Ball Lightning

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning Rare
2010 Core Set Rare
Masters Edition Common
Beatdown Box Set Rare
Fifth Edition Rare
Fourth Edition Rare
The Dark Rare
Promo Set Rare

Combos Browse all

Ball Lightning

Creature — Elemental

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

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Ball Lightning Discussion

clayperce on Gruul Company

1 day ago

Storm_Echo,
I recommend checking out Todd Stevens' GW Value Town for a very competitive version of a similar concept (though in GW rather than RG). Todd's maindeck has 29 Creatures "hitable" by Collected Company, with an average CMC of 2.31. Yours is only 23, with an average CMC of 2.24. So if at all possible, increase the number of 3-drops in the main and get rid of your 4- and 5-drop Creatures and the Rancors. You'll hit more Creature with CoCo, plus they'll be more powerful. His sideboard is a lot different too: 5 of the 15 cards are also "hitable" by CoCo, which means he can pull them in without diluting the Coco engine.

Some 3-drop options (I've no idea which ones might be best):

And some 2-drop options:

Draw well!

VesuvanDoppelbanger on Bad Luck Brion

1 week ago

Fling in a deck, as a creature, in Magic in general, has always been a sweet spot for me. I love it.

Here are some seasoning suggestions to spice that baby up.

Ogre Battledriver - I'm aware Ball Lightning-type creatures don't need haste, but that +2 adds up quick.

Homura, Human Ascendant - Fling it, now everything is bigger and has evasion.

Ronin Warclub - Here you go Mr. Raging Elemental of Fiery Fury, have a club. Every time.

Grafted Wargear - Even better. Equipment without Equip costs feels like cheating.

Steelshaper's Gift - You're already running enough Equipment to justify it, plus these 2 I just mentioned.

Pandemonium - Risky, but better costed than Warstorm Surge.

Gift of Estates - Hitting those lands drops is very meaningful in colors that don't ramp.

Treasonous Ogre - Highly effective at fueling power plays. You're gaining tons of life anyway, right?

Gamble is on-point for the bad luck theme.

I see that Lifeline is already in your MaybeBoard. That effect is bonkers with sac-creatures.

All in all, a beautiful deck with power and personality. Bravo.

Suns_Champion on Bad Luck Brion

1 week ago

Welcome everyone! You are all a testament to the amazing community we have her on TappedOut. I called for help, you all answered. My cup overfloweth.

MegaMatt13 - Thanks for the comment! Yeah I think I will be putting more plains in. That will also help if I decide I want Emeria Shepherd as well. Nim Deathmantle is great but the mana ramp required just seems to expensive to for me atm, so I'm straying away from it for now. Molten Primordial may be a good finisher and yeah, Sun Titan is going in. I'm at least putting Gratuitous Violence in soon, not sure I like the double edged sword of the others. I stay away from them because of my brother's Zurgo Helmsmasher deck. And I like the tucking/exiling board wipes because of my friend's sliver deck. Thanks again!

jwe94 - Double dipping commenting ;) Thanks! I like Flayer of the Hatebound. The rest don't really seem worth it. Stalking Vengeance used to be in here but I found it's too slow/costs too much. Thanks again!

Oloro_Magic - Thanks for stopping by! Bonehoard looks neat and Moltensteel Dragon could be great as I'll usually have a lot of life. I'll try em out! the rest are either too expensive(looking at you, Chandra), or just don't seem like the best fit. Appreciate you commenting!

zandl - I like all those lands, I'll add them in eventually. Sun Titan is going in. Universal damage doublers are too risky with my brother's Zurgo Helmsmasher deck. Gratuitous Violence will find a place though. Thanks a lot!

TheHamster - Hi again! Just figured you'd like to see the progress! You were my first commenter hahaha! I'm pretty happy with what it's become. Thanks!

landofMordor - Thanks for the comment friend! I have Insult / Injury and will be adding Gratuitous Violence. The others are too risky. Heartless Hidetsugu may work... I'll think about him. I like the Ball Lightning cards too much. It's the main gimmick of the deck so I won't be giving them up haha! Checked out you deck; very nice! Thanks again for stopping by!

Daedalus19876 - Thanks for all the advice! I've actually already seen and upvoted your Judgement Day haha! Gratuitous Violence is going in. Felidar Sovereign will be leaving me soon so I won't add ToE for the same reason he's leaving. Crumbling Colossus will be cut soon-Iroas, God of Victory you think? I've kept Kor Cartographer in the sideboard for that very reason. He'll probably find his way back in. Yes I've been needing more removal and those are all good options. Enlightened Tutor may find a place even with Sunforger possibly being cut. I also think you're right about the 2 cost mana rocks... good advice. All those card draw options are amazing but very expensive. Will keep them in mind but for now I'll find cheaper alternatives. Thank you a thousand times my friend!

freakingShane - Thanks for the kind words friend! Yup, the Bracers are going in. All those other cards I'll consider as a package, may perhaps replace my Sunforger package with them. Thanks a ton!

Forkbeard - Thanks for the upvote! I will consider Enlightened Tutor! Definitely an upgrade for Open the Armory. Thanks again!

clayperce - Appreciate it man! I've never had an issue with Temple of the False God. Works fine for me. Taurean Mauler doesn't work because of my friend's Sliver Overlord, but Sunscorch Regent is nice. Also adds life gain! Other people's treason effects aren't an issue. Never have enough pre-combat mana for Rogue's Passage. I'll consider Chandra. Thanks a lot!

Again, just want to thank you all for the kind words and advice! I've got a lot to think about!

landofMordor on Bad Luck Brion

1 week ago

Hey friend. Thanks for thinking of me -- I'm happy to help!

It's a solid build. I don't have any groundbreaking revelations for you, because it's so good. Maybe, just maybe, damage doublers like Insult / Injury/Quest for Pure Flame/Dictate of the Twin Gods/Curse of Bloodletting could help you, as it's essentially a +X/+0 in a different form. Heartless Hidetsugu is definitely one-sided in this deck. Also, I'd think about cutting some of the one-use creatures you have like Ball Lightning in favor of things that grow over time. Falkenrath Marauders comes to mind as one example. Check out my deck @ Blood-Braided Beatdown (Primer) for a very similar concept in Jund colors to see what I mean.

Anyways, hope that helps! Excellent deck.

EternalBrewmaster on Bad Luck Brion

1 week ago

Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.

Cptk on Neheb feeds the Fire

1 month ago

Solid build, Harsh Mentor may help with some burn, but it will rarely allow you to build Mana for your second main phase as it will not trigger on your turn often , try another 2 drop like Firebrand Archer in a 4 man pod, that's an instant free 3 Mana for every non creature spell you cast. If you use your creatures to generate Mana, a trample or unlockable enabler helps too (or guys with afflict but there's only a few that fit the theme of the deck) HAPPY BREWING. I may include Ball Lightning as a one off. Never thought of that. Thanks.

ellie-is on Ellie's Elementals

1 month ago

@brewtzar: I do agree every red deck should run 4x Lightning Bolt if possible! Right now the choice to run only two is mostly a budget thing. I got my set ofCollateral Damage almost for free, but Lightning Bolt is pretty expensive right now - I still haven't even gotten these two :( Considering running Magma Jet instead for a while.

That said, to add the remaining 2x Bolts, I probably wouldn't remove Collateral Damage - I might have to say goodbye to Hell's Thunder, which is a good card, but not always a game winner and its Unearth doesn't often get used because at five mana, I'd usually rather play one of the big beaters or fling a Ball Lightning. Plus, 3 damage for beats 4 damage for three mana.

Thanks for the comment!

Snap157 on Flings n' Things

1 month ago

You'll want to take advantage of elementals that are sacrificed anyway, like Ball Lightning, Spark Trooper, Spark Elemental, Hellspark Elemental, Hell's Thunder and Arc Runner. Good luck!

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