Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Weathered Wayfarer Discussion
1 day ago
Thanks for replying to my reply; you make a lot of sense. My apologies for not having understood ramp properly. I need to make some adjustments to the descriptions of my own decks :)
I found that I could never quite out-ramp green or artifact-heavy decks. So cards like Weathered Wayfarer and Land Tax I most often used to keep pace with those (eventhough I couldn't play the land I tutored right away).
I completely overlooked that Make a Stand and Survive the Night only protect creatures. Too bad ;) I'd probably still use them in a deck like yours. In my playgroup I often face opponents who have managed to give all their creatures hexproof so I need to use untargeted removal quite often. Having instants like these on hand can really help in a pinch.
Anyway, have fun with this deck. I'd appreciate an experienced player like you taking a look at some of my decks as well. Could really use the input.
1 day ago
NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.
I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)
Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.
Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.
Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.
Thanks for the suggestions, and I'm glad you liked the deck.
1 day ago
I like your deck but I think I'd still add some more ramp; especially considering the relatively high average CMC. Granted, the deck does have some ramp, but I'm missing some of the more powerful options at the disposal of a pure white deck (like Weathered Wayfarer and Land Tax. I'd also consider adding Sword of the Animist.
Also, if the main theme of this deck is to make everything you own indestructible while wiping everyone else's board, it might be a good idea to have more tools on hand than Avacyn to make your stuff indestructible. How about Make a Stand or Survive the Night? I've also used Soul of New Phyrexia and Elspeth, Knight-Errant to great effect in some of my decks.
2 days ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.
2 days ago
2 days ago
4 days ago
schaning27 I know you looked at my deck and I have a few questions for you. I am really not sure if I should run more or less lands. I have token out some auras and tutors like Three Dreams because my deck does not run a a lot of auras. I can also see that you are not running Weathered Wayfarer, Land Tax, or Explorer's Scope (basically, do I need less ramp?).
You also have way less creatures then me, which is not a bad thing. I'm just wondering, how can you choose what to cut and what to keep. I have a really hard time choosing if I should keep said card or not (especially for equipment, not sure if I should add more or less).Then, there is the mana curve. I tested my deck out little bit (on tappedout) and the deck seemed fine, except there were two problems. 1) too many creatures 2) I was never really able to unload and play a bunch of cards (probably a land problem)How can I test my deck out against other players? Honestly, it will be very ineffective to print proxys for all of those cards. I don't have a ton of money to spend and the best way to see what is good or not is to test the deck.Anyways, I am probably going to add some more nonbasic lands, remove Weathered Wayfarer and Explorer's Scope so I can add Thran Dynamo. Also, how many board wipes and pieces of removal should I run?