Mijae Djinn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mijae Djinn

Creature — Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

DreadKhan on Yugioh in MTG part 2

1 year ago

Not to be rude, but if you lose Trample on Ball Lightning the card goes from 'played nowhere' to 'what's worse than no play??', I'm pretty sure Trample is more important than Haste on it, you could print a RR 6/1 Trample that auto-dies after attacking, must attack and cannot block and it'd see some play, what you seem to be ignoring is that a turn 2 6/1 haste gets blocked by everyone's 1 drop, and without trample all your Burn deck did turn 2 is play a Red Doom Blade vs a 1 drop. If you're on the play, it's even worse, they might have a 2 drop with First Strike to just kill your Attack Force without risk, Thalia, Guardian of Thraben is a pretty popular card in formats where people play Burn, or has been (she's a bit small/slow now).

There are other creatures you can compare it to in Red, and it doesn't compare well, vs pure creatureless control you'd rather have Goblin Guide, it's almost impossible to counter a 1 drop creature for most Control decks, so it gets on board and starts doing damage, and it'll quickly do more than 6 if they can't remove it for some reason. Vs a deck that uses creatures, Burn might want Vexing Devil, this is a 4/3 body (which is exactly as much total stats as a 6/1 btw) for only R, and many people are stuck vs it and just pay the 4 life, meaning WotC very much printed a R spell that deals 4 a lot of the time to players.

At 3 mana, if you wanted a better blocker than a 6/1 Haste for 2 mana, there is Mijae Djinn, which is a 6/3 blocker so it'll actually survive blocking some stuff, and it can technically swing for 3 on average which is fine for RRR if you're playing it mostly as a blocker, it trades with some fairly big drops. As an attacker, there was Ydwen Efreet, which gives you a super-beefy 3/6 attacker that isn't a great blocker, this sees no play either. Red doesn't want blockers, and cards need to be shockingly good to see play in Red Burn lists when stuff like Monastery Swiftspear can swing big turn 2 and 3 to just win the game, and that card costs under $.5 a copy.

Finally, there was also Keldon Marauders, a 2 drop that is a useful blocker the turn it comes out, but it hits for 2 just for coming and going, meaning you're getting a blocker, an attacker, and a shock for 1R, and this card is not a problem in any metas it's legal in, it's rarely played in Budget lists even.

For the record, actual Lightning Bolt is more or less a design mistake, but it's one that was so popular (and printed at common, and people had to pay serious money for that common in lots of cases because they were so popular) they couldn't quite get rid of it. As noted, Red can do more damage than that turn 1 sometimes, so while it's not obsolete they have printed higher ceiling stuff.

poorpinkus on Evening the Odds - An actual decent coin flip deck

5 years ago

BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.

Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.

As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!

Shintasama on Brion's Requiem

5 years ago

It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.

Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.

or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.

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