Hellspark Elemental


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Premium Deck Series: Fire and Lightning (PD2) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Hellspark Elemental

Creature — Elemental

Trample, haste

At the beginning of the end step, sacrifice Hellspark Elemental.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Hellspark Elemental Discussion

Maaagic on do you need ice for that BURN?

2 weeks ago

Molten Rain is better than Ghost Quarter for you. Also Anger of the Gods is better than Pyroclasm as it is more useful in different situations. Finally Hellspark Elemental is better than Lightning Strike.

RedPlaneswalker on Ride The Lightning

2 weeks ago

I agree with the suggestions for Hellspark Elemental & Magma Jet & Smash to Smithereens.

I really don't think Shard Volley is worth it.

Instead of Searing Blaze, maybe Pyroclasm for the same cost. Or Flamebreak or Volcanic Fallout for 3 and it hits both creatures and player. They hit your creatures too though. :(

I really like Searing Blood.

Since your Spark Elemental is going to die anyway and maybe your Monastery Swiftspear might be useless in later turns, I'd suggest maybe running Reckless Abandon.

I would suggest Browbeat somehow in case you get to mid-game. Definitely not x4 but maybe x1 or x2. By turn 4+ you won't have a hand left. From my experience Mono-Red burn doesn't do well when it gets to mid-game so you may need some kind draw. Or Dangerous Wager or Magmatic Insight.

Speaking of mid-game, another suggestion for sideboard would be Ensnaring Bridge, making what people used to call a Burning Bridges deck.

antacidbrn on Replacement for Guide in 8-whack

2 weeks ago

You could run Mogg Fanatic, it is strictly worse than Fanatical Firebrand without haste, but it works. If you want a non goblin I like Hellspark Elemental.

Ballzanya on Poverty wants some, luxury many, and avarice all

3 weeks ago

If you're looking for fast, but budget-friendly red and black creatures, i'd recommend Spike Jester, Hellspark Elemental, Legion Loyalist, Spark Elemental, Ball Lightning and Lightning Serpent. Definitely play Bloodsoaked Champion as well.

CWSchub on Ephemeral Forcemage

1 month ago

Hi there!

It looks like an interesting deck, but I find you have too many creatures. Your main beaters are Ball Lightning and Groundbreaker, so I'd try to find how to get maximum benefit from them. Max out on Fling, since you're going to sacrifice them anyway, might aswell make use of their sacrifice, another idea would be to try and find a Morbid effect that'll help you. I'd drop Goblin Guide and Hellspark Elemental and max out on Bloodbraid Elf, Ball Lightning and Groundbreaker. Drop Primal Forcemage, they're good, but if you had to choose which card to play, you should go for your beaters first since that's what makes them so good, they're fast. Definitely try Birds of Paradise, Manamorphose will thin out your deck and help with any mana issues. And some last suggestions would be Eternal Witness so you can repeat and drop Domri Rade for Collected Company.

Gracco on Ride The Lightning

1 month ago

consider Keldon Marauders since they are a guaranteed 2 damage on a body that can attack and stick around longer than Spark Elemental. I agree with running Hellspark Elemental since it has unearth and can come back and steal games. Consider some Ramunap Ruins in the mana base. Also the count on Searing Blaze and Searing Blood is a little too high since they can only damage the opponent if they have a creature on board. Consider putting some of them in a sideboard as well as something like Reality Hemorrhage that is colorless and can stop the opposing Kor Firewalker as well as sometimes an Etched Champion. I run a much more expensive Burn list now and Kor Firewalker can still carry a game home for an opponent on its own against me. I carry games versus the opposing Burn deck on the back of the 2 Kor Firewalker in my side all the time. Consider Smash to Smithereens in the sideboard also. Sadly red has no enchantment removal so if you do go competive at all with this consider splashing white for enchanmtment removal against Leyline of Sanctity and other white sideboard options and main deck Boros Charm and Lightning Helix. the tier 1 burn list is only white and red in the main deck so you could easily upgrade without stretching the mana base.

lukas96 on Ride The Lightning

1 month ago

Defenitely not shock. Two damage is not enough thats why I also wouldnt play burst lightning.

With 20 lands you could play some shard volley. Flames of the Blood Hand or Exquisite Firecraft could also be decent 2 ofs

Spark Elemental and Lightning Strike would be the next spells you should play. Hellspark Elemental is also ok but you dont want to many 2 drops

ArchonBlue on Modern R/W Burn

1 month ago

I actually am considering running Thunderous Wrath alongside Magma Jet to set myself up for a Miracle draw. Hellspark Elemental is interesting, Spark Elemental seems like a great first or second turn draw but other than that its kind of just a Lightning Bolt that can be blocked by creatures right?

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