Blazing Shoal

Blazing Shoal

Instant — Arcane

You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.

Target creature gets +X/+0 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blazing Shoal Discussion

MaximumEdgeLord on Meme Dream (Manaless)

10 months ago

Sadly Blazing Shoal is banned in modern :'(

MaximumEdgeLord on Meme Dream (Manaless)

10 months ago

Daarkest thanks for checking out the deck! As far as discard outlets go there isn't much other than Phantasmagorian in the graveyard, but the main way to discard is to hand size. to do this consistently you always have to choose to be on the draw. once you get a Phantasmagorian or two out of the library you should be set on discard outlets. I haven't thought of Blazing Shoal yet, that is an amazing suggestion, thank you!

Cloudius on Manatee Dragon

1 year ago

Pump Spells

In line with the OTKO strategy, you want to pump up your Boss and hit opponents for at least 21 points of commander damage. What this means, is that anything that grants less than +5 to it's power will not make the cut. Some suggestions:

Xenagos, God of Revels - Crazy synergy with your Boss and curves out really well. Drop Xenagos, cast your Boss in the following turns and have it grant haste and +6/+6 to your Boss, swing in for 24 Commander Damage!

Downhill Charge / Blazing Shoal - Free pump spells are great, especially since the CMC for your dragons are on the high side. You'd have plenty of "fat CMC" spells in your hand to remove for Shoal as well.

Surge of Strength - A hidden gem that is easily overlooked. It'll buff your Boss by +7/+0, making him hit for 26 commander damage if unblocked!

Rush of Blood - Simple but effective.

Berserk / Fatal Frenzy - Go BIG or go BROKE with them!

Kessig Wolf Run - To replace Skarrg, the Rage Pits as you need +X type effects rather than +1/+1.

Mirrorwing Dragon is a fun and "win more" card since you usually don't have sufficient creatures to benefit from the "cascading buffs" the dragon offers.

ToolmasterOfBrainerd on Modern shouldnt have a ban ...

1 year ago

With all due respect, several of those analyses are almost certainly wrong.

Blazing Shoal would see no 1-of play. It's good as a 4-of because of blazing infect. It's not good outside of that deck.

Eye of Ugin is the one example of when a restricted list would be good for the format. Tron ran eye as a 1-of in the days of yore. In a long game they have enough land tutors to find it after they've assembled Tron and then use it to tutor Wurmcoil Engine every other turn or Emrakul, the Aeons Torn when they have enough mana and just win. Tron lost this piece of tech when it got banned, and nowadays they do something similar with Sanctum of Ugin , but it's not as good. I said this card restricted would be good, because it would have been a banning which hurt eldrazi without hurting another deck that wasn't abusing it. Tron is doing fine without eye, but collateral damage with the banlist does exist.

Hypergenesis is way too slow outside of its dedicated combo deck. The deck would exist and be super glass cannon and stupid in the format.

Mental Misstep : I think literally every deck would play 1 copy this card. There's no reason not to. This card isn't situational because 1-drops are everywhere in almost every deck. And the chance of having it turn 1 is worth it.

Rite of Flame would only be played in any deck that already plays Pyretic Ritual and nowhere else. I think only storm and some Through the Breach decks play the ritual.

Second Sunrise would only be played in eggs if that deck can even function with only 1 copy. Nothing else would ever play it.

Summer Bloom was only played in Amulet Titan to make absurd amounts of mana. They'd play their 1 copy and nobody else would ever play it.

Otherwise I think your analysis was pretty good.

Caerwyn on Modern shouldnt have a ban ...

1 year ago

For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.

  • Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.

  • Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.

  • Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.

  • Chrome Mox - almost every single deck will run a copy of this card, just as 88% of Vintage decks run Black Lotus . Whoever draws this card first will be at a significant advantage.

  • Cloudpost - not worth running if the Locuses are all Restricted.

  • Dark Depths - Like Birthing Pod , this is banned due to combo potential. Restricting it is no different from banning it, as there's no point in trying to assemble the combo.

  • Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.

  • Dig Through Time / Treasure Cruise - if you draw this, you've basically won the game, since you're getting two cards, stacking your deck, and likely going to find other broken cards in the process.

  • Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.

  • Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.

  • Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.

  • Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.

  • Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.

  • Green Sun's Zenith - draw this card and you get easy ramp ( Dryad Arbor ) or your best creature.

  • Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.

  • Krark-Clan Ironworks - combo piece, restriction is similar to ban.

  • Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.

  • Ponder / Preordain / Sensei's Divining Top - you get to dig for your broken cards easier.

  • Punishing Fire - probably not going to see much play, as the deck it was designed around ( Grove of the Burnwillows will not be too effective in conjunction with only one copy.

  • Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.

  • Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.

  • Skullclamp - if Elves or other weanies draw this card, it's game over.

  • Splinter Twin - combo piece, likely restriction is similar to ban.

  • Stoneforge Mystic - Might be fine as a one-of.

  • Summer Bloom - puts you incredibly far ahead.

  • Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.


Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.

BrandonJamesCAC on Modern shouldnt have a ban ...

1 year ago

Exactly - buying in to a deck only to have the "better thing" get unbanned and cost you another 200 bucks really sucks balls. Then, things start getting the Golgari Grave-Troll treatment and it's just a mess.

I am all for the Ban List. I'm barely a competitive player. But in a vacuum.. yada yada yada... I have a grasp on a macro level why most of what's banned, should be.

I agree that the "Boring to play/Time running out" cards should NEVER, EVER, be legal again

Second Sunrise - I'm looking at you.

I agree that the busted cards list is obvious

Deathrite Shaman

Skullclamp

Treasure Cruise

Seething Song

Blazing Shoal

Chrome Mox

Then, there is the "Hmmm....Is that really that bad?"

Stoneforge Mystic

Splinter Twin

Dig Through Time

Preordain

BrandonJamesCAC on Modern shouldnt have a ban ...

1 year ago

Exactly - buying in to a deck only to have the "better thing" get unbanned and cost you another 200 bucks really sucks balls. Then, things start getting the Golgari Grave-Troll treatment and it's just a mess.

I am all for the Ban List. I'm barely a competitive player. But in a vacuum.. yada yada yada... I have a grasp on a macro level why most of what's banned, should be.

I agree that the "Boring to play/Time running out" cards should NEVER, EVER, be legal again

Second Sunrise - I'm looking at you.

I agree that the busted cards list is obvious

Deathrite Shaman

Skullclamp

Treasure Cruise

Seething Song

Blazing Shoal

Chrome Mox

Then, there is the "Hmmm....Is that really that bad?"

Stoneforge Mystic

Splinter Twin

Dig Through Time

Preordain

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