Spark Elemental


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning (PD2) Uncommon
Tenth Edition (10E) Uncommon
Fifth Dawn (5DN) Common

Combos Browse all

Spark Elemental

Creature — Elemental

Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and Tap as soon as it comes under your control.)

At end of turn, sacrifice Spark Elemental.

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Spark Elemental Discussion

Jafjaf5 on Unblockable Fire

2 days ago

How about Hellspark Elemental or Spark Elemental? Maybe even Guttersnipe?

VaultSkirge on

1 week ago

Thats so good!

Turn 1: play Forest, then play Tinder Wall, then sac it so you can play a combination of Vexing Devil/Monastery Swiftspear/Spark Elemental, or play Hellspark Elemental, then swing with the creature/creatures.

Turn 2: Unearth Hellspark Elemental, or play more fast creatures and swing, or play Lightning Bolt/Atarka's Command/Lava Spike!

Turns 3-5: Repeat.

Turn 6: If your opponent is still alive, the they're either extremely resilient or they're playing control, and it's not good for you.

Tyrant-Thanatos on I kill you first

1 month ago

Cards like Twinflame only copy what is written on the card they're copying, not any effects affecting the state of said cards, so the combo in your description doesn't work. If you Twinflame a Spark Elemental that has been buffed with Brute Force, it will only create another Spark Elemental at regular stats, not at 6/4.

55death on I kill you first

1 month ago

I would recommend Vexing Devil over Spark Elemental

Kjartan on I kill you first

1 month ago

Can't recommend Spark Elemental.

It's worse than Lava Spike is almost evert situation you can find.

If you want to win fast, I recommend you either remove most of the combo-ish interactions, or you take the Kiln Fiend rout.

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