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Creature — Human Warrior
First strike, hasteWhenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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Ash Zealot Discussion
2 weeks ago
4 weeks ago
* please note that this post isn't about a specific deck, but they were inspired by my putting together a mono red burn deck which can be found here. Obviously any thoughts on it are welcome in this thread or on its page - thanks.
I had a few questions for those who may have played Modern Burn competitively and recently.
I understand why Goblin Guide is such a staple, but it appears that Eidolon of the Great Revel has become one as well, and I'm not entirely sure why. On the surface, sure, it makes your opponent damage himself in order to do anything which accelerates the hurt, but at the same time, every single card in your deck will do the same to you, and staying just barely ahead of his life count seems like a dangerous way to go. Moreover, it seems like the two cards mentioned actually have negative synergy, with Guide helping your opponent get out the mana he needs to circumvent the Eidolon as soon as possible.
Another question would be what the best replacements for Goblin Guide would be in a budget burn deck? Vexing Devil comes to mind, but its not much cheaper. Perhaps 3x Spark Elemental and 1x Grim Lavamancer? I considered Ash Zealot but I like the recursion of Hellspark Elemental and even Faithless Looting, which brings me to another question...
Why doesn't Modern Burn have any card draw? Specifically with spells like Browbeat and then there's Faithless Looting out there to pump up your Monastery Swiftspear while finding you just the card you need? Isn't there the very real possibility that your burn will just peter out right before the more popular combo decks or swarm decks get going? It seems to me that card draw, along with Magma Jet is seriously overlooked in the current meta, but I could be wrong...
Its been a long time since I've played Burn and I'm trying to get my head around some of the particulars of the current environment. Thanks in advance!
4 weeks ago
I don't think that Chancellor of the Forge would fit here. I would be looking for more ramp instead of racing to get the opponent down to zero life. Spikeshot Elder could make it into the sidebar in case I need another win condition. Hellrider is a pretty good call out, as it activates other abilities in the deck as well. However if I'm just looking for more cards that activate other abilities in play, Ash Zealot might be better.
1 month ago
1 month ago
@shadow63 After giving it some good thought, yeah, Ash Zealot seems to be the best candidate for being taken out. My biggest fear is that I'll have too little creatures, finding myself with a bunch of buffs and nothing to cast them on. I'll have to keep thinking, haha. But thanks for the suggestion :)
2 months ago
Thank you for the recommandations I do like the changes it makes sense to change out Vexing Shusher and Goblin Rabblemaster for Ash Zealot and Rip-Clan Crasher I dropped Huntmaster of the Fells Flip for the Ghor-Clan Rampager its a really good combat trick people wont expect and lastly I dropped 2 Magus of the Moon for 2 Domri Rade he help with the game plan and you are right 8 moons seems a bit slow and can sometimes make things arkward.
2 months ago
I like the haste theme. The cards I take most exception with are the Goblin Rabblemaster and the Vexing Shusher. The Rabblemaster is almost a liability because he forces your goblins to attack when that may not be advantageous to do so. Rabblemaster works great in a goblin deck when his tokens are becoming 2/2s and 3/3s but since they will always be little 1/1s, they will just die to anything larger than 1/1. As simple as it is, I actually like Rip-Clan Crasher in this slot, to combo off of Emissary, or Ash Zealot to keep graveyard decks in check.
The Shusher is less important in a deck like this because you have so many creatures you want to just keep the threats coming. I would recommend putting them in place of the Blood Moons in your sideboard for control matchups. Why not run 8 Blood Moon? Because they don't help your gameplan and you've already got 4 main-deck, so cutting some out of the sideboard to make room for things you don't have will help.
Lastly, I'd swap out the Huntmaster of the Fells Flip for another high-value card like Domri Rade that you can Blood-Braid cascade into. Admittedly, a pet card of mine in the 4-drop slot is Ghor-Clan Rampager because punching an extra +4/+4 Trample into a blocking creature feels great. But it has the same anti-synergy with BBE that Huntmaster does.
2 months ago
So when Theros first came out, people were playing a Red Deck Wins list with mono mountains, Rakdos Cackler, Firedrinker Satyr, Ash Zealot, Boros Reckoner, and Fanatic of Mogis as a finisher. Beyond that, you had burn from Lightning Strike and Magma Jet.
The deck didn't care about taking damage because it was almost always attacking. Yes, there were games when the opponent played some decent blocker like Fleecemane Lion and now you could no longer attack into them, but you had burn and Fanatic of Mogis to provide you with a lot of reach in the late game.
In short, Firedrinker Satyr is not great. It was just an aggressively costed early game threat that was just good enough to see some play. That quickly disappeared off the face of the earth even in Standard once the format evolved.