Earthshaker Khenra

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Tokens

Earthshaker Khenra

Creature — Warrior

When Earthsaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize 4RR.

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Earthshaker Khenra Discussion

SP3CTR3_chelts on Zombie Whirlers

2 weeks ago

Personally I think the banefire and the bombat couriers are better at dealing with the control decks. (I would bump it up to two banefires) also Earthshaker Khenra is red aggro that can become a zombie. Also if you come across decks that use Lyra Dawnbringer or Ghalta, Primal Hunger you are going to be tight on removal as you only have vraskas contempt to deal with them Murder might be useful in the side board or even Unlicensed Disintegration (unless you have side boarded you will not prot the artifact clause but with your dependence on both colours you are just as likely (or more) to hit 1BR than 1BB) or Walk the Plank in the side board and just swap them in for your cast downs.

Daggerfella on Rakdos Aggro

1 month ago

Doesnt that put the mana curve a little bit high? id consider having 2x Pia Nalaar and 3x Earthshaker Khenra as you want the curve to be a little bit lower and the eternalize, As much as i like Ahn-Crop Crasher it just doesnt have as much use as Khenra does.

if Ahn-Crop dies then it would only be able to be used used to exile for Scrapheap Scrounger , if khenra dies you can eternalize or exile to get scrapheap scrounger back. Also pia will net you a thopter artifact that you can use to block fliers, use for the 3 extra damage with Unlicensed Disintegration and to prevent blockers.

it would be more utilitarian to use khenra and pia in my own opinion. but let me know how it goes if you get a chance to test it out. i could be wrong, however 26 creatures seems to be quite optimal for rakdos builds atm. What you might be doing might be for the meta at Eternal correct jaermsplays? also how well does Cut fare for you?

Daggerfella on Rakdos Aggro

1 month ago

Id say remove Cut / Ribbons and 1x Abrade to put in 2x Fatal Push

Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.

to be consistent id suggest the sideboard be

For a moment i am a bit torn between using Pia Nalaar & Kari Zev, Skyship Raider instead of Ahn-Crop Crasher & Earthshaker Khenra

Many decks use both.

also is there a reason to be using 4x Rekindling Phoenix and 2x Hazoret the Fervent? just a little curious.

clark1424 on GRN Stompy

1 month ago

Thorn Lieutenant makes the deck survive more aggro decks. I gave trample up since i got my creatures unblockable. I do like Untamed Kavu. But the problem is it doesn't line up well against the current meta of red decks (rich in removal) and control decks (another deck rich in removal). Also, thorn lt is a better blocker and leaves a body when my opponent hit it with spells or abilities such as Earthshaker Khenra, Glorybringer and Ahn-Crop Crasher.

Daggerfella on Want opinions before *FNM/SS*

1 month ago

Mono-Red Chainwhirling Phoenix

This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.

its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.

4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.

4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion

2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro

3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.

4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.

4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand

2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.

4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.

2x Pia Nalaar A good card that creates a flyer and a potential distraction for opponents, she can pump up Bomat Courier as well as Aethersphere Harvester when its side boarded in.

4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.

4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.

21x Mountain Because no mono red deck is any fun without a ton of mountains.

2x Sunscorched Desert Extra damage land.

3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.

3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.

3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.

3x Chandra's Defeat Great for the Mirror Match and a solid removal against Chandra, Torch of Defiance

3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample

any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.

Frytrix99 on Counter burn : Guttersnipe is back

2 months ago

Shock is great. Personnaly I prefer Magma Spray, against embalm and eternalize like Champion of Wits, Earthshaker Khenra or any other recuring mechanic. Shock is more versatil, can also target opponent and planeswalkers. Maybe 2 of each or sideboarding can be an option. Will need to see what's the meta to know what's the best

Rwhr2d2 on Boros Red White Aggro

2 months ago

Red Elemental Blast is not modern legal. You want the full 4 Lightning Bolts, and likely 4 Boros charm and 4 Rift Bolt. If Goblin Guide is within budget, include it, or Monastery Swiftspear.
Cartouche of Zeal is likely not good enough for modern, as auras are bad, excluding Bogles.
Bomber Corps also seems slow. Earthshaker Khenra performs a similar role in removing blockers but is better on its own.

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