Ball Lightning

Ball Lightning

Creature — Elemental

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

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Printings View all

Set Rarity
Masters 25 (A25) Rare
Premium Deck Series: Fire and Lightning (PFL) Rare
2010 Core Set (M10) Rare
Masters Edition (MED) Common
Beatdown Box Set (BTD) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
The Dark (DRK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Ball Lightning Discussion

Vimozahr on BURN!!!

1 week ago

If you want play more Creatures Bomat Courier for Card Advantage & Monastery Swiftspear more beating may good includes here. Hellspark Elemental, Ball Lightning & Hell's Thunder are solid Striker.

Rorolith on Chandra and Her Magical Miscreant Tour v.5.0

1 month ago

Maybe try Ball Lightning , or Scampering Scorcher for a swarm strategy that you can bring back with Thunderkin Awakener . Instead of Lightning Serpent i would put in Spark Elemental because Lightning Serpent cant enter with +1/+0 counters on it from Thunderkin Awakener .

aholder7 on Harsh Elements

1 month ago

I’m a little nervous on the Force of Savagery . They only work if you have an anthem out which you have 6 total in the deck from my count. And 4 of those are. Features that can be removed with all the most common removal which opens you up to some devastating 2 for 1s. If you just want high power and trample you can go with any Ball Lightning variant. Perhaps Lightning Skelemental or Spark Trooper . There is also the option of a threat that comes back such as your Thunderblust which could find a friend in Phytotitan .

DreadKhan on Trogdor, The Burninator

2 months ago

A fun alternative to Smash to Smithereens is Viashino Heretic , which is repeatable and can deal serious damage potentially, as well as doing double duty as a blocker. I feel okay running 2 as main deck cards, since they aren't fully dead if the opponent has no artifacts, and they are a back breaker if they are using artifacts. Flame Rift is a very efficient damage dealer, and if you're going to win with a red deck, you're generally in the lead anyways, so the card is 4 damage that isn't targeted (and gets through hexproof players) for 2 mana, a good deal IMO.

Yeah, if your local meta is heavy on first strike, then Ball Lightning is a dead card generally, unless you can sucker them into attacking, or can burn their creatures. Regarding your land base, if it works for you then that's what you should use.

reptile_ryan on Trogdor, The Burninator

2 months ago

Thank you for taking the time to comment and for the valuable input. This is a new re-tool of this deck that I need to extensively play test. I haven’t played in years and thought I’d pick up again and add those Eidolon of the Great Revel and Monastery Swiftspear . They replaced 4 Hellspark Elemental and a 4th Magma Jet I found that I was never lacking for mountains, at least before, and that’s thanks in large part to the scry from the Jets or the card draw I ended up with thanks to browbeat. I’m very curious to see how the deck performs with these newer (to me) creatures. While I like Ball Lightning a great deal, I often would end up with them wasted thanks to a lot of first strike creatures being in use in the games I played. I’ll definitely keep your suggestions in mind, particularly the Risk Factor that I was completely unaware of. The one less damage vs browbeat is potentially insignificant if I can use it at instant speed. I really like nailing my opponent on their turn.

DreadKhan on Trogdor, The Burninator

2 months ago

I suspect that Risk Factor is generally better than Browbeat, though I love both desperately in a burn deck.

I think I agree with Apollo, Arid Mesas are not ideal since you run Fire Blast x4, and you really want to have 4 Mountains out very early to potentially end an early game when they eat one too many Browbeats, a way my burn deck wins regularly, when the opponent simply cannot know how bad an idea it is to take the damage! That said, I can see deck thinning can be helpful, but if you're serious about that run looting, it is a key Red ability, and is the king of deck thinning IMHO. You could even use some Madness cards, like Fiery Temper maybe.

Have you considered the very strong Hellspark Elemental and Ball Lightning ? Both hit like a pickup loaded down with bricks. 6 damage for 3 mana is incredible usually.

Pyrohemia is a good card, and worth considering instead of Volcanic Fallout, though that's some nice art. Pyro can deal more damage if needed, and 3 often a key toughness value.

I do think the deck looks very good, and unusual.

theindigoeffect on Creatues That Work Well With ...

2 months ago

At the risk of sounding stupid, wouldn't Ball Lightning and Lightning Skelemental get across roughly the same amount of damage, due to the fact that they already have trample?

Or, would they only need to do 1 deathtouch damage, allowing the rest of the damage to go through?

I just need to know so I can actually explain it in-game to anyone who doesn't understand.

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