Weathered Wayfarer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Onslaught (ONS) Rare

Combos Browse all

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Set Price Alerts

Weathered Wayfarer Discussion

hkhssweiss on Shadows Die Twice

1 week ago

Heya lorre, looks pretty good! I been helping my friend tune their Teysa deck, and Phyrexian Reclamation should be added in as well as possibly more tutors for Skull Clamp. Having access to Skull Clamp or a draw engine is essential for Teysa to get her working smoothly~

I would recommend cutting Priest of Forgotten Gods being cut for Reclamation, as she was always a bit too slow in play testing and a dead card when it matters.

Weathered Wayfarer is decent but can also be cut for Open the Armory or Steelshaper's Gift for another way to obtain Skull Clamp unless you feel the need to get your land sac outlets.

Just some thoughts after playing some games last night as I haven't updated my Teysa list since the official release date :3

Forkbeard on Lyra Dawnbringer: Seek & Destroy

3 weeks ago

Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.

Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).

Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .

Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.

dhannum on Mayael Low Curve Fatties

1 month ago

Weathered Wayfarer -> Arlinn Kord  Flip - I think the planeswalker is more impactful because it can buff fatties. Wayfarer, while good, is better suited in a deck that has trouble ramping

Kiyomei on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

Hi , @pato_mtg . Thank you for your Question!


So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...

But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!


I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.

As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!

If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!


With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...

Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...


Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)

(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)

Gloglok on Mono-white Angels of Devotion

1 month ago

Hey thanks PIZZ_PAZZ! Good point!

I'm still torn between bringing some Gideons and a 4th Wrath of God , or bringing some 2-3x Oblivion Ring (or anything that does the same job for 1 more devotion)...

My mana curve would also be cleaner, but I'm feeling it's not as important as it seems because on turn 3 I'm often playing the Weathered Wayfarer 's effect and some 2-drop, and then on turn 4 a full 4-drop.

I'm going to test it that way and if that doesn't work well enough against non-aggro decks, then I would revert back to some Oblivion Rings instead.

Gloglok on Mono-white Angels of Devotion

1 month ago

Things I'm currently testing right now :

  • Is a 4th Archangel of Tithes viable? Or is it too much? My local meta is quite aggro like I said so keep in mind that this matters too.
  • Runed Halo . Should I put 2? 3? 4? Learning to play with it and learning the threats to target. So far I really like it!
  • I'm currently playing with 23 lands (coming from 24 lands for more than a year), with the Weathered Wayfarer and Nykthos it's working really well, but when I can't draw a Wayfarer in my opening 8 cards it's sometimes hard reaching the 4-5mana needed for me to survive the fastest matches. But before that I kept drawing too many lands too often to my taste...
  • Resplendent Angel . Alright this one I'm the least sure about. On the one hand it's a 3/3 with fly and 2W devotion for 3mana, and I really like the pressure it puts on some decks when you can pull the combo with Lyra and Seraph Sanctuary (which given the redundancy of the deck happens more often than you would think), and it is great to put all my wasted mana in late game. But on the other hand, it just dies to bolt, doesn't provide control like an Archangel of Tithes would. It also goes a bit against the Wrath of God (which I wouldn't mind putting a 4th of), and makes games faster which removes a bit the purpose of Emeria . I'm not sure that given the overall rhythm of the deck it isn't either a bit useless or a winmore... I will have to test this more in depth.

If you have any idea of 2-3cmc control permanents I could try to use instead of the Resplendent Angels I welcome every suggestion! I used to play Oblivion Ring , and it kinda worked so maybe I could try that but it also did feel a bit clunky, so looking for anything that you could think of!

Thanks

TzickyT on You're Kirin Me, Smalls

1 month ago

Whenever i see a mono white deck i look at certain specific cards in the deck. poorly enough i have to cry becous i don't see these cards in this list. mono white needs a specific landbase and i build to much white decks to get the landbase in mono white decks to a certain clarified point. all my mono white decks have around 34 lands in the deck and i hope this will help u also.

Emeria, The Sky Ruin getting a creature out of graveyard. u blow up enough from yourown to do stuff with your graveyard. Evolving Wilds and Terramorphic Expanse just getting the mana on turn 1 whitout having anything else to do in that turn is a great turn for white. Kor Haven protection like kami Nykthos, Shrine to Nyx u have never enough white. Tithe and Gift of Estates and Land Tax and Weathered Wayfarer are good mana fetchers when u need your mana drasticly every turn.

what white can fetch he must fetch i always say.

suggested lands if u need answers or things that feel like important. Scavenger Grounds meh .. graveyard ... meh remove. bye. Temple of the False God 2 mana for a land sure. Crystal Vein need 2 mana directly also when first u can lose a land. Buried Ruin getting an artifact back ? Arch of Orazca i kinda find draw important. but its going to be slow eitherway Wasteland or Strip Mine if u need to get rid of a certain land.

Gloglok on Devotion to White Angels

1 month ago

Hey Drcfan!

Thanks for the awesome deck, have been a lurker for more than a year, and I have to say all my past year fun in Magic came from the inspiration your deck gave me. I'm particularly a fan of the Weathered Wayfarer and Thalia's Lancers

I have uploaded my own version of it here: Modern midrange angels, if you wanna have a look at it, of course taking care of citing your deck! It is a bit more midrange-y, having more creatures and less enchants, my local meta being quite aggro/midrange.

Anyway, thanks again for the awesome post

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Weathered Wayfarer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.61%