Creature — Elemental
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental Discussion
4 days ago
As for Fatal Push, it's far too much of a price for me. In my country, that card is actually MORE expensive than the price tag here, while other cards like Liege of the Tangle and Ashling, the Extinguisher are cheaper. I really like the card, but i decided to leave it out since it's very costly.
I was on the bench in regards to Flamekin Bladewhirl, but decided to leave it out of the deck since i'm not really looking for early game aggression. Hellspark Elemental and Stigma Lasher, like Flamekin Bladewhirl, i think fits better in a more aggressive playstyle, which is not what this deck is aimed at.
Thanks for the feedback.
5 days ago
kotten on Mardu Burn
6 days ago
Thylian1 I get what you're saying but Shock and Tarfire being one drops for two damage is easy removal or quick damage to get lethal and so on so I keep them in since they're good burn cards. Hellspark Elemental is a card I fuck with because swinging for three with trample and haste is easy two or three damage depending on if they block, and it could kill off a creature the opponent has. Plus with it having the unearth ability, a lot of people with forget about and late game I could kill off a blocker and unearth it, swing for game potentially. I do like Rift Bolt I just haven't picked any up. Having 16 lands has played out just fine, as I've won games with only 3 or 4 mana, especially with have four fetch lands, if I need a basic, a Sacred Foundry or Godless Shrine I know I can get it.
6 days ago
Shock and Tarfire are really bad for what you are trying to do. Add 4 rift bolt or more lands, 16 is NOT enough, even for burn. Also, might want to make some of the creatures 4 ofs, like Monastery Swiftspear, and cut cards that are less good like Hellspark Elemental.
1 week ago
I'm interested in a Collective Brutality. I have 2x Young Pyromancer, 2x Hellspark Elemental, at least 2x Combust (maybe more than that, I'll need to check), 2x Searing Blood, and 4x Destructive Revelry to start with.
1 week ago
Hey everyone im just getting into modern im normally a standard player, so i decided to build a burn deck since i like aggro decks. i just need some help with a few cards.
Eidolon of the Great Revel x4Lava Spike x4Combust x4Stomping grounds x2Searing Blood x4Destructive Revelry x4Exquisite Firecraft x4Grim Lavamancer x1Young Pyromancer x2Hellspark Elemental x2Skullcrack x1
i have many other rares and commons these are just some of the more expensive ones. please help me out and let me know what your looking for. im currently Stationed at Fort carson, Colorado. if your local we can meet up for trades if out of state i can mail them to you. thank you all very much.
2 weeks ago
I'm assuming you want to stay budget friendly, so my suggestions are keyed to that idea. That being said, consistency is king in magic, that essentially means you want to run 4x of most cards in the deck. The duel decks are designed to introduce new players to cards and to avoid seeming boring don't run 4 of anything (ok, basic land) but they are rarely the greatest decks. Based on your deck you are familiar with unearth, so lets start there...
Say hello to Hellspark Elemental, if you want quick hits then the elemental is your best friend. Use it to replace the Impetuous Sunchaser and Spike Jester.
Sanitarium Skeleton has a cool effect, too bad he returns to your hand though, oh look what I found Bloodsoaked Champion, but he's so efficient we want 4 of him. Sorry Ember-Eye Wolf and Sanitarium Skeleton you don't make the cut.
At this point you now have a 1 drop and a 2 drop creature, the other side of magic is disruption and destruction, or spells. Now red/black have a weakness to a particular type of spell, enchantments, they can't interact with them. The stock Nixillis duel deck runs 4 of them, luckily none of them are major problems, even still....
Swarm of flyers getting you down, why trade one removal card for one creature when you can Pyroclasm. Sure it hits your creatures too, but you don't mind the creature being in the graveyard. Generally you want removal to be cheaper than the thing you are removing. You don't want to see Pyroclasm too often, so 3x seems right, farewell to Wild Slash and Oblivion Strike
The last thing to think about is land, firstly in a 2 colour deck you don't need more than 24. In this deck 22 might be enough, you also don't want your lands coming into play tapped, if you can help it. Now rare lands are pricy, worth it but pricy...
Bloodfell Caves is marginally better than Rakdos Guildgate or Cinder Barrens so 4 of them make sense.
Hope this is of some help, obviously it isn't exhaustive and there are further improvements you can make, but that's me for now.