Pyroclasm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Deckmasters: Garfield vs. Finkel (DKM) Uncommon
Seventh Edition (7ED) Uncommon
Portal (POR) Rare
Ice Age (ICE) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

Price & Acquistion Set Price Alerts

A25

MM3

DDL

Ebay

Pyroclasm Discussion

RedmundR2 on Mono White tokens

1 day ago

You might want to consider adding more one drops like maybe Thraben Inspector or Doomed Traveler You can also run Honor of the Pure as another board buff enchantment. Sram's Expertise could be good as well.

Personally though if I was playing against you, it would be tons of fun to just Pyroclasm your board away :P Or drop a Ensnaring Bridge. You might want Disenchant or something similar in the sideboard.

RedmundR2 on Gruul Pride

1 day ago

The reason I say you need more ramp is because 1 playset of a mana dork will not support an average CMC of 2.89 in modern. You really need at least two playsets of ramp to support a large cmc like that in modern is my point, Im not saying you need to summon two creatures in one turn but rather play your bigger creatures on curve quicker. If you really want to have a theme of your opponent struggling to block your creatures you probably want to include creatures that are hard to block. I would suggest things like Steel Leaf Champion if thats the route you want to go. The strategy of 'you dont block my creatures and I punish you with pump' is most commonly done with infect, that uses quick one drops and small creatures, but with your deck the problem is by the time you most likely can drop all these 4 and 5 drop cards, youve given your opponent enough time to get resources to deal with your stuff more easily. If you are that worried about token decks, you should 100% run Pyroclasm over Lure.

Technically having cards that combo well with each other does not make a combo deck, just like having pump spells doesnt make your deck a burn deck. :)

RedmundR2 on Gruul Pride

2 days ago

I feel like your deck is begging for some more ramp. You can consider stuff like Llanowar Elves, Arbor Elf + Utopia Sprawl, Birds of Paradise etc. In modern you need to be able to have your deck either win or be in position to win by turn 4, and theres quite a few 4 and 5 drops in the deck that you wont be able to play before those turns without more consistent ramp. I also don't think Lure is necessary. Vines of Vastwood might not be necessary either as you are playing a threat nearly every turn and control decks will struggle to remove all of your threats without a board wipe regardless, which vines doesnt help with. You might want Heroic Intervention instead. I would consider adding more burn if you want to go an aggro route like Lightning Bolt. And of course for the sideboard I recommend some form of artifact removal like Naturalize, Possibly some early board control tools against aggro like Pyroclasm.

Also, i'd hardly classify this deck as a combo deck :P

Steve_MTG on Budget Jund Reanimator *HELP*

2 days ago

Nice idea, but pretty difficult to build on budget.

You stated, you need ideas for your sideboard:

  • Naturalize (gets rid of the #1 card, ripping your game plan apart in no time: Rest in Peace).

  • Maybe something to gain life to improve your game against burn decks. Budget ways I'm thinking of maybe Bottle Gnomes or Brindle Boar or even Dragon's Claw. Don't know, what you can get your hands on.

  • If possible, add some creatures with a nice value of cost to power/toughness, thus simply providing a second game plan to switch to, if your reanimation somehow is disabled or won't work for other reasons. I'm afraid you'll have to find those creatures yourself, for I have no idea what your budget's top level is nor what you allready got at home.

  • If you got any space left in your board, try to include answers to threats appeariing in your local metagame. Your playgroup/meta is full of decks running a horde of small and fast creatures? Try finding spells that kill of most/all of them at once (I'm thinking of things like Pyroclasm, Drown in Sorrow, Golden Demise and so on). Your meta features combo decks? Look for simple answers to break the combo or prevent it from even happening (=> most likely some discard spells like Duress).

I hope I provided some useful ideas.

Greets, Steve

chilbi on Fungus Amongus

2 weeks ago

Hm, Heroic Intervention and/or Eldrazi Monument spring into mind. Both get you around boardwhipes like Pyroclasm and Damnation but I'm afraid that still leaves you open to -X/-X effects...

Nice bulid though, best of luck!

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

3 weeks ago

Ishan:

I initially ran the other cost reducers when I was on more of a storm game plan, but I transitioned to a slightly slower, more stax-focused build at some point and the more expensive cost reducers don't really bring anything to the table at that point.

Winter Orb basically just plays the mana denial game by hitting land-based mana, and we break parity by using artifact mana. Of the three major sources of mana production (lands, artifacts, and creatures) we're running land hate in the form of Winter Orb and Blood Moon (and you could even experiment with Back to Basics, and creature hate in the form of Cursed Totem and to an extent Pyroclasm. We don't run artifact hate since that's how we break parity. Something like Static Orb isn't realistic for us to break parity on since it also hits our artifact mana, so it's not included.

I wouldn't advise Grand Architect since it's a 3-CMC double blue creature that doesn't trigger Jhoira.

joshy26247:

The description is very much out of date here (and I'm very lazy and haven't updated it), KCI combo isn't in the deck anymore.

TezzeretofCarmot21 on Kiki Jiki control

3 weeks ago

Nice deck; sorta like Splinter Twin 2.0. The sideboard is pretty good, but you should probably run Anger of the Gods over Pyroclasm. The planeswalkers don’t feel super good in this deck; maybe run a few more copies of Opt and other card draw spells (this is just a suggestion). Otherwise, this deck really functions and could be potentially competitive.

shadow63 on Further Draconic Domination

1 month ago

Consume the Meek and Ritual of Soot are both good board wipes in here to keep your guys alive you could also try Earthquake Magmaquake and Pyroclasm

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