Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
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2 days ago
I believe that match was standard at the time, but no reason why you can't make it modern. A few things to tweak: Mana Leak, Remand and Spell Snare are going to be some of the better options for counter spells than Syncopate or Dissolve.
Path to Exile is strictly better than Last Breath. You'll also want some boardwipes for the aggro and midrange decks, so Supreme Verdict or Wrath of God are best. But since you're running red Anger of the Gods or Slagstorm are solid too.
Lastly, your mana base is very slow. You don't want that many lands to come in tapped since you want mana open to play answers to threats. I'd say ditch the temples for some shock lands.
Not sure if you're looking to make this competitive or casual but I think you have a good start. Here's a link to my U/W deck if you want to check it out for ideas.
1 week ago
SaltySpecula: and MoGoose831: Thanks for both of your inputs! I don't really purchase cards so budget is definitely not an issue. I mostly play it through Xmage.As for the fetch lands, I mostly play it for the speed and ability to fetch the duals. However, I am considering changing some of them to different non-basics. One I need to add is Gaea's Cradle, and potentially one or both Strip Mine and Wasteland because Pendrell gets on my nerves. I also never really like playing basics unless I need to when I'm playing on Xmage or proxy decks with my group of friends.
As for my choice in commander, I like using Marath for his utility in this deck, rather than playing combo like he usually is. I like the unpredictability of the deck, as I rarely play the same game with it (no creature tutors!).
SaltySpecula: I love your suggestions! I think Strionic Resonator and Panharmonicon are really good! Especially the latter. As for Amonkhet, I am very excited to add a couple of those cards to this deck, especially today's Samut, Voice of Dissent. Others I'm excited about is the one you mentioned, Champion of Rhonas and Combat Celebrant.
Regarding lifegain stuff, I like the flavor of it, but I don't have enough cards for Patron and Archangel's Light to be relevant. Though I am looking for some good graveard recursion, I think Sword of Light and Shadow would do the trick. Especially for Gyre Sage or Mikaeus, the Lunarch. Those get targeted so fast.
4 weeks ago
I'll try to help you the best I can :) I've also dabbled in U/R control casual decks based on modern formats in the past and recently started working on a new UR control based on energy counters. I'll link them for inspiration at the end of the post.
The general gist of the deck is ok, Though you have 64 cards atm ;). Try not to go over 60 to have the best chances of drawing what you need. There are definitely some more improvements to be made. I'm assuming you're playing against a large variety of decks, though tokens/creatures being very present.
- Peek is a cantrip that lets you look at your opponent's hand, but it doesn't do much else to control the board. You'll generally recognize threats as they're played or when you know what deck your opponent is playing. Control needs answers and peek isn't an answer.
- Sphinx of the Final Word has a very strong ability vs control matchups but the ability is useless against other decks. It also costs 7 mana. Considering you also need to keep mana open for removal/counterspells against THEIR drops, the earliest you'll drop this is around turn 10 if you're lucky, so the effect isn't really all that useful over the course of the game. For the rest it's a nice creature, but there are cheaper options more in line with your average CMC that can do something similar. I'm a big fan of Niblis of Frost, AEtherling or Goblin Dark-Dwellers for example. Another big 7-mana finisher is Pearl Lake Ancient, but because it has flash, you can keep your mana open and play it at the opponent's end step, which is much more beneficial as it leaves you free to respond when needed. There are many good options and your finisher is mostly a thing of preference, so you COULD keep it.
- Pyromancer Ascension is mostly in there for fun I presume. Doubling counterspells isn't really a usable gimmick, mostly the extra draw and extra damage make it good in fast burn decks for example. This is different and I'd probably run it with something that can really benefit from the effect (I've used Harness the Storm as budget variant for extra energy counter generation for example)
Slagstorm is an odd choice if your plan is to go wide with Pyromancer and Talrand. You might want to use a boardwipe targeting specifically opponent's creatures. Electrickery maybe, AEtherize or AEtherspouts can also do well. If the board isn't too big yet, Baral's Expertise is a great value card!
Desperate Ravings is nice card advantage with flash back, but the 'discard at random' will sting more often than you'd like. Things like Serum Visions (Much less expensive nowadays) or Anticipate go through 3 cards in your deck instead of 2, and you get to CHOOSE what you discard, which can be very important. It's okay to keep some copies of this, but I'd personally also look into cards that cycle through your deck with more interaction. Steam Augury is always a fun card to challenge people to think. Magma Jet's Scry effect is also very nice in combination with the burn.
