|Commander / EDH||Legal|
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Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.
: Add to your mana pool.
Sunscorched Desert Discussion
4 days ago
Hi multimedia! Thank you so much for your suggestions!
Before I begin, can I ask for why you think I should cut Kasmina, Enigmatic Mentor ?
On to the others
Naru Meha, Master Wizard - Yeah, another infinite combo doesn't sound bad!
Sunscorched Desert - Good idea, another win-con piece
Blue Sun's Zenith - It still kinda seems like a win more, cause with infinite ghostly flickers, I can get infinite mana and infinite untap, which means Azami would dram me out already, I don't think it would work to benefit me all that well
High Tide - I'll have to do some math and do a bit of playtesting, but good idea!
Siren Stormtamer - I don't know how I missed that, it's perfect for this deck, I seriously don't know how I missed it, you're a genius!
In terms of cards to cut
Nephalia Academy - It seems like a weird card, I know, but it's in there to stop opponents from messing with my hand. Blue doesn't have the best recursion in the world, and as such protecting my hand is a number 1 priority
Desert of the Mindful - It enters tapped, yes, but its better than Memorial to Genius. So I'll cut Memorial instead of Desert.
Kadena's Silencer - I dont have any way to control abilities aside from Tale' End, yes 5 mana for a stifle is bad, but its a sacrifice I am currently willing to make.
Jushi Apprentice - Yeah, I can see why you might think it's bad, and I agree, he isn't the best so he's probably gonna get the boot
Elite Arcanist - Yeah....bad, really really really bad version of Isochron Scepter.
I thank you, once again, for your suggestions, if you have any more, I am all ears! and if you think some of my reasoning to dispute cards to cut is faulty, I am also all ears!
5 days ago
Hey, nice budget Azami deck.
Consider adding Wizard Naru Meha, Master Wizard ? Combos with Ghostly Flicker to give you infinite blink of Naru, an Island or land and infinite copies of Ghostly resulting in infinite mana, just say you have 20,000 mana. This combo requires seven mana including three Islands.
Once you have infinite mana you can add other cards that combo with Naru to give you a win condition:
- Azami: if you have Azami on the battlefield before you make the loop of Naru blinking then you can draw your deck since you can tap Naru to draw before she's blinked. Draw your deck until you find Labman, another win condition such as Blue Sun's Zenith or just play all the cards in your deck.
- Sunscorched Desert : blinking Sunscorched instead of an Island with the copy of Ghostly Flicker results in killing all your opponents with damage, one opponent at a time.
- Into the Roil / Blink of an Eye : cast it with the kicker cost to bounce Naru. Cast Naru targeting the kicker Roil; can now infinite bounce Naru and infinite copy Roil to draw your deck until you find Labman.
Budget cards to consider adding:
- Naru Meha, Master Wizard
- Sunscorched Desert
- Blue Sun's Zenith
- Into the Roil and/or Blink of an Eye
- High Tide : ramp into Azami or Naru.
- Siren Stormtamer : one drop Wizard, sac her to protect Azami or yourself from targeted removal. Sacing her doesn't require her to tap which is nice.
Cards to consider cutting:
- Nephalia Academy
- Desert of the Mindful
- Kadena's Silencer
- Jushi Apprentice
- Kasmina, Enigmatic Mentor
- Elite Arcanist
I offer more advice if you would like. Good luck with your deck.
3 weeks ago
Boomcat12B I totally agree on the front of tapped lands (though certain taplands have a purpose, such as Mortuary Mire for recursion). The issue at hand is that I want to keep this deck as budget as possible to make it accessible, and for me that means keeping it under $300. Sadly good lands are stupidly expensive, so I purposefully excluded most of them. Also, I already did run Blood Crypt and Graven Cairns . But I do think I may swap out City of Brass for Sulfurous Springs as it brings the price down by about $2.
I will definitely look to include the Sunscorched Desert , ping damage adds up and can be underappreciated.
TetrAggressive I agree that the crawler is powerful if it hits the field with Anje, but I don't currently have any creature's I would want to cut for the include. For instance, Archfiend of Ifnir is the same CMC, but it plays off the discard, as opposed to the draw.
3 weeks ago
If you can get away with tapped lands in your play group that's awesome. But when playing at a competitive tier tapped lands are simply to slow and don't provide enough upside to justify taking up a slot. Especially with Anje. She wants to win as soon as possible since she has very little in the way of effective interaction outside of a few cards. Maybe replace those tapped lands with fetches (these give you a shuffle effect which can be helpful, especially when rummaging with Anje)- Fetchlands/ Blood Crypt , Graven Cairns , Sulfurous Springs , Luxury Suite , or Aether Hub as just a few ideas. These will help speed up your deck and provide more consistent plays. Also definitely add Sunscorched Desert this gives you another means to proc dmg off of you worldgorger loop, with the added bonus of being a land so it is much more difficult to interact with. Also I think Fellwar Stone is a better include over Mind Stone as it will provide you with colored mana (Hopefully a black or red). There is nothing wrong with 2 drop mana ramp in CEDH by the way. It is just not as effective as cards like Crypt or Vault. But they can work nicely to help round out your mana base as CEDH runs much lighter land packages than regular EDH. My "Budget" CEDH Anje list runs 30 lands and 11 mana rocks. (I am running that many because I am not running Crypt or LED since I am trying to keep it under 800 dollars and "budget" for CEDH anyways) My deck wants to win by turn 3 or 4 so I need to make sure I hit a rock for turn 1 or 2. Finally might I suggest Dualcaster Mage and Heat Shimmer as a back up wincon if gorger is exiled. Just some ideas that I hope help out some.
1 month ago
Thank you RightyLefty, I replaced Reanimate and Dread Return with Dark Ritual and Lotus Petal . I found that they were really clogging up the deck lest I lost a combo piece to a Murder or a Counterspell , but as fast as this deck is, it shouldn't happen often. Then I replaced a Mountain with Sunscorched Desert as it is useful for in case I can't get Anje out early enough.
1 month ago
Three cards I would suggest adding are Dark Ritual Lotus Petal and Sunscorched Desert . Sunscorched Desert gives you a combo piece for the Worldgorger Dragon to kill the table when is Anje isn't out. The other two both help you get Anje out faster to start rummaging. Also, they allow for a potential turn 1 kill(granted about as likely as your turn 2 scenario) Play Sunscorched Desert, cast Lotus Petal, sac Lotus Petal for a black, cast Dark Ritual, cast Entomb fetching Worldgorger, Animate Dead, good game. The three cards total about $10 together so should be within your budget.
1 month ago
1 month ago
Sunscorched Desert occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%