Sunscorched Desert

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

: Add to your mana pool.

Sunscorched Desert Discussion

Metroid_Hybrid on Consumed by Darkness.. (Black Burn)

3 weeks ago

True that fetches could add a measure of consistency for that one card, I use my fetches in other decks where they would be more relevant.. Also I am running Sign in Blood , Blood Crypt , and you technically can target yourself with Piranha Marsh & Sunscorched Desert as well..

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: First and foremost, I wanted to thank you for taking the time to address all of dingusdingo's suggestions. You were right on all accounts.

dingusdingo: I wanted to apologize for not getting back to you sooner. Thank you very much for the support and for taking the time to make your recommendations.

Riftsweeper : If this is added, it would be to pander to my senseless paranoia. Too many parts of the deck have to be exiled for it to mean anything as the deck has become modular enough to close games effectively even when "integral" combo pieces get exiled.

Sensei's Divining Top : Yeva at the helm means every draw has to be impactful in some form or another and Top tends to help the longer the game drags, which this deck really detests. It was in the deck for a while before being swapped for Skullclamp which has allowed us to dig. Digging in this context will always be stronger than any top deck manipulation, even with shuffle effects and top tutor(s).

Rings of Brighthearth : This is the first time I've had this recommendation and upon looking at the whole list, I can see how this card can be fun as hell... though it feels like a win-more angle and another artifact I can't depend on, especially when it's a combo that also involves Voltaic Key which has little to no impact on the deck as a whole. Willing to try it for fun and let you know how it goes.

Sunscorched Desert : Here's the update where it's addressed in great deal.

Soren841: I will >.>

CyborgAeon on Yeva Draw-Grow

1 month ago

Hi dingusdingo, while I can't comment confidently on the argument for / against combos with rings I think that at least one rings combo was in at some point... maybe I'm mis-remembering, but I'm not sure how a wholly untutorable combo would be an easy slot into the deck any more. Then again, there are those more educated in yeva than I who can likely help.

On the other hand I can attest that the Sunscorched Desert loop was in not too long ago, but it was found that the same loop for flipping abundant lands can be performed using both Mouth of Ronom to nuke the board alongside Geier Reach Sanitarium to draw all opponents to death (at instant speed!). Desert may be smoother as it offers unbounded damage as opposed to draw, but either way I believe that is the reason that it got cut.

Furthermore, while I'm all for the idea of using and abusing new Sisay, I'd definitely recommend NOT going for a FC build (as she only exists to activate her ability, and FC doesn't help with that). If you look there's been a slew of fantastic memes and great discussion over on the cEDH FC discord and the cEDH reddit about The First Sliver (commonly believed to be the most optimal food chain cEDH general) I'd recommend checking them out.

dingusdingo on Yeva Draw-Grow

1 month ago

Well hello there Inkmoth, nice deck you got here.

Have you been running into many exile effects? Riftsweeper could very well have a place here, plus it has value against food chain decks that put cast from exile creatures into exile with cheap tutors. Certainly a flex spot but I bet the new Sisay will spark another round of FC decks (I've been thinking about building one lol).

You should consider the usually laughable Sunscorched Desert . It acts as a second win condition with Crop Rotation loops if Shaman is offline or unavailable. Use the Mouth of Ronom loop with the desert to kill players.

I also have three spicy suggestions that go together, but they are hard to tutor in mono G and most likely don't fit. Rings of Brighthearth Sensei's Divining Top Voltaic Key . Rings can combo with Top as an outlet for infinite mana. Top can also generate infinite mana/draw with Paradox Engine and Voltaic Key . Rings lets you combo off with Deserted Temple and Cradle or Itlimoc or Nykthos, provided they produce high enough mana counts. Rings also combos off with Key + Thousand-Year Elixir + any big dork that can generate 5+ mana

Top has the benefit of allowing you to sauce on opponents from a zone they have a hard time hitting. It would allow let you up tutor density with Sylvan Tutor . Works well with Worldly Tutor and Noxious Revival , plus gives effective card advantage when using Fetchlands to shuffle away bad top 3.