You also need a few more counterspells (I'd aim for 8-10), especially to deal with big creature threats from your opponent. You simply don't have the damage or removal to deal with those currently and late game your Mana Leaks no longer work. Cyclonic Rift is expensive, but Baral's Expertise could also help for example if they're important creatures that don't attack into Aetherize.
Finally, it's of course the most important that your deck is FUN and you like to play it. If you really wish there were some cards in there that I suggested to remove, you can put them back in. Another thing to make it more fun is to run into a few different but similar cards from time to time which makes the replay value of the deck much better.
Here's an old deck that I worked on: U R being Controlled and a new one: Lightning, Fire and Frost. The latter is definitely more fun imo, but the old one is more in line with the traditional control that you built. I hope that helps!
1 month ago
I also think it helpful for newer players to sort of work backwards when building a deck. That is -- think about how you want to win. Cast big spoopy angels (Gisela and Aurelia). Okay, now how do I get to 7 mana to cast these big spoopy angels?
With your current list, you don't have that great of a way to get there. You do have 4x Lightning Bolt, 4x Path to Exile, and 4x Lightning-- but you do not have any way to trade better than 1 for 1 until you have your big beaters out -- which might be too late.
Aggressive decks that can spam the board with small creatures will kill you before you draw enough removal to stop them.
That is where board wipes come in handy. For one card, you can kill off multiple of their cards -- allowing you to save your Path to Exiles for more scary threats that your bolts will not as easily take care of. That is how you survive to the point where you can play these big angels. Play boardwipes and enough control to draw into enough lands to play them -- and I do not think 12 single target spells is enough to do that.
Also still need to get your deck down to 60 cards. I can go into the statistics and math if you want to. But There is almost no reason to ever play more than 60 cards. The rare deck might play 61. But often for a very niche reason.
2 months ago
well Viridian Acolyte is terrible. He does not ramp you at all. He just turns mana of one color into another -- which I guess might be okay since you are running 4 colors on a budget. But I would say Utopia Sprawl is 20x better. Still a 1 drop. still gives any color. actually ramps you. harder to remove as it is an enchantment.
But against goblins, anything that provides mass removal at a reasonable price -- which in your list would be Crux of Fate. Ideally, you would have Anger of the Gods, Slagstorm, Languish, Damnation, Pyroclasm, or Electrickery in your sideboard to deal with aggressive lists. Some of those might even be main-boardable given the high toughness of some of your creatures and their ability to live through some of those wipes.
2 months ago
Anger of the Gods and Slagstorm are also good boardwipes right now given that the general meta is pretty dang aggressive. Anger is usually better than slag as it exiles -- super relevant against dredge, melira company, and any deck playing Kitchen Finks. but I would be lying if I said I have personally never won from casting a Slagstorm to the face. Slagstorm is also cheaper.
2 months ago
Skred Red deck for $315!lands are all MP-HP but for the most part everything else is NM/LP - deck is worth around 400, willing to sell pieces if u buy alot
20x Snow-Covered Mountain2x Scrying Sheets4x Skred4x Lightning Bolt1x Magma Jet3x Blood Moon3x Pia and Kiran Nalaar4x Koth of the Hammer1x Chandra, Torch of Defiance2x Stormbreath Dragon2x Eternal Scourge2x Boros Reckoner3x Mind Stone3x Relic of Progenitus2x Volcanic Fallout1x Slagstorm1x Dismember1x Batterskull1x Wurmcoil Engine2x Ricochet Trap2x Crumble to Dust1x Molten Rain2x Anger of the Gods2x Goblin Rabblemaster1x Kozilek's Return1x Pithing Needle2x Spellskite1x Smash to Smithereens1x Vandalblast
3 months ago
With so many of your creatures already naturally having double-strike (an it not being a stackable ability) I wouldn't say multiple of Duelist's Heritage is needed, but I could see taking out Slagstorm for a second Ride Down.
Slagstorm is one of those cards that is nice to have options with, but if you think you're going to need the board wipe, I'd much rather see Anger of the Gods in its place, and if you really want the security of an extra few damage to the face, i think Boros Charm offers more options in this case. So either way I'd recommend Slagstorm leave. Putting Ride Down in its place seems to fit nicely with the aggro approach you have going here.
A few more notes: Arashin Foremost, Iroas's Champion, and Hearthfire Hobgoblin are all basically the same card in this deck. Between them, you have 6 cards. Arashin Foremost is such a great card but it's also literally the only warrior you're running here, and with a double white in the mana cost, it's an unneeded restriction. I'd trade the two of her out for one of each of the other two. Giving you 4 Hobgoblins because they're the easiest to cast and the most likely to help you hit your devotion for Iroas.