Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

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Trade

Have (1) gildan_bladeborn
Want (1) matty266

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Deckmasters: Garfield vs. Finkel (DKM) Uncommon
Seventh Edition (7ED) Uncommon
Portal (POR) Rare
Ice Age (ICE) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pyroclasm occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%

Pyroclasm Discussion

Monduck on Shadow Zoo "Shadowcat"

1 week ago

I haven't actually cast it many times so far (new deck, and haven't drawn it all the time when bringing it in), but on paper it's there for pretty much any Noble Hierarch or Aether Vial deck.

For those matchups you'd normally need a sweeper or Temur Battle Rage effect to have any chance of winning since they can usually go wider than you and easily chump large Shadows etc (maybe less of a problem in this build with more threats though). In this build TBR and most sweepers just don't work since some of our creatures are smaller (eg Pyroclasm or Languish which normal Shadow decks could run), but Justice is a nice solution that most decks don't have color access to.

It's generally a straight swap for Tribal Flames since it's at odds with the 'gain 5' clause on Justice.

dingusdingo on Fish, Kess, and Consultation [Competitive]

1 week ago

With the recent addition of everybody's/nobody's favorite fish Thassa's Oracle, the competitive scene has been in a tizzy trying to figure out how to adapt and react. Most brewers have been fixated on adapting two lists to fish, specifically TnT Flash Hulk and Najeela Consultation Hulk, which are arguably tier 0 deck builds and are head and shoulders ahead of other tier 1 competitive decks because of the printing of Oracle. I think most people have missed a third well known commander who benefits massively from the printing.

Kess, Dissident Mage is very promising in this new meta, and I would like to present the argument that Kess is a tier 0 build in par with TnT Fish Hulk and Layered Najeela.

For those unaware of how the combo works, here we go.

DO NOTE: We must have no duplicates of basic lands in our mana base to use Tainted Pact. While competitive pact players may know this, it is worth restating for the purposes of education and discussion in the thread.

If we are holding Oracle + Pact in hand, we don't need Kess to reuse. We can simply Oracle, then in response to ETB use the pact.

This combo has gained a lot of resiliency over previous Laboratory Maniac or Jace, Wielder of Mysteries lines.

  • Thassa's Oracle is cheaper to cast by .
  • We do not need to run a draw spell with Oracle in order to win, while we do with Labman. This most likely saves us another mana, and it definitely saves us being required to hold another card to cantrip to win.
  • The combo is safer to resolve if we face interaction. We resolve Oracle first, the trigger goes on the stack. A trigger is much harder to counter than a spell. Once the trigger is stacked, anything that happens to Oracle we don't really care about, since we can win with 0 devotion assuming 0 cards in library. Previously, a Laboratory Maniac could be removed in response to whatever draw would cause you to win, meaning you would lose instead.
  • Fish Consultation allows you to attempt another win if stopped. Lets say we are on Labman + Pact. If our Tainted Pact resolves, but our labman is countered, we are most likely going to lose. While using Oracle + Pact, if our Pact is countered, we still have our library and can attempt another win. Similarly, because we resolve the Oracle first to get the ETB trigger stacked, we aren't in danger of Oracle getting countered and then us using Pact and being left with no library.
  • If you have Kess in play, you can execute the entire combo for 4 mana. If you already have both pieces, you can execute the entire combo for 3 mana and ignore graveyard hate.

So how is this any different than Fish Hulk? Simple. Kess, Dissident Mage can turn a single tutor into a winning line. The ability to use Demonic Consultation or Tainted Pact allows us to assemble and execute the entire combo from a single tutor, as the component that exiles for us also tutors the second card needed for the combo. This means that Kess + Forbidden Tutor is a winning line, similar to how Najeela has a few different one card combos with the commander for winning. Before the Oracle printing, a Kess deck would also have to stock up on cheap "draw a card" spells to supplement the Consultation strategy. Now that need is gone, and the overall strategy can be executed much faster due to the lower mana cost requirements and also card requirements. This means that you have more ability to simply race other decks if that is the best gameplan. The value nature of Kess allows you to go longer in grindier games or match ups. Most decks are pigeonholed into all-in combo or grindier control, but the speed and resilience of the combo paired with being able to reuse our GY really gives Kess the best of both worlds.

I would also argue that new printings have added resilience and more consistency to the build as well. Spellseeker is another way to find the 1 card wincon. Dark Petition is certainly more fringe but could very well see play, especially in lists that skew Ad Nauseam for Bonus Round. Scheming Symmetry is another new topdeck tutor, and the symmetry can be broken on it by cantripping, then immediately starting the winning line. The deck will continue to benefit from any new usable tutors, removal, or card draw that is printed, and these new prints won't invalidate lines or cause grief when making changes for them.

The final piece of the puzzle is the large amount of flex slots in a Kess deck. If you want an additional combo, you can slot it pretty easy and there are good choices. If you want more hate pieces because you see Fish Hulk every pod, you can grab things like Cursed Totem very easily. Lots of green dorks or creature heavy boards you can get Pyroclasm and friends. Kess is blue, and already slots a good amount of counterspells and interaction. On top of protecting the combo, you can also choose to play a more midrange game and stop win attempts early, and grind value before comboing out later. Alternatively, you can just jam the combo if you have the tutors and mana to make it work. While Flash is easier to cast, Flash Hulk does require two pieces in hand to get the combo rolling, making it easier to see coming and harder to assemble.

