Flesh / Blood


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragon's Maze Rare

Combos Browse all

Flesh / Blood


Flesh - Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Blood - Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

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Flesh / Blood Discussion

Tyr_W on Kreshing Elementals

4 months ago

dlamars love the suggestions, thanks!

I would need to trade cards. Lets see: Out:

BraydenW on Witch +1/+1 counter commander

7 months ago

I really like it, but don't forget to balance out your basic lands (bias them towards green, then black, then white, with blue having the least). Also, Flesh / Blood is not legal in this deck because it's color identity is Red/Black/Green; every mana symbol on the card (except in italicized text) adds to that, even if it's a Split or Fuse card.

You might want to also try some mana acceleration or fixing, like Evolving Wilds, Sol Ring, Wayfarer's Bauble, Seal of the Guildpact (choosing Green and Black since your deck has more of those cards). Nonbasic lands would also be good, and budget options like Blossoming Sands, Simic Guildgate, and Azorius Chancery represent the two-color options you might want to use, or cards like Sultai Banner, Orzhov Signet, and Chromatic Lantern if you don't want to switch to a lot of nonbasic lands. Prismatic Geoscope is also amazing if you run a lot of basic lands too.

greyninja on Entrøpy

7 months ago

Neat build. You took yidris in a completely different direction than me lol

With so few creatures; I'd run a lot more boardwipes. Decree of Pain, Cyclonic Rift, Blasphemous Act, etc.

How do the ravnica block instant/sorceries work with cascade? If you only cast the blood section of Flesh / Blood; does it cascade off of the total cmc of 7? I realize that's what their true cmc is - both sides added together - so it would be a sweet loophole to get bigger cascade triggers

+1 from me! Please swing by my deck and tell me what you think! (LINK) It might give you some ideas. Cheers!

Angry_Potatoes on Kresh, the Bloodiest Braid

8 months ago

Other suggestions: Flesh / Blood is a great Fling sidegrade.

Dictate of Erebos is a second Grave Pact.

Flesh Carver is a third Fleshbag Marauder.

Attrition is a sac outlet and removal engine.

Greater Good is a free sac outlet and draw engine.

Goblin Bombardment is ANOTHER free sac outlet.

Jace-Beleren-Body-Pillow on No attack, dead by infect

1 year ago

you could splash green and make it so that you could pay 2 instead of 5. the Blood half of Flesh / Blood does the same thing on the cheap

Well, not the same thing, but it hits the player and ends the game, so that's all that matters

Tyr_W on Warriors of the Braid

1 year ago

Great, a Kresh Warrior deck! +1. Been looking of it, to get inspiration for my deck Big Bob, the True Hero of Fight Club. Please visit and give your comments.

Thanks for the Champion of Lambholt, Duskwatch Recruiter  Flip and Taurean Mauler, I will consider them.

Cards to consider:

linejumpr on Modern Hydra Shenanigans

1 year ago

I'd run Flesh / Blood instead of Flings, and possibly make room for Mage Slayer somewhere in there to win through blockers

Kurremkarmerruk on My First Modern

1 year ago

Well, I thought about it, and I decided to give G/R a try instead of Naya.

It certainly sped up the game when I dropped blue and white, but I don't hit my combos consistently enough. I like T2 Burning-Tree Emissary into Myr Superion, but I also like T1 Monastery Swiftspear, then Emissary on T2 and playing either a Furor of the Bitten or Titan's Strength and a Giant Growth on the Monastery. Even a Ghor-Clan Rampager works there.

I dropped Flesh / Blood from the main to add Giant Growth, but I think I will keep the fuse card in my side board.

It's a pretty straightforward, go-for-the-throat deck now. Nothing fancy or difficult about it. I'm tempted to drop in two Gladecover Scouts and taking out two Beastcaller Savants. In my play testing, it's been difficult to get those Myrs out with the Savants. The easiest way is with the Emissary.

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