Hanweir Battlements

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Hanweir Battlements

Land

Tap: Add to your mana pool.

, Tap: Target creature gains haste until end of turn.

, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

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Hanweir Battlements Discussion

REDWHITEandBLUE on Trans girl power

1 day ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

usaDiabetic on Neheb's Inferno

2 days ago

Sweet build, maybe Outpost Siege and Chandra, Torch of Defiance for pseudo card draw. Big problem with Neheb is running out of gas. There's a new card in Ixalan that does a similar effect but I don't think it's in the database yet, Vance's Blasting Cannons.

Also Hanweir Battlements is a great haste enabler.

Elopsm on Cascade, Cascade, Cascade...

2 days ago

Ironwright's Cleansing -> Disenchant More Efficient

Azorius Cluestone -> Azorius Signet More Efficient

Dimir Cluestone -> Dimir Signet More Efficient

Golgari Cluestone -> Golgari Signet More Efficient

Silumgar Monument -> Boros Signet More Efficient

Hanweir Garrison -> Golgari Signet More Efficient

Faith Unbroken -> Oblivion Ring More Efficient

Seek the Horizon -> Rampant Growth More Efficient

Cyclops of Eternal Fury -> Mass Hysteria More Efficient

Ulvenwald Observer -> Phyrexian Arena Cheap Carddraw

Chariot of Victory -> Llanowar Elves More Ramp

Banishing Light -> Swords to Plowshares More Efficient

Hanweir Battlements -> Spire of Industry Better Card

Wrecking Ball -> Terminate Land Destruction not relevant

Interpret the Signs -> Blue Sun's Zenith Doubles as finisher with infite mana

Negate -> Counterspell Better Card

Chromanticore -> Last Stand More Utility

Cromat -> Mayael's Aria Win Con

Midnight Banshee -> Angel of Despair More Trigger and Removal

Primal Surge -> Brilliant Ultimatum More Trigger + easy to cast with ramos

Lorthos, the Tidemaker -> Conflux More Trigger

Argy on Worthy Minotaurs

5 days ago

Good question.

We get the new Land and we also get Unclaimed Territory, so in some ways the mana may be improved.

We don't need any longer as Grasp of Darkness is gone.

In its place Lightning Strike will come into play. It kills less Creatures, but gives an easy win if the Opponent is on 3 or less life.

This deck may very well end up stronger.

Losing Hanweir Battlements is the biggest loss. I may replace that with Canyon Slough, with Ramunap Ruins, just more Mountains or Swamps, or some other utility land.

I will do some testing before I make a firm decision about that.

leviathan_cross on Ruric Thar Hates Magic

6 days ago

realBorborygmos I don't want too many colorless mana sources, though Rogue's Passage and Hanweir Battlements aren't bad suggestions, of course I'd definitely want the critter that goes with the Battlements. Rogue's Passage basically acts like Maze of Ith #2. I'd also probably run Kessig Wolf Run over Skarrg, the Rage Pits, though please forgive me for straying far from the flavor on that one.

realBorborygmos on Ruric Thar Hates Magic

1 week ago

+1 FOR GRUUL AND GLORY!

SOME SPELL-ISH LANDS MAYBE? STUFF LIKE COUNTER LAND, SNEAKY LAND, SPEEDY LAND, AND HOME? AKA Oran-Rief, the Vastwood, Rogue's Passage, Hanweir Battlements, AND Skarrg, the Rage Pits.

AND IF YOUR META IS ANYTHING LIKE MINE, MAYBE GIMME-MