Hanweir Battlements


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) None

Combos Browse all

Hanweir Battlements


Tap: Add to your mana pool.

, Tap: Target creature gains haste until end of turn.

, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Hanweir Battlements Discussion

xaarvaxus on Giving narset, enlightened master haste

3 weeks ago

Narset has a rep so having her sit around for a full go-around the table seems like you're asking to have her taken out by removal, so, yeah, haste sounds like a good strategy.

As for haste enablers... Hall of the Bandit Lord is probably the best but most $$. Hanweir Battlements and Flamekin Village are cheaper options but aren't quite as good. Using a land slot for granting haste saves some room in the deck and makes it less likely that your enabler gets taken out as well.

Mass Hysteria is a low CMC option but not sure how you feel about sharing the hasty love. The usual inclusions of Lightning Greaves and Swiftfoot Boots should probably already be part of your 99.

triproberts12 on Despicable Me: Rakdos and his Minions

4 weeks ago

I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .

The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.

My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.

triproberts12 on Endless Hunger and Unceasing Violence

1 month ago

I like the changes! Since you put in Mana Echoes , the last Eldrazi I would consider is Spawnsire of Ulamog . It makes infinite mana with both Echoes and Ashnod's Altar . You could probably cut Warden of Geometries , since it's pretty weak. Phyrexian Reclamation also seems a little off. I would also cut Forerunner of Slaughter , since it's not really doing much to impact the board. This seems like it wants to be a 37-39 land deck, so Flamekin Village , Hanweir Battlements , and Hall of the Bandit Lord do the same job. Rhythm of the Wild also has dual applications, since it buffs your spawn and scion tokens. The final thing I would note is that your mana might be a little rough for getting out Jodah early. The deck is slanted black/green, but the commander is the opposite. Chromatic Lantern , Fellwar Stone , Cryptolith Rite , Coalition Relic , and Shaman of Forgotten Ways could help with that.

deakmana on [cEDH] Krenko Combo

1 month ago

Like SamsWrath said above, needs room for the Mox Diamond :P I wouldn't touch the Iso Scepter combo with 10ft pole though.

I think Siege Gang should be pulled, he's bringing up the curve too much and not doing a lot. Wasteland should be swapped for Dwarven Ruins as its pretty narrow and too responsive.

I'd pull Defense Grid in favor of Expedition Map which can tutor up your Cavern of Souls. Defense Grid has a higher chance of being dropped, and then the next combo player will just win.

Dragon Fodder should %100 be Goblin Instigator. Gets you the same number of gobs but its reduceable via Warchief and is tutorable and copyable by Matron/Recruiter and Kiki. Then replace Krenko's Command with Goblin Chirurgeon. That'll lower the deck cmc, adds another combo enabler, and has some value for protecting Krenko.

I'd run Grafdigger's Cage over Stranglehold as you can drop it turn 1 and forget it, where Strangle competes for turn drop with Krenko. It's a nonbo with Moggcatcher, but that's about it.

Thorn of Amethyst might be worth it. Add to maybeboard?

I'd also just pull Hanweir Battlements. Its just so rare that you have Krenko mana + an open red source + this land untapped.

CaptSillva on Kaalia Lose Friends

1 month ago

Here is a few more fatties you could consider for this deck Scourge of the Throne, Balefire Dragon, Karmic Guide, Baneslayer Angel, Lyra Dawnbringer, Shadowborn Demon, Demonlord Belzenlok, and Overseer of the Damned.

These are some support cards that can help keep your commander in the fight Whip of Erebos, Bastion Protector, Bloodsworn Steward, Command Beacon, Flamekin Village, and Hanweir Battlements.

wrinklykiller on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

I did get to try it out, but not as much as I'd like. Busy, busy, busy... The few games I have had have been hit or miss. While people don't expect the punishment neheb can deal out, once they know, you (and him) become targets. I've been able to crush the table a few times, make a draw here and there, and lost a few. I've also changed quite a few things from other neheb player's suggestions.

Stuffy Doll to hate a specific player, Combustible Gearhulk big guy with draw or damage, Fire Servant more ouch, Thermo-Alchemist Not sure what to think yet, seems decent, Insult quick doubling damage and some prevention prevention, Magebane Armor makes neheb a bigger tank and avoids your own hate-everything spells, Doubling Cube redonk. I had 100+ mana with it out, Caged Sun eh, chopping block. Kinda helpful but also expensive. Flamekin Village and Hanweir Battlements haste in a pinch, since I can't afford the crazy haste land from kamigawa, Smoldering Crater and some other cyclers for helpful draws later on in the game.

I ended up not using godo or the other card, since I came to the same conclusions you did with them. I also dropped aggravated assault after I hit a table with infinite neheb turns and felt yucky afterwards, haha. All in all, it's been very fun, and I'm still eager for lots more testing when the time of year where everyone isn't busy rolls around again. I also made your firesong and sunspeaker deck but have had zero plays with real people yet, so there's something to look forward to as well. Thanks for responding and I hope to see some update love for these decks in the future with new sets. /wall of text

TheWarleadersFury on Aurelia, the Warleader

1 month ago

From what I've tested I agree on the WSZ opinion. I also agree with you on the exoskeleton, but like I said earlier, I'm not a fan of infect. Duelist's Heritage has been fantastic, I absolutely love the political element it brings to the table as well as giving one of my own creatures double strike. I don't have any buffs in power toughness terms other than Elesh which is why I prefer the single target double strike because it's not that amazing on a 1/1. To be honest I'm more interested in single target haste like Hanweir Battlements becuase the tokens have pseudo haste, but the only other good one I could find is Hall of the Bandit Lord which I'm considering. Still debating on Tehran or Hedron. Ogre gets hit by board wipes which is why I'm hesitant.

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Hanweir Battlements occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.69%

Red: 0.24%

RG (Gruul): 0.09%

Rakdos: 0.05%

RW (Boros): 0.23%

RBW (Mardu): 0.07%