|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
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4 days ago
No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.
I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...
2 weeks ago
2 months ago
Here are some suggestions off the top of my head. You are at 63 cards. And I'm fairly sure we've had the 60 card discussion before. :D
Consider the following changes:
-1 Bomber Corps
-1 Lightning Strike
-1 Thunderous Wrath
That drops you to 60 without any major changes to the the deck.
Here are some other cards I want you to consider:
Crash Through and Faithless Looting for card draw.
You are going to need a sideboard for more competitive environments. And the sideboard also works for testing maybe cards. Take a look at Legion Loyalist, Stonewright, Tormod's Crypt, Electrostatic Bolt, Smelt, Shattering Spree, Shattering Blow, Monastery Swiftspear, Skullcrack, Collateral Damage, Barrage of Expendables, Pyrite Spellbomb and Searing Blood as either main or sideboard cards.
3 Tormod's Crypt
2 Searing Blood
2 Shattering Blow
3 ???, not sure on this one.
Let me know what you think.
2 months ago
Even Slagstorm is better than KReturn here. I would cut Weaver of Lightning, Rending Volley, CEffort. You have better options in Modern like Lightning Helix, Valorous Stance, Declaration in Stone for removal, Wall of Omens for stalling like Weaver, etc.
Great start! As always, the best advice is to playtest it, and change based on which cards do/don't perform for you.
2 months ago
I just want to point out that your sideboard is 25 cards. I'd probably cut the Sin Collectors, as they're generally way too slow for Modern, the Slagstorms, (Anger of the Gods is better), and probably the Despises as well.
3 months ago
3 months ago
As far as cards you could cut, I would say Terrain Generator, Repercussion, Chandra, Pyrogenius, Breath of Darigaaz, Slagstorm and Flamebreak all seem too low impact. Mana Geyser seems too situational. You could probably cut a lot of the copy effects you have, seems like you have way too many.(I would absolutely NOT cut Pyromancer's Goggles
Maybe cut some of the equipment you have. Your creature count seems low for that much equipment.
Also not sure what the black cards are doing in your sideboard section, or why there are so many duplicates.
Either way, sweet idea. I hope you burn your opponents to ash!!
3 months ago
As someone who is moderately familiar with burn (it's one of my more competitive modern decks), I think I can give you some pointers. Firstly, if you want to reliably cast 4 drops in this deck, you need to run more than 20 lands. You currently have 19, which is enough to guarantee 2 lands on time in most games, but getting 3+ won't be as consistent. This is normally good, since you want as many draw steps as possible to be cheap burn spells. Burn really likes winning the game on turn 4, so if Hazoret can't be reliably cast by then, I'd cut it for more burn spells (the 4th Lava Spike and Lightning Helix would be the first cards to put back this list).
The second big issue is your sideboard, which is understandable considering you say you're new to the deck so wouldn't know what the good/bad matchups are. Fracturing Gust is a good card, but you'll never cast a 5+cmc spell in this deck unless it's something like Bedlam Reveler. Most burn decks splash a single Stomping Ground in order to use Destructive Revelry. You can also use Smash to Smithereens if artifacts are giving you trouble. Guttural Response is never good in a burn deck, because instead of taking up a card in the deck you can just use another burn spell if one of them gets countered, so you don't want to dilute your consistency by adding them. 8.5 tails uses too much mana to be useful in any matchup I can think of. If you're worried about big creatures (something that burn doesn't like to see), Path to Exile and Deflecting Palm are your best bet for the SB. Also I like Flamebreak more than Slagstorm, but I wouldn't want to use either over the few Searing Bloods you already have. It never hurts to have Grave-hate in your SB, so either Relic of Progenitus or Rest in Peace will help in those matches where they're needed.
Third, always use red fetchlands only. Arid Mesas are the best if you want to use a SINGLE basic plains, and I wouldn't run more than 1 plains in a burn deck ever. 8-11 red fetches are good at thinning the deck and filling your GY for Lavamancer. Add 3 Inspiring Vantage, 3 Sacred Foundry, 1 Stomping Ground, and enough Mountains and you're set.
Hope some of that helps. Let me know if you need any further explaining on the card choices. Good Luck!