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Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Weathered Wayfarer Discussion
1 day ago
Your deck looks interesting, but I see some room for improvement :) Your land count is a little high. I think you could increase the deck's speed by dropping the land count back down to 36 and instead add some more ramp options. This would include cards like Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum and in case you have the monies, Weathered Wayfarer or Land Tax.
I can't help but notice that some of the more powerful Angels that are available are missing from your deck (you already mentioned Avacyn). If you lack the money to buy these but still want this deck to work as a tribal, perhaps you should look into cards like Honor of the Pure, Door of Destinies and Spear of Heliod.
I hope this helps and I hope you can find the time to comment on one of my decks as well. Happy gaming!
1 day ago
I've played my Daxos deck for two years now; feel free to check it out (and comment, would appreciate it :)). Your deck has many similarities to my own. I think though, that you could add some more of the 'nasty' enchantments that black has to pester your opponents with ;) One of my favorites would be Underworld Dreams; nobody likes taking damage for drawing cards and it would complement your Fate Unraveler nicely. Another really strong one would be No Mercy.
Another thing you might want to consider is some ramp/land fetching, to increase the speed of your deck a little. A mana rock like Worn Powerstone would be good, but I'd really recommend something like Oreskos Explorer or Weathered Wayfarer/Land Tax if you have the monies.
1 week ago
I've chosen Ghostly Prison over Archangel of Tithes because of my local meta. There are some really fast aggro boardswarm decks like Elves. In my playtest, waiting until turn 4 + they need to pay 1 less mana with Archangel of Tithes was not worth it. Of course Archangel of Tithes would fit the main strategy of the deck much more and is also a viable option for the sideboard.
The ideal starting hand is at least 1x Plains with 1x Weathered Wayfarer or 2x Plains and some low drops. Mulligan in this deck is pretty hard to take. Mulligan to 5 can cost you already the game. But one mulligan is ok if you have 2-3 really high drops (Angels).
Sideboarding 4xNevermore against decks that rely on ONE strategy to win like combo decks or some real cheesy stuff.Mana Tithe is good against Midrange/Control decks that curve out at every turn. Most of the time, it's enough to say that you play Mana Tithe in Sideboard. The psychological effect will make them play around it even if it's not sideboarded.Leyline of Sanctity is important if they play hand disruption.
@BallzanyaBaneslayer Angel and Blinding Angel are nice drops, but i had to cut it to Legendary Angels only. It is much funnier to play with Tutor effects like Thalia's Lancers and searching for what you need.
Acolyte's Reward seems nice. Need to test it.
1 week ago
However, I believe your problem lies in your curve. Iona, Shield of Emeria is far too expensive and, in my opinion, seems pretty worthless. She takes so long to get out that by the time she drops, your opponent should have a good enough board presence to not be affected by her too much. I'd also suggest knocking Avacyn, Angel of Hope down to a one of - again, because of her mana cost. If you had better ramp, I'd still recommend dropping Avacyn, Angel of Hope down to one, but you could keep Iona, Shield of Emeria.
Pristine Angel looks like a pretty good blocker, but for 6 mana, you should definitely not be running 4 of them. If you only use it to prevent damage, I would suggest subbing in Story Circle instead. Half the mana cost and can block multiple instances of damage.
Okay, Quicksilver Amulet is like a pretty great card as the deck stands right now, but if we cut down on the high cost cards, this loses its value and can be took out altogether.
Compared with the mana costs of the other angels, your 4 cost cards don't seem as bad, but having 20% of your deck comprised of 4 cost cards doesn't sound like a great idea. I'd recommend throwing Linvala, Keeper of Silence into the sideboard.
I'm not really sure what Palace Guards function is supposed to be in this deck, besides just a mass chump blocker? I would replace him with something like Dawn Charm. It costs less mana, has instant speed, can be used to stop creatures with flying from hurting you and has a little extra utility. Or you could even replace it with Holy Day.
