Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
Printings View all
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Slagstorm occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 week ago
1 month ago
Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.
I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.
Here's some cards to consider:
Immolation Shaman is another pressure card you're missing.
Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!
Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.
Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.
Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.
Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.
Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.
Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.
Electrodominance under-preformed in Neheb.
Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.
By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.
Price of Glory under-preformed in Neheb, people just hold up mana rocks.
Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.
Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?
Magebane Armor is cool, but most of your sweepers don't kill your important creatures.
That's all I got for cuts, again. tight list man. Love it.
3 months ago
8 months ago
Tbh I see all three of them being usable in edh. Frankly, the 6 mana one has an extremely usable +2 that has political implications, which is not really hard to find room for in most Rx Planeswalkers decks. Especially considering if you're playing RGx, you can probably get her out turn 3 or 4 (let's not pretend that high Mana costs are a restriction in commander), then turn on a damage doubler like Dictate of the Twin Gods . The fact it's uncounterable already helps with making it a threat, and then you're forgetting it can either partially clears the field the second it gets on the battlefield or it can get rid of a threat that moment. In addition, we just got Planebound Accomplice that essentially turns it into a one mana Burn Away or one mana Slagstorm .
The second thing with the mythic is that the emblem isn't just a stackable, but it's a +2 on a Planeswalkers with an already decent starting loyalty. If you activate it's plus, it'll still probably survive if you have creatures on the board. In addition, it can easily bounce back from using one of it's minuses the turn after, assuming you have things to protect it for one turn. Which, once again, it's commander, you're probably going to have some way to protect or recur it.
Is it fast enough for a deck like modern burn/rdw? No. Is it viable in a red Planeswalkers shell or a deck with a lot of elementals, like Ashling the Pilgrim or something similar? Absolutely.
Also, you're forgetting how useful a small field wipe and a repeatable and stackable emblem can be in long running commander games. Unless your opponent is resetting their life almost every turn, those emblems will become a clock.
Baby Chandra is useful in another way. There is almost never a situation where a Red deck couldn't use an alternative source of Mana for spells (in case they need to sac a land or two). Or use of her +1 just to get in some quick damage from an elemental.
The rare one protects itself, boosts other Planeswalker and gives a spell with three Mana or less flashback. Which is actually great when you consider similar Planeswalkers who did the same thing like flipped Jace. While she doesn't provide card advantage, she makes all your other red Planeswalkers better.
Are any of them the next Teferi? No. Are any of them going to break any games? No. Are they bad cards that aren't going to see play? Also no.
8 months ago
That mythic is incredibly powerful. Even just getting two or three of those emblems online is powerful, but a elemental safe Anger of the Gods / Sweltering Suns / Slagstorm and a Burn from Within too is amazing.
9 months ago
My apologies; I was honestly just throwing ideas out in case any of them helped. :'(
The curve just looks really high for a sligh deck. I mean, I get that a sligh deck in Oathbreaker has to have a higher curve to deal with 60 points of opposing life, but I think games are going to go a while specifically because of you still have to grind through a whopping 60 points of life, even if it's a lot less than the 120 of traditional EDH. In my limited experience, I've generally found that being the aggro is what gets you killed first in multiplayer. Slumbering Dragon disincentivizes people from randomly aggroing you or Sarkhan, but maybe Oathbreaker is just really combo-y, and maybe almost no one is going to bother attacking incrementally. I don't know; I haven't played it much. Question though: if you're on the sligh plan, would Price of Progress , Flame Rift , or Slagstorm be better signature spells than the grindier Volt Charge ? (The first two would telegraph your aggressive game plan, but Slagstorm doesn't because it's optionally a sweeper.)
Kargan Dragonlord might be part of your early game, but his impact is low without a huge mana investment. Something like Eidolon of the Great Revel and/or Scab-Clan Berserker would seem more impactful with less investment. It's a very different format, but I've played Sulfuric Vortex in Legacy Burn, and it's rarely been particularly impressive. It's not a card for racing; it's a card for grinding. The damage output is high over time for the mana investment, but it's spread evenly among players - including you - and it can draw disproportionate aggro in multiplayer.
Sorry about the Thunderbreak suggestion. I must have overlooked it at the time.
I'll not bother you further. Best wishes.
11 months ago
Hey bud, I usually leave Anger of the Gods in the side against dredge or aggro while mainiboarding 2 Slagstorm s in case my opponent doesn't play creatures. I do like the addition of Walking Ballista here!
1 year ago
Pretty sweet deck man reminds me of my mono red burn deck I was running 20 lands but cut mine back to 18 seemed to work pretty good Ramunap Ruins worth a look I also found the creature base at 14 was good because later games I'd just use them as chump blockers nothing worse than having an opponent on 3 then drawing a creature but over all man very nice deck also side board card I use to run was Slagstorm if you can afford it get the Ensnaring Bridge take it easy man happy brewing