|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
Combos Browse all
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
Price & Acquistion Set Price Alerts
|Have (7)||fireborne1986 , Wolfebladeelite , kpral , Fullmetalmage , TheRealPeaches , Azdranax , Justinaut|
|Want (7)||Xue-Kaihua , Turtlelover73 , pskinn01 , meowCat1234 , sonnet666 , darleen , sneferie|
Weathered Wayfarer Discussion
22 hours ago
Also since this is mono colored you don't need as much colored mana rock ramp like Commander's Sphere or Darksteel Ingot. Perhaps replace those colored 3 CMC rocks with Mind Stone and Thran Dynamo ? Lots of high cost stuff in here mana wise so you need as much ramp as you can get (8-9 ramp cards is what I've read to be a good average amount). Gift of Estates, Weathered Wayfarer, and Temple of the False God might also be good additions.
Also since your commander makes all your permanents indestructible it'd be cool to take advantage of that with lots of "destroy all... " effects like Hour of Revelation. You've got a few board wipes here already which is awesome but I'd definitely fit in Hour of Revelation as an extra if I were you.
Really like the list and would love to see where it goes; hope my suggestions help! Good luck!
3 days ago
Wrath of God, Fumigate, Eternal Dragon, Emeria sheperd, Defy Death, Sunblast Angel, Cleansing Meditation, Breath of Life, Angelic Renewal, Weathered Wayfarer, Knight of the White Orchid, Banishing Light, Admonition Angel, Oath of Lieges and Kor Cartographer.
3 days ago
Once you get the money to spare, invest in the Swords of X and Y and an Umezawa's Jitte.
1 week ago
Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.
I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass Flip, Mycosynth Wellspring, Nissa, Vastwood Seer Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart
1 week ago
Outside of having too few lands, you should also put in a good amount of ramp so you can actually cast your Commander more than once. Also, you have a ton of 4 CMC things so you're going to have a hard time casting more than one spell turn. Here are some good colored and noncolored forms of ramp and some stuff that ensures land drops: Coldsteel Heart, Fellwar Stone, Terrain Generator, Thran Dynamo, Journeyer's Kite, Gilded Lotus, Coalition Relic. One last thing, you should put in Expedition Map and Weathered Wayfarer to grab the important lands you need.
1 week ago
also interesting idea: Selfless Spirit for board wipe protection then replace attack detouring auras with damage mitigating clerics like Hedron-Field Purists... also Weathered Wayfarer for Land Tax... commit to the damn clerics
2 weeks ago
2 weeks ago
Thanks for the suggestions and also the +1, both very much appreciated.
Weathered Wayfarer is an interesting idea and not something I'd considered. I do feel that its chances of actually being able to tap for its ability are low in this format, however I might just test it out to to bolster my control match-up.
I do recognise the benefits of running additional tutors to Enduring Ideal, but my preference would be Idyllic Tutor as it wouldn't require the splash that I can only really get from the Lotus Blooms. I know Idyllic Tutor can't get Enduring Ideal, but tutoring using a Bloom for the splash means it wouldn't be available to cast Enduring Ideal.