Blazing Shoal


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Blazing Shoal

Instant — Arcane

You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.

Target creature gets +X/+0 until end of turn.

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Recent Decks

Blazing Shoal Discussion

insertcleverphrasehere on Zada Storm

3 weeks ago

I'm also surprised that the deck isn't running Overblaze or Blazing Shoal. These combine with Desperate ritual (splicing it into those spells onto Zada) to provide a metric shitton of mana, often repeatable via past in flames or Mizzixing the arcane spell and re-splicing. Both can be alternate wincons with a large enough army.

Mike94 on Budget Saskia Infect

5 months ago

If you are looking to finish of opponents with infect creatures I would recommend to do it quick and with one blow. You're really going to need some solid pump spells:

Although not really budget Skithiryx, the Blight Dragon fits your theme perfectly!

I would also run more haste enablers like:

If you're sticking with the infect theme then I would also suggest running these:

Including a secondary theme with things like "proliferate" gives you a solid plan-B if you've already managed to hit everyone with infect and they shut down your creatures. I really like the idea and I think it can be pretty strong if you manage to utilize it to it's full potential! +1

sirkehn on No Banned List Modern

6 months ago

I think affinity gains a lot with Skullclamp and the artifact lands. Disciple of the Vault in conjunction with Skullclamp will be just gross and I think strong enough. I think you can cut the creature lands and just play the artifact lands and have a fine amount of threats.

Elves will be debateably the best deck. I think this will be the deck to beat.

A card to consider coming back is Chrome Mox. This card is going to give headway to some decks to accelerate.

Infect will be huge there is no doubt that Blazing Shoal pitch Progenitus or some other good red card will be strong too.

Pyromancer/Mentor/Delver - I mean you get Treasure Cruise and Dig Through Time. Hard to say what numbers. There will be a bunch of brews with misstep and probe and the ability to cast a ton of "free spells" in one turn. Maybe Chrome Mox has a home here.

Hypergenesis something like Emrakul, the Aeons Torn

I think decks like dredge are to slow. Dread Return is powerful and I'm sure it can be broken. I think Eldrazi and decks like Jund/Abzan are just to slow too. Pod will be to slow. Possibly a blue control deck like Miracles could be good. You get Jace, the Mind Sculptor, Counterbalance, Sensei's Divining Top. Those are very powerful cards; however I think it will miss enough for combo to knock them out personally. Mental Misstep is a great card though.

sylvannos on No Banned List Modern

6 months ago

| Darksteel Citadel is terrible
| Metalcraft is a gozu mechanic to build your deck around in a format with Mental Misstep and Chalice of the Void

Choose one.

Anywho, Elves is a strong choice because of Glimpse of Nature combined with Green Sun's Zenith and Skullclamp. Storm built around Pyromancer's Swath is also powerful.

Delver, Death and Taxes, and Miracles are more metagame calls, but can put up results. Delver lists with Skullclamp and Young Pyromancer can get nuts, though.

Hypergenesis and Infect (with Blazing Shoal) seem like obvious choices, but from what I understand, they get hated out too easily and are more fragile than Storm or Elves. Hypergenesis is probably the most broken deck in the format, but you and everyone else realizes this and then everyone has sideboard tech for it.

Dredge, Dark Depths, and Eldrazi are also strong contenders, but no one seems to have solved those decks, so you're probably on your own trying to build one.

Lastly, don't forget the traditional Modern decks that have dominated in the past. Splinter Twin and Birthing Pod shouldn't be overlooked or ruled out. Splinter Twin is particularly vorpal with Remand ("lol @ your cascading spells, phyrexian mana, and so-called free spells"), Mental Misstep, and Dig Through Time. Jund gets Deathrite Shaman and Bloodbraid Elf with Punishing Fire. These aren't going to be like the other degenerate decks in the format. But: you just have so many answers to everything broken while your opponents can't answer your 5/6 Tarmogoyfs and other value cards.

Daedalus19876 on Super Budget Zada

8 months ago

Hello! I saw your post in the MTG EDH COMMANDER group.

This is my Zada list (with a linked budget version):

Red Scare: Zada EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 152 | 209 COMMENTS | 23698 VIEWS | IN 67 FOLDERS

I've had a great deal of success with this list (although it can be fragile). I know it's significantly less budget than your list, but it still might have some good pointers for you :)

Particularly, in terms of pump spells, I'd add Downhill Charge and Blazing Shoal. Otherworldly Outburst is good boardwipe protection stapled to a marginal power boost. You could also use as much ramp as you can get your hands on, such as Iron Myr, Mana Geyser, Ruby Medallion, etc. You could probably cut most of your 3-mana rocks and replace them with 2-mana rocks (such as Fellwar Stone, Coldsteel Heart, etc) so that you can cast Zada T3 if needed :) Other than that, depending on meta, you could play effects like Ruination or Price of Progress to take advantage of your reliance on basic lands. Hope that helps!

Xica on New MTG Player

9 months ago

Winning so early requires that the opponent in no way shape or form interacts with the deck (instead of "it isn't disrupted too much"), and a very solid hand.
If storm wins on turn 3 then half of the modern format does.

Mono green Goblin Charbelcher can also win on turn 3 - and as artifact removal is more rare, its harder to disrupt.
Death's Shadow decks can also win on turn 3 - specially with Temur Battle Rage
Even "jank" like Hollow One decks can win in turn 3.

In theory - In reality winning on turn 3 is gonna happen once in a blue moon. (If all goes well and no removal, discard, or counterspells are present on the opposing side of the board)

Modern is called a turn 4 format for a very good reason - because decks that have a realistic shot at reliably winning before turn 4 tend to meet the fate of Blazing Shoal, Seething Song, Summer Bloom... etc.

Xica on BR Dragons

9 months ago


I like to stay firmly in the realm of reality instead of venturing into dreamland scenarios.
Infect theoretically can kill on turn two....
With (turn 1) Misty Rainforest + Glistener Elf + (turn 2) Misty Rainforest + Mutagenic Growth + Mutagenic Growth + Become Immense.
Which is a 6 card combo, that requires drawing multiples of one of its cards (Mutagenic Growth)

The odds are abysmal.
(If Blazing Shoal would be legal, your statement would make sense.)

By the same virtue forest belcher is the best modern deck since it has better chance for turn 2 win than infect. Only it is not the best deck in the format.

Of course building a deck with rituals and 8 mana cards and then hope to win is foolish, even if the builder sprinkles in some random chump blockers.
The problem with this deck is not the idea that its creator wants to play dragons in modern, the problem it that its a complete mess.
Without a game plan, without anything to do early game.

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