Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Besieged Rare
Mirrodin Besieged: Mirran Rare

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Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

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0.01 TIX $0.03 Foil


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Slagstorm Discussion

Duchys on Enigma drake U/R ~35$ (Need help)

2 days ago

Sargeras Thanks for the help, I'm gonna going to add another Pyroclasm,2 copies of Firespout or Slagstorm, haven't decided on that one yet. So that would pretty much build the anti-aggro part and then I'm thinking that i put 4x Dispel and instead of AEtherling I'll put in 2x Magma Jet to the sideboard so I have some more burn againts slower decks. Other than that I'll keep the Vandalblast in the maybe board since I haven't played againts artifact deck yet. And I'll finish the sideboard with Echoing Truth.

Thanks for the help again, if you think of something more I would appriciate it.

Sargeras on Enigma drake U/R ~35$ (Need help)

2 days ago
  1. If aggro is a huge problem, I'd say you best options are Pyroclasm, Anger of the Gods, Slagstorm, Kozilek's Return, and if you really want to be sneaky, you can play Firespout (because it won't kill your fliers) and it acts like a Slagstorm on an opponent's board! Since you'd likely be more of the control deck game 2 playing a lot fo these would probably give you enough time to cast a finisher and win.

  2. If you are playing anything other then aggro, you may want to board in cards like Negate and Dispel for longer games against control/combo decks.

  3. You might want to play the card known as Izzet Staticaster, as it can deal with tokens and lots of small creatures.

  4. Since you play red, land destruction spells like Stone Rain and Molten Rain may be relevant.

  5. Vandalblast & Shatterstorm are both great at dealing with artifacts.

  6. I've seen many lists run Echoing Truth as a sort of "catch-all" spell, so that they can deal with things like artifacts or enchantments, as well as certain combos/cards. Ratchet Bomb is also good at doing this.

If you need anymore help, feel free to let me know!

HarbingerJK on U/W/R Control

1 month ago

I believe that match was standard at the time, but no reason why you can't make it modern. A few things to tweak: Mana Leak, Remand and Spell Snare are going to be some of the better options for counter spells than Syncopate or Dissolve.

Card draw you want to go with Serum Visions or Think Twice rather than Divination. Sphinx's Revelation isn't bad as a one-of or two-of.

Path to Exile is strictly better than Last Breath. You'll also want some boardwipes for the aggro and midrange decks, so Supreme Verdict or Wrath of God are best. But since you're running red Anger of the Gods or Slagstorm are solid too.

Lastly, your mana base is very slow. You don't want that many lands to come in tapped since you want mana open to play answers to threats. I'd say ditch the temples for some shock lands.

Not sure if you're looking to make this competitive or casual but I think you have a good start. Here's a link to my U/W deck if you want to check it out for ideas.

Also +1

zoodiackiller on Hekkin Bull Beatdown

1 month ago

SaltySpecula: and MoGoose831: Thanks for both of your inputs! I don't really purchase cards so budget is definitely not an issue. I mostly play it through Xmage.As for the fetch lands, I mostly play it for the speed and ability to fetch the duals. However, I am considering changing some of them to different non-basics. One I need to add is Gaea's Cradle, and potentially one or both Strip Mine and Wasteland because Pendrell gets on my nerves. I also never really like playing basics unless I need to when I'm playing on Xmage or proxy decks with my group of friends.

As for my choice in commander, I like using Marath for his utility in this deck, rather than playing combo like he usually is. I like the unpredictability of the deck, as I rarely play the same game with it (no creature tutors!).

SaltySpecula: I love your suggestions! I think Strionic Resonator and Panharmonicon are really good! Especially the latter. As for Amonkhet, I am very excited to add a couple of those cards to this deck, especially today's Samut, Voice of Dissent. Others I'm excited about is the one you mentioned, Champion of Rhonas and Combat Celebrant.

As for the Blasphemous Act, I think something to the effect of Anger of the Gods or Slagstorm would be a better fit so that my creatures can survive.

I think Warstorm Surge is way overpriced, and would be lower in the priority to cast list versus something like Gisela, Blade of Goldnight.

Regarding lifegain stuff, I like the flavor of it, but I don't have enough cards for Patron and Archangel's Light to be relevant. Though I am looking for some good graveard recursion, I think Sword of Light and Shadow would do the trick. Especially for Gyre Sage or Mikaeus, the Lunarch. Those get targeted so fast.

Subject134127 on [BUDGET] UR Control

2 months ago

I'll try to help you the best I can :) I've also dabbled in U/R control casual decks based on modern formats in the past and recently started working on a new UR control based on energy counters. I'll link them for inspiration at the end of the post.

The general gist of the deck is ok, Though you have 64 cards atm ;). Try not to go over 60 to have the best chances of drawing what you need. There are definitely some more improvements to be made. I'm assuming you're playing against a large variety of decks, though tokens/creatures being very present.

First, I would cut Peek, Sphinx of the Final Word, Pyromancer Ascension.

