Creature — Elemental
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Printings View all
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hellspark Elemental Discussion
1 week ago
1 week ago
1 month ago
Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.
Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:
Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.
Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.
Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.
However, the real reason I said Rakdos Shred-Freak is bad is because of...
Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.
Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.
Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.
Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.
Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.
I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.
- Looming Spires
- Kessig Wolf Run
- Skarrg, the Rage Pits
- Teetering Peaks
- Turntimber Grove
- Barbarian Ring
- Smoldering Spires
- Blighted Gorge
- Keldon Megaliths
- Memorial to War
- Sunscorched Desert
Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.
1 month ago
Kazierts - Really appreciate the insight. Glad that someone has had the same issue I'm currently having lol!
Akroma, Angel of Fury - I'm with you on this one. I recently threw her back in there just for fun. I have no problem taking her out, as generally by the time she gets out, the game is already over, or I've casted her for her morph cost, and she's dead already, so that's an easy one there.
Blitz Hellion / Reality Smasher - I've always personally been a fan of the Blitz Hellion, it's seem to have served me well when I've played the deck before, so I'm kind of on the fence. You do raise a good point regarding the lack of protection. I like the Reality Smasher as well, however, sometimes I do feel that I am starved without the Rogue's Passage, and thus renders them useless, so those may come out as well.
Kiln Fiend - I've never had any issues with this card previously, and it always tends to get big based on the proc from instants and sorcery cards in the deck. One Temur Battle Rage and it's a 4/2 with Double Strike and Trample.
Rakdos Shred-Freak - I'm curious to see what your reasoning behind this card is. Personally I can take it or leave it. I do have some other suicidal bombs I can put in it's place, such as Hell's Thunder / Hellspark Elemental
2 months ago
Thank you for taking the time to comment and for the valuable input. This is a new re-tool of this deck that I need to extensively play test. I haven’t played in years and thought I’d pick up again and add those Eidolon of the Great Revel and Monastery Swiftspear . They replaced 4 Hellspark Elemental and a 4th Magma Jet I found that I was never lacking for mountains, at least before, and that’s thanks in large part to the scry from the Jets or the card draw I ended up with thanks to browbeat. I’m very curious to see how the deck performs with these newer (to me) creatures. While I like Ball Lightning a great deal, I often would end up with them wasted thanks to a lot of first strike creatures being in use in the games I played. I’ll definitely keep your suggestions in mind, particularly the Risk Factor that I was completely unaware of. The one less damage vs browbeat is potentially insignificant if I can use it at instant speed. I really like nailing my opponent on their turn.
2 months ago
I suspect that Risk Factor is generally better than Browbeat, though I love both desperately in a burn deck.
I think I agree with Apollo, Arid Mesas are not ideal since you run Fire Blast x4, and you really want to have 4 Mountains out very early to potentially end an early game when they eat one too many Browbeats, a way my burn deck wins regularly, when the opponent simply cannot know how bad an idea it is to take the damage! That said, I can see deck thinning can be helpful, but if you're serious about that run looting, it is a key Red ability, and is the king of deck thinning IMHO. You could even use some Madness cards, like Fiery Temper maybe.
Pyrohemia is a good card, and worth considering instead of Volcanic Fallout, though that's some nice art. Pyro can deal more damage if needed, and 3 often a key toughness value.
I do think the deck looks very good, and unusual.
5 months ago
you might want to look at Fling and Thud being able to attack with Lightning Skelemental and then sac it to do the damage again. It's sneakier than Assault Strobe . While Temur Battle Rage and Uncaged Fury are at least at instant speed,they again might make your creatures a bigger target to remove if they see it swinging with double strike. You probably want some removal or discard Launch Party is a great way to take advantage of your guys that sac at end of turn anyways. Hellspark Elemental is a no brainer as well. Your better off dropping Shriekmaw for out right removal or burn and while Nova Chaser is cool I wouldn't run 4 they curve out for how fast this deck could play. Ideally you'd probably bump the number of Flamekin Harbinger and drop your Nova Chaser to 1-2 the harbinger tutors your nova chaser. I'd also dump the sundial for some combination of the elemental friendly Chandra's that are around there's like 4-5 to choose from.
6 months ago
Have you tested Hellspark Elemental ? Six damage strapped to one card can be amazing in low-creature count metas.