|Commander / EDH||Legal|
Printings View all
|Return to Ravnica (RTR)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Rakdos Cackler Discussion
1 month ago
Eidolon of the Great Revel is going to kill you, Gloom Surgeon will work against you because you will exile your own cards, and Rakdos Cackler isn't fast enough. I like Bloodghast. I think Goblin Guide and Monastery Swiftspear would do you some good, and I think putting in some other burn spells, such as Lava Spike or Bump in the Night would work well too. Just running off trying to make your opponent lose 2 life per turn after X turn (which could be turn three or four to get your enchantment out and activate it) is too slow.
1 month ago
First off, let's link the cards. (please do that whenever you have a question here by formatting cards like [ [ cardname ] ] without spaces.
Alesha, Who Smiles at DeathNearheath PilgrimResolute BlademasterHellriderRakdos Cackler
Your question is a bit vague, but here goes...You played a Resolute Blademaster, giving all your creatures double strike for the turn. You attack with Alesha, Who Smiles at Death, Nearheath Pilgrim (bounded with hellrider), Hellrider, Rakdos Cackler.
When finished declaring attackers, Hellrider triggers, you attack with 4 creatures, so you deal 4 damage with hellrider's trigger. The player you're attacking has 9? life left, so he goes to 9-4=5. Then, opponent blocks the biggest creature with his 5/5 creature such as a 5/5 Elemental, which happens to be Hellrider. Assuming no other actions, combat happens:
First strike damage step goes first, so you deal 3 damage from Hellrider to the blocker, 2 damage from Nearheath Pilgrim to player (both of these creatures have lifelink), and then Alesha, Who Smiles at Death and Rakdos Cackler for an additional 3+1 damage on player. First strike combat damage step results in: You dealing 5 damage with lifelink, resulting in gaining 5 life, and 6 damage directly to player, which was at 5 life left, so you deal lethal damage.
The normal damage step won't happen, because the player you were attacking is dead. This means that A: Hellrider stays alive because the normal damage step won't resolve and B: The normal damage step won't happen because the player is removed, so no additional lifegain will happen.
TL;DRYou were correct ;)
1 month ago
On the money.
1 month ago
I just didn't find the deck is consistent. Getting the appropriate mana and the dragon at the same time doesn't happen often enough, and Blessings of Nature is a dead card if you don't have a creature to target on the turn you draw it. And yeah, Fetch lands would help it. Evolving Wilds are usually a good budget alternative to them. I run 4 in a lot of decks, at least the ones that can handle taking a turn for tapped mana.
This deck seems really brutal when it works. Boh Predator Ooze and Slumbering Dragon can scale off real fast. But I kept having this problem with test draws where I'd either get the red mana or I'd get the dragon, not both. Maybe consider dropping Tuskguard Captain for Bloodhall Ooze? Rakdos Cacklers and Bloodhall Oozes could scale off pretty quickly in a deck like this with a minor tweak to the mana base. At three mana I think the Tuskgaurd is a little slow, particularly since the dragon already has flying and the ooze already has trample. Kird Ape would be another creature to consider, since he's high value in R/G, and certain printings are inexpensive. Doesn't really fit with your +1/+1s though, less value in the late game.
2 months ago
2 months ago
I think the biggest way to improve this deck right now would be to make it either mono-red or mono-black. Having lands that enter the battlefield tapped is a serious problem for an aggro deck and not being able to cast your spells on curve because you've got the wrong combination of red and black is going to slow the deck down a lot too.
Red is the easiest to make a good creature aggro deck with, so I'm going to recommend cards for that: Goblin Bushwhacker, Reckless Bushwhacker, Rakdos Cackler, Falkenrath Gorger, Burning-Tree Emissary, Lightning Mauler, Firedrinker Satyr, Foundry Street Denizen. Basically, I think that you have to have a really good reason to include a card that costs more than 2 mana both so you can run a low land count and not get mana screwed and so you can deploy as many threats as possible as quickly as possible to overwhelm your opponent and none of your expensive cards at the moment justify their inclusion.