Act of Aggression

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Act of Aggression

Instant

( can be paid with either or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Price & Acquistion Set Price Alerts

C15

NPH

Ebay

Act of Aggression Discussion

DarkStarStorm on Lie, Steal, Cheat, and SURVIVE!

2 weeks ago

Dack's Duplicate: It's really a choice between that and Sower of Temptation. I'd rather take Sower.

Scourge of the Throne: It's basically just a big dumb beater. I would be choosing between it and Insurrection, and Insurrection is more game winning.

Word of Seizing: It's good, but I prefer repeatable effects. Act of Aggression is close to meriting inclusion, but I did just kick Mark of Mutiny for the same reason of it not being repeatable. I DO like how it turns on Dethrone, however.

Vedalken Orrery: It's...interesting? I don't think that I'm required to play it...but I can see it putting in some amount of work in the deck (along with Leyline of Anticipation).

epajula on Lie, Steal, Cheat, and SURVIVE!

2 weeks ago

Unspeakable symbol allows you to pump your stuff, and then smash the throne. I'm surprised you don't have Dack's Duplicate, and Scourge of the Throne (You can have multiple instances of Dethrone). Also Word of Seizing, and Act of Aggression because instant speed theft is amazing. BTW you have NO instants. None. That's ridiculous. If you refuse to put instants in, I think you're required to play Vedalken Orrery.

Ginray72 on I'ma Hit a Motherf*cker with Another Motherf*cker

1 month ago

+1 on the above Deathrender suggestion. Have you considered Phyrexian Processor and the new Evra, Halcyon Witness? Act of Aggression is on theme and you can pay life for some of its mana, which you will likely have in spades. Eldrazi Displacer would be good to combo with the ETB temporary stealers, as well as blinking to save Brion or other creatures from targeting affects, or even reset Brion for another fling if he has haste. Felidar Sovereign, Insurrection, and Storm Herd could make for some win conditions, and Rhox Faithmender could help get you there. I really like Divine Reckoning in a deck like this, because your opponents will probably keep their juiciest creatures around, and they'll likely be ripe for the ol' nick-and-flick. Lastly, Celestial Mantle, while unwieldy, could make for some fantastic and splashy plays.

Suns_Champion on The Undying Thieves **Primer**

3 months ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

I think you and I have a very similar understanding of this deck, MegaMatt13. My plan is to check out Blind with Anger, and if that doesn't work, it will probably be either back to Act of Aggression or experiment with Besmirch. I liked it before, it does almost everything I want, but I really want an instant in that spot.

I also am considering moving Reanimate to main board in that spot, and putting Beacon of Unrest or another sorcery Threaten effect with a cheaper CMC than Insurrection in the Wishboard. Given that a boardwipe can slow me down as much as everyone else, since their offense is my offense, I like the idea of a quicker recovery with a reanimate package. With Mastermind's Acquisition being another Wish, one that is not exiled with use, I can return to the Wishboard more than once. I think that will make the Wishboard something more than it has been. I may find it can change how I play some. Making the Threaten effects only a 2 card inclusion main board, adding a 2 card reanimate package, and making the Wish package 2 cards with more flexibility and actually more useful than that due to reusability, that could add breadth to the deck.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

Akujiki on

4 months ago

For the stealing theme I have some suggestion that are not crazy expensive, that you might be intrested in :

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

BX223Hunter, I decided to respond here so that everything is all together as far as conversations go regarding this deck.

I tried Grab the Reins as one of the Threaten effects. It worked pretty well, but I found that Act of Aggression with it's flexible cost and Word of Seizing with split second to be better inclusions. In reality, this was a judgement call, and Grab the Reins was a great inclusion. It could easily be added in for either of those two, or even as an additional Threaten effect.

I had not seen Imp's Mischief, but I had considered Shunt. I didn't ever play it, but I ultimately concluded that Shunt shunt was not likely versatile enough to include. I think Imp's Mischief would be the same thing. Although, it may be fun to play in the right meta. Surprise cards like that out of non-Blue decks care really rock someone's plans.

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