Flesh / Blood

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Flesh / Blood

Sorcery

Flesh - Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Blood - Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

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Flesh / Blood Discussion

enpc on EDH infect

2 weeks ago

Flesh / Blood is a dumb finisher. Eat a creature from a graveyard, buffing one of your infect creatures. Then deal direct damage with the creature. Because Blood specifies that the damage source is the the creature, not the spell, the infect carries through. Soul's Fire is the same thign at instant speed.

You can also do the same kind of thing with Chandra's Ignition and Electropotence.

Meglonoth with infect makes a hell of a defensive line. Meglonoth without infect also makes a hell of a defensive line.

ZorrosRage on Jeskai ascendancy

1 month ago

Maybe add a couple Swan Song in the side.

Scarscale Ritual in the side could possibly help with draw.

Flesh / Blood could be an alternate wincon in the side

Tomahawk-Bang on Kresh's Big Monster House Party EDH

2 months ago

Hey, WAYF4! Thanks for your comment. Flesh / Blood was already in my maybeboard and I used to play it in an earlier version of this deck. In my local meta the sorcery speed was a huge drawback, though. In the end I replaced it with Chandra's Ignition which has single-handedly won me several games out of nowhere by taking out the whole table at once.

My Kresh EDH is my Timmy deck. I really want it to be playing big, flashy creatures. It doesn't need to win every game, but if it's winning then it does so by totally crushing my opponents. :-)
With that said, I am actually thinking about taking out one or two of Kreshs big friends and replacing it with a mana doubler like Mana Reflection. From the 3 big guys you mentioned Bloodshot Cyclops seems like the most possible cut to me because I still have Chandra's Ignition, Soul's Fire and Fling that do the same. The others fulfill important roles as removal spells. I don't know if the sac-removal creatures you mentioned really fit into this deck because I don't play tokens and all of them make me sacrifice one of my own creatures, too.

WAYF4 on Kresh's Big Monster House Party EDH

2 months ago

This seems like a super fun deck to play, honestly. But I can definitely see where some of the creatures are too expensive. You might want to trade some of the big-impact 7/8 mana creatures like Terastodon, Woodfall Primus, Bloodshot Cyclops and Bloodfire Colossus for less-impactful but more immediately-available cards. Like the trifecta of sac-removal creatures: Fleshbag Marauder, Merciless Executioner and Slum Reaper.(Highly approve of Flesh / Blood, incidentally. Include it if you can, it's won me multiple games.)

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

5 months ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

Dumpstergod on SASKIA INFECT

5 months ago

Flesh / Blood is in playable colors, gets around blockers, works with the commander, and can get you double value out of your buffs.

Tyr_W on Kreshing Elementals

1 year ago

dlamars love the suggestions, thanks!

I would need to trade cards. Lets see: Out:

BraydenW on Witch +1/+1 counter commander

1 year ago

I really like it, but don't forget to balance out your basic lands (bias them towards green, then black, then white, with blue having the least). Also, Flesh / Blood is not legal in this deck because it's color identity is Red/Black/Green; every mana symbol on the card (except in italicized text) adds to that, even if it's a Split or Fuse card.

You might want to also try some mana acceleration or fixing, like Evolving Wilds, Sol Ring, Wayfarer's Bauble, Seal of the Guildpact (choosing Green and Black since your deck has more of those cards). Nonbasic lands would also be good, and budget options like Blossoming Sands, Simic Guildgate, and Azorius Chancery represent the two-color options you might want to use, or cards like Sultai Banner, Orzhov Signet, and Chromatic Lantern if you don't want to switch to a lot of nonbasic lands. Prismatic Geoscope is also amazing if you run a lot of basic lands too.

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