Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Browse Alters

Trade

Have (0)
Want (5) Dalton223 , lowemal , OtakuGamerGeek , nafgan , Runed_Servitor

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Weathered Wayfarer occurrence in decks from the last year

Latest Decks as Commander

Weathered Wayfarer Discussion

Nemesis on Cube additions

1 day ago

VladMarkov on Mono W Angels

1 week ago

Hey NetholonTheArchmage,

thanks for your comment.

I took your advice about Knight of the White Orchid, Weathered Wayfarer and cutting off Pyramid of the Pantheon. I also cut off Alhammarret's Archive, Belbe's Portal and Quicksilver Amulet. I put Eldrazi Conscription and Grafted Exoskeleton instead, to keep my vow not to play Mass Land Destruction :)

I will see how it will turn out and hope it will develop into quite nice deck :)

Cheers :)

NetholonTheArchmage on Mono W Angels

1 week ago

@ VladMarkov , It's great to see someone building an angel-tribal deck! I once owned one too, also with Avacyn on the lead. While she might not be the best tribal-commander, it surely feels like she does belong in this position lore-wise.

As the deck has a very high CMC due to its angelic nature, I'd probably put in even more ramp-spells, exspecially to be able to ramp early on in the game, as your opponents tend to outvalue your deck with their boardstate, before you're even able to cast your first angel (At least in my own experience...).

Knight of the White Orchid is very useful early on. With you playing mono-white there's surely someone with more lands in play.

Mana Vault is most of the time a one-off, but if it allows you to cast Avacyn at least 3 turns earlier, it's absolutely worth it in my opinion.

Weathered Wayfarer isn't ramp on its own, helps you tutor for cards like Nykthos, Shrine to Nyx though, or any other land you might need.

I'm not quite sure about Pyramid of the Pantheon. I have tried it in my own in a few of my decks, yet I never managed to get it working...

Finally, while I'm thinking in a similar way about Armageddon as you do, I think Worldslayer is a different kind of story, as you literally end the game by attacking with it and Avacyn in play. There's just no way that anyone will be able to recover from a successful attack with this ol' sword.

I hope these suggestions are of some help for you. I'm curious how this list might evolve in the near future.

dingusdingo on Abzan

2 weeks ago

Cards to look at

Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.

Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe

Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.

Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion

Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.

Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.

Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.

Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.

Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.

Leyline of the Void - Nasty card that breaks tons of combos and tons of value

Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.

Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.

Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.

Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.

Sun Titan - Strong etb and attack trigger that reassembles your hateful board state. Return trigger works great with Ghost Quarter. 6/6 works great for slapping opponents.

Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.

Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.

Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.

Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.

Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.

Liliana of the Veil - Whole lot of board control, whole lot of hand hate.

Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.

Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base

Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)

Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 month ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 month ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

Load more