Flesh / Blood

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flesh / Blood

Sorcery

Flesh:

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.


Blood:

Target creature you control deals damage equal to its power to target creature or player.


Fuse (You may cast one or both halves of this card from your hand.)

shadow63 on How does color identity work …

1 year ago

I'm making a Niv-Mizzet Reborn deck at some point in the future and I need to know how cards like Flesh / Blood work with niv's ability. Can I just grab one half of it and count it as my card for those colors or is it considered to be all 3 colors

seshiro_of_the_orochi on Warweaver's Chant

2 years ago

To everyone interested:

I managed to pull an Endurance from a MH2 pack, and I have the intention of adding it here. After pondering for a while if I should remove Flesh / Blood or Leyline of the Void , I decided to keep Leyline. My reasoning is as follows: Leyline is insane early game, but can make my remaining gravehate useless. This isn't a problem though, as I have no pure gravehate cards. Every single one of them has an alternate mode or is good enough without the hate already. When I drop Leyline late, it synergizes with my other gravehate in that it keeps graves empty once I cleared them. Flesh / Blood is a one-shot one-card gravehate that can alter as a Soul's Fire for 3 or 7 mana. Against decks where gravehate is important, that's a terrible rate, and only playing it for the creature removal isn't worth it. Endurance will usually be both a damage-based removal spell for an attacker and a one-shot full-grave removal for 3 or often even 0 mana. It can also be recursion for those grindy games where I really need lots of cards from my graveyard again. This is a strict upgrade and a welcome addition to the deck.

Goretast on Biggie McLargeHuge

4 years ago

Just a passing thought, I understand why you like Thrash/Threat for some quick spot removal but Flesh / Blood seems much better because it can also just kill someone by dealing damage to the player. This alone might give you an edge. Not sure if it's worth a tiny splash of red though. 4X Burning-Tree Emissary would get you there without needing to fix your mana base while also being an insanely good card without Flesh/Blood. Just an idea.

Kazierts on Red/Green

4 years ago

Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.

Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:

  1. Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.

  2. Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.

  3. Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.

However, the real reason I said Rakdos Shred-Freak is bad is because of...

Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.

Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.

Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.

Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.

Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.

I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.

Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.

Courtney43 on Temur Monsters in Pioneer

4 years ago

I've found that in a deck of big creatures, cards like Thrash / Threat , Domri's Ambush , or the "Blood" half of Flesh / Blood can be very efficient control for creatures/Planeswalkers with "Blood" being able to hit players to potentially end the game.

BMHKain on Since I can't access the …

4 years ago

BUMP SO MUCH BLOOD, I REPLACE ITS IRON & SALT WITH SUGAR!

(sigh...)

Since I'm the only one who even gives a care here anymore, I guess I could sum up the 4 Color Guild Alliances.

First: Azorius Senate : They have an Alliance with the Orzhov Syndicate via Bond of Discipline , and are somewhat like allies with the Simic Combine via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Second: Orzhov Syndicate : They have an Alliance w/ the Azorius Senate via Bond of Discipline , and are somewhat like allies with the Selesnya Conclave via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Third: House of Dimir : They have an Alliance w/ the Izzet League via Bond of Insight , and are somewhat like allies with the Cult of Rakdos via Breaking / Entering . In these terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fourth: Izzet League : They have an Alliance w/ the House of Dimir via Bond of Insight , and are somewhat like allies with the Boros League via Catch / Release . In these Terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fifth: Cult of Rakdos : They have an Alliance w/ the Golgari Swarm via Bond of Revival , and are somewhat like allies with the House of Dimir via Breaking / Entering . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Sixth: Golgari Swarm : They have an Alliance with the Cult of Rakdos via Bond of Revival , and are somewhat like allies with the Gruul Clans via Flesh / Blood . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Seventh: Gruul Clans : They have a Alliance with the Boros League via Bond of Passion , & are kind of like and are somewhat like allies with the Golgari Swarm via Flesh / Blood . In these terms, they would be like the Dune-Brood, Saksia, & the identities' 4 Color Personality Traits.

Eighth: Boros Legion : They have a Alliance with the Gruul Clans via Bond of Passion , & are kind of like and are somewhat like allies with the Izzet League via Catch / Release . In these terms, they would be like the Ink-Treader, Kynaios and Tiro, & the identities' 4 Color Personality Traits.

Ninth: Selesnya Conclave : They have a Alliance with the Simic Combine via Bond of Flourishing , & are kind of like and are somewhat like allies with the Orzhov Syndicate via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Tenth (Final): Simic Combine : They have a Alliance with the Selesnya Conclave via Bond of Flourishing , & are kind of like and are somewhat like allies with the Azorius Senate via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

OVERALL BATTLE REPORT:

Witch-Maw: 4

Yore-Tiller: 2

Glint-Eye: 2

Dune Brood: 1

Ink-Treader: 1

I'll decide the identities later, But I'll say this:

All Witch-Maw Results ended w/ the same result: Bond of Discipline & Bond of Flourishing every time. The only Ink-Treader result had Bond of Passion , & Izzet League . & the only Dune-Brood result had Bond of Passion also, but also had Golgari Swarm .

I'll decide this later. I just wanted to know if anyone had any suggestions for terms for 2 Color Identity Personality Traits of One Word each, but 5 of them. At this point, I'm only doing personality traits for Non Artifact-Related anything & even won't count Planeswalkers. Just Eldrazi & Colored Eldrazi w/ Devoid (I'm trying to find a term for "Not having Compatibility with Reality", as well as "Existing outside our understanding of our World."). Based on what legendofa said for the Four-Colors, can you think of 5 terms for this? Any 3 Colors? The Dual Colors are a mess. & is there such a thing as 5 Personality Traits? I'd really like to see 5 for all of them; Mono Color did that in spades; so since such a person might have been asked too much, Why not you, Boza? Haven't heard from you in awhile, any opinions on this? Oh, & one last thing; All qualities need to be different for each of the 5 Traits. I hope this isn't too much, guys. I'm believing I pushed one of us too far. My bad. X/

StoryArcher on Advertise your MODERN deck!

5 years ago

Afternoon, all.

I'm playing around with a Gruul Infect deck that has a legitimate opportunity for a turn-two win with Assault Strobe and gives you flexibility when it comes to finishing the game out on the back end with Flesh / Blood . Any input before I take it live would be much appreciated.


Get the Brown Pants!

Modern StoryArcher

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