_jeremy3 on Aminatou

1 month ago

With Panharmonicon and Aminatou out you can use Felidar Guardian to infinite drain with Sunscorched Desert or Piranha Marsh .

Drael on izzet

2 months ago

Spirits on Dab to Win! | Primer

2 months ago

Hey Sir_Flash,

Really like the Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded | Almost Infinite Tutor Synergy, I'm going to use it in my deck Kaalia, Mirror Breaker EDH. With Kaalia of the Vast play Razaketh, the Foulblooded , Sacrifice Kaalia of the Vast tutor Leonin Relic-Warder , cast Leonin Relic-Warder , if I have a tapped Artifact mana exile it, then Sacrifice Leonin Relic-Warder to Tutor Animate Dead , Cast Animate Dead , bring Leonin Relic-Warder back exiling the Animate Dead , Sacrifice Leonin Relic-Warder to pull Chrome Mox , any spell to Imprint, Mana Crypt , Sol Ring , Restoration Angel and Goblin Bombardment . Then cast all the rocks, and Goblin Bombardment , using rocks to pay for Restoration Angel re-engage the Animate Dead but using Goblin Bombardment as the Sacrifice outlet for Infinite Damage. (CMC5) + 16 life win. If I have Goblin Bombardment in play already, a CMC3 + 14 life win.

It's pretty awesome for me, because Leonin Relic-Warder + Animate Dead + Goblin Bombardment on it's own is also pretty quick. With an Entomb I can definitely Entomb the Leonin Relic-Warder , Animate Dead it and cast Goblin Bombardment on Turn 1 and win (with things like Gemstone Caverns , Chrome Mox , Mana Crypt , Etc.) I need to get a Mox Diamond in there but so much cash! Very exited to include the Leonin Relic-Warder .

I like Path to Exile , I'll often exile one of my creatures to ramp an extra land into play, plus the other obvious benefits.

These were a bit confusing, until I read, Attack lines. Might describe them in summary detail like:

Impact Tremors + Animate Dead + Entomb or Buried Alive | Tutor Leonin Relic-Warder to Graveyard for Infinite Damage

Bogardan Hellkite + Animate Dead + Buried Alive or Entomb | Tutor Worldgorger Dragon to Graveyard for Infinite Damage

Leonin Squire + Lion's Eye Diamond + Razaketh, the Foulblooded | Tutor Reanimate + Leonin Relic-Warder + Animate Dead Combo. For this one how do you get the Impact Tremors into play without losing control of the Animate Dead ?

No Sunscorched Desert ? it's a which I know sucks since everything needs mana, but with Worldgorger Dragon it's similar to Impact Tremors although that works with Leonin Relic-Warder + Animate Dead . Sunscorched Desert as a land has CMC+1 (colorless) though. Piranha Marsh used to be a staple, but it ETB tapped so useless to me.

Since you already play Tainted Pact , an Instant speed tutor, it also allows you to instant speed pull a Comet Storm (I know your running Cut / Ribbons because it's modular), without pausing the Worldgorger Dragon combo. Just a thought anyway. Cut / Ribbons is less of a dead draw for sure, but also Sorcery and subject to Graveyard hate. Comet Storm is definitely not as modular probably why it doesn't make the cut.

I saw another deck with Subterranean Tremors , not sure I get it, at CMC5 it destroys all artifacts and probably most creatures without flying. It's CMC2 to remove most mana dork accelerators, only benefit I can see. Not sure I get that one Sorcery speed.

I don't have any great suggestions, Mother of Runes perhaps, she can be Sacrificed to Razaketh, the Foulblooded , provide protection for the Worldgorger Dragon since a single Swords to Plowshares ends your game. Can also protect Kaalia of the Vast or make Kaalia of the Vast unblockable in some cases.

Your quite different than me, but also very much the same. I had Worldgorger Dragon in before, but choose to remove it and go with Kiki-Jiki, Mirror Breaker combo focus and didn't need another "same" win-con. My alt-win going to be the Leonin Relic-Warder for sure.

Cheers, +1.

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Sunscorched Desert occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%