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Thanks, DaWubber! That's another reason I wanted to try building this.
Regarding Commander, I find it really hard, and kinda boring honestly, to build a deck under a budget restriction. When you have a 100 card singleton, keeping track of prices can be a chore.
This is the only one of my ""Pauper"" EDH that's currently public. I'm working on a Chulane and Atraxa also.
October 22, 2020 3:08 p.m.
There's one problem with Swamp Mosquito, it's laughably bad, not even kidding. Sure, it has evasion, but what else. Even if I consider the perfect scenario of Runechanter's Pike giving +10/+0, that would just mean one poison counter. There's a reason no one plays it.
I was almost forgetting to talk about the Specter. It's definitely a good card but a win more card rather than an efficient threat. Being a 1/1 just means it dies to pretty much anything. The ability to sacrifice itself to force the opponent to discard is nice. However, that also means I would be down a threat. Definitely a good consideration for a budget deck but has no place here.
Yawgmoth just doesn't work, plain and simple. Not enough creatures to sacrifice. The ability to proliferate is nice, but if I don't have a lot of cards in hand he's just gonna do nothing, which is why I actually decided do to cut a copy of Raven's Crime for a Liliana of the Veil, since in the early game, as well as the mid/late game, she acts as Disruption and Removal, while possibly truly being a wincon with her ultimate.
Profane Command looks silly because it is, at least in this deck. It's too much of a mana sink for a deck that doesn't want one. It would be nice to reanimate some of my fallen threats. However, paying 5 mana to reanimate a Crusader or 4 for a Stinger is a terrible rate, to such a point I would rather run Unearth. Same for the removal. Why pay 5 mana to give -3/-3(-2/-2 if I pay 4) when Yahenni's Expertise gives -3/-3 for the whole board while allowing to cast practically any card in my deck for free? Also, it's very hard to have multiple creatures on the battlefield for the Fear mode to be worthy manawise. In that case, I would rather run Dirge of Dread.
As I mentioned Unearth, I should say something about it. Maybe it could be worth in other builds, but I'm not a huge fan of it. It's not something that develops my game plan. Having the ability to recur a threat is nice. Still, it doesn't seem particularly interesting enough to take out a removal/discard spell for it. If I had to choose a Reanimation spell, it would definitely be Agadeem's Awakening Flip as it wouldn't take a slot due to it being able to be played as a land and has the potential to reanimate more than one threat.
Bontu's Last Reckoning is already on the sideboard. Having it as a mainboard is not a good idea. I don't want to rely on a boardwipe that effectively makes me lose a turn.
With all that being said, there's actually two suggestions that I like and have already been considering, Skithrix and Karn. The Dragon would be a sideboard card against more grindy matchup less because of the regeneration and more due to being able to have haste. A 4/4 hasty flying infect creature is terrifying. Karn would be more of a tech against artifact decks since I can't run Damping Matrix because of my own equipment and Mazemind Tome. The wish ability would be just the cherry on top. The problem with both of these is that I don't know what I would cut for them.
October 15, 2020 10:49 p.m. Edited.
No Infect deck, even in legacy if I'm mistaken, runs a lot of creatures. First because there's no point. Infect decks are not meant to fill the board and overwhelm the opponent. Instead, at least in this version, the idea is to control the game via discard and removal to allow my creatures to get through. Second, they would just make the deck clunky, especially in black where there isn't a whole lot of "useful" creatures like green has. And last, there's plenty of discard to make sure my opponents don't have enough removal for my creatures.
I also know the deck is weak against burn, it's one of the main weaknesses. That's why I opted to run Mazemind Tome instead of the regular Sign in Blood type cards. Collective Brutality is also meant to help since it kills stuff like Goblin Guide and Monastery Swiftspear while also being able to gain me life and potentially discarding a burn spell. However, just to make sure, I added two copies of Dragon's Claw to the sideboard to ensure I have a better chance against one of my worst matchups.
October 13, 2020 5:46 p.m.
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|Playing since||Ravnica: City of Guilds|
|Avg. deck rating||7.86|
|Favorite formats||Commander / EDH, Modern|
|Suppressed formats||Pre-release, Vintage, Vanguard, Tiny Leaders, Penny Dreadful, Leviathan, Brawl|
|Good Card Suggestions||57|
|Last activity||1 week|