|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Act of Aggression
( can be paid with either or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Act of Aggression Discussion
1 week ago
It's a good looking deck and one I never encountered before. I really had to crack my thoughts as how to give you some solid suggestions. Here I go:
- Adarkar Valkyrie : if I'm not mistaken, you should be able to abuse a creature more than once.
- Act of Aggression : Pretty decent in commander with Brian.
- Grab the Reins : Likewise
- Archangel Avacyn Flip : A good wipe in multiplayer and the transform is easily made the turn it comes into play for you
- Teferi's Protection : This might be nice if you encounter lots of mass removal in your meta.
Hope I could have been of some help.
2 weeks ago
Thanks for the suggestions! Time to make a maybeboard then ...
@KALE434 : I'm not sure that I have enough artifacts to make Metalwork Colossus worthwhile. Endless One is a nice mana-to-P/T creature, so I might add it in later on. Thran Dynamo is indeed slightly too pricey.
@TheStig9382 : thanks for the suggestion of Grafted Exoskeleton, I had misinterpreted the infect mechanic :) I'll definitely add it in, as soon as I figure out what to take out of the deck :p In regards to Act of Aggression: I already added in quite a few similar cards, but I also didn't want to overdo it. And despite Brion having lifelink, I'm not that keen on paying with life to cast something. That being said, I still need to playtest the deck, so if it turns out that I really have a huge amount of life to spare, I could certainly add it in :)
2 weeks ago
Oh, also might want to consider some more efficient stealing cards. You can check my deck for some, but I highly recommend Act of Aggression. The instant speed plus potentially only needing 3 mana can be a lifesaver.
4 weeks ago
In my build I have had solid gameplay with Atarka, World Render, and Bloodsoaked Champion. I built my Prossh with a ton of removal. Much of my removal is actually based on Threaten mechanics with sac outlets. I run Sarkhan Vol, Conquering Manticore, Molten Primordial, Zealous Conscripts, Act of Aggression, Word of Seizing, Harness by Force, Hijack, and Kari Zev's Expertise all just to steal and sac to one of my outlets.
I have to agree with MindAblaze on the Grave Pact/Dictate of Erebos/Butcher of Malakir add. I personally only run Dictate however when it's live it is brutal. Your opponents are helpless until it's removed.
You can look at my list, That's so Prossh, if you would like. I have some janky combos like deathtouch + Deathbringer Thoctar or Goblin Sharpshooter that I could probably take out, but overall the deck is really fun.
1 month ago
An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.
As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.
2 months ago
2 months ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)