Pyroclasm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Deckmasters: Garfield vs. Finkel (DKM) Uncommon
Seventh Edition (7ED) Uncommon
Portal (POR) Rare
Ice Age (ICE) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

Price & Acquistion Set Price Alerts

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Pyroclasm Discussion

Grixis776 on The God-Pharaoh Cometh

1 day ago

One of the most important things in control decks are cheap to cast board wipes. Radiant Flames, Pyroclasm and possibly Languish are good candidates for this role. Your also probably better off using Mind Control over Slave of Bolas since you get keep the creature permanently. I would disregard Imminent Doom and throw in another Lightning Bolt.

Grixis776 on The God-Pharaoh Cometh

1 day ago

One of the most important things in control decks are cheap to cast board wipes. Radiant Flames, Pyroclasm and possibly Languish are good candidates for this role. Your also probably better off using Mind Control over Slave of Bolas since you get keep the creature permanently. I would disregard Imminent Doom and throw in another Lightning Bolt.

8vomit on Ultimate G/R Tron

2 days ago

The 4 bolts are an interesting choice, I kinda think a maineboard kozileks return or Pyroclasm would be better.

xyr0s on Spirits From The Bright Sun to The Dark Ocean

3 days ago

2 Geist of Saint Traft sounds just about right.

A few suggestions: Moorland Haunt. With Drogskol Captain that can give you quite an edge in longer games.

Get rid of Cancel. To put it very simple: That is not a modern-card. Add another Drogskol Captain, since it's a lord that gives hexproof (I've played a lot of merfolk, and know how good lords are, and with hexproof... SRSLY?!? I would play 8 of them in any deck). And add a Phantasmal Image - it doesn't have flash, but it can copy the captain, and then they both have hexproof.

Also: The whole pillowfort. It's not really great in this deck - add Spell Pierce, Remand, or Path to Exile instead.

Selfless Spirit is an excellent card, maybe in particular after sideboard, where the nasty stuff like Pyroclasm shows up.

xyr0s on Evolve Deck

1 week ago

Evolve is not a new archetype in modern. Here's 2 links to players, who reach very different conclusions about this deck.

https://www.mtggoldfish.com/articles/budget-magic-72-17-tix-modern-simic-evolve

http://www.gatheringmagic.com/kevincrimin-072415-playing-on-a-budget-modern-gu-tempo/

Since these two decks, evolve has gotten a few new tools - Hardened Scales, Greenbelt Rampager and Blossoming Defense, for example. Winding Constrictor if you splash a litle bit of black.

I think it can be a decent kinda-budget'ish deck, but only if it's kept on a very aggro strategy. And that is harder than it seems to stick by - there are SO MANY nice little synergies, that only delays you a teeeeeeny tiny bit, and gives a huge payout, and... But these synergies rely on the bigger and more manaexpensive evolve-creatures, and that means more lands, less small creatures, and less support for early aggro.

Stuff I'd worry about with this deck: How fast and stable can you get your creatures out of Pyroclasm/Anger of the Gods-range?

Also, it probably doesn't work if you go too cheap on the lands. You need a lot of untapped dual right from the start of the game. Losing one mana turn 1, and turn 2 to lands that come into play tapped, is the same as just handing your opponent the game - you were supposed to do powerful aggro-things in the early turns, not wait for mana.

VaultSkirge on Jimmy John Goblins

1 week ago

If life gain is proving to be a problem, you can use Skullcrack to prevent them from gaining any life for a turn. Against Leyline of Sanctity, you can add maybe a Wooded Foothills or two along with a Stomping Ground, and then put 2-3x Destructive Revelry in the sideboard. Against Tron, Molten Rain from the side to deal with Urza lands is great. Against Elves, I don't see a mass kill spell that won't kill all of your creatures as well. But if you don't care about your guys and just want to deal with their guys, I would recommend Pyroclasm if your meta's Elf strategy is to go wide with 1/1 tokens, or Anger of the Gods against regular Elves with Elvish Archdruid and that stuff. Against Ad Nauseam, I don't see any spell in read that can deal with it, other than if you splash blue for some kind of counter.

TheVectornaut on Supernova in a Mirror Gallery

1 week ago

Jafjaf5, That's partially what Boros Charm is for. I don't want to add too much burn since this deck isn't trying to race to 20 damage. It's more likely to kill suddenly with huge bursts. Since the creatures have poor stats and are needed for combos, the deck can struggle for board control and may end up behind on life anyway. That's why I opted for a set of Pyroclasm to control the board early rather than Lightning Bolt to finish things later.

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