Hanweir Battlements

Hanweir Battlements

Land

Tap: Add to your mana pool.

, Tap: Target creature gains haste until end of turn.

, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) Damlec

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hanweir Battlements occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.37%

Hanweir Battlements Discussion

bmcconnell11 on Humans, Humans, and more HUMANS!

2 weeks ago

Vivctius Thank you for the great suggestions. Yeah the partners is the only way to play this deck I feel. The Hanweirs are on my hand written notes for add so thank you for putting here. Im more of a go wide player so a lot of these suggestions are great! Below are what I plan on adding. Hanweir Garrison Hanweir Battlements Benalish Marshal Commander's Insignia Judith, the Scourge Diva Xathrid Necromancer General Kudro of Drannith Teysa Karlov Anointed Procession Phyrexian Arena

Vivctius on Humans, Humans, and more HUMANS!

2 weeks ago

I've been looking forward to this deck but only for the partner commanders tbh. I think it goes without saying Shiny Impetus isn't that good in the deck. Some of my suggestions are Hanweir Garrison and Hanweir Battlements. It depends now which path you take, you can go for a wide board and a beatdown strategy or go for a sacrifice and ping everybody. Kari Zev, Skyship Raider, Benalish Marshal, Commander's Insignia, Flamerush Rider are some good cards to go for the first strategy. Judith, the Scourge Diva, Xathrid Necromancer,General Kudro of Drannith (can work for both sides),Teysa Karlov,Priest of Forgotten Gods are nice additions for a sacrifice route. Ashnod's Altar works on both sides alongside with Anointed Procession, Phyrexian Arena and Dictate of Erebos if you really want to control the board. Now if you really want to get your table super salty get Silvar, Devourer of the Free jacked up and then equip him with Worldslayer and then just win. Is it viable? Not really, you have better strategies. But is it worth it? Yes, just to see the despair on their faces or you can run Avacyn, Angel of Hope that also works.

DankMagicianD on Purphoros Reloaded: The Shock Scale

3 weeks ago

Castle Embereth and Hanweir Battlements are both good utility lands to add.

DrukenReaps on Should I Pretend This Or That?

1 month ago

So Manascape Refractor is a strong maybe?

Cards in my deck it works with Terramorphic Expanse, Rogue's Passage, Riptide Laboratory, Minamo, School at Water's Edge, Inventors' Fair, Homeward Path, Hanweir Battlements, Flamekin Village, Evolving Wilds, Detection Tower, and Arcane Lighthouse.

Plus if my opponents play interesting lands I get those effects too. I'm not convinced it is a powerful card but I'm interested to see it in action. One really nice thing it does is make it so I don't need specific colors for Minamo, Riptide, and the 2 haste lands. A little color fixing is always decent.

Grind on Angry Omnath

1 month ago

nice deck! omnath is a ton of fun. I have an omnath deck too. Some fun cards for you to consider:
Ghost Town | Rampaging Baloths | Hammer of Purphoros (over fervor) | Elemental Bond | Hanweir Battlements | Regrowth | Skyshroud Claim | Kessig Wolf Run
and there are some pricier cards that you can look at upgrading to in the future:
Nature's Lore | Stomping Ground | Avenger of Zendikar and obviously the pain fetches are so good in omnath...
and i would consider running Overwhelming Stampede over vitalizing wind, although the instant is great, 9 mana is so much!
anyway keep stomping and have fun! cheers

rdean14 on Card creation challenge

1 month ago

Jhyalli, Gavel of Paludaria

Legendary Creature - Zombie Dragon

Flying, Trample, Infect

At the beginning of your combat phase, you may put a -1/-1 counter on any number of creatures you control, then sacrifice all creatures you control without a -1/-1 counter on them.

: Target creature you control gains Undying.

: Target creature you control gains Persist.

6/3


I'd like a legendary creature made generic, like before they were notable:

Akki Lavarunner  Flip, Kitsune Mystic  Flip, Cunning Bandit  Flip, Budoka Pupil  Flip, Bushi Tenderfoot  Flip, Callow Jushi  Flip, Hired Muscle  Flip, etc. but not necessarily a transforming card. Disruptive Student and Hanweir, the Writhing Township from Hanweir Battlements+Hanweir Garrison are also cool possibilities, any other ideas I'm eager to see!

Profet93 on Ilharg, Baconator!

1 month ago

Lotus Field = Anti synergy with valakut. I dont see the purpose in this build.

Bolt Bend/Deflecting Swat - Super useful, definitely add one or both.

Haste lands like Hanweir Battlements and Flamekin Village

Reforge the Soul - Wheel/draw

New Purphorous in case commander becomes inaccesible

Endless Atlas and Tome of Legends - Cheap repeatable card draw

Arch of Orazca - Draw

Ignite the Future - "Draw" that can be flashbacked for good value

Light Up the Stage - Similar to above

Mind's Eye - Card draw

Skullclamp - Cheap and easy card draw, works with commander as well

DespairFaction on Aurelia - Weapons of War

2 months ago

Yes those are absolutely good replacements for the more expensive mana rocks. However I will say that I am really a big fan of multi producing mana rocks like Worn Powerstone, Hedron Archive and Thran Dynamo. I also wouldnt say no to a Gilded Lotus or a Burnished Hart for the colored mana but they can be a touch slow, but still great for the late game. The rocks you mentioned are also good if you are running a budget mana base and need to make sure you have access to all the colors you need.

I havent tried Coveted Jewel. Test it out, see how it goes. Seems interesting.

Destructive Urge is a very interesting card. Ive tried messing around with it in Sylvia and Khorvath never really got it to come down turn 4 like I had planned. However, trimming back a few lands from your opponents will go a long way in keeping them from the big turn where they go off. They wont be happy with you, but it seems like it would be pretty effective.

Sadly Anya just isnt very effective, great art though. Unless theres multiple aggro decks everyone stays above 20 for a pretty good chunk of the game. If you want something indestructible Tajic, Blade of the Legion will be a better bet.

Heavenly Blademaster is very solid. Ive used it in several decks. Its great post board wipe when you need someone to pick up all the equipments. It doesnt have haste naturally so you'll want to make sure you have some ways to get it haste. Hanweir Battlements and Flamekin Village plus a pair of boots do a nice job at this.

Double strike is incredibly important. Double strike plus Aurelia makes people dead. I like to have 3-4 sources. True Conviction is the very obvious one that I am missing and that was just for mana curve consideration. If you expect the game to go at least 8 turns I would add it. Silverblade Paladin also used to be in the deck but ive been testing some of the more hatebear style stuff like THalia and Hushbringer, but its legit.

Haste is a little less important in this deck compared to other aggro decks because Aurelia has haste naturally. I personally use the 2 lands mentioned above, plus a pair of boots and I find that to be good enough typically. However, my podcast cohost Kristen is a huge fan of Urabrask the Hidden but Odric, Lunarch Marshal is also pretty cool with Aurelia.

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