|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Pyroclasm deals 2 damage to each creature.
6 days ago
Consider replacing your big beefer stuff with more small utility stuff and upping the wipes. Small red creature blasts like Pyroclasm Whipflare and Sweltering Suns will massively slow down any decks relying on dorks to supply mana and kill weak commanders. I'd also recommend peeking Open the Armory for some nice early tutors, and Sigarda's Aid + Hammer of Nazahn for free equips. Additional pieces to slow other decks will help you leverage more swings, so consider slowdown pieces like Smoke Tangle Wire Eidolon of Rhetoric Oppression Trinisphere .
I'd cut almost all your creatures 5 CMC or above except possibly Avacyn and Massacre wurm and Aurelia.
2 weeks ago
Testing for the upcoming TT3 tourney
3 weeks ago
There are many reasons why it is popular. The biggest of which is that it is a red sweeper that hits most everything in the format. Combine this with the fact that any time you would want to use it it is closer in mana cost to Pyroclasm than it is to the printed 9 CMC on it and you have a great board wipe. There are also the times when even though 13 damage is a lot, you can have one or more of your creatures survive. I use it in my Xenagos deck because I will routinely have things with toughness greater than 13. The last benefit is that cards like Repercussion exist. It is conceivable to pay to kill a table.
4 weeks ago
Dragonlord's Servant is a neat tool to consider for getting dragons out a bit faster... maybe Mind Stone for a bit more mana acceleration with a draw option.... some earlier plays could also be Slumbering Dragon and Dragon Egg for a bit of defense while waiting to player other dragons...otherwise without earlier plays/barriers then i think you would need Pyroclasm / Anger of the Gods to stave off the opponents incomming assault for their creatures. id also consider Sarkhan, Fireblood as a replacement planswalker.
1 month ago
Next you're going to sing the praises of Mind's Dilation .
Any way you slice it, Sunbird's Invocation is a card advantage engine. Its resource intensive to get onto the table, and requires further resources to do anything (spells in hand, mana to use said spells). It performs better with higher CMC spells, which makes it harder to cast multiple spells and get multiple uses. Are the free spells nice? Certainly. Stuffing your deck with cards you wouldn't play except when they're free means you're going to be spending a lot of time feeling extremely stupid when you don't see the 1 card that makes them worthwhile in your hand of 7 cards in a 99 card deck.
For example, Char does more damage than Lightning Bolt . Slotting char over bolt in your 99 because you're also running Sunbird's Invocation is extremely poor deck building. The card incentivizes you to run junk to get better triggers. Even in a casual deck I wouldn't recommend running junk cards to work around a card that isn't the commander.
Now compare Sunbird's Invocation to a similar CMC card, Sun Titan . Sun tit gives you a trigger when it enters. It can attack and block (with vigilance!), helping most casual deck game plans. It continues to get triggers turn after turn BY ITSELF, requiring no further resources or mana spent, just requiring cards in graveyard (which happens naturally as any game progresses). Sun tit doesn't ask you to run jank cards with higher CMC, it prefers to recur right in the CMC range you want your value cards to be.
Another way to think about this is opportunity cost. If you were playing any game of magic, and you had Sunbird's Invocation in hand, would you rather have a different card in your hand? This is opportunity cost. 6 CMC is pretty high, it means the card will sit in hand during the early game, whereas you COULD have slotted a different card that may have been applicable during that period. For example, if you replace Sunbird's Invocation with a Swords to Plowshares , is your deck going to function better in more match ups? The answer is almost definitely yes. Switch out StP with some other card your deck needs, and you've found out what your deck should slot instead of Sunbird.
Now lets imagine yet another situation. You've got your Sunbird in play, you untap with a fresh new turn. You cast a spell for 5 CMC. You get all giddy, and you flip up Mountain Mountain Shock Mountain Pyroclasm . Just because you went 5 deep into the deck with a 5 CMC spell doesn't mean you're going to get anything relevant, or anything that will be useful to your current board state. Similarly, with 1 or 2 CMC spells, you may hit exclusively lands and brick out. There is no guarantee that these triggers will help you, or give you the relevant cards you want to see. Its just a card advantage engine for red at 6 CMC.
Another aspect of Sunbird is that it promotes non-reactive deck building. Flipping Counterspell with Sunbird isn't going to help you, unless you're intentionally holding spells to use Sunbird trigger in response to someone else's spell. Your removal and interaction is going to want to be permanent based to take best advantage of Sunbird. I'm not saying this is good or bad, but certainly opens you up to being locked out where a spell wouldn't be locked out. A great example of this is slotting Goblin Cratermaker for removal, and having it die as a state based action upon entering if an opponent has Elesh Norn, Grand Cenobite . Another example Pyrite Spellbomb being locked out against Null Rod .
Sure, this card generates advantage when you're left alone to durdle in your ivory tower, but Scute Mob can one-hit-kill players on turn 30 after getting a bunch of counters. That doesn't mean Scute Mob is a good card in commander.
1 month ago
Do you think the general idea would be to have lots of creatures with 4+ toughness and then using the CMDers ability make eggs and fire off red sweepers like Pyroclasm / Volcanic Fallout / Firespout ect ect to ideally get valuable creatures?
Pyroclasm occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%