardwipe can slow me down as much as everyone else, since their offense is my offense, I like the idea of a quicker recovery with a reanimate package. With Mastermind's Acquisition being another Wish, one that is not exiled with use, I can return to the Wishboard more than once. I think that will make the Wishboard something more than it has been. I may find it can change how I play some. Making the Threaten effects only a 2 card inclusion main board, adding a 2 card reanimate package, and making the Wish package 2 cards with more flexibility and actually more useful than that due to reusability, that could add breadth to the deck.
9 months ago
Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.
Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.
Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.
Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.
Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.
Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.
Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.
Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.
Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.
Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.
Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.
Fractured Loyalty would be super fun in the right deck. Not this one.
Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.
Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.
While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.