While Luminarch Ascension is a great card, you don't really have anything to consistently stop your opponents from attacking you. Some Ghostly Prisons might help, especially once you've got an Archangel of Tithes or two on the field. I've already suggested it, but Story Circle works wonders with Luminarch Ascension too.
Finally, as it will almost always be able to be cast for its miracle cost, I'd suggest a couple of Entreat the Angels, for obvious reasons.
Sorry for the wall of text, I hope I helped!
+1 from me. :)
2 weeks ago
I run a Scion of the Ur-Dragon deck, but I like your build with the The Ur-Dragon as a commander. To start, I agree with Crav96, Sarkhan Unbroken is a good call for your deck, particularly because he ramps and fixes. I run him in I also agree with Pickachu202 that Skyshroud Claim is also better ramp than tempt with discovery; you'd need all three opponents in a multi-player game to take the bait or you actually end up down a net land. Skyshroud Claim gives you two untapped forests - or green shocklands.
Regarding my own suggestions, I like Nicol Bolas, Planeswalker better than Nicol Bolas, God-Pharaoh. God-Pharoah gives you either seven damage or random effects, the original either blows up permanents or steals their commander the turn he comes into play.
I don't love Thought Vessel because the ramp it provides is colorless. You might be better off with a Weathered Wayfarer. Wayfarer doesn't ramp, but it does let you dig out whatever land you need, including utility lands.
Speaking of utlity lands, I like to run a Ghost Quarter or a Strip Mine to deal with cards like Maze of Ith. Otherwise, Vindicate is the only way you have to get rid of a problematic land. Krosan Verge is also a land that ramps and can let you fix colors. Bojuka Bog gets rid of an opponent's reanimator strategy.
Since your commander doesn't tutor, have you thought about Worldly Tutor to get the dragon you need, when you need it? Also, since you're trying to ramp as large as possible, Tooth and Nail may also be a good fit.
Best of luck with the deck!
2 weeks ago
Seems like you have a bunch of anthem effects going on. Have you considered Marshal's Anthem? With the kicker cost you can get something back from the graveyard which is always useful. Angel of Invention is another anthem on legs, and with your slight angel tribal happening here, you could always try to reduce the cost of casting Gisela and other creatures with Urza's Incubator and just use tribal anthem effects as well.
2 weeks ago
For mana ramp maybe a Land Tax? or a Weathered Wayfarer? for good Angels there are; For attacking: Victory's Herald. For creature removal: Angel of Serenity and Angelic Arbiter. For blocking: Reya Dawnbringer and Pristine Angel
3 weeks ago
Harsh Mercy / Terminate / Unlicensed Disintegration / Sorin, Solemn Visitor / Sorin, Grim Nemesis / Sign in Blood / Night's Whisper / Path to Exile / Reanimate / Adaptive Automaton / Bad Moon / Deathbringer Liege / Marshaling Cry / Weathered Wayfarer / Dark Tutelage / Painful Truths / Konda's Banner / Vampire Hexmage / Fatal Push / Vish Kal, Blood Arbiter / Defiant Bloodlord / Chancellor of the Dross / Thief of Blood / Battlefield Forge / Caves of Koilos / Sulfurous Springs / Mana Confluence / City of Brass / Olivia, Mobilized for War / Nirkana Revenant / Necropolis Regent / Mephidross Vampire / Guul Draz Overseer / Voldaren Pariah / Fiend of the Shadows / Batterskull / Kalitas, Traitor of Ghet / Bloodline Keeper Flip / Yahenni, Undying Partisan / Stensia Masquerade / Kheru Bloodsucker / Drana, Liberator of Malakir / Victim of Night / Stromkirk Condemned / Gatekeeper of Malakir / Bloodghast / Asylum Visitor / Insolent Neonate / Indulgent Aristocrat / Guul Draz Assassin / Falkenrath Gorger / Cover of Darkness / Shared Triumph / Roar of the Crowd / Patriarch's Bidding / Kindred Charge / Kindred Dominance