|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|2010 Core Set (M10)||Rare|
|Masters Edition (MED)||Common|
|Beatdown Box Set (BTD)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|The Dark (DRK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Ball Lightning Discussion
2 weeks ago
Gosh darn it, I was just about to start brewing a Twelve-ball deck with CoCo myself! Great minds think alike, I suppose.
2 months ago
Ball of Death
Trample, haste, Deathtouch.
At the end of the turn sacrifice ~
_We thought it was a low fog at first but no matter how many men went in, that thing slipped through and left scores of dead. _
Make the other cards in the Ball Lightning cycle
4 months ago
dragonforce60 I appreciate the suggestions but most of these cards aren’t powerful enough to be playable.
I’ll try to go through each cards and give a decent reason
Explosive Vegetation - considered running this however you are better off adding a farhaven elf, this will allow you to ramp earlier and have something to sac/ trigger to a like birthing pod or Mikaeus.
[ukabi drake - really just a dead draw 90% of the time, similiar to ball of ligtning
Scourge of Skola Vale - interesting effect however I don’t see the point of transferring ++ counters from one creature to another, this would to better in a deck with lots of walls for ex
Become Immense - most of our creatures are already large enough, you are better giving them something like trample or hexprokf, if you want something that goes good on big creatures I recommend Mage Slayer
Life's Legacy - interesting card that I heavily considered, ultimately you want to keep your large creatures around as that’s how you win games, fling is the exception as it’s at instant speed
Ultimately kresh is greater at getting big, and he goes greater with mass removal that you should already be playing, this deck really goes to try to solve the problem of kresh not having any self protection(like hexproof) or evasion. I like what you did with the fast attacking creatures that die instantly however these cards aren’t good when kresh isn’t around, so you are better of
4 months ago
It depends on if they cast Summary Judgment before or after the combat damage step. Usually in that scenario, it would be correct to cast it before damage, so I would assume that's what your opponent did, but it is technically possible to do so after damage. If you attacked with Ball Lightning , and your opponent says something like "I cast Summary Judgment on your Ball Lightning before damage", that's perfectly legal in the rules. Your Ball Lightning will take 3 damage and die before it gets to deal combat damage.
As an aside, you can link cards by putting them in double square brackets like this:
5 months ago
Guttersnipe in a burn deck... Yuck, new player often evaluate the goblin as an extra 2 damage when they cast every Lightning Bolt, that sounds good! It isn't, in a burn deck Guttersnipe does nothing the turn it comes into play, it is an awful top deck and probably the card I tell people to cut from their decks the most. If I want something at CMC 3 in burn (which I probably don't) I'd play Hell's Thunder or Ball Lightning , since your already in white, you could even use Monastery Mentor or Spark Trooper ...
You aren't running any card draw, so replace Shock with Thunderous Wrath , in a similar vein Searing Spear is ok, but Magma Jet lets you setup your draws... Hope this helps (apologies for the Guttersnipe rant, but the card is bad), have fun and good luck with your brew.
5 months ago
, you put Guttersnipe in the burn deck! Ugh, new player often evaluate the goblin as an extra 2 damage when they cast every Lightning Bolt, well that sounds good! It isn't, in a burn deck Guttersnipe does nothing the turn it comes into play, it is an awful top deck and probably the card I tell people to cut from their decks the most. If I want something at CMC 3 in burn (which I probably don't) I'd play Hell's Thunder or Ball Lightning...
I suppose as a learning experience it would be ok, still it's a bad card.
5 months ago
I was using my phone last time, on a computer now, so:
I deliberately choose Converted Mana Cost (CMC) 3 for a reason. Modern being the format it is, this cost can sometimes be the most expensive cards in the deck. At this cost the card needs to have an impact on the board state.
Vampire Nighthawk, your more or less on the ball, it's a very good creature. The really good thing about it is it can stall the board state. Your opponent won't attack with their strongest creature if it can be blocked and killed by Nighthawk, so it can potentially buy you a turn, maybe you will even draw removal like Dismember.
Dissipate, is the answer you want to a card like Adorned Pouncer, it stops the cat entering the battlefield and it exiles it, so you can't eternalize it. at CMC 2, Dissipate would need a restriction or downside. At CMC 3, it might see some play, but most of the time Stubborn Denial, Spell Pierce or Mana Leak are good enough.
Bow of Nylea, does a lot of things, but none of them are that relevant. It's a card which is more interesting than it is good, but you could build a deck around it.
Guttersnipe, I included this as a trap. New player often evaluate the goblin as an extra 2 damage when they cast every Lightning Bolt, well that sounds good! It isn't, in a burn deck Guttersnipe does nothing the turn it comes into play, it is an awful top deck and probably the card I tell people to cut from their decks the most. If I want something at CMC 3 in burn (which I probably don't) I'd play Hell's Thunder or Ball Lightning.
Ghostway, I actually gave you a clue "re-trigger enters the battlefield", in context of your deck Regal Caracal would be bounced, then return to play creating 2 new cat tokens. Unfortunately it would also wipe out all of your existing tokens. "A token that has left play can’t come back into play. If such a token would return to play, it remains in its current zone instead. It ceases to exist the next time state-based effects are checked." A more relevant scenario for the card would be if your opponent is on 11 life and you have Siege Rhino, Geralf's Messenger and Gray Merchant of Asphodel in play. The combined power of those creatures is 9, so you can't kill your opponent this turn, until you draw Ghostway. The Rhino drains 3, Messenger 2 and Merchant 6, Ghostway wins you the game that turn, without you even needing to attack. A lot of creature have an "enters the battlefield" effect, Ghostway lets you abuse that.
Enlightened Tutor isn't modern legal as it has never been printed in a modern legal set. Idyllic Tutor, it is CMC 3, it doesn't effect the board state, finds Anointed Procession (which when you cast it next turn, also doesn't effect the board state), don't add Idyllic Tutor. Commune with the Gods digs 5 cards deep into your library and lets you choose a creature or enchantment, roughly speaking 60% of the time this will find Anointed Procession, but it also lets you find a creature, it gives you options depending on your board state at the time.
5 months ago
Honestly I'd stay mono red unless you have a good reason not to. I'd convert this into a more classic burn list after that. Some substitutions that I'd make are:
Lightning Strike -> Magma Jet burn + scry at the same mana cost.
Wizard's Lightning -> Rift Bolt guaranteed one mana bolt, the wizard clause makes Lightning too fragile.
Ghitu Lavarunner -> Monastery Swiftspear one of the best creatures for a burn deck.
Viashino Pyromancer -> Thunderous Wrath one mana for 5 damage is a pretty likely scenario here.
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