|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Pyroclasm deals 2 damage to each creature.
Price & Acquistion Set Price Alerts
|Have (16)||rikertchu , maR2307 , knto , Zelpoke , TehDelta , TheDuggernaught , the.beanpole , ironax , awalloftext , xpsychovampx , buildingadeck , DruneGrey , bakeraj4 , pskinn01 , MoJoMiXuP , gildan_bladeborn|
|Want (2)||samuelianstorm , Cyrk|
19 hours ago
This is being tweaked for a meta which allows sideboards and penalizes players who win before turn six and/or go infinite.
Mostly looking for thoughts and suggestions on the sideboard choices but any feedback is appreciated!
Targets include: Mind's Desire: often a little clunky and painful Ad Nauseam and Dark Confidant so I moved it to the wish board.Void Snare: redundant Chain of Vapor mostly to clear stax effects.Grim Tutor: arguably the worst of the unconditional tutors so I moved it to the wish board. Not sure about this one, may be better in the main.Pyroclasm: clears little guys.Damnation clears big guys too!Vandalblast: By Force is better but its always good to have redundancy.Exsanguinate: infinite mana win condition.Thoughtseize: counter magic bait or strip a win condition etc.Stranglehold: there is an extra turns Kess deck in the meta.Serum Visions: the worst of the cantrips so, to the board! Good for cracking a Doomsday pile.
1 week ago
I am personally not sure that Ragged Veins and Spiteful Shadows are better than Boros Reckoner. I might concede that they are better than Spitemare though. But a 3/3 body that can trade with pretty much any creature in modern is not too bad. The 3 toughness for 3 mana is kind of meh, but Lightning Bolt is not as heavily played as it used to be. It still dies to a revolted Fatal Push and of course Path to Exile -- but most things do. I think the big thing that separates Boros Reckoner from the enchantment options is that it can actually do things by itself. It is a usable card by itself and only gets better with set up; whereas those enchantments really do not do much unless you have set up.
That being said, I do like the idea. I, myself, have played a little bit with a version running for Swans of Bryn Argoll, and Nahiri, the Harbinger (along with Emrakul, the Aeons Torn as an alternate win that also combos well with Nahiri's Wrath). Pinging both Swans of Bryn Argoll and Boros Reckoner with a Pyroclasm or Volcanic Fallout to deal 4 dmg to an opposing creature, 2 dmg to all my opponent's other creatures, and then draw 2 cards is pretty nasty.
1 week ago
So I wanted to keep the tron lands so I could still play Eldrazi Tron (hence also keeping the 2x Karn, 1x ulamog, and 1x wurmcoil that I didnt offer). I can definitely make up the $9, possibly by throwing in the Karplusan Forests and Pyroclasms do you could switch over to the red variant at will, or perhaps you could use another Fatal Push for the sideboard, or some World Breakers for the main or sideboard.
Let me know!
2 weeks ago
Yeah, you definitely need more 4-ofs, especially mana ramp. 4 Lightning Bolts is probably the most obvious thing to add in after that.
You might also want to lower the mana costs on your mana ramp. Llanowar Elves is good, and you have that. Search for Tomorrow, Sakura-Tribe Elder, and Arbor Elf + Utopia Sprawl/Fertile Ground/Overgrowth can go a long way as well. Arbor Elf also works in conjunction with Cinder Glade and Stomping Ground.
I've been thinking about R/G Dragons for a while now, just been waiting on the prices of some cards to come down. I think if you're on an unlimited budget, the list to play is something like:
4x Anger of the Gods
4x Search for Tomorrow
3x Blood Moon
4x Utopia Sprawl
1x Chandra, Flamecaller
1x Garruk, Primal Hunter / green planeswalker
4x Lightning Bolt
25 Other Spells
1x Blood Moon
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Thrun, the Last Troll
15 Sideboard Cards
You spend the first couple of turns ramping up and board wiping your opponents' threats, then finish them off with hasty dragons that are hard to remove.
2 weeks ago
Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.
2 weeks ago
LeaPlath I'm going to be adding Wandering Fumarole into the deck and maybe 1 or 2 Desolate Lighthouse. As for board wipes I will replace Sulfurous Blast with Pyroclasm I'm assuming I will be needing more than I currently have so what do you think would be some good board wipe cards to add into this deck if you don't mind me asking? As for card advantage I was thinking just use cards like Take Inventory for card draw to have a large hand.
2 weeks ago
keyb I'm not sure what you're trying to say here.
The only time sorcery speed removal is used competitively is when it's something like Maelstrom Pulse or Collective Brutality. Not only does it hit something, it hits multiple important somethings at the same time, and in Brutality's case it can slow down burn as well, all while dumping cards you want in your grave. Or otherwise it's like Supreme Verdict orPyroclasm/Anger of the Gods or Damnation, because there are very few instant boardwipes to begin with. Even in the case of Gatekeeper of Malakir, that forces a sacrifice and leaves a 2/2 floater, which is value. There are things you want your targeted removal to do, and sorcery speed removal only does a few of those many things. This is why Terminate is and has for a long time been played while Dreadbore has never seen the light of day in a serious tournament. Hero's Downfall is almost strictly better just for being an instant even if it is 1 more mana. Honestly if you want to stay monoblack just run something simple like the cards I mentioned earlier.
2 weeks ago
For duel commander, you have way too many high cmc cards that don't pay off as much as they should. In many cases, for duel commander, you will either: not get your combo in time before you die, get your pieces destroyed or countered before the combo, or simply wont find it soon enough while you have many cards that don't do much on their own. You can use Enlightened Tutor, and other artifact tutors to get out your pieces, if you're really wanting to go artifact combo. Otherwise, your commander screams voltron. But it should really be one or the other. For some synergy and resilience, you should add the artifact lands, and Buried Ruin. That way if your stuff get's blown up, you can retrieve it again. You're going to need much more efficient artifact ramp, more removal (Anger of the Gods, Pyroclasm, Lightning Helix, Lightning Bolt, Swords to Plowshares, Path to Exile, etc..), regardless of your win con plan though. You simply wont get your combo complete without some way to interact with your opponent's interaction and win cons.
Otherwise, if you really only want to go straight lifegain combo, I'd suggest UW with some control element to it.