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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Spark Elemental
Creature — Elemental
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and Tap as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.
tangentbaker on Lightning Cajones
11 months ago
What do you think about this RB elemental deck, I like the Unearth, Lightning Skelemental, Fulminator Mage and Spark Elemental it has. Grixis would be too expensive for a budget I think, but the counterspells of your deck are also hard to pass on.
Mousemke on Balls Lightning
1 year ago
i'll throw my own example into the comparison ring 8 ball
interesting takeaways -
Fulminator Mage is an elemental and can be Unearthed
Merchant of the Vale for 1 mana looting and a later body (body not always relevant but can loot if a game goes that long)
Spark Elemental is just a little baby ball lightning!
Skin Invasion Flip is... dunno. probably a bad card bad i love it in this deck
Icbrgr on Modern Ninja Control
1 year ago
I feel your pain... I've spent a lot of time brewing ninjutsu decks... I have never been able to find success with the deck but i can share some synergies that DID WORK WELL but not exactly anything that put the deck over-the-top....closing out games is just tough.
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Signal Pest/Ornithopter: These have always been my favorite ninjutsu enablers.... the pest is great for getting more damage through and the 0/2 flyer should never be underestimated as a blocker or enabler... also being colorless really helps with mana management.
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Familiar's Ruse: It works really well as a one of... nowadays we have access to Counterspell but it can still recycle ETB effects/Ninjutsu.
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Higure, the Still Wind: Tutoring additional ninjas in hand is strong and has a mana dump ability to just get more damage through if needed.
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Thieving Sprite/Okiba-Gang Shinobi.... discard can be brutal with bounce effects and or The Rack/Shrieking Affliction.
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Master of Cruelties: This isn't exactly a "competitive" option but splashing for access to this with ninjutsu is a very funny way to cheese a win. Haste enabler/cantrips like Spark Elemental/Expedite or burn/removal like Lightning Bolt fit the strategy well.
I wish you the best of luck and hope you can find the secret sauce to make ninjas work!
cyeRunner on Modern Mardu Skelemental
1 year ago
Village Rites seems better than Thrill of Possibility, what do you think ?
Also you have only 3x Spark Elemental in your 1-Drop slot, I recommend cutting Viashino Sandsprinter and adding Flamekin Harbinger for a better curve.
kamarupa on Any advice? (Burn)
2 years ago
Perhaps Spark Elemental? It's as good as a lighting bolt on T1. If they chump-block, it will remove those little creatures that might erode your life total.
mlequesne on Lightning Cajones
2 years ago
Hello friend :) I love your deck, almost as much as I love Ball Lightning!! I have 3 thoughts on your deck:
1) I love it!
2) It seems like a elemental deck so, maybe you can ponder to add Flamekin Harbinger, Hellspark Elemental and Spark Elemental
3) lagotripha has a good point with Lightning Skelemental, if you manage to get the grixis mana base the reward can be awesome, Unearth is great to reanimate balls
Kazierts on No Remorse
2 years ago
I think Magmaroth is a bit too slow for this deck. I'd recommend either a number of Spark Elemental and/or Hell's Thunder.
One thing I definitely would include is four copies of Ramunap Ruins. It's basically an upgraded Mountain that can help you finish a game when just a little bit is needed to cross the finish line.
teafresch on Balaam__
2 years ago
It should apply to whatever its pumped up power is. I have a similar deck that uses cards like..
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