Pyroclasm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Deckmasters: Garfield vs. Finkel (DKM) Uncommon
Seventh Edition (7ED) Uncommon
Portal (POR) Rare
Ice Age (ICE) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

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DDK

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Pyroclasm Discussion

Calsifer on Budgetless Kess Doomsday/Storm (CEDH)

19 hours ago

This is being tweaked for a meta which allows sideboards and penalizes players who win before turn six and/or go infinite.

Mostly looking for thoughts and suggestions on the sideboard choices but any feedback is appreciated!

Ive elected to go with Burning Wish over Cunning Wish due to CMC and flashback potential.

Targets include: Mind's Desire: often a little clunky and painful Ad Nauseam and Dark Confidant so I moved it to the wish board.Void Snare: redundant Chain of Vapor mostly to clear stax effects.Grim Tutor: arguably the worst of the unconditional tutors so I moved it to the wish board. Not sure about this one, may be better in the main.Pyroclasm: clears little guys.Damnation clears big guys too!Vandalblast: By Force is better but its always good to have redundancy.Exsanguinate: infinite mana win condition.Thoughtseize: counter magic bait or strip a win condition etc.Stranglehold: there is an extra turns Kess deck in the meta.Serum Visions: the worst of the cantrips so, to the board! Good for cracking a Doomsday pile.

TheDuggernaught on Nahiri's Wrath

1 week ago

I am personally not sure that Ragged Veins and Spiteful Shadows are better than Boros Reckoner. I might concede that they are better than Spitemare though. But a 3/3 body that can trade with pretty much any creature in modern is not too bad. The 3 toughness for 3 mana is kind of meh, but Lightning Bolt is not as heavily played as it used to be. It still dies to a revolted Fatal Push and of course Path to Exile -- but most things do. I think the big thing that separates Boros Reckoner from the enchantment options is that it can actually do things by itself. It is a usable card by itself and only gets better with set up; whereas those enchantments really do not do much unless you have set up.

That being said, I do like the idea. I, myself, have played a little bit with a version running for Swans of Bryn Argoll, and Nahiri, the Harbinger (along with Emrakul, the Aeons Torn as an alternate win that also combos well with Nahiri's Wrath). Pinging both Swans of Bryn Argoll and Boros Reckoner with a Pyroclasm or Volcanic Fallout to deal 4 dmg to an opposing creature, 2 dmg to all my opponent's other creatures, and then draw 2 cards is pretty nasty.

Sparky41 on hwagner

1 week ago

So I wanted to keep the tron lands so I could still play Eldrazi Tron (hence also keeping the 2x Karn, 1x ulamog, and 1x wurmcoil that I didnt offer). I can definitely make up the $9, possibly by throwing in the Karplusan Forests and Pyroclasms do you could switch over to the red variant at will, or perhaps you could use another Fatal Push for the sideboard, or some World Breakers for the main or sideboard.

Let me know!

sylvannos on Help with what to add ...

2 weeks ago

Deck link:



Yeah, you definitely need more 4-ofs, especially mana ramp. 4 Lightning Bolts is probably the most obvious thing to add in after that.

I'd also suggest Stormbreath Dragon, Thunderbreak Regent, and Thundermaw Hellkite. 4 of each (if you can) will go a long way.

You might also want to lower the mana costs on your mana ramp. Llanowar Elves is good, and you have that. Search for Tomorrow, Sakura-Tribe Elder, and Arbor Elf + Utopia Sprawl/Fertile Ground/Overgrowth can go a long way as well. Arbor Elf also works in conjunction with Cinder Glade and Stomping Ground.

I've been thinking about R/G Dragons for a while now, just been waiting on the prices of some cards to come down. I think if you're on an unlimited budget, the list to play is something like:

1x Cinder Glade
9x Forest
1x Kessig Wolf Run
3x Mountain
1x Red fetchland
4x Stomping Ground
4x Wooded Foothills
-------------------------------------------
23 Lands

4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
-------------------------------------------
12 Creatures

4x Anger of the Gods
4x Pyroclasm
4x Search for Tomorrow
3x Blood Moon
4x Utopia Sprawl
1x Chandra, Flamecaller
1x Garruk, Primal Hunter / green planeswalker
4x Lightning Bolt
-------------------------------------------
25 Other Spells

1x Blood Moon
2x Choke
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Shatterstorm
2x Thragtusk
1x Thrun, the Last Troll
-------------------------------------------
15 Sideboard Cards

You spend the first couple of turns ramping up and board wiping your opponents' threats, then finish them off with hasty dragons that are hard to remove.

redtwister on BR Land Destruction Control

2 weeks ago

Trying Faerie Macabre. Seems really good against Tron and graveyard decks. Kind of want more in the side. Trying to decide if the Duress ought to be +1 Pyroclasm and 2 of something else.

Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.

I'm also not sure about the 4th Gurmag Angler. It actually feels like it is too much. I almost want some kind of board wipe instead. Maybe a 1-of Pestilence with the tweaked mana base.

NoxiousFever on R/U control

2 weeks ago

LeaPlath I'm going to be adding Wandering Fumarole into the deck and maybe 1 or 2 Desolate Lighthouse. As for board wipes I will replace Sulfurous Blast with Pyroclasm I'm assuming I will be needing more than I currently have so what do you think would be some good board wipe cards to add into this deck if you don't mind me asking? As for card advantage I was thinking just use cards like Take Inventory for card draw to have a large hand.

YamishiTheWickedOne on Vampire's stay midrange

2 weeks ago

keyb I'm not sure what you're trying to say here.

The only time sorcery speed removal is used competitively is when it's something like Maelstrom Pulse or Collective Brutality. Not only does it hit something, it hits multiple important somethings at the same time, and in Brutality's case it can slow down burn as well, all while dumping cards you want in your grave. Or otherwise it's like Supreme Verdict orPyroclasm/Anger of the Gods or Damnation, because there are very few instant boardwipes to begin with. Even in the case of Gatekeeper of Malakir, that forces a sacrifice and leaves a 2/2 floater, which is value. There are things you want your targeted removal to do, and sorcery speed removal only does a few of those many things. This is why Terminate is and has for a long time been played while Dreadbore has never seen the light of day in a serious tournament. Hero's Downfall is almost strictly better just for being an instant even if it is 1 more mana. Honestly if you want to stay monoblack just run something simple like the cards I mentioned earlier.

TeferisBitchboy on Lifegain Artifact Paradoxes

2 weeks ago

For duel commander, you have way too many high cmc cards that don't pay off as much as they should. In many cases, for duel commander, you will either: not get your combo in time before you die, get your pieces destroyed or countered before the combo, or simply wont find it soon enough while you have many cards that don't do much on their own. You can use Enlightened Tutor, and other artifact tutors to get out your pieces, if you're really wanting to go artifact combo. Otherwise, your commander screams voltron. But it should really be one or the other. For some synergy and resilience, you should add the artifact lands, and Buried Ruin. That way if your stuff get's blown up, you can retrieve it again. You're going to need much more efficient artifact ramp, more removal (Anger of the Gods, Pyroclasm, Lightning Helix, Lightning Bolt, Swords to Plowshares, Path to Exile, etc..), regardless of your win con plan though. You simply wont get your combo complete without some way to interact with your opponent's interaction and win cons.

Otherwise, if you really only want to go straight lifegain combo, I'd suggest UW with some control element to it.

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