|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elemental
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Price & Acquistion Set Price Alerts
|Have (8)||ironax , corys , Joblaska , releasethedogs , Ashy , BlueMageBrandon , FALLEN-X-ANGEL , Mortiferus_Rosa|
|Want (9)||Ob1012 , LuckMisesack , darkdisciple , yojimbocow , toxyxav , punchuindamowf , RhobearST , MALAMOK , netdragonarchfiend32|
Hellspark Elemental Discussion
1 week ago
Ahn-Crop Crasher has superior options in modern- just check on mono red burn to see. The main difference between mono red in modern and standard is that the 1 drops are a lot better, and can replace much of the 2/3 drops. Classics like Keldon Marauders or Hellspark Elemental put in a lot of work too.
I'd consider taking a look at the 'burning bridge' archetype, which plays Ensnaring Bridge to try and jank out wins against creature decks whilst racing everything else.
2 weeks ago
I don't really uderstand why Nexus of Fate is there. It does nothing in your deck
Another card I don't really like is Pirate's Prize. It costs 4 mana and lets you draw 2 cards. Add some more Opt or Serum Visions if you really want an effect like that. They also let you scry and they cost just 1 mana
2 weeks ago
Hmmm, given noncreature spells don't even make up a quarter of your deck I doubt you are getting much advantage using Monastery Swiftspear's prowess ability. I'd recommend cutting it for Goblin Guide or Fanatical Firebrand.
Impact Tremors is only really good if you're spamming tokens or using something like Norin the Wary. Once in top-deck mode you'll only be playing one creature for turn if you're not drawing lands or non-creature spells. I would run Curse of the Pierced Heart over it, because it's much more consistent and deals damage practically the turn it comes into play.
Grim Lavamancer is only really good if you find it easy filling up your graveyard. Most burn decks run a bunch of burn spells and fetch-lands to fill up the yard so that they always have fuel to burn. Yours lacks this and you definitely don't want to exile a flame jab if you can help it. There are some discard effects, but I don't think it would sustain a lavamancer for enough turns that you'd want it to. Maybe consider Flameblade Adept, but more discard effects would probably be preferable for it too.
Scorched Rusalka is kind of dinky. I understand sacking the Marauders and Elemental for value does seem good, but for 1 damage doesn't feel like that good of a deal. I think Hellspark Elemental would end up dealing far more damage for you.
I think if you were to running Goblin Guide and Fanatical Firebrand with your Goblin Fireslinger and maybe cut out two mountains for 2 Mutavaults you could probably justify running Goblin Grenade which would probably help give your deck more of an edge.
2 weeks ago
Having run a few playtests on a copy, I'm really liking Electrostatic Field/Firebrand Archer, Hellspark Elemental and an instant/sorcery discard theme, with Cathartic Reunion- I'm considering a blue splash for Secrets of the Dead/cantrips or a green splash for the omni-present Life from the Loam. Burning Vengeance didn't work out, but Risk Factor looks like an all-star.
I gave some thought to an 'incidental damage' goblins list looking to burst with Goblin Grenade, but it looked too fragile after some tests without morphing into something unrecognisable.
3 weeks ago
I know Coretapper is a good option, but why don't you add more dying creatures as Spark Elemental, Hellspark Elemental or Lightning Serpent? This will increase the chances to put some counters on Lightning Coils if you don't find Coretapper
For example I'd also add one/two more Hope of Ghirapur, since you could use it to prevent your things being countered and you will add more counters on the coils.
For the same reason I'd put some Sakura-Tribe Elder
1 month ago
1 month ago
1 month ago
I dig it. You might also like Mogg Cannon and Warstorm Surge as further ways to take advantage of the elemental tokens' one-and-done nature. Illusionist's Bracers and Magewright's Stone give you extra ways to use Rakka Mar's ability multiple times in a turn. And if you're running Primal Forcemage, why not some other hasty creatures? Hell's Thunder, Flinthoof Boar and Hellspark Elemental can all appreciate a free +3/+3.