Of course, Fish has other applications. Hermit Druid spiked in price for a reason, as did Sacred Guide. A card like Hermit Druid also requires haste enablers to make it go, which lowers your overall card quality and puts the pilot into awkward binds of either jamming the Druid and passing a rotation, or holding Druid in hand and trying to assemble Greaves + Druid or Banditland + Druid. Sacred Guide similarly hurts deckbuilding, mostly by requiring that a color in the identity be completely ignored for the sake of the combo. They are also basically worthless outside of the combo. Tainted Pact is an enabler and a tutor at instant speed, as is Demonic Consultation. You can always use them to fetch Pact of Negation or Force of Will in a pinch, should you have no other options to stop an opponent from winning. While it is unlikely you are going to win after exiling 0-99 cards in order to find whatever you name, you are being improved from "losing" to "most likely losing". The most important part of it is though that the forbidden tutors are actually tutoring while exiling, serving a dual purpose in the deck and improving slot efficiency. This even has a leg up over other Consultation builds, where the forbidden tutors are seen mostly as dead-draws for A + B for winning.

TL;DR Consultation Kess is also arguably a tier 0 build and was a big winner from the Fish printing.

abbatromebone on Aaah Flying Spaghetti Monster!!! Oh wait its mine

3 weeks ago
  • So Basically you are playing red for 3 main board cards, and 2 SB. That's a lot to commit for those cards. The cards a re good but they arent game warping. It can also make you search for red sources rather than more tron. I think tron is mono green.
  • Pyroclasm is great in some match ups, but tron has access to more powerful cards. I don't see it as needed. Sure its great against early humans, but humans doesn't kill turn 2, and the dudes get big, so its only a board clear early on. Its important to vary your boardwipes cause meddling mage is a card, its a 4 of. When you go first they'll have to resond to other cards like karn, before they can manage anything.
  • Tron is good because its so unfair, and consistent. Most of the traditional removal spells and tactics don't work against tron. Personally Id rather just pump out threats. I have seen some versions run Platinum Angel.

dingusdingo on Commanders that create an interesting ...

4 weeks ago

Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath

Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.

Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.

For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.

abbatromebone on Aaah Flying Spaghetti Monster!!! Oh wait its mine

4 weeks ago

Grubbernaut on Back At it in the ...

4 weeks ago

Pyroclasm seems real bad, especially main deck. I think a cool red splash, although maybe also bad, would be Banefire .

K Return would be the premium sweeper of that variety, though, but O Stone is just impossible to beat.

dingusdingo on Fish Hulk might be a ...

1 month ago

Megalomania The reason you're getting staxed out is because of greedy mana base and card choices in your hulk list.

  1. Weak card quality from running sac outlets AND running narcomoeba + titan AND running Body Snatcher
  2. Natural Order Academy Rector and Pattern of Rebirth are all pretty damn expensive at 4 CMC
  3. No infinite mana combo for Thrasios as an outlet to win
  4. Missing efficient draw pieces like Dark Confidant or Rhystic Study or Runic Armasaur
  5. Lol at Neoform inclusion

You're getting hosed on your mana base from Blood Moon because you run 8 outs for making non-red mana if you don't already have it (4 basics, 3 artifacts, 1 ESG). I understand that traditionally the list doesn't run heavy artifact mana base but not having diversified mana base allows a Blood Moon + Pyroclasm to end your game. I've always believed that to be a weakness of the OG breakfast hulk list and its evident here as well. This is also why I suspect you basically ripped the breakfast hulk list. You're running Tainted Pact mana base and losing to Blood Moon without even running Tainted Pact ahahahahahahahahaha

Tbh I don't suspect you're angle shooting anymore, just that you're bad. Which is better and worse in a few ways. Regardless, its a laugh you think we are too focused on flash hulk in a thread about flash hulk. I'm sorry the brain dead deck you play is the thread topic, but don't shift the conversation to "but the other fast combo does x y and z". After deflecting, you went for "Oh come on bro just play the archetype that shuts it down", then advocated for people to play the wrong style of deck to shut it down.

There aren't good options for attacking or interacting with the flash hulk package, besides aggressive mulligans for specific pieces. There isn't an archetype that shuts it down, just a handful of various quality cards without enough density for regular and consistent interruption. On top of the problem already existing, and the clowns who run the banlist not giving a shit, new printings are exacerbating the problem by allowing for winning hulk lines that hold priority until all the winning elements are stacked.

To answer your question about how much I lose, I lose all the time bud. In a format that is 1v1v1v1 you're not going to get a 50% winrate. The difference between you and me is that if I get absolutely BTFO'd by Blood Moon in my 29 land deck, I make edits to my deck to better play under Blood Moon effects. The problem with Flash Hulk is that if I get BTFO'd by the Hulk, I have to switch my deck colors to include blue to handle it reliably. Do you see the difference? That's why Hulk needs the ban.

StopShot humbled indeed. Thank you for correcting me.

dingusdingo on Need to cut 5 cards ...

1 month ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

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