|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Pyroclasm deals 2 damage to each creature.
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1 day ago
You might want to consider adding more one drops like maybe Thraben Inspector or Doomed Traveler You can also run Honor of the Pure as another board buff enchantment. Sram's Expertise could be good as well.
Personally though if I was playing against you, it would be tons of fun to just Pyroclasm your board away :P Or drop a Ensnaring Bridge. You might want Disenchant or something similar in the sideboard.
1 day ago
The reason I say you need more ramp is because 1 playset of a mana dork will not support an average CMC of 2.89 in modern. You really need at least two playsets of ramp to support a large cmc like that in modern is my point, Im not saying you need to summon two creatures in one turn but rather play your bigger creatures on curve quicker. If you really want to have a theme of your opponent struggling to block your creatures you probably want to include creatures that are hard to block. I would suggest things like Steel Leaf Champion if thats the route you want to go. The strategy of 'you dont block my creatures and I punish you with pump' is most commonly done with infect, that uses quick one drops and small creatures, but with your deck the problem is by the time you most likely can drop all these 4 and 5 drop cards, youve given your opponent enough time to get resources to deal with your stuff more easily. If you are that worried about token decks, you should 100% run Pyroclasm over Lure.
Technically having cards that combo well with each other does not make a combo deck, just like having pump spells doesnt make your deck a burn deck. :)
2 days ago
I feel like your deck is begging for some more ramp. You can consider stuff like Llanowar Elves, Arbor Elf + Utopia Sprawl, Birds of Paradise etc. In modern you need to be able to have your deck either win or be in position to win by turn 4, and theres quite a few 4 and 5 drops in the deck that you wont be able to play before those turns without more consistent ramp. I also don't think Lure is necessary. Vines of Vastwood might not be necessary either as you are playing a threat nearly every turn and control decks will struggle to remove all of your threats without a board wipe regardless, which vines doesnt help with. You might want Heroic Intervention instead. I would consider adding more burn if you want to go an aggro route like Lightning Bolt. And of course for the sideboard I recommend some form of artifact removal like Naturalize, Possibly some early board control tools against aggro like Pyroclasm.
Also, i'd hardly classify this deck as a combo deck :P
2 days ago
Nice idea, but pretty difficult to build on budget.
You stated, you need ideas for your sideboard:
Maybe something to gain life to improve your game against burn decks. Budget ways I'm thinking of maybe Bottle Gnomes or Brindle Boar or even Dragon's Claw. Don't know, what you can get your hands on.
If possible, add some creatures with a nice value of cost to power/toughness, thus simply providing a second game plan to switch to, if your reanimation somehow is disabled or won't work for other reasons. I'm afraid you'll have to find those creatures yourself, for I have no idea what your budget's top level is nor what you allready got at home.
If you got any space left in your board, try to include answers to threats appeariing in your local metagame. Your playgroup/meta is full of decks running a horde of small and fast creatures? Try finding spells that kill of most/all of them at once (I'm thinking of things like Pyroclasm, Drown in Sorrow, Golden Demise and so on). Your meta features combo decks? Look for simple answers to break the combo or prevent it from even happening (=> most likely some discard spells like Duress).
I hope I provided some useful ideas.
2 weeks ago
Nice bulid though, best of luck!
3 weeks ago
I initially ran the other cost reducers when I was on more of a storm game plan, but I transitioned to a slightly slower, more stax-focused build at some point and the more expensive cost reducers don't really bring anything to the table at that point.
Winter Orb basically just plays the mana denial game by hitting land-based mana, and we break parity by using artifact mana. Of the three major sources of mana production (lands, artifacts, and creatures) we're running land hate in the form of Winter Orb and Blood Moon (and you could even experiment with Back to Basics, and creature hate in the form of Cursed Totem and to an extent Pyroclasm. We don't run artifact hate since that's how we break parity. Something like Static Orb isn't realistic for us to break parity on since it also hits our artifact mana, so it's not included.
I wouldn't advise Grand Architect since it's a 3-CMC double blue creature that doesn't trigger Jhoira.
The description is very much out of date here (and I'm very lazy and haven't updated it), KCI combo isn't in the deck anymore.
3 weeks ago
Nice deck; sorta like Splinter Twin 2.0. The sideboard is pretty good, but you should probably run Anger of the Gods over Pyroclasm. The planeswalkers don’t feel super good in this deck; maybe run a few more copies of Opt and other card draw spells (this is just a suggestion). Otherwise, this deck really functions and could be potentially competitive.