Tap: Add to your mana pool.
, Tap: Target creature gains haste until end of turn.
, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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Hanweir Battlements Discussion
10 hours ago
Psychosocial Thanks for your comment :D
Not entirely sure why, but the list here was outdated compared to the list I'm actually running and in that list I have Hangarback Walker and Hanweir Garrison/Hanweir Battlements. I've updated it now so hopefully it shows the correct cards.
As for Goblin Offensive and Firecat Blitz I've found playing the deck that it's fast enough as is so where the X spells are useful for straight up finishing the game I would rather play some weirder/newer cards instead, like Sarpadian Empires, Vol. VII and Dance with Devils ect.
Kari Zev, Skyship Raider seems okay but normally the deck wins the game behind a fort of token blockers so needing to attack to get the token and then not having that token stick around doesn't sound that great to me.
4 days ago
I think this is the last update I'll be doing on this deck until amonkhet comes out in April. if it brings any good cards for red at all that is. I'm satisfied with this, it seems to play test well even if I do have to mulligan sometimes. the thing with Hanweir Battlements is that for 1 red mana you grant what ever you cast haste, which is the only reason I included it in the deck. So you can skip cards like Expedite, however that card does replace itself so I do see the appeal having it. gonna start on something else, mono green stompy or something fun. I wanna do a mono black kill/anti-creature deck that doesn't cost a fortune, example of a fortune = Phyrexian Obliterator, which is around 30 $ each. I'm just not sure if it will work without it. Of course this is for modern/frontier. mono black kill/anti-creature deck in Standard would have to be creatures with death touch or something.
1 week ago
While a little expensive, Cauldron Dance seems really powerful in a deck with so many great fatties.
In case you are interested in more haste enablers, take a look at Hanweir Battlements. If you just ignore the Meld ability, it's still a useful land and similar to Flamekin Village.
If you ever run into a lot of interaction targeted at Kaalia, it might be useful to have an alternative enabler, for example Sneak Attack. However, you could also go the hardcast route, which would make Gilded Lotus very attractive.
In my attempts to build various reanimator decks, Resolute Archangel has always been a great tool. It really shines when you are under pressure and can turn the game around completely. Depends on your metagame tough, it obviously won't prevent kills via commander damage, infect or mill. Platinum Angel could help out in such cases, but relying on a card that's both an artifact and a creature is usually not a great long term plan in EDH.
Since you are in the business for extra combat steps, what about Scourge of the Throne? Although it lacks haste, it might still be good here.
2 weeks ago
Oh wow, that's awesome about only needing one Kazuul's Toll Collector! I hadn't even thought about that, but sure, it's like tapping extra Night Market Lookouts to Crew a Vehicle ... how cool!
And yeah, I've found Barrage Tyrant to be pretty much terrible. It's hilarious for sure, so I'll probably keep a couple around for casual play. But as a wincon, Expedite (like you suggest) or Hanweir Battlements are just MUCH better.
2 weeks ago
Hi comfortingpain, saw your deck on the commander thread so here are some quick suggestions! hopefully they are budget-friendly. surely you won't want all of them but hopefully a few will be appealing.
Lands: cheap ETB untapped dual lands will make your deck more competitive:
pain lands: Caves of Koilos, Battlefield Forge, Sulfurous Springs.
check lands to consider: Isolated Chapel, Dragonskull Summit, Clifftop Retreat.
ramp: Worn Powerstone, any of the three signets like Orzhov Signet
card draw engines: Phyrexian Arena, Outpost Siege, Greed, Promise of Power, Skeletal Scrying, Decree of Pain, Tormenting Voice, Skullclamp, Indulgent Tormentor.
board-wipe style efficient removal: Crux of Fate, Fumigate, Rout, Fell the Mighty, Nevinyrral's Disk, Akroma's Vengeance.
reanimation: Phyrexian Reclamation, Animate Dead, Whip of Erebos, Rise from the Grave, Dread Return, Exhume.
haste enablers: Fervor, Hammer of Purphoros, Hanweir Battlements, Flamekin Village.
tricks: Silence, Boros Charm.
flavor: Oros, the Avenger.
2 weeks ago
Cool deck, kaerveck is awesome!
You could consider Glistening Oil over Phyresis.
Price of Glory over Citadel of Pain as it provides a harsher penalty to those pesky blue mages who want to counter spells.
finally i've never played Price of Knowledge but it seems very slow. another 7drop: resolving Repay in Kind at the right time, with kaerveck on the field, can mean game.
also check out Hanweir Battlements over Grixis Panorama. if you happen to have exquisite blood out, and then you cast heartless hidetsugu and give him haste - then get ready to gain a ton of life. haste can be crucial.
2 weeks ago
Currently testing Scrapheap Scrounger with 4x Foreboding Ruins (and 14 Mountains and zero Hanweir Battlements). I seem to keep getting multiple 2 drop creatures in my hand from the draw, and this is slowing me down. This will need a lot of playtesting.
3 weeks ago
BlaineTog, I did consider Westvale Abbey Flip when first made the deck, but I was running 4x Hanweir Battlements and didn't want more colorless mana in the deck because of the need for speed. However, now that I have cut back a bit on the Hanweir Battlements, it might be worth trying to slip 1x Westvale Abbey Flip into the deck. I reduced the total mana to 18 and it functions well at this number, so I don't want too many colorless mana or I could get mana screwed very quickly.
Thanks for the suggestion!