Pyroclasm deals 2 damage to each creature.
|Want (4)||Knochenkotzer666 , MenacingCorpsejack , dedpigeon , Tocqy1|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pyroclasm occurrence in decks from the last year
Latest Decks as Commander
1 month ago
Besides Pyroclasm which will kill your own creatures, Corrosive Gale seems like a good solution. You can pay 2 life to cast it, then spend the exact amount of mana you need to kill all the flying spirits at once.
1 month ago
1 month ago
Here are my thoughts
Don't split the land cycles
It is infinitely easier to say "Oh Geneva has painlands and checklands" rather than "Okay so Dimir has Drowned Catacomb next Boros has Sunbaked Canyon" etc. This is an ease of access point for getting started in the format but also regularly building decks in the format. Having to remember specifically which lands from all the different land cycles go into what color groups will be a huge turn off for most players. I also suggest keeping 5 color cycles for non-land cards intact too; if you have Gold Myr then include the other 4 colors as well.
Include X spells
Aside from giving nice offerings to decks as games go long, it gives you a use for all that ritual style mana ramp in the format.
Focus your ideas for the format
Currently, it seems like Legacy card pool with Pioneer power levels, except the only style of play is "Make synergy then swing creature". When you wanted to make a new format, what prompted you to do so? Is there a certain type of deck you are trying to bring to prominence, or a certain type of deck you don't want to see in the format? I think you should approach from a top-down design, rather than throwing cards at the board and seeing what sticks. It will also help in selling your idea to players, "Hey try my new format, it lets you do X Y and Z different from the other formats!"
Consider the power level you want
Your most well developed themes are madness and lifegain, both stompy builds of medium-low power level. Meanwhile, you have one of the absolute most efficient pieces of removal ever printed with Swords to Plowshares as well as 3 various alternate casting cost creature removal spells. Having hyper efficient creature removal and almost entirely creature based damage to win will create some stale gameplay rather quickly.
Focus on deck archetypes
A healthy metagame has aggro, midrange, and control, the eternal rock-paper-scissors of MTG. Aggro has good match up against control but hard against midrange, midrange is good against aggro and weak to control, and control is good against midrange but weak to aggro. Within that basic rock-paper-scissors, also consider well-known deck archetypes and builds. Some that come to mind are burn, spellslinger, combo, white weenies, tribal, prison, and mill. The format should appeal to Timmies, Johnnies, and Spikes in various ways. If I'm Johnny combo player and the only way to "combo" win is play life gain cards + life gain pay offs + attack with creatures, I'm going to lose interest in the format.
That being said, I highly recommend you get a good splash of cards into the pool for various archetypes before you get into the minutia of what each deck will play, this is currently still barer than bare-bones. Siege Rhino seems like it will be a deck to you right now, but it might not once you get the rest of the format fleshed out.
Play to each color's strengths
This format is currently just creature whack. Green is the creature and ramp color, but is primarily serving to ramp other colors and doesn't have good beaters. Blue is known for drawing and counter magic, of which we see almost none of yet. Look at the colors and think about the keywords that go alongside them, as well as non-creature spells. Red is going to want cards with haste, especially 1 drops, but also a variety of direct damage cards. Blue is going to want a handful more draw cards, probably bounce and countermagic too. Black could benefit from another discard effect beyond Duress, and that opens the door for Megrim to be a deck. Look for perennial keywords like trample, flying, first strike, haste, and even protection from color if you're feeling spicy.
Think about threats and answers
Empty the Warrens is a storm card that could fit well into a creature heavy format without throwing the entire format to Storm but still providing a new deck archetype and varied play for the format. It is a high caliber threat for decks to close games, but there are also tons of answers decks can use to handle it, such as Pyroclasm or Wrath of God or the already in-set Marrow Shards. Thinking about how decks win is crucial to designing the format, but having answers in mind for the threats keeps the format balanced. It will give players a better and more interactive experience, and it will raise the value of sideboarding immensely. Do you have a graveyard based combo for Combo Johnny? Well a Tormod's Crypt sounds like a great include to keep them in check. Lots of big hexproof/shrouded creatures for midrange to fight control? Give control effects to get around them like Chainer's Edict or even just more wrath effects. If you want the format to be dynamic, create threats and create answers.
Find synergies for cards already in the format
Do you want every deck to be a goodstuffs pile? Nobody wants that. Look to cards that are already included and give players deckbuilding choices. For example, you might think that Voltaic Key is an excellent way to get some more mileage from Worn Powerstone, and that inclusion of Voltaic Key will lead you to a few other cards that work well with the pair. Give players options, and think about the things a player will want available to them. Finding cards that nestle in alongside existing cards is an excellent way to start.
1 month ago
ellie-is, my thinking on Gadrak, the Crown-Scourge is that with all the removal from instants, board wipes, and Dragon Tempest (which I'm really running 8 of with Scourge of Valkas), I should end up with a ton of artifacts off of Gadrak, the Crown-Scourge's removal trigger. I'm actually running Anger of the Gods over Pyroclasm specifically to wipe my little support creatures. I figure by the time I can cast anger of the gods with dragons on the table, I'll have enough mana to cast dragons without the servants. In the meantime Gadrak is a good blocker.
Thanks for the suggestions!
1 month ago
Avaricious Dragon is amazing. I personally wouldn't run Gadrak, the Crown-Scourge in a deck with only 4 artifacts, even as a one-of. Sarkhan's Whelp or Dragon Egg are half-decent if you really want a 3-drop, though if it's just about cheap to cast dragons, there's also Taurean Mauler and Fire-Belly Changeling.
Universal Automaton could do a passable budget impression of Slumbering Dragon too if you want to make sure you have lots of cards to trigger Dragon Tempest and Scourge of Valkas. Since it costs colorless, you can cast it t1 with Zhalfirin Void and cast it for free with Dragonlord's Servant after you play a dragon tempest or scourge of valkas.
I personally ran Pyroclasm instead of Anger of the Gods in my deck because it doesn't kill the servants, but that's a matter of personal preference. I also like Magma Jet over Draconic Roar as the scry can be really relevant and with a deck like this you're usually dealing enough damage all at once late game that those 3 points of damage early on don't matter so much. You do lose out on flavor points, though.
I hope at least some of that helps!
1 month ago
Looks super fun! I agree with the above comment too.
PS: Love the idea of dogs and mammoths swinging a pickaxe around.
2 months ago
After some testing I like Pyroclasm so much that I'm thinking about taking something else out to make room for a full playset. Turns out taking care of multiple creatures for two mana is a pretty great deal, even at sorcery speed.
2 months ago
Wow, never knew Pyroclasm was modern legal. I'm surprised it doesn't see a bit more play. Oh wait never mind all that it's a sorcery :(