Weathered Wayfarer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Onslaught (ONS) Rare

Combos Browse all

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

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Weathered Wayfarer Discussion

BahGringo on Competitive Aurelia Com(bat/bo)

23 hours ago

I love extra combat phases I built a deck focused on it This is the turn that never ends. go ahead and give it a view always open to new ideas.

  • Mistveil Plains Allows you to move instants and artifacts back in your library to tutor for. Great with sunforger to reuse your answers again and again.
  • Waves of Aggression Harder to deal with then aggravated assault and if you find a way to keep lands in your hand just as infinite.
  • Weathered Wayfarer Lands to hand each and every combat.
  • Neheb, the Eternal "You need to run this." his ability stacks each combat and goes infinite with aggravated assault.
  • Dragon Mage Allows you to go 14 cards deep with your commander find the answer or comb piece you need.
  • Smothering Tithe New card the best white ramp card.
  • Endless Horizons early game exile a few to guarantee land drops. Late game exile everything to make sure you draw gas.
  • Path of Ancestry Better than new benalia, scry whenever you cast your commander or an angel.
  • Oblation Removal for your enemies or draw for your allies.
  • Endless Atlas Newer mono or dual color draw.

Bad_Dog on Teysa's Trending Tea Shop

4 days ago

Hey, commenting on here with a list of things you might want to try out.

These aren't meant to all be directly added, more of just things to keep an eye on as you test and stuff. You might want to try to make room for Leonin Squire, because it's really good with LED and Razaketh combo, and Mox Diamond because it's just a powerful card .

Removal

Golden Demise

Fragmentize

Massacre

Collective Brutality - bin raz/boon and hurt your opponent

Thoughtseize - bin razaketh/ boonweaver or a proactive counterspell

Cabal Therapy - sac outlet or same as above

Stax

Ethersworn Canonist and Eidolon of Rhetoric - good against storm and foodchain

Linvala, Keeper of Silence - good against green

Sadistic Hypnotist

Iona, Shield of Emeria - reanimated stax

Void Winnower - more reanimated stax

Card Advantage

Scroll Rack - Combos with Land Tax

Ad Nauseam - If you get the cmc low enough this is an option. Just don't go below 8 life

Combo

Ashnod's Altar - Cheap sac that gets around cursed totem

Leonin Squire - Recurs LED when you're going off with razaketh

Ramp

Lotus Petal - Fast mana

Weathered Wayfarer - fetches your urborg / coffers

Mox Diamond - powerful

Mox Opal - good with 15 + artifacts

Looks sweet dude and I hope it plays well

RobotCowhand on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Wanted to throw in my motions for my meta-tuning/upcoming release :

Blood Tribute -> Revival//Revenge - Well covered in thread already! Strictly better.

Thaumatic Compass  Flip -> Weathered Wayfarer - I typically find myself with this card in hand in low mana situations, leaving me in a position where I'm painfully waiting for a third mana to crack it. Wayfarer is cheaper and can find maze quicker than Compass transforming if desired.

Curse of Opulence -> Smothering Tithe - Same effect, but more upside without singling out an opponent

Virtus the Veiled -> Surgical Extraction - Virtus generates too much heat at my table without evasion/haste feels like a dead card; I feel the same about master of cruelties, but payoff is far greater. I've seen a rise in early game Entomb/Reanimate effects - I've been hit twice with a turn 2 It That Betrays in the last month, along with a Shadowborn Apostle deck becoming a heavy hitter at my local LGS and an infinite spore frog loop.. I don't want to use Rest In Peace, etc. since that will generate too much hate, as opposed to singling out a combo piece. Also, the surprise 0 cost will catch even the best players off guard.

Xantcha, Sleeper Agent -> The Scorpion God - Too many sacrifice effects in my meta for this to be worth the slot; it’s also killed me twice due to Homeward Path type effects. Scorpion God seems like a good politicial tool and dump for mana kept open for instants before next turn, also card draw.

Caves of Koilos > Cabal Coffers -> Lots of Urborg usage in my meta.

hkhssweiss on May We Never Part [[Teysa Karlov EDH]] *Primer*

1 week ago

I understand where DrkNinja is coming from, as efficiently tuning a deck means to lower the curve and optimally play cards that will do something the time you cast it, as if you don't have ways to cheat in spell it will be a dead card in your hand which is never a good feeling.

Don't worry Darkshadow327, if you like playing big spells like that than you just have to find ways to ramp up to be able to cast those spells as well as protect them. If you like big spells like Rise of the Dark Realms than add in a Boseiju, Who Shelters All to ensure that you will be able to cast those spells. Need a way to get that land will black as access to tutors and budget tutors to get you there as well as certain creatures to get you those lands like for example Weathered Wayfarer .

Finding the right balance in your deck is always the biggest thing when your tuning a deck, sometimes you have to bite the bullet if you want your deck to become more efficient and not use the high end spells to compromise. However at the end of the day, this is your deck so it's up to you how to build it and how you want to tune it for your playstyle! ^^

Drakoy07 on Atraxa's Wrath of Life

1 week ago

Hey KayneMarco! Thanks a tun for the +1 means alot :)

So to address omitting the praetors I think all I have to say is CMC cost. They cost a tun each!

I am running the Phyrexian theme but from the angle of purely embodying the ideals of Phyrexia without actually running infect or a tun of Phyrexian creatures...etc. I see Atraxa as the next generation of Phyrexia so no need to include her parents.

My build is to try to be as fast as we can (without breaking the bank ofc); lean and mean. I do make some acceptions for cards that basically say I win Tooth and Nail (or at least 1 turn from winning) but generally try to stick around the 5CMC as my upper limit for good support cards. She ramps well enough to get me to that 9 mana mark with a spare 3 mana left over occasionally for me to copy Tooth and Nail with Mirrorpool and if no one can stop this...we win. By this point couple of the guys at the table usually aren't far off winning either, so I can't afford to have 4 old-timers accompany her. I prefer to have them watch from the sidelines and admire their handy work as she rages and bathes in the lifeforce of her enemies.

I'm trying to fit alot into her to be quite versatile without loosing what she's meant to be (A Voltron while we Control till we can piece together our Combos); and having her "makers" in the deck will simply slow her down or I'd have to rework the deck completely to build it around them instead, which might be interesting, but not for this current build. + My group has a ban on the 2 best ones anyways :) Vorinclex, Voice of Hunger & Jin-Gitaxias, Core Augur Those would probably be the only ones I would run as I don't run enough creatures to make use of neither Elesh Norn, Grand Cenobite nor Sheoldred, Whispering One.

They each have very individual abilities and don't crossover unless you're running a creature-counter build and even then it would be a tight squeeze for 2, but all 4 would be a little too much on the casual side for my current liking. I'd probably definitely need to run Cabal Coffers combo (Cabal Coffers + Urborg, Tomb of Yawgmoth) to have access to the amount of mana I would need to get them out as early as I'd like. Then to fit that in I'd need to run more cards to grab both those cards like Expedition Map Tempt with Discovery Crop Rotation etc. in addition to possibly running Weathered Wayfarer to try to have Coffers combo out consistently + changing the land base to include more basics so we can add more green ramp to make use of Coffers when we activate it. With all of that...probably most of the counter spells would be replaced changing the deck entirely.

I hope that answers your question :)

Thanks again for checking out the build. Any card recommendations or changes you'd make?

nerva90 on The Price of Blood

2 weeks ago

hkhssweiss, she really is a ton of fun! The colors, the flavor and how much a table underestimates her are all things that I love about her.

Weathered Wayfarer is definitely better, that's true. I have my single copy tied up in my Iroas, Hate Bears list at the moment, which is one of my more competitive builds. Will definitely add him in in the coming months.

Regarding the other suggestions. I've had Dawn of Hope, Crackling Doom and Wear / Tear in the deck before. The latter two could make a comeback sometime, it's just a matter of preference for the removal package really.

I really wanted Dawn of Hope to be good in the deck I really did, but it always underperformed. We have such powerful draw engines in the deck that it paled in comparison and didn't work with the mass lifegain plan. Would work better with a deck that gains life frequently in smaller chunks.

The Partners are amazing and I've been thinking about Bruse Tarl, Boorish Herder as an addition for a long time. They'd both do a lot of work in the deck but the creature count might be a little on the low side for Tymna the Weaver. Only one way to find out though.

Archangel of Thune is great but very expensive, honestly I'd probably play something like Baneslayer Angel instead but there's no denying the Archangel is strong. The ceiling is of course much higher on her.

Bloodchief Ascension could be a nice win condition / inevitability for the deck! I have a copy of it but it's in use at the moment. Definitely a good suggestion!

Toxic Deluge is great as well and fits the theme of the deck. I'm opting for Pestilence instead at the moment since it has nice versatility since it can win the game on its own.

Finally Chaplain's Blessing used to be in the deck and it's a nice ritual for our commander which can give us explosive starts, which is still by no means necessary and sometimes felt lackluster to be honest. I'm liking the lifegain cards that can gain us life repeatedly over many turns a bit more but it could find it's home into the deck again. I'm a little bit of a hypocrite though since I'm running Icatian Moneychanger that does similar things and can get Licia down on turn 3 for example. Just hard to find what to cut instead.

Thank you again for the comments!

hkhssweiss on The Price of Blood

2 weeks ago

No worries nerva90!

I always wanted to build a Licia deck, she seems so much fun. Instead of Oreskos Explorer, you can actually run Weathered Wayfarer if you want a body. In addition it lets you tutor for any land, only downside is that an opponent has to have more lands than you.

Here might be some additional cards that can be considered that will work well with Licia that I didn't see in your list.

Yeah Faith's Reward is one of my favorite cards in white. Have you also thought of using "ritual" like effect for Licia? Like a Chaplain's Blessing is like a better Dark Ritual for us.

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