  • Peek is a cantrip that lets you look at your opponent's hand, but it doesn't do much else to control the board. You'll generally recognize threats as they're played or when you know what deck your opponent is playing. Control needs answers and peek isn't an answer.
  • Sphinx of the Final Word has a very strong ability vs control matchups but the ability is useless against other decks. It also costs 7 mana. Considering you also need to keep mana open for removal/counterspells against THEIR drops, the earliest you'll drop this is around turn 10 if you're lucky, so the effect isn't really all that useful over the course of the game. For the rest it's a nice creature, but there are cheaper options more in line with your average CMC that can do something similar. I'm a big fan of Niblis of Frost, AEtherling or Goblin Dark-Dwellers for example. Another big 7-mana finisher is Pearl Lake Ancient, but because it has flash, you can keep your mana open and play it at the opponent's end step, which is much more beneficial as it leaves you free to respond when needed. There are many good options and your finisher is mostly a thing of preference, so you COULD keep it.
  • Pyromancer Ascension is mostly in there for fun I presume. Doubling counterspells isn't really a usable gimmick, mostly the extra draw and extra damage make it good in fast burn decks for example. This is different and I'd probably run it with something that can really benefit from the effect (I've used Harness the Storm as budget variant for extra energy counter generation for example)

Slagstorm is an odd choice if your plan is to go wide with Pyromancer and Talrand. You might want to use a boardwipe targeting specifically opponent's creatures. Electrickery maybe, AEtherize or AEtherspouts can also do well. If the board isn't too big yet, Baral's Expertise is a great value card!

Desperate Ravings is nice card advantage with flash back, but the 'discard at random' will sting more often than you'd like. Things like Serum Visions (Much less expensive nowadays) or Anticipate go through 3 cards in your deck instead of 2, and you get to CHOOSE what you discard, which can be very important. It's okay to keep some copies of this, but I'd personally also look into cards that cycle through your deck with more interaction. Steam Augury is always a fun card to challenge people to think. Magma Jet's Scry effect is also very nice in combination with the burn.

You also need a few more counterspells (I'd aim for 8-10), especially to deal with big creature threats from your opponent. You simply don't have the damage or removal to deal with those currently and late game your Mana Leaks no longer work. Cyclonic Rift is expensive, but Baral's Expertise could also help for example if they're important creatures that don't attack into Aetherize.

Finally, it's of course the most important that your deck is FUN and you like to play it. If you really wish there were some cards in there that I suggested to remove, you can put them back in. Another thing to make it more fun is to run into a few different but similar cards from time to time which makes the replay value of the deck much better.

Here's an old deck that I worked on: U R being Controlled and a new one: Lightning, Fire and Frost. The latter is definitely more fun imo, but the old one is more in line with the traditional control that you built. I hope that helps!

TheDuggernaught on The Final Crusade (Help needed)

2 months ago

Well, this looks better than what it was. But I definitely think you need some red board wipes such as Anger of the Gods, or Slagstorm if you aren't going for the green splash for ramp plan.

I also think it helpful for newer players to sort of work backwards when building a deck. That is -- think about how you want to win. Cast big spoopy angels (Gisela and Aurelia). Okay, now how do I get to 7 mana to cast these big spoopy angels?

With your current list, you don't have that great of a way to get there. You do have 4x Lightning Bolt, 4x Path to Exile, and 4x Lightning-- but you do not have any way to trade better than 1 for 1 until you have your big beaters out -- which might be too late.

Aggressive decks that can spam the board with small creatures will kill you before you draw enough removal to stop them.

Midrange decks will play creatures with more toughness than can be killed with a Lightning Bolt or Lightning Helix.

That is where board wipes come in handy. For one card, you can kill off multiple of their cards -- allowing you to save your Path to Exiles for more scary threats that your bolts will not as easily take care of. That is how you survive to the point where you can play these big angels. Play boardwipes and enough control to draw into enough lands to play them -- and I do not think 12 single target spells is enough to do that.

Also still need to get your deck down to 60 cards. I can go into the statistics and math if you want to. But There is almost no reason to ever play more than 60 cards. The rare deck might play 61. But often for a very niche reason.

TheDuggernaught on draguns innit

3 months ago

well Viridian Acolyte is terrible. He does not ramp you at all. He just turns mana of one color into another -- which I guess might be okay since you are running 4 colors on a budget. But I would say Utopia Sprawl is 20x better. Still a 1 drop. still gives any color. actually ramps you. harder to remove as it is an enchantment.

But against goblins, anything that provides mass removal at a reasonable price -- which in your list would be Crux of Fate. Ideally, you would have Anger of the Gods, Slagstorm, Languish, Damnation, Pyroclasm, or Electrickery in your sideboard to deal with aggressive lists. Some of those might even be main-boardable given the high toughness of some of your creatures and their ability to live through some of those wipes.

TheDuggernaught on Life gain never burnt so good!

3 months ago

Anger of the Gods and Slagstorm are also good boardwipes right now given that the general meta is pretty dang aggressive. Anger is usually better than slag as it exiles -- super relevant against dredge, melira company, and any deck playing Kitchen Finks. but I would be lying if I said I have personally never won from casting a Slagstorm to the face. Slagstorm is also cheaper.

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