Spark Elemental

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning Uncommon
Tenth Edition Uncommon
Fifth Dawn Common

Combos Browse all

Spark Elemental

Creature — Elemental

Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and Tap as soon as it comes under your control.)

At end of turn, sacrifice Spark Elemental.

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Spark Elemental Discussion

WrathofCod on Burn baby! Burn! (Budget Aggro)

1 week ago

@ euananddalesaccount While I understand where you are coming from, in Modern, 250$ is pretty budget for a deck nowadays. When you look at common decks like Naya Burn (700-950$), Jund (1,400-1,600$) and Abzan (1,500+), you start to realize that for Modern, this deck's price tag really isn't that bad. The main cost of this deck comes from the playset of Goblin Guides (105$) and the playset of Copperline Gorges (50$) that we are running. If you want to make this deck <150$, I would suggest switching the Goblin Guides out for a playset of Spark Elementals (or even a playset of Vexing Devils if you want) like I suggested in the description! It you want to further decrease the cost, you can swap the 4x Copperline Gorges for 2 more Karplusan Forests and 2 taplands or your choice. While this will definitely affect some of the deck's consistency and speed, it should still maintain its core strategy and is more than capable of winning against higher budget decks! Hope this helped explain my thoughts, best wishes!

Snap157 on Play Me, Hate Me, Die

2 weeks ago

Aeradom Unfortunatly you'd be sacking preformance for price, but as for the mana boost provided by Spirit Guide, Desperate Ritual or Pyretic Ritual would maybe work in the meantime. As for the devils, I would just take them out and put in 1 more Spark Elemental, and then 2 Shard Volley and 1 Thunderous Wrath. Hope this helps!

shrimpandwalrus on Burn Baby Burn

1 month ago

Needs a better turn one play than mediocre deck thinning. Spark Elemental is an absolute must in this deck! One or two Goblin Bushwhacker might be good to blow up Sunflare as soon as it comes in. Insure how I feel about a 4 drop 2/2 that just pings once per turn, lacks oomph. Sideboard Electrickery and Shock to increase survivability v Delver.

Dorotheus on pauper RDW

1 month ago

cards to consider are Keldon Marauders, Spark Elemental, Mogg War Marshal, Heartlash Cinder, and Temur Battle Rage to some extent. Stingscourger is a good answer SB card to things you can't normally deal with or if you have to present tempo against Anglers and Devestators, and Red Elemental Blast/Pyroblast for obvious reasons, but can understand getting those on mtgo sometimes.

cklise on Budget Substitiues?

1 month ago

Your closest bet will be creatures like Spark Elemental, Hellspark Elemental, and perhaps Keldon Marauders.

Pocketmouse on Malice

1 month ago

I have a mono red deck that is really quick and aggressive, here are some cards I run, I definitely suggest getting all the 3 damage for 1 mana spells (and of course, Rift Bolt).

-Searing Blood

-Skullcrack

-Shard Volley

-Rift Bolt

-Monastery Swiftspear

-Hellspark Elemental

-Spark Elemental

-Collateral Damage

-Lava Spike

-Vexing Devil Great in a 1v1 match, not so great for matches with more than one opponent.

Here are some cards I feel your deck could do without:

-Lightning Strike

-Reverberate This card can be useful, I personally would take it out though because spending 3 mana for 2 1 drop spells is inefficient, 2 2 drop spells breaks even at 4 mana spent and 2 3 drop spells at 5 mana is where it becomes worth it, but you don't have many 3 drop instant or sorcery spells in this deck and spending 5 mana with a 20 count land base is risky buisness

-Searing Spear

-Sorin's Thirst

-Blightning

-Duress

-Havoc Festival Way too expensive without any form of mana acceleration, I'd just go for Skullcrack instead. It may do less damage, but by turn six (the soonest this deck could cast it) your opponents will be able to deal with it.

-Guttersnipe This card is great to have in this deck if you're playing vs. more than one opponent, in a 1v1 match he's not worth it though.

The idea with these decks is to stomp your opponents down before they can get a threatening board state, lands that enter in tapped will only hold you back, so I suggest cutting the Bloodfell Caves for either 2 swamps and 2 mountains or (if you can afford them) 4 Bloodstained Mires or the less expensive Dragonskull Summits (or if you don't mind dropping money I'd get a playset of both and then run 6 swamps and 6 mountains). Another thing I'd like to point out is that in my deck I cut my land base all the way down to 18, 20 might be better with this deck though since you have more spells that cost 2 mana. Hope my comments help.

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