|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elemental
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Hellspark Elemental Discussion
2 weeks ago
Have you tested Hellspark Elemental ? Six damage strapped to one card can be amazing in low-creature count metas.
1 month ago
Rift Bolt , Shard Volley , Light Up the Stage , Skullcrack are all good spells. Monastery Swiftspear is an amazing creature. Since you're on a budget, you should consider a Needle Drop + Thunderous Wrath package. If you leave 2 mana open, and your opponent cracks a fetchland on their turn, then you can play Needle Drop and have a chance at drawing Thunderous Wrath . Wrath is bad your opening hand, but with the London mulligan, that's less of an issue these days. Eidolon of the Great Revel is absolutely amazing, but it's a little bit expensive. If you can't afford it, then Hellspark Elemental is a very good alternative.
I'd cut the goblins and Goblin Grenade . If you want to play goblins, that's a different deck, and I don't think that adding them to the burn deck helps. Browbeat isn't very good. Incinerate is also real bad.
2 months ago
Literally posted my own rendition of the deck the same day. I'm incredibly happy that more people are tinkering with the raw power of recurring 'suicide' elementals.
I personally went for a more 'tribal-ish' take, with creatures like Flamekin Harbinger to tutor for the other elementals, Hellspark Elemental due to its natural recursion via its own Unearth ability and Hell's Thunder over Arc Runner due to it having a better chance to get the damage through thanks to it having flying. Also, 2x Assault Strobe for that turn 2 Assault Strobe + Lightning Skelemental + Unearth for 12 damage and making our opponent discard most of their hand.
6 months ago
dragonforce60 I appreciate the suggestions but most of these cards aren’t powerful enough to be playable.
I’ll try to go through each cards and give a decent reason
Explosive Vegetation - considered running this however you are better off adding a farhaven elf, this will allow you to ramp earlier and have something to sac/ trigger to a like birthing pod or Mikaeus.
[ukabi drake - really just a dead draw 90% of the time, similiar to ball of ligtning
Scourge of Skola Vale - interesting effect however I don’t see the point of transferring ++ counters from one creature to another, this would to better in a deck with lots of walls for ex
Become Immense - most of our creatures are already large enough, you are better giving them something like trample or hexprokf, if you want something that goes good on big creatures I recommend Mage Slayer
Life's Legacy - interesting card that I heavily considered, ultimately you want to keep your large creatures around as that’s how you win games, fling is the exception as it’s at instant speed
Ultimately kresh is greater at getting big, and he goes greater with mass removal that you should already be playing, this deck really goes to try to solve the problem of kresh not having any self protection(like hexproof) or evasion. I like what you did with the fast attacking creatures that die instantly however these cards aren’t good when kresh isn’t around, so you are better of
7 months ago
7 months ago
If Collective Defiance had an escalate cost not tied to paying mana, like Collective Brutality and Collective Effort, even if that cost was sacrificing a land, I'd like it more. As it stands, you are likely to only use one mode, so why not just run Cathartic Reunion? Hollow One wants to play fast, an extra mana is a big thing. Scrapheap Scrounger is ok, I guess, though why not just run Bloodsoaked Champion, Haunted Dead or Hellspark Elemental as Bloodghast, since they don't eat your graveyard, which your delve creatures will need?
I play a Hollow One variant myself; Power 4 is Ferocious it isn't budget, but it could be; Power 4 is Ferocious Budget. Losing the fetches, even with a cycle land will hurt more than you might realise, though I'd also run 10 mountains and 2 swamps, even if unlikely, you could end up with a no red sources in your opening hand, at the moment. You can still get the classic start of Flameblade Adept then a discard spell next turn into Hollow One or the more explosive multiples of the golem, so that aspect is solid. I wish you luck with your brew, Hollow One is the most fun I've had in a while with a deck. Hope this is of help.
Darth_Savage on 100%
7 months ago
Hi Cyb3rguerrill0, Well Arc Runner doesn't have trample, so it can be chump blocked with ease. I'd replace it with Lightning Serpent or Hellspark Elemental. I'd also run 2 copies of either Tyrant of Discord, Nova Chaser or Hound of Griselbrand to make best use of Incandescent Soulstoke. If you have a sideboard, you might also want to consider some elemental hate bears Tunnel Ignus and Stigma Lasher...
7 months ago
This is the bare bones of a Hollow One deck, but it lacks any personal touches, or for that matter any interaction. If you goldfish this deck it's probably fine, par the odd hand where you get 2 swamps, Hollow One is still essentially a red deck and non-red sources suck in your opening hand, to that end I'd recommend you drop 2 swamps. I'd also recommend you drop 2 mountains (you still have 20 land, two more than most), this frees up 4 slots. Add 4x of one of the following cards; Lightning Bolt, Fatal Push, Inquisition of Kozilek, Rakdos Charm, Fiery Temper, Terminate or Dreadbore. Or maybe you would prefer something a little more left field, how about; Tainted Strike, Traitor's Clutch, Key to the City, Hellspark Elemental, Grafted Wargear, Barrage of Boulders and numerous others...
I run a Hollow One deck, but it has my own spin on it Power 4 is Ferocious, sure many of the cards are the same as yours, but it's undeniably my deck. Adding more land doesn't make Hollow One better, well unless you play Magmatic Insight. Hope this helps and inspires you to take a risk (Risk Factor would be another option) with your deck, good luck.
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