Ash Zealot

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Return to Ravnica Rare

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Related Questions

Ash Zealot

Creature — Human Warrior

First strike, hasteWhenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

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Ash Zealot Discussion

godzilla080 on Just burn already!

10 hours ago

Splash Black and go with Bump in the Night and put in Ash Zealot. Most burn decks also run something akin to Skullcrack, that Personally I'd rather than Desperate Ritual mainboard. Not to mention its WAAAY cheaper than the leylines if budget is that much of a concern. I know you have the leyline in the sideboard but that's pretty costly for a burn deck to cast if you don't have one in your opening hand. The other option I'd suggest over Desperate Ritual is Tormenting Voice. This gives you a way to chuck your extra Mountains and turn them into burn spells. Good Luck!

Gilgamesh_McCoolio on No mercy, No surrender

1 week ago

I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.

Some highly recommended burn spells: Incinerate, Searing Blood, Magma Jet, Magma Spray, Pillar of Flame

Some good creatures: Ash Zealot, Stromkirk Noble, Firedrinker Satyr, Zurgo Bellstriker, Vampire Lacerator

Some other strong options:Duress, Doom Blade, Tragic Slip, Disfigure

This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).

You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.

If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.

If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.

Just my 2 cents.

lagotripha on RW Taxes

1 month ago

I feel like harsh taxes is gonna be a little different to the regular, possibly running Ash Zealot, Eidolon of the Great Revel and Boros Charm to provide a deep threat to the opponents life total, so they can't just 'fight through it' as it were. Ducking into green as well for coco to hit Magus of the Moon seems cute too.

Xica on Boros Death and Taxes Abomination ...

1 month ago

Harsh Mentor is brutal.
It also punishes greedy mana bases to a degree that is not seen before, fetching requires 3 life, shock lands untap for 4 life.
Its also useful against a multitude of fringe cards and decks, like everything lantern control plays, or Pendelhaven in infect, all the value cards in affinity... etc.
Its here to stay with us for sure.

Sadly it doesn't trigger on activated abilities of planeswalkers.

I see the appeal of adding red to hatebears decks (Eidolon of the Great Revel, Magus of the Moon, Ash Zealot... etc.).The problem is that these cards are not universal hatecards, and best when used in conjuction with something like Imperial Recruiter, which is only available in legacy :/

Xica on What would you play?

1 month ago

Burn / Reddeckwins got some pretty nice toys recently...
Harsh Mentor - kills planeswalkers, makes fetching cost 3 life, and sock lands cost 4 life to untap... etc.
Eidolon of the Great Revel probably needs no introduction.
Magus of the Moon, Ash Zealot...

Come to think of it, only the lack of a reliable tutor (...Imperial Recruiter, separates red deck wins from being the bane of the format).

DeepbloodEclipse on Naya Burn (PLEASE HELP)

1 month ago

I don't understand, why do you play so many creatures? Is this supposed to be an aggro deck or a burn deck? A burn deck, at the very most, runs about 10 creatures, so, from what you have, keep Monastery Swiftspear, Vexing Devil and Goblin Guide, that sets you at 12 if you are playing 4 of each. So that gives you 4 open slots, your's sorceries and instants seem to be in order, except Boros charm, make Boros Charm 4 and drop Searing Blaze to 3. Fill those 4 remaining slots with Browbeat, it's either 5 damage, or you get 3 cards, either way, you stand to gain A LOT.

Your sideboard, there is multiple ways you can go at this as a burn. 1. Crumble to Dust or if budget isn't an issue, Blood Moon to counter Tron decks. 2. Ash Zealot to counter Graveyard delvers is a good choice, you did good on that. 3. Vexing Shusher to counter control, which is mostly Blue, you never know 4. Moonhold to considerably slow down your opponents pace. 5. Destructive Revelry to counter artifacts and enchantments, if for example, someone drops a Leyline of Sanctity. 6. Leyline of Punishment to counter lifegain decks. 7. Deflecting Palm to counter big hitters you cant just burn away, but can turn them against your opponents. Best thing is, Hexproof doesn't stop it :D

Firebones675 on Lyzolda, the Blood Witch

3 months ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

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