Sunscorched Desert

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

: Add to your mana pool.

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Sunscorched Desert Discussion

Atroxreaper on Jareth Would Be Proud

2 weeks ago

ruins is not for mana its for dealing damage to opponents it gives you reach late game when your drawing land. Combine it with Sunscorched Desert for more damage between this 8 lands you can do 20 damage without playing a spell. Why the card got banned in standard.

Snivy__ on 68-23-1 RDWinning - Rivals of Ixalan

2 weeks ago

Etali looks like too much mana for a RDW, but why no Sunscorched Desert? The 1 damage for FREE comes in handy and could win you the game in some matchups

foxboy1000 on Mono-Red Aggro In Amonkhet

1 month ago

Angrath_the_flame_chained Your a little late to the conversation don't you think? Sunscorched Desert is a bad card, or it was when I made this. But that was 3 sets ago, and I haven't really kept up since then. If it's better now maybe I'll concede that argument. This deck actually went through a lot of changes because of the comments I got, but I didn't change every little thing that people said I should. So I'd appreciate it if I could go about my day without some brat coming in looking for a fight eight months after the conversation has ended.

Angrath_the_flame_chained on Mono-Red Aggro In Amonkhet

1 month ago

foxboy1000 And this is an example of what kind of mentality not to follow. There is no such thing as garbage cards, only garbage players. You even lacked the foresight to understand that a card like Sunscorched Desert which provides free damage is actually invaluable to a red player. If it was as bad as you said it was it wouldn't have ended as a 4X in Ramunap Ruins red decklists. You made a shitty deck and you claimed you are open to feedback. Yet when you got said feedback, but you didn't like it, you threw a tantrum and started squirming. Better steer clear off sites where the opinions of others are involved or better yet the internet altogether, it clearly isn't the place for delicate flowers such as you.

Hexcimal on Rakdos Pirate Aggro

1 month ago

I agree on Claim / Fame being an excellent inclusion to the deck list. Both halves synergize well with the current list, and and fit into the deck's curve.

I don't believe I agree with Sunscorched Desert in the land base, and would almost even prefer seeing two additional copies of Ifnir Deadlands instead, among other choices. RDW builds can afford running colorless mana without risking a loss in consistency; however, dual-colored decks will notice the drop, especially if it's aggro and looking to win early. Additionally, you're running a play set of Unclaimed Territory already, which I believe is a good option as they're good for tribal, but only provide colorless mana towards your noncreature spells. The difference may not be significant enough to lose games, though, and the free damage is always relevant, so I may be wrong. Please keep us updated with results!

Ryjo on Standard Bans - Ramunap Red ...

1 month ago

There's no real replacement for Ramunap Ruins, you could try Sunscorched Desert, but that likely won't be enough. Ramunap red deck could pivot into aggro and still be successful.

Murphy77 on Harsh Freighter

1 month ago

Thanks for the comment FlabbyAbs,

Yes, I tend to agree about the lands. My first thought was to add in Sunscorched Desert and Ramunap Ruins, but I might then also need some mana fixing to ensure that I get the colour mana that I need and everything just becomes a bit more complicated. I like this deck for it's simplicity.

Kinjalli's Sunwing will most likely be my go-to add-in if I reduce the lands. It slows down and disrupts your opponent, while also giving you the option of flying attack. Against a control deck - add in Cast Out, while if you come up against a super agro deck, you might be looking for a board-wipe or Settle the Wreckage.

Some work is required to turn this into a competition deck, but in it's current form it should be fun to play and might even win a few games.

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