|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Creature — Unicorn
All creatures able to block Prized Unicorn do so.
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Prized Unicorn Discussion
2 weeks ago
Hi all, I've been reading up on Sudden Spoiling for a little while now and believe I have a basic understanding of it. However, I am still a little confused on how it would play out in the following scenario:
My opponent is the active player. Let's say I have a Zulaport Cutthroat and a Butcher of Malakir already out on the battlefield and my opponent has Void Winnower, Prized Unicorn and a Skyrider Elf on the battlefield.
My opponent decides to attack me with everything. After he declares attackers, and finishes casting any spells, he passes priority. I presume this is where I would either declare blockers or cast an instant and then declare blockers.
Could I cast Sudden Spoiling and then since the spell temporarily negates the static ability of Void Winnower (meaning I can block with an even CMC creature), declare my two creatures as blockers and then proceed?
I'm assuming I can but wanted to confirm I wasn't overlooking anything.
As a new wrinkle, what if during my casting step (prior to declaring blockers and prior to casting Sudden Spoiling) I decide to cast Quicken and then Act of Treason on his Void Winnower? I then decide to cast Sudden Spoiling and let combat proceed. What happens to his already declared Skyrider Elf if the CMC is even? He's declared it as an attacker but now that I have a Void Winnower on the battlefield (albeit temporarily) under my control, is it still an attacker or does it remain tapped but no longer have the ability to proceed to combat damage?
Sorry if this is a bit convoluted but I wanted to make sure I have an understanding. Thanks for any advice/info you can all offer.
2 months ago
I love the theme 100% I may use this as inspiration for a new deck. I may splash some green for Prized Unicorn. Good job :)
5 months ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
6 months ago
PS: As you said that this deck is casual I suppose you don't want a competitive build with the best possible card in every slot, that's why I give you this "keep the idea" recommendations , I hope it helps :D
7 months ago
If my humble opinion can help in some way I'd be happy.
I can see your intention of combining Noble Quarry and/or Prized Unicorn with Basilisk Collar and Darksteel Plate. Appart from destroying the battlefield and if they have gained trample ...well but how you are seeing is not that your deck hasn't got potential but you need a lot of cards in your battlefield and even if you have all there a simple holy day can destroy your strategy... I also think that it won't have a chance against quick red-damage-dealing decks, they can be only beaten easily with good blue counter decks but If you're green you need a quick deck and that's the main problem I see here. In my own infinite it happens the same, not quick enough.
And well another thing if've seen is that well you are highly reliant in few cards.
But keep it up, maybe you can find the perfect unicorniastical combination.
7 months ago
In my opinion you have very few creatures, so your infect possibilities are really low as of now. If you're willing to splash some blue, you can also add Thrummingbird, Tezzeret's Gambit, Viral Drake and Blighted Agent. Proliferate can help you add one counter when the opponent least suspects, so it can be useful.
But if you want to keep it mono-green I suggest getting better buffs, trading Battlegrowth, Forced Adaptation and Oakenform for bigger ones, like Giant Growth, Titanic Growth and/or Might of Oaks (which is a bit more expensive, but a very good surprise). Maybe some other forms of Fog too, like Defend the Hearth and Commencement of Festivities. The strategy being waiting for a Lure to come, so you can swing hard with everything else you got. Considering you just need 10 poison counters to win, it shouldn't be hard. Other cards with similar effects are Prized Unicorn and Noble Quarry.
1 year ago
Okay, it's going to sound silly, but here me out, Prized Unicorn. It makes it to where you can build up quite a large army, and when you swing all of your creatures get through, but the unicorn will die.
Then there is Sporemound and Life and Limb, which would give you infinite creatures, but you will have to kill it with something like Nature's Claim or it will go forever and never end, forcing a draw.
1 year ago
OHOHOHOHOHOHOH You are playing into my roundhouse with this one! I have been playing for a little over ten years, and you have chosen the right color for token gen, green. Tokens have always caught my fancy, I actually have an insect tribal deck build for absolutely massive token gen. If you want to see it, I will gladly post it. I have taken it to several tournaments, and won a great deal with it. Anyways, on with the help.
IF YOU WANT TOKEN GEN YOU MUST USE THIS CARD!!: Ant Queen, dear god I love ant queen, she is probably a personal favorite of mine. Team her up with Heartstone and Blasting Station and you have yourself a insect powered machine gun!
Vernal Bloom for extra mana, yes it gives the same effect to your opponent, but you will benefit from it so much it doesn't really matter.
Scute Mob: Want +1/+1 counters? He is your man.
Hornet Queen: She is a threat on her own, but with the added effect of bringing in a small army of flying death swarm, worth the mana cost.
Bring it home with Overwhelming Stampede.
P.S. Prized Unicorn makes your army basically unblockable.
If you want me to post my insect deck so you can see how it works, just let me know and I will :)