|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Creature — Warrior
When Earthsaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize 4RR.
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Earthshaker Khenra Discussion
2 weeks ago
Shock is great. Personnaly I prefer Magma Spray, against embalm and eternalize like Champion of Wits, Earthshaker Khenra or any other recuring mechanic. Shock is more versatil, can also target opponent and planeswalkers. Maybe 2 of each or sideboarding can be an option. Will need to see what's the meta to know what's the best
2 weeks ago
Red Elemental Blast is not modern legal.
You want the full 4 Lightning Bolts, and likely 4 Boros charm and 4 Rift Bolt. If Goblin Guide is within budget, include it, or Monastery Swiftspear.
Cartouche of Zeal is likely not good enough for modern, as auras are bad, excluding Bogles.
Bomber Corps also seems slow. Earthshaker Khenra performs a similar role in removing blockers but is better on its own.
1 month ago
1 month ago
I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.
First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.
Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb Flip again.
Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.
Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.
Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.
2 months ago
The reason I said Earthshaker Khenra is good is because your deck has alot of creatures with power 1 instead of toughness 1 so your gonna have to rely on your pump spells more, which your never guaranteed to have when your gonna wanna go off and deal a ton of damage. It would become your second largest threat to deal damage with that works with tetsuko. Then, it gives you some more reach in the late game as you can eternalize him and make him a nice hasty 4/4 that stops one of your opponents creatures from blocking, and then at least taking down a creature or two of his in the process. I think I would take out either Baral, Chief of Compliance or Hazoret the Fervent unless your finding they do a lot of work for you. It really depends on if your finding that you really need that card filtering and mana reduction cost of Baral or if your emptying your hand enough to utilize Hazoret. I also want to point out that instead of Running Amok you could use Built to Smash which almost does the same effect for 1 less mana, that is unless your finding that you need trample to get the damage through.
2 months ago
Thank you so much for your answer! I agree with Kari Zev, Skyship Raider and I switched 2 copies of her by the 2 copies of the 3/1 Nimble Obstructionist , as the only downside is that Kari Zev doesn't have flying and flash but I believe it Kari Zev might work better. Spirebluff Canal was added without question. Saheeli Rai is there because of 2 reasons, 1: her (-2) can make a copy of combat celebrant which works the same as the skinshifter and deals immense damage in combo for 3 mana just like the skinshifter; 2: when you lack Tetsuko in your hand, her scry 1 can help you navigate and get him faster or any other missing card for a finisher combo, and since the deck is fragile 1 turn means a lot from what I've experienced so far testing it. As for Earthshaker Khenra I don't get why he would be/is so good, surely its an aggressive card, fits with Tetsuko Umezawa, Fugitive but I still can't see why it would be so beneficial and mostly what to take out in order to insert copies of him.
2 months ago
Pathmaker is a slower Earthshaker Khenra thats reusable. It hits everything on your team with its unblockable and is also a wizard.