Weathered Wayfarer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Onslaught (ONS) Rare

Combos Browse all

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

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9ED

ONS

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Weathered Wayfarer Discussion

Rabidleopard on Touched by an Angel

1 week ago

Here's a my Boros Angel Tribal deck Gisela's Angel Tribe. A few cards I'd add would be Savage Beating because more combat, Swords to Plowshares probably the best piece of removal ever printed, Teferi's Protection as a panic button, The Immortal Sun because it the most overloaded card ever, any of the following for ramp Thaumatic Compass, Land Tax, Weathered Wayfarer, Solemn Simulacrum, Burnished Hart, if games at your meta are going long Emeria, The Sky Ruin can be amazing. Thalia's Lancers is a 4/4 first striker that tutors a legendary card to your hand.

NV_1980 on Draconic Sins

3 weeks ago

Hi,

Considering your strategy, Sunblast Angel and Archfiend of Depravity could be useful. Also, we'd really recommend some more land and ramp cards (Dark Ritual, Land Tax and Weathered Wayfarer come to mind).

Have fun with the deck!

Regards,

Mrs. & Mr. NV_1980

Rabidleopard on Aurelia, the Warleader

3 weeks ago

Savage Beating how about a 3rd combat step and/or double strike. The Immortal Sun is an amazing card in Boros. Weathered Wayfarer for some ramp. Thalia's Lancers is tutor on a solid body(note it say legendary card).

NV_1980 on Life uh... finds a way

3 weeks ago

Hi,

We like your deck! We'd recommend Urza's Incubator or cards like it to make your dino-casting a bit cheaper. Also we'd definitely recommend adding some more cheap-to-cast artifact mana rocks overall like the signets (Boros Signet, etc.) so that you have something to cast during the first few turns. Weathered Wayfarer, Burgeoning, Exploration or Land Tax might also be useful in this stage, should you have an of them. Another option would be to add some cheaters into your deck like Elvish Piper, Champion of Rhonas, Quicksilver Amulet, etc.

Hope this helps. Please let us know! Also, we'd appreciate your feedback on one of our EDH decks.

Cheers!

Mrs. and Mr. NV_1980

NV_1980 on Angels, Demons and Dragons!

1 month ago

Hi D5rkUnl0ck3r,

We have a deck that has some similarities with this and would make the following recommendations:

Hope this helps you any.

Regards,

NV_1980

WiredTiger on My academy rector vs opponent's ...

1 month ago

This happened last week, but I like to know the specifics so I can have a better understanding of the game. The other day, my friend and I, were playing each other one on one with our commander decks. I was using my Teysa, Orzhov Scion deck and he was using his Vaevictis Asmadi, the Dire deck.

My board state had Teysa, Orzhov Scion, Weathered Wayfarer, and Academy Rector in play. During my friends turn he had Mimic Vat and Greater Good in play, he casted Vaevictis Asmadi, the Dire, and then past the turn. In response I sacked my three creatures to Teysa's ability to exile his commander. He says that everything should've gone on the stack in a way where he could put the Academy Rector under the Mimic Vat and then sac his commander to the Greater Good so that he prevents the Academy trigger and have his commander imprinted on the Mimic Vat. I've looked into it, but couldn't find a direct answer, but I believe the stack should've been put on the stack like this:

  1. Teysa's ability
  2. Mimic's ability
  3. Academy's ability

Then I would've had priority to play any instants then pass, my friend could do something, and then the Academy's ability would resolve first. Do I have a proper understanding or is my friend right?

crabclaw on Darien Tokens / Control

1 month ago

So I've only played two games with the latest changes to my list, but the recursion cards I've seen bring a ton of value. Karmic Guide and even Conqueror's Foothold  Flip were huge -- since white lacks so much card draw, being able to bring removed cards from out of the graveyard is even better.

Grand Abolisher is also a really strong effect for Darien, but typically needs to be held back until I can throw a haymaker on the same turn I drop it (otherwise it will soon eat removal before I get to untap).

The biggest overperformer is almost no doubt Weathered Wayfarer. I wish there was another card with his [repeatable] effect in monowhite, as it feels that so much of my gameplan depends on getting him out to find my painlands. Ranger of Eos and Recruiter of the Guard can both grab him in a pinch, but games where I don't find any of those three are usually very rough. Expedition Map works in the same vein as the wayfarer, but is obviously a one-shot effect.

McToters on selesnya shit

1 month ago

Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.

And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.

I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).

I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.

I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.

I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.

It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)

Hope that all helps! Sorry i wrote so much!

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