Cosmic Larva

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cosmic Larva

Creature — Beast

Trample

At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

TheMeadiator on You'll have to toss me! (Don't Tell the Elf)

7 months ago

10/10 love this list and the theme! It also makes me super happy to know I'm not the only one who runs Worldspine Wurm - a pet favorite of mine.

A few cards to consider: Unleash Fury is cheap and great just before a fight or fling. Cosmic Larva and Ball Lightning are also cheap and are excellent fling targets - though I understand they don't fit the theme all that well. Stalking Vengeance has some fun fling damage repercussions, but it's got massive cmc.

Anyway, love the list and it looks like a bunch of fun to play!

seshiro_of_the_orochi on Looking for efficiently large creatures

2 years ago

griffstick: It's one of these terrible cards that are pretty great once in a while.

Has anyone suggested Feldon of the Third Path, yet? Making an Impervious Greatwurm token to fling at someone's face seems pretty dope. Heart-Piercer Manticore is another good fling effect.

I did a quick search and found other fitting cards: Boldwyr Heavyweights, Cosmic Larva, Daemogoth Titan, Daemogoth Woe-Eater, Deep-Slumber Titan, Kroxa, Titan of Death's Hunger, Phyrexian Soulgorger, Plague Reaver, Traxos, Scourge of Kroog

alexjustdoit on bad red rares and those who play them

3 years ago

My vote goes for Cosmic Larva, it's practically a shoe-in!

NKlim on Sarkhan’s Unsealing

5 years ago

I see a lot of fun potential in this deck. I think you should definitely run Simian Spirit Guide as the additional mana means you may be able to drop Sarkhan's Unsealing early. This is important as the mana cost f your other creatures means that by turn 4-5 with Simians you may be able to drop 2 creatures and hit the opponent for 8+ damage. I would also put Bloodthorn Taunter in the deck, as having haste on Inferno Hellion and Cosmic Larva has the potential to do a lot of damage in one turn. I may include Leyline of Punishment and possibly Insult / Injury instead of Crater's Claws in the sideboard Is there a specific reason you use Fling over Thud ? Thud is at sorcery speed but very few of your creatures live to your next turn so you may as well drop them and attack then thud for double damage.

I hope I didn't rip your deck to shred... btw I love the idea of the deck

Shintasama on Brion's Requiem

5 years ago

It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.

Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.

or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.

Kederekt on So uh... Brion... How far can you throw that goat?

5 years ago

Yo. I would add Hazoret's Favor, Cosmic Larva, and maybe Vicious Shadows. Also, you definitely need 40 lands.

FireSeal on Cosmic Larva

5 years ago

If it's land destruction it's too mean. Still, it could be meaner... Maybe Molten Rain instead of Pillage and Avalanche Riders instead of Cosmic Larva; you don't have to win big if your deck is this oppressive. I would also consider Akki Blizzard-Herder and Crack the Earth (If you get rid of the Cosmic Larva you can free up some land slots and add some more gas to keep up the pressure. If you want it to feel a little less one-sided you could consider Steam Vines and Shivan Wumpus, but it would be, strictly speaking, worse. This seems like a cool, all or nothing deck. Should be fun to play every once-in-a-while.

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