Creature — Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rakdos Cackler Discussion
3 months ago
When I was first starting out I had a Rakdos Aggro deck (this was sometime just after Gatecrash) and I was playing in my first FNM. My deck had no sleeves and my opponent was so worried for me he talked to the shop owner and got me some free cheap sleeves for my deck. I had basically no money at the time so it really helped me out, plus it introduced me to the more wholesome side of the magic community.
Also later that night during one of the rounds I played a t1 Rakdos Cackler at the same time as two other people at two different tables. Someone pointed it out to us all, it was funny at the time (I know it sounds kind of lame).
Since then I've had plenty of fun and interesting plays, but none that stand out as much to me.
9 months ago
Dark Ritual is the perfect tool for casting your demons earlier; I'd recommend fitting 3 or 4 in the deck. Heartless Summoning is something to consider as well. Ob Nixilis, Unshackled isn't very useful in this deck unless you run something that forces the opponent to search their library like Scheming Symmetry ; Some cheaper CMC (and $) demons to consider are Abyssal Persecutor and Desecration Demon . Rakdos, the Showstopper is also an OK one-sided board wipe as well. This could also open you up to cheaper CMC devils and Imps such as Rakdos Cackler or Vexing Devil . Overall I like the theme a lot and I think it has potential to be really disgusting.
1 year ago
Initial thoughts. Deck needs to be piled out to see what needs to be shored up. Look up 8x8 deck building theory. Once its piled itll be more clear.
Sage of Fables - Expensive
Trinket Mage - Fetches nothing
Goblin Bombardment - Expensive
Spinal Embrace - really high CMC for effect
Dreadhorde Butcher - a must
Talisman of Creativity - minus a locket or signet
Stalking Vengeance (maybe)
1 year ago
Cut some stuff for 2 more lands, I'd say. Spawn of Rix Maadi and Rakdos Cackler would probably be best to cut. Spawn isn't super impactful for a 5 drop, even if you do give it haste. Cackler (or any other aggressive one drop, for that matter) is awful in this format because every turn one you want to be playing your gate.
1 year ago
Rakdos Cackler is a strong 1 drop for marchesa, comes in as a 2/2, always has a counter on it so you can also reliably sacrifice it every players turn. (Great with something like goblin bombardment)
My other 1 drop is Arcbound Worker for same reasons above with the maybe chance of distributjng counters to my other artifact creatures like baleful strix and sad robot
1 year ago
This section is copy/pasted from Lokotor's guide on why he doesn't like Herald of Secret Streams >>>
Making most or all of our creatures unblockable seems great, we can get in for a ton of damage or even knock someone out. But truth be told it’s not that important. If you attack and they do block you’re coming out ahead on the trade 9/10 times and so there’s not really much downside there, you’ll have a clear board the next turn probably. And we’re practically immune to board wipes, so we don’t have to worry about that the board getting too full to attack through either. I’d rather run Damnation in this slot given the choice since it’ll be a lot more effective at solving this problem.
As for Profaner of the Dead, you are right about ETB effects, however bounce+counterspell is a thing for any major threats. And what you can do with marchesa+a counter on profaner is sacrifice profaner of the dead during a players turn, it returns to play at their end step (thanks marchesa) and then bounce all of their stuff at end step... leaving them completely vulnerable to the whole table for a full game round. With Profaner+Marchesa+Mimic/Sage you can do this on EACH players turn and that's where the real magic happens.
Also, I had an epiphany about Trophy Mage last night, it's even better than I thought, it fetches our 14 artifacts AND our 3 artifact creatures at 3CMC or less, one of which is a major combo piece Metallic Mimic, another which is a free to sacrifice creature Arcbound Worker and a card draw engine Baleful Strix.
Impaler shrike is basically a better/cheaper CMC mulldrifter with Marchesa. Sower of Temptation i'm not 100% sure I'll slot in yet, but it's still a definite consideration, just not sure what I want to cut in it's place yet.
I'm still interested in Teferi as well, giving all creatures flash and slowing our opponenets to sorcery speed is just so tempting... that triple blue though is a bit hard to swallow in a deck that's main color is black.
Right now the 2 cards I'm looking at for the cut list the most are land #36 and Rakdos Cackler... the cackler serves a good purpose of being sacrificable every turn on it's own but now with Trophy mage being able to pull out Arcbound Worker (effectively being the "2nd copy" of a free to sacrifice creature) the cackler might be on the chopping block for a creature that packs more of a value engine.
1 year ago
I'd say that your ranking of the 4 options is pretty accurate. You missed Smothering Abomination though, which is my number 2 pick I think, especially where it is a sac outlet in a way. Having flying also means it's a bit easier to get dethrone triggers with it if you need to.
I'm currently using Grim Haruspex because it's 3mana and has some wizard synergies, but smothering abomination is very high on my list of potential changes.
Midnight Reaper would be a good include if you needed more life loss cards, or if you needed more card draw and didn't want something like Necropotence. personally i have no issues on those fronts so I've opted to go for the cards i have here. midnight reaper is definitely a good option if you're looking for a low CMC card draw effect to replace Harvester of Souls or river kelpie.
The thing with persist is that other than Glen Elendra Archmage there are only two other creatures that are even worth considering. River Kelpie and Puppeteer Clique. the rest are basically just vanilla creatures essentially in that they have no abilities or other interactions with the deck's gameplan.
as i mentioned before, haruspex is just a more efficient effect than kelpie, 2 less mana is a lot. and i ran clique for a while actually, but i just rarely found myself making good use of the reanimation effect and so i dropped it for something else.
Anything > CMC4 has to be particularly good in my opinion, otherwise it's tough to play in a deck like this since we don't have the ramp that other (Green) decks have available. being able to get the most out of your mana each turn is a big big factor in how effective your deck is.
Undying is obviously much stronger than persist, but again, there's only really about two cards worth bothering with here.
a card which doesn't do more than one thing isn't usually a good pick in my opinion. a creature like Sightless Ghoul which is basically just an attacker with no really notable abilities isn't worth running when its only significant synergy with the deck is that it's hard to remove. cards like Rakdos Cackler are a much better way to get the same effect.
as for undying cards Pyreheart Wolf and Flayer of the Hatebound are the two (other than mikaeus). flayer is too expensive at 6CMC where all he does is give some incidental damage that can just as easily come from attacking. pyreheart wolf might be a decent include, but since i'm running a lot of cards like gravepact and such i can keep the board fairly clear and don't have to worry too much about blockers.
i find that glen elendra archmage is a very strong card in the deck though. flying makes dethrone easy and like you said, sage of fables makes it a great soft lock.
metallic mimic isn't worth it for me since my tribal synergy is pretty light. i have about 7 wizards and nothing else really overlaps much, but if you focus a bit more on the wizard theme though then it would be a great include for sure.
feel free to look at my queen marchesa deck if you want. it's public on my profile i believe.
2 years ago
Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.
If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.
Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.
I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.
Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.
If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.
Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.