|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Fire and Lightning (PD2)||Rare|
|2010 Core Set (M10)||Rare|
|Masters Edition (MED)||Common|
|Beatdown Box Set (BTD)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|The Dark (DRK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
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|Have (8)||pskinn01 , Splashy , Mousemke , Benniator , dplerner , almeidafabio , Va1mar , MonoRedBomb.Com|
Ball Lightning Discussion
11 hours ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
3 days ago
I'm usually not a fan of aggro, but this zoo deck actually looks pretty fun to play. I think that Xenagos, the Reveler might find a pretty good home here; not sure what you would cut, maybe Ball Lightning or something like it? Sarkhan, the Dragonspeaker might also be a good inclusion over Stormbreath Dragon. I tend to like Sarkhan in more situations, but it's really just personal preference.
1 week ago
Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.
Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.
1 month ago
No problem! Some other cards i'd consider putting in are Hell's Thunder as a another type of Ball Lightning, Titan's Strength to pump your guys and filter your draws, and seeing as most of your creatures are elementals, both Flamekin Harbinger and Nova Chaser could be interesting!
1 month ago
Ok so this is my first time on commenting about a Devoted Druid deck but I feel like now I've seen it be used a bit I know what I'm talking about. So 4 of each Vizier of Remedies and Devoted Druid is correct and Quillspike is a great card for redundancy so I recommend putting in 2 copies instead of 3. Groundbreaker is a great inclusion because it's the green version of Ball Lightning. Weird Harvest is a fine card but I personally prefer Uncage the Menagerie, because x=2 searches out you combo pieces and x=1 searches out Mistcutter Hydra. Archetype of Endurance is great, good inclusion. Commune with Nature is great but if you want the turn 3 win I prefer Utopia Sprawl, because this allows you to keep a hand of just one forest (unless someone at your locals plays land destruction). Apostle's Blessing Is a great inclusion for protecting you combo pieces. Grapple with the Past is an interesting inclusion but I like it because it brings back your combo pieces. Harmonize is a great card as a 2 of because it's some redundancy to get to your big stuff. You can now probably put in 2 Autumn's Veil and you will be completely set. I'd also recommend playing some Canopy Vista in the mana base to consistently land green and white on turn 3.
1 month ago
Dragonmaster Outcast Is just bad in this deck and in Modern usually, you will never get 6 lands when you play only 12 and you don't want games to go that long anyway.
Ball Lightning Could be good, bit expensive on mana tough.
2 months ago
Suns_Champion Great, thank you for the fix! I'll dive on into that now.
Here's my current deck list, freshly posted: Sir Flingalot. I'll be writing up a primer soon!
And yeah, it's a real shame about the recruiter. Still though, it works real well with Ball Lightning and such, so that makes it pretty worth it.
2 months ago
I recommend checking out Todd Stevens' GW Value Town for a very competitive version of a similar concept (though in GW rather than RG). Todd's maindeck has 29 Creatures "hitable" by Collected Company, with an average CMC of 2.31. Yours is only 23, with an average CMC of 2.24. So if at all possible, increase the number of 3-drops in the main and get rid of your 4- and 5-drop Creatures and the Rancors. You'll hit more Creature with CoCo, plus they'll be more powerful. His sideboard is a lot different too: 5 of the 15 cards are also "hitable" by CoCo, which means he can pull them in without diluting the Coco engine.
Some 3-drop options (I've no idea which ones might be best):
- Magus of the Moon
- Rhonas the Indomitable
- Deathmist Raptor
- Courser of Kruphix
- Combat Celebrant
- Hanweir Garrison
- Groundbreaker, Ball Lightning, and Force of Savagery, maybe
- Reclamation Sage, Prowling Serpopard, Witchstalker, and Archetype of Aggression, as potentials for your sideboard
And some 2-drop options:
- Harsh Mentor, for sideboard
- Channeler Initiate, maybe for some of the Elvish Mystics and Llanowar Elves