Rakdos Cackler

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Rakdos Cackler

Creature — Devil

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

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Rakdos Cackler Discussion

LordBlackblade on Wait... what just happened?

1 month ago

Just a heads up, but unless your playgroup has a house rule on hybrid mana Boros Reckoner, Guttural Response, and Rakdos Cackler are outside of your commander's color identity.

Xica on Im a poor modern player ...

1 month ago

I would say that the rakdos list is somewhat weak Hellhole Flailer & Rakdos Cackler have strictly better versions, if you intend to use them as beaters (like Goblin Guide) - you could of course abuse them with something like Rage Forger, but in the end the deck just doesn't seem to have a clear plan, at least to me.

If you are willing to add some more recursive creatures like Gravecrawler (as black has plenty such options), you could build an aristocrats deck with 4x Viscera Seer + 2x other sacrifice outlet & 4x Blood Artist & 4x Zulaport Cutthroat
And then alter it slowly into the deck that was called "next level abzan".
In the maintime (due to the life leech) you can use spells like Imp's Mischief to protect your stuff - since without single target removal the deck is hard to deal with to say the least.
Maybe some number of Duress to combat both removal and planeswalkers.
...the options are endless.
(and there are nice mass reanimation spells, like Immortal Servitude)

However i would try to stay clear of Smallpox as it works best in WB planeswalker decks - and stuff like Liliana of the Veil is not cheap.
And you definietly should not play Pack Rat in such a build, as both compete for the same resources, cards in your hand.
The rat is best in Life from the Loam + Squee, Goblin Nabob builds - at least in my opinion, where its played alongside stuff like Zombie Infestation & Seismic Assault

dzapf2008 on B/R Aggro

1 month ago

I agree with everything that Memphismaymagic5 says. Vexing Devil may be my favorite creature card in Modern. I really need to pair it with Claim / Fame in my deck. Bloodstained Mire hurts the wallet, but it totally worth it for a Modern deck, same for Blood Crypt, except not as hard on the wallet. Kolaghan's Command is an awesome card and the only one I haven't purchased yet. I would also suggest: Rakdos Cackler & Dreadbore. If you want some more suggestions, check out my deck: Devil's Revenge. +1 from me!

dzapf2008 on Rakdos, Lord of AGGRO!

2 months ago

Max out to 4 of each of Rakdos Cackler, Rakdos Shred-Freak, Hellhole Flailer, & Spike Jester. Get rid of Rakdos, Lord of Riots, Exava, Rakdos Blood Witch, & Dragonlord Kolaghan. Their mana cost is too high for the type of deck you are building. I would add 4 Lightning Bolt, 4 Blightning, & 4 Duress. There are a lot more cards that I could suggest, but they would increase the costs significantly. Check out my deck for some ideas: Devil's Revenge.

BrandonJamesCAC on The Gray Death

2 months ago

Wouldn't Rakdos Cackler just be better?

dzapf2008 on Rakdos Devil's & Demon's

2 months ago

I like the deck and have a similar one here: Devil's Revenge. Check it out for some ideas. I also use 4 Vexing Devil, 4 Rakdos Cackler, & 4 Lightning Bolt, but our decks differ pretty far from there. +1 Upvote from me!

icehit6 on Bloodburn

4 months ago

Too slow I feel like. Could work if you had more hand control, like Thoughtseize and Collective Brutality. Definitely Collective Brutality.

Volt Charge is a no go, it's just too much of a cost for an effect that doesn't really do much for you, and Bloodchief Ascension is also too slow.

Eidolon of the Great Revel is going to kill you, Gloom Surgeon will work against you because you will exile your own cards, and Rakdos Cackler isn't fast enough. I like Bloodghast. I think Goblin Guide and Monastery Swiftspear would do you some good, and I think putting in some other burn spells, such as Lava Spike or Bump in the Night would work well too. Just running off trying to make your opponent lose 2 life per turn after X turn (which could be turn three or four to get your enchantment out and activate it) is too slow.

Blo on Double Strike and Player Losing

4 months ago

First off, let's link the cards. (please do that whenever you have a question here by formatting cards like [ [ cardname ] ] without spaces.
Alesha, Who Smiles at DeathNearheath PilgrimResolute BlademasterHellriderRakdos Cackler

Your question is a bit vague, but here goes...You played a Resolute Blademaster, giving all your creatures double strike for the turn. You attack with Alesha, Who Smiles at Death, Nearheath Pilgrim (bounded with hellrider), Hellrider, Rakdos Cackler.

When finished declaring attackers, Hellrider triggers, you attack with 4 creatures, so you deal 4 damage with hellrider's trigger. The player you're attacking has 9? life left, so he goes to 9-4=5. Then, opponent blocks the biggest creature with his 5/5 creature such as a 5/5 Elemental, which happens to be Hellrider. Assuming no other actions, combat happens:

First strike damage step goes first, so you deal 3 damage from Hellrider to the blocker, 2 damage from Nearheath Pilgrim to player (both of these creatures have lifelink), and then Alesha, Who Smiles at Death and Rakdos Cackler for an additional 3+1 damage on player. First strike combat damage step results in: You dealing 5 damage with lifelink, resulting in gaining 5 life, and 6 damage directly to player, which was at 5 life left, so you deal lethal damage.
The normal damage step won't happen, because the player you were attacking is dead. This means that A: Hellrider stays alive because the normal damage step won't resolve and B: The normal damage step won't happen because the player is removed, so no additional lifegain will happen.

TL;DRYou were correct ;)

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