Hanweir Battlements

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Hanweir Battlements

Land

Tap: Add c to your mana pool.

R, Tap: Target creature gains haste until end of turn.

RR, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

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Hanweir Battlements Discussion

clayperce on pummel flinger

22 hours ago

MCourtaway,
Nice approach!

I know Pummeler builds are very meta-dependent, but here are a couple thoughts ...

  • I'm not sure you've got enough Artifacts to make use of Inventors' Fair ... you might consider Sheltered Thicket, some more Basics, or Hanweir Battlements instead.
  • Lots of folks seem to love Built to Smash with Pummeler staple, but I'm not a fan at all. I was stuck with one in my hand way too often back in KLD Standard, wishing it could pump up a Creature on defense or wishing it could grant Trample to a non-Artifact Creature.

Good luck (and good skill) with the deck!

Argy on A pink box of humans

3 days ago

Calispotato I absolutely LOVE Hanweir Battlements, but I wouldn't go with more than three copies.

It has certainly let me get the drop on people with my Minotaurs.

costrander3689 on Red/white Human Tribal Mana Burst

3 days ago

Just a thought, try and sneak in 1-2 Hanweir Battlements to add haste in the midgame to Mikaeus or Garrison, then late game meld it into the ridiculous creature Hanweir, the Writhing Township.

Another suggestion would be the new Anointed Procession. It might slow you a turn, but if you hit that turn 3, turn 4 haste Hanweir Garrison, get 4 tokens, you're right back on track, and quickly make up for it.

Suggestion would be to drop Dragonrage, and fill those spots with some combination of the above.

Just a thought.

+1

Entomo on Soul Procession Combo

5 days ago

Alright I have melded hanweir now in multiple games, it's a huge threat for my opponents to play around and has won me 2 games already. A nice line of play is Anointed Procession Turn 4, and then cast Hanweir Garrison and give him a speed boost with Hanweir Battlements, swing in for 6, and then pass the turn with the threat of a meld next turn!!

Entomo on Soul Procession Combo

6 days ago

Huh reading Hanweir Battlements makes me think that the spirit token Hanweir Garrison should be able to meld without a problem. we have a creature named Hanweir Garrison and we have a Hanweir Garrison already exiled from Soul Separator... okay added 2 seems great.

puetypoo on Soul Procession Combo

6 days ago

Why not run maybe a 1 of Hanweir Battlements? just in case you run out of other things to do, say maybe against a control deck that isn't letting you play things. Plus you might just pull off the first meld in MTG history.

Onall_Tarbal on Steal and Sacrifice

1 week ago

I would add one more Hanweir Garrison and a couple of Hanweir Battlements. Yahenni's Expertise in the sideboard is not undesirable at all. I also may try Throne of the God-Pharaoh.

ROUROU on ROUROU

1 week ago

Womokos We can put out a Hanweir Battlements or another rakdos land. Fling is a really good choice, but i would rather put in a burn card OR a draw engine

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