|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Tap: Add to your mana pool.
, Tap: Target creature gains haste until end of turn.
, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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Hanweir Battlements Discussion
6 days ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
1 week ago
Two things I didnt see here were Quicksilver Elemental and Grand Architect. QE is a staple of any/all given Mairsil builds due to the ability to reuse abilities with it caged (same as with Mirage Mirror, but costing a mana less). GA is a mana combo with Pili-Pala when both arent caged and are out. So, both of those are huge suggestions I have for you.
Additionally, since haste is relevant, you should try to make room for Hanweir Battlements, and, because the two are just great together, Hanweir Garrison. More haste definitely helps, and I see that better now :)
1 week ago
A lot of what is being said above I'd tend to agree on, so I won't go over that here. If you want the most competitive humans list just run the 5 color lists, so much consistency and aggression in those lists with a ton of lil humans is insane. However, if you want something fun then I don't see an issue in humans but there are a few things to add on to that.
First off, someone above mentioned issues with Thali. You are running 18 non-creature spells that will be taxed in a weenie style deck, and that is way to high. With Weenie decks, early aggro is your entire game plan. Steal games early by throwing a ton of little humans around to be as annoying as possible, so taxing all your spells might not be the best plan. In the least, Gather the Townsfolk, Lightning Bolt and Honor of the Pure needs to come out, I also feel that Copter needs to come out but that is your call.
In their place, you could look into Hanweir Garrison + Hanweir Battlements. I'd split 4-2. This way, if the early plan becomes stifled you have an option of a semi midrangey deck. Plus, Hanweir Garrison + Champion of the Parish is some good synergy.
I'd definitely add in Thraben Inspector, since it replaces itself with a new card.
Other good human options are...
Thalia, Heretic Cathar --> I know she's been mentioned above, but she is relatively strong and a good attacker/blocker.
Harsh Mentor --> I never felt good with him in play, but if there are a ton of manlands in your meta or affinity, he is a fun card.
Doomed Traveler --> He does his job, chump and make a dude.
Aegis of the Gods --> Super Budget leyline of sanctity.
Ash Zealot --> A great sideboard card!
Ethersworn Canonist --> Another great sideboard card.
Hopefully this helps!
1 week ago
I really like the deck idea. I'm not sure if it's legal becuase of the , but Alesha, Who Smiles at Death would be nice. Also I would include Hanweir Battlements since you play Hanweir Garrison.
Accursed Witch Flip is funny, esspecailly becuase you like to sac., Archetype of Imagination is powerful at itself and Ophiomancer gives you tokens to sac./block with.
1 week ago
1 week ago
Update, 2/4/18, fine tuning.
Tuning the list to move a little bit faster.
1 month ago
Here is my full haste list.