Prized Unicorn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Magic Origins (ORI) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all

Prized Unicorn

Creature — Unicorn

All creatures able to block Prized Unicorn do so.

Prized Unicorn Discussion

TypicalTimmy on Niche Effect for Equipment

1 year ago

However, if your gameplan is removal via enchantments, there's always:

In fact, Mire Blight and Yoke of the Damned is a really good combo. Maybe your best bet.

raefgall on Idea for new cmder deck

1 year ago

Benevolent Unicorn is a weird card since it makes everything take less damage (not just your stuff), but it could be good while you're building up your board.

Prized Unicorn could be a really neat and thematic way to finish a game. Maybe consider adding a few other similar effects to effectively make all your other creatures unblockable, or to make this guy indestructible / reusable.

Totem-Guide Hartebeest is another on theme creature that actually lets you get something like Indestructibility for your Prized Unicorn or other utility creatures.

Revered Unicorn and Timbermare are the other two that jumped out at me as having some kind of weird potential, but I'm not sure how I feel about them overall.

SirSh4ggy on A Dualist and Her Infected Crew

1 year ago

This is cool, I see you've got must-block attackers in here. Noble Quarry, Prized Unicorn, Indrik Umbra, and Lure all do the same. Some other good infectors are Spinebiter and Phyrexian Hydra.

Hydronvanquisher on How does Sudden Spoiling affect ...

2 years ago

Hi all, I've been reading up on Sudden Spoiling for a little while now and believe I have a basic understanding of it. However, I am still a little confused on how it would play out in the following scenario:

My opponent is the active player. Let's say I have a Zulaport Cutthroat and a Butcher of Malakir already out on the battlefield and my opponent has Void Winnower, Prized Unicorn and a Skyrider Elf on the battlefield.

My opponent decides to attack me with everything. After he declares attackers, and finishes casting any spells, he passes priority. I presume this is where I would either declare blockers or cast an instant and then declare blockers.

Could I cast Sudden Spoiling and then since the spell temporarily negates the static ability of Void Winnower (meaning I can block with an even CMC creature), declare my two creatures as blockers and then proceed?

I'm assuming I can but wanted to confirm I wasn't overlooking anything.

As a new wrinkle, what if during my casting step (prior to declaring blockers and prior to casting Sudden Spoiling) I decide to cast Quicken and then Act of Treason on his Void Winnower? I then decide to cast Sudden Spoiling and let combat proceed. What happens to his already declared Skyrider Elf if the CMC is even? He's declared it as an attacker but now that I have a Void Winnower on the battlefield (albeit temporarily) under my control, is it still an attacker or does it remain tapped but no longer have the ability to proceed to combat damage?

Sorry if this is a bit convoluted but I wanted to make sure I have an understanding. Thanks for any advice/info you can all offer.

baynne on My Little Pony Friends

2 years ago

I love the theme 100% I may use this as inspiration for a new deck. I may splash some green for Prized Unicorn. Good job :)

Olivvyia on

2 years ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid

Bloodbriar

Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

grantantalus on Green Ramp

2 years ago

You could add two Sakura-Tribe Elder and remove Prized Unicorn, Grafdigger's Cage ( Grafdigger's Cage is made to counter dredge decks or similars, it is usefull as a sideboard card).

If you want more creatures you can add another Sakura-Tribe Elder and remove Rampant Growth.

If you wanna optimize your "mana use" you could remove Thornhide Wolves to include another hydra (another Mistcutter Hydra for example)

Another possible change is Wurmcalling <-> Slime Molding

PS: As you said that this deck is casual I suppose you don't want a competitive build with the best possible card in every slot, that's why I give you this "keep the idea" recommendations , I hope it helps :D

juampi65 on Unicorn Code of Military Justice

2 years ago

If my humble opinion can help in some way I'd be happy.

I can see your intention of combining Noble Quarry and/or Prized Unicorn with Basilisk Collar and Darksteel Plate. Appart from destroying the battlefield and if they have gained trample ...well but how you are seeing is not that your deck hasn't got potential but you need a lot of cards in your battlefield and even if you have all there a simple holy day can destroy your strategy... I also think that it won't have a chance against quick red-damage-dealing decks, they can be only beaten easily with good blue counter decks but If you're green you need a quick deck and that's the main problem I see here. In my own infinite it happens the same, not quick enough.

And well another thing if've seen is that well you are highly reliant in few cards.

But keep it up, maybe you can find the perfect unicorniastical combination.

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