|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Rare|
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Creature — Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
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Hamletback Goliath Discussion
2 days ago
I don't see any giants... ;)
3 weeks ago
After your revisions this deck looks pretty awesome, not gonna lie. You definitely get my +1. I like the hybrid voltron/theft thing you've got going on here. A few small questions/adjustments though:
1) Needs a Swiftfoot Boots. An amazing piece of protection that still lets you equip swords. Also, Champion's Helm. I would cut Sword of War and Peace for it probably: I find that card to be somewhat meh.
5) In mono-red, I never leave home without Gamble ;)
6) You might get some value out of Mana Flare. It lets your opponents play better things, which you then steal and beat them to death with.
9) Akroma, Angel of Fury, Archetype of Aggression, Ash Zealot, Hamletback Goliath, Homura, Human Ascendant, Monastery Swiftspear, Paragon of Fierce Defiance, and Pia Nalaar seem like your weakest creatures.
Again, though, looks awesome! :) I'd love to test my Yahenni against this sometime for the flavor lolz.
1 month ago
I'm at the point where making changes to my deck is difficult, even if it's just one card. The one card in question is Combustible Gearhulk: I want to add it, but I'm drawing a blank for cuts.
Gearhulk, in this deck at least, is much more threatening on the second mill option due to the high CMC of most of the fatties. And there is the chance my opponent could take a ton of damage and end up milling Kozilek or Ulamog so I get my graveyard back as well.
For cuts, how I evaluate my creature lineup: every fatty needs to do something, whether it's removal or immediate threat. So I've long since cut what I call "vanilla fatties": creatures that are just big and don't do anything immediately or give me an advantage, e.g., Hamletback Goliath, Worldspine Wurm. So following my evaluation, what I should cut for Combustible Gearhulk should be Godsire: An 8/8 that makes 8/8 vanilla tokens. On it's own, Godsire can make a formidable army if left unchecked, especially with Seedborn Muse, so I'm on the fence about it.
I'm interested to hear what other people think.
2 months ago
Your list looks good to me, but there is always room for improvement.
So If you allow me to make some suggestions.
Stonehoof Chieftain I don't think this is as good as it seems. I would replace it with a card that just wins the game. Craterhoof Behemoth would be the best, but Overrun, Triumph of the Hordes and Beastmaster Ascension are great too.
Hamletback Goliath doesn't even have trample. It's just a big do nothing dude. Rubblehulk on of the best 'oops I win with commander damage' cards that can really surprise an opponent. Also generate lot's of tokens. Avenger of Zendikar is one of the best token makers out there.
some other cards that I would run;
Utopia Mycon is a budget Phyrexian Altar, Life and Limb is a tricky card but turns all your saprolings into mana Citanul Hierophants is also an underrated card that is great in this deck and even better with the next cards;
2 months ago
2 months ago
2 months ago
PS I used to run a playset of Hamletback Goliath & Elemental Mastery if you can get the mastery on the Goliath and attack with all the tokens it makes it gets out of control really quick if they don't have an way to deal with him. I would try to drop the elemental mastery on him and then a Favor of the Mighty right afterwards so they had a hard time doing anything about it. I also ran Guttural Response in case they tried to counter anything.
3 months ago
I play Mayael against a meta with a lot of blue counter and control, and some clones. There's also a lot of black forced sacrifices, most often with Fleshbag Marauder. This makes indestructibility and hexproof vary in mileage. My fatties often can't survive on the board long enough to deal damage.
To tackle the sacrifices, I opt for haste abilities like Fires of Yavimaya, Xenagos, God of Revels, or Flameshadow Conjuring, or else enter-the-battlefield effects like Gruul Ragebeast or Inferno Titan.
Counterspells are inefficient against Mayael's ability anyway, and as you said Spellbreaker Behemoth is useful for getting your creatures from your hand into play when Mayael isn't available.To get around control spells, I find Homeward Path is absolutely essential, along with Tempt with Discovery to tutor it from your deck, as well as any other useful lands if your opponents take the offer.
I don't know how much cloning you face, but I feel that targeted removals like Path to Exile and Swords to Plowshares are far more useful than trying to engage their clones in combat with buffed up creatures.
Whispersilk Cloak and Rogue's Passage are always useful for making your creatures unblockable, and Blade of Selves can make your 20/20 attack every opponent, or multiply their ETB effects. In contrast, if you can bring Hamletback Goliath or another creature up to an insane force, then you can use Chandra's Ignition to clear the battlefield as well as destroy your opponents.
For creatures in your graveyard, I find Moldgraf Monstrosity and Dawnbreak Reclaimer much more efficient, as they summon the creatures directly onto the battlefield instead of into your hand. And Sun Titan is always a godsend. And if you're stuck with big creatures in your hand, you can cast Myojin of Life's Web to bring them all directly onto the battlefield.
On the other hand, they often play an army of tokens or weenies. So I've chosen to specialize in abilities and sorceries that deal widespread damage across the board, like Harbinger of the Hunt, Magma Giant and Savage Twister. The damage is enough to clear weenies, but not enough to knock out my fatties. Also, Steel Hellkite's ability for X=0 is an excellent token removal.
I welcome you to check out my deck Mayael's BBW Bitches for suggestions :)