|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||None|
Combos Browse all
Tap: Add to your mana pool.
, Tap: Target creature gains haste until end of turn.
, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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|Have (33)||bakunet , Supremespeed , the.beanpole , FireRogue , LeroyJones , brentkc49 , Spinalripper , jhunter , SketchyScribbler , Candyman949 , TThors , mziter501 , Va1mar , The_Grape , Regulus1010 , mymanpotsandpans , teslacoil7992 , philktoken8998 , Bluboltar , TheRealSpecialK , bakeraj4 , Mortiferus_Rosa , Kleptozaniac , Hootiequack , Roadhog , DrPopular , voidruby , Borg0th , ThisIsBullshit , thetechzombie , KB2187 , GoldGhost012 , gildan_bladeborn|
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Hanweir Battlements Discussion
13 hours ago
Skullclamp to make your commander a draw engine. Best suggestion I have ever given you or will.
I don't get what purpose the 2 colossus serve. In my opinion, you would be better off with some burn spell like commet storm or rolling earthquake or Jaya's Immolating Inferno. A lot more versatile, can come down sooner and cheaper. Add some more utility creatures to help you with some common situations
Solemn Simulacrum - For ramp, card draw and a body, all needed.
Tuktuk Scrapper - Artifact removal
Imperial Recruiter - Useful tutor
Sensei's Divining Top - obviously
What purpose does rings serve? Maybe im missing it? It can help you draw extra cards with senseis or add a basalt + rings + senseis + 2 mana to get infinite colorless mana and draw your deck.
Mind Stone - Maybe?? Idk, not sure if you need it. Ramp when you need it, card draw when you don't
Memory Jar - More card draw (trust me, you'll need it)
Hanweir Battlements - Not sure if you need it but worth considering. Other half is irrelevant
Strip Mine - Because cradle, coffers, urborg, eye of ugin all need to die
Volcanic Offering - May the politics be with you (SUCH A GOOD CARD)
Disrupt Decorum - Maybe to get their blockers open and more politics!
Inventors' Fair - Tutor for the artifact you need
1 day ago
4 days ago
6 days ago
Big think I took from trying to get my devour decks going- haste. Haste is your friend- It doesn't matter if you are jamming a Hall of the Bandit Lord Slayers' Stronghold or Hanweir Battlements, getting a hit that big in is amazing, especially followed by Fling. The new Thud and old Pandemonium might push this into a neat mono-red archetype where you just have three goblins then drop twenty damage in a turn.
1 week ago
Kjartan Wow! Some really great points here. I think I got caught up in all the fun slime/ooze cards and tried to do too much. I'd like to rework it into a Jund tribal, focused around multiples of Bloodhall Ooze, Necrotic Ooze and Predator Ooze. Expanding and including more red and black cards means I can add a few Hanweir Garrison and Hanweir Battlements safely. Balancing the colors of the deck to be more even would be great.
It'd be great if you wanted to share your ideas for the deck, I'd really appreciate it!!
2 weeks ago
You should consider Hanweir Battlements since your mana base is already really good just so you can add flexibility to Garrison.
1 month ago
Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.