Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
Price & Acquistion Set Price Alerts
Weathered Wayfarer Discussion
2 days ago
5 days ago
You could add Weathered Wayfarer to fetch some more (non-basic :)) lands, in case one of your opponents has more. By the way, why add Godo, Bandit Warlord? His extra attack ability isn't really that useful as he only untaps other samurai and I can think of cheaper ways to fetch equipment for Aurelia.
1 week ago
It looks like you're trying for the "karador beats" theme. This is a super fun way to play and I have a couple of suggestions.
First off, the beaters. Blightsteel Colossus has done serious work for me. If you can shoot him out with an early Pattern of Rebirth, then he gets pretty difficult to work around. I chose him over the eldrazi titans because he doesn't shuffle the graveyard away when he dies. Other good beefies are Ashen Rider, Angel of Despair, and Iona, Shield of Emeria. I'll also heavily back the elesh norn suggestion. it completely shuts animar down and is a great way to get your little dudes back into the fight.
Speaking of little dudes, I have some dorks to suggest. Mana dorks are pretty important in a deck like this, where so many cards cost so much. I choose creatures over rocks because they are easy to bring back. look at Arbor Elf Avacyn's Pilgrim Birds of Paradise Elvish Mystic Fyndhorn Elves Llanowar Elves Weathered Wayfarer. Also, with craterhoof as a threat, people will never stare down a board of mana dorks the same way again.
Living Death synergizes fantastically with Carrion Feeder or Viscera Seer. sac everything on your board for free, drop Living Death, and shoot your opponent's important stuff with your creature removal from your GY.
Things I would take out:Avenger of zendikar and creekwood leige are just too slow and don't really fit the theme. You could argue that you could pod into craterhoof with avenger or that he's a good reanimator target, but I really don't think he fits well in the deck.
Rise of the dark realms is cool, but I don't think that mana cost is worth it for you.
Another thing I've noticed is that your deck is pretty stuffed with high mana cost cards. This is to be expected in a recursion deck, but you need to be careful with what small amount of ramp you have. The deck's theme is a bit frayed but with a little bit of tuning, it looks like it could be super intimidating in your meta.
I hope what I have here helps you out. Check out my deck here and see what you think. It's a more combo-y stax version of karador, but maybe you could check out a couple of my ideas.
1 week ago
Out goes Weathered Wayfarer in comes Loyal Retainers. Weathered Wayfarer more often then not is a dead drop any time after turn 4 since this deck doesn't rely on any land tricks. It's a powerful card for sure, but I just find I don't need it unless I get it on turn one or two. With Loyal Retainers I figured I could use it as a way to recur my prime hate targets of Preators and Avacyn when they are killed off or milled; plus a few other legendaries as there is six in total not counting the commander. We'll see how this works in the deck, but at least its a shiny Invocation if nothing else.
1 week ago
Beebles, thanks for taking a serious look at the deck. I appreciate the feedback, since this is a work in progress, as evidenced by the huge comment thread and the various updates.
Sphere of Safety - Enchantments are one of the things that just seem to stick around more than other permanents. There are only 8, but I end up collecting them, and three of my most tutored for cards are enchantments, so they often come out. There once was a few more enchantments, and I am not sure of my threshold below which I would get rid of it, but you are right, I haven't really considered removing it. I was just recently thinking that I would put more Ghostly Prison type cards in if I could, and Sphere of Safety is just an overcosted and typically weak version of Ghostly Prison. Academy Rector would potentially fit the bill, in that I would be able to search for that Ghostly Prison, but Aurification may be counter to my strategy. Unlike No Mercy, Aurification leaves them with defense, and I dont want other players to have defense, if possible. I have considered Lightmine Field, but that is only worthwhile against swarm attacks. I will keep in mind that replacing Sphere of Safety with Academy Rector may actually work out nicely, and would lower my curve ever so slightly, and would even be another creature for my recently added Worship. I appreciate the suggestion.
Boros Fury-Shield - This was a card that I did consider early, and have not returned to it since, for no really great reason. I excluded it early for a few simple reasons. It is a fog that only affects the damage done by a single attacking or blocking creature. This seriously limits its ability as a fog. Every other fog I added could stop all damage aside from Deflecting Palm, and the ability to redirect any damage source makes it far superior. The ability to redirect damage is essentially shared by every other fog in my list aside from Dawn Charm, and the other modes of Dawn Charm make up for this. It sort of behaves like a highly conditional Backlash or Delirium, and maybe I should think of it that way. In that case, it actually could fill a role in the deck. Thank you for the reminder. I may consider trialling it as another conditional copy of Backlash or Delirium.
Lotus Vale and Scorched Ruins - These cards are there for much more than as a way to mitigate the damage from Price of Progress. They work somewhat subtly in the deck, and the real reason has to do with another synergy that you did not mention as well as a psychological reason. The risk has been mitigated in my meta by an overaggressive (others said abuse) of targeted land destruction by myself. After a fun bout with a Life from the Loam deck that abused Strip Mine and its various friends, when I tried playing Strip Mine in a few other decks, including this one, and there were enough complaints that we agreed that land destruction is not fun, and we basically all agreed to take it out of our decks. No one enjoys non-basic hate or color specific hate, either, so no one plays them. I understand that this is a very specific meta that I play in, but this mitigates the risk, and there is little risk in playing these lands at this point. The value of these cards has to do with keeping my land count low. This helps with Acidic Soil and Price of Progress, but also makes Tithe, Gift of Estates, and Weathered Wayfarer stay active. These three cards draw me a ton of cards, which I can pitch to Key to the City or Solitary Confinement. These three cards are a decent amount of my non-Monarch card draw. Solitary Confinement is my most tutored card, and extra cards in hand are really valuable. Trimming my lands with Lotus Vale and Scorched Ruins, as well as the Ravnica Karoos and Gemstone Mine all lead to lower land counts, and ensures these synergies with both my offense and my card draw, while leaving me with the same potential mana as everyone else at the table. This is where it gets subtle and tricky. When people look around the table for threats, number of permanents plays into threat assessment. Appearing to have fewer lands makes me appear as less of a threat. It is super easy to overlook the fact that I can often get 7+ mana from 4 lands. Scorched Ruins is actually Ramp, and is a little like a Sol Ring in disguise. When people actually count, they are not fooled, but it is surprising how often people just glance at your lands, unless they are looking for responses to their plays. Not playing Blue means I get less scrutiny than some, and this lowers my threat level. Altogether, the cards in the deck have many synergies as well as subtle psychological effects that the whole package together is much more powerful than the basics that could replace them.
As far as reactivity goes, I would break it down into two categories: Instants, and interactive permanents. While instants make up the bulk of the deck, interactive permanents are super interesting. I have 22 instants, 17 of which are tutorable with Sunforger. You dont need that many, even as a Sunforger package. As a toolbox, Sunforger packages are usually 10+ cards. Less than that is probably underpowering it. Aside from that, I have never had a goal in mind for reactivity. I thought about how I could lose, and set about trying to overcome those conditions, hopefully in a way that wins me the game. I also thought about what sorts of game states are common, and went about trying to punish those game states. Finally, I thought about how to create exciting game state swings in ways that would not make me a global target. Some of this lead to some Mardu goodstuff, but many of these cards are somewhat uncommon. What evolved from this thought process is the deck you see. It now has 22 instants, 18 of which are truly interactive and reactive, as well as a couple of interactive lands, a couple of interactive artifacts, a couple of interactive creatures, and an interesting interactive enchantment. In essence, I have no threshold, and would not consider the underlying philosophy of deck construction used for this deck to be particularly interested in thresholds.
I like the idea of Electropotence, and agree that the synergy with Lifelink and Deathtouch would be great, especially for Assassin and Snake tokens. I think that Warstorm Surge, Baneslayer Angel, and Exalted Angel are too mana intensive for my tastes. Thanks for the suggestion of Electropotence, I may trial it, and it may prompt me to add more Deathtouch creatures again. Ogre Slumlord with Electropotence is a wrath and token bomb all at once. Interesting.
Thank you for the suggestions, and the discussion. It always helps. You have given me a few cards to consider, or even just reconsider, as the case many be. These kinds of discussions have been what has lead to this decks long evolution to what it is now, and will continue to evolve it. Thanks.
1 week ago
Nic44: I'm glad you like the deck. As for specifics:
Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.
Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.
Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).
I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.
I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.
1 week ago
Sorry all for the delayed responses. I have been on an island with no digital communication.
MegaMatt13, I have played with both Wild Ricochet and Reverberate. I found that game changing sorceries and instants were rarely of a type that I wanted to copy. The ones that were most likely for me to want to copy were counterspells, and my meta has been pretty short on them, until recently. I often found that the rest of the sorceries and instants were well taken care of with the rest of my cards, and they sat in my had without being played whenever I drew them. I cycled them out of the deck after looking at them sit in my had a bunch of times without targets.
As far as the suggestions, I may try out the other Threaten effects. I chose the ones I though would fit best, but will probably cycle through all to get an idea if others may work better.
I also go back and forth about Phyrexian Arena. Great card, just slow. I am thinking about revamping the card draw in the deck, see below.
sashaza, I will have to check out your deck. As for your questions:
Pillow fort cards are often powerful in duplicate, but there is a threshold over which any more of them would be less effective than it could be with another card. I often hold them, or ditch them to things like Solitary Confinement or Key to the City. It is surprising how often a card is useful in this deck as a generic card resource, and I can ditch less than useful cards to pay these resource costs. This is also true of things like Gift of Estates, Tithe, and Weathered Wayfarer. Cards in hand are useful, even if the specifics of the cards in hand are not.
That being said, I am considering adding more scry to the deck. I find that the Temples are often very useful, and they fly under the radar more than just drawing the card would. I am considering adding Crystal Ball, Seer's Lantern, and Hidden Stockpile, as well as the semi-loot cards Winds of Change and Molten Psyche. This would keep my profile low, while allowing me to dig for what I need. I find that scry is lower profile than draw or even looting, but I get what I need with it just the same. Combining scry with semi-loot, loot, subtle draw, and outright draw, including The Monarch, will likely put me good shape.
I keep resisting Gisela, the Broken Blade. She is a bomb, for sure, but she is expensive, and she is not at all subtle. I am sure that she would be a great inclusion, but I think she would cause some problems that would be counter to the best functioning of the deck. I am ever in search of Wincons that fit the theme.
Ayli, Eternal Pilgrim is a cheap Rattlesnake with an additional benefit, that is all. The play was for a sac outlet, even if it will be rare to have it all come together.
I will update the list and record my thought processes in updates as soon as I make them.