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Flesh / Blood

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Flesh / Blood

Sorcery

Flesh:

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.


Blood:

Target creature you control deals damage equal to its power to target creature or player.


Fuse (You may cast one or both halves of this card from your hand.)

Browse Alters

Flesh / Blood Discussion

BMHKain on Since I can't access the ...

3 months ago

BUMP SO MUCH BLOOD, I REPLACE ITS IRON & SALT WITH SUGAR!

(sigh...)

Since I'm the only one who even gives a care here anymore, I guess I could sum up the 4 Color Guild Alliances.

First: Azorius Senate : They have an Alliance with the Orzhov Syndicate via Bond of Discipline , and are somewhat like allies with the Simic Combine via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Second: Orzhov Syndicate : They have an Alliance w/ the Azorius Senate via Bond of Discipline , and are somewhat like allies with the Selesnya Conclave via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Third: House of Dimir : They have an Alliance w/ the Izzet League via Bond of Insight , and are somewhat like allies with the Cult of Rakdos via Breaking / Entering . In these terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fourth: Izzet League : They have an Alliance w/ the House of Dimir via Bond of Insight , and are somewhat like allies with the Boros League via Catch / Release . In these Terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fifth: Cult of Rakdos : They have an Alliance w/ the Golgari Swarm via Bond of Revival , and are somewhat like allies with the House of Dimir via Breaking / Entering . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Sixth: Golgari Swarm : They have an Alliance with the Cult of Rakdos via Bond of Revival , and are somewhat like allies with the Gruul Clans via Flesh / Blood . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Seventh: Gruul Clans : They have a Alliance with the Boros League via Bond of Passion , & are kind of like and are somewhat like allies with the Golgari Swarm via Flesh / Blood . In these terms, they would be like the Dune-Brood, Saksia, & the identities' 4 Color Personality Traits.

Eighth: Boros Legion : They have a Alliance with the Gruul Clans via Bond of Passion , & are kind of like and are somewhat like allies with the Izzet League via Catch / Release . In these terms, they would be like the Ink-Treader, Kynaios and Tiro, & the identities' 4 Color Personality Traits.

Ninth: Selesnya Conclave : They have a Alliance with the Simic Combine via Bond of Flourishing , & are kind of like and are somewhat like allies with the Orzhov Syndicate via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Tenth (Final): Simic Combine : They have a Alliance with the Selesnya Conclave via Bond of Flourishing , & are kind of like and are somewhat like allies with the Azorius Senate via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

OVERALL BATTLE REPORT:

Witch-Maw: 4

Yore-Tiller: 2

Glint-Eye: 2

Dune Brood: 1

Ink-Treader: 1

I'll decide the identities later, But I'll say this:

All Witch-Maw Results ended w/ the same result: Bond of Discipline & Bond of Flourishing every time. The only Ink-Treader result had Bond of Passion , & Izzet League . & the only Dune-Brood result had Bond of Passion also, but also had Golgari Swarm .

I'll decide this later. I just wanted to know if anyone had any suggestions for terms for 2 Color Identity Personality Traits of One Word each, but 5 of them. At this point, I'm only doing personality traits for Non Artifact-Related anything & even won't count Planeswalkers. Just Eldrazi & Colored Eldrazi w/ Devoid (I'm trying to find a term for "Not having Compatibility with Reality", as well as "Existing outside our understanding of our World."). Based on what legendofa said for the Four-Colors, can you think of 5 terms for this? Any 3 Colors? The Dual Colors are a mess. & is there such a thing as 5 Personality Traits? I'd really like to see 5 for all of them; Mono Color did that in spades; so since such a person might have been asked too much, Why not you, Boza? Haven't heard from you in awhile, any opinions on this? Oh, & one last thing; All qualities need to be different for each of the 5 Traits. I hope this isn't too much, guys. I'm believing I pushed one of us too far. My bad. X/

StoryArcher on Advertise your MODERN deck!

7 months ago

Afternoon, all.

I'm playing around with a Gruul Infect deck that has a legitimate opportunity for a turn-two win with Assault Strobe and gives you flexibility when it comes to finishing the game out on the back end with Flesh / Blood . Any input before I take it live would be much appreciated.


Get the Brown Pants!

Modern StoryArcher

SCORE: 1 | 99 VIEWS | IN 1 FOLDER


itsbuzzi on Jeskai Ascendancy Build In Progress

10 months ago

Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.

Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.

The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.

Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.

Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.

He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.

Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.

I think I hit on everything I can think of, hope it helped.

enpc on EDH infect

1 year ago

Flesh / Blood is a dumb finisher. Eat a creature from a graveyard, buffing one of your infect creatures. Then deal direct damage with the creature. Because Blood specifies that the damage source is the the creature, not the spell, the infect carries through. Soul's Fire is the same thign at instant speed.

You can also do the same kind of thing with Chandra's Ignition and Electropotence.

Meglonoth with infect makes a hell of a defensive line. Meglonoth without infect also makes a hell of a defensive line.

ZorrosRage on Jeskai ascendancy

1 year ago

Maybe add a couple Swan Song in the side.

Scarscale Ritual in the side could possibly help with draw.

Flesh / Blood could be an alternate wincon in the side

Tomahawk-Bang on Kresh's Big Monster House Party EDH

1 year ago

Hey, WAYF4! Thanks for your comment. Flesh / Blood was already in my maybeboard and I used to play it in an earlier version of this deck. In my local meta the sorcery speed was a huge drawback, though. In the end I replaced it with Chandra's Ignition which has single-handedly won me several games out of nowhere by taking out the whole table at once.

My Kresh EDH is my Timmy deck. I really want it to be playing big, flashy creatures. It doesn't need to win every game, but if it's winning then it does so by totally crushing my opponents. :-)
With that said, I am actually thinking about taking out one or two of Kreshs big friends and replacing it with a mana doubler like Mana Reflection. From the 3 big guys you mentioned Bloodshot Cyclops seems like the most possible cut to me because I still have Chandra's Ignition, Soul's Fire and Fling that do the same. The others fulfill important roles as removal spells. I don't know if the sac-removal creatures you mentioned really fit into this deck because I don't play tokens and all of them make me sacrifice one of my own creatures, too.

WAYF4 on Kresh's Big Monster House Party EDH

1 year ago

This seems like a super fun deck to play, honestly. But I can definitely see where some of the creatures are too expensive. You might want to trade some of the big-impact 7/8 mana creatures like Terastodon, Woodfall Primus, Bloodshot Cyclops and Bloodfire Colossus for less-impactful but more immediately-available cards. Like the trifecta of sac-removal creatures: Fleshbag Marauder, Merciless Executioner and Slum Reaper.(Highly approve of Flesh / Blood, incidentally. Include it if you can, it's won me multiple games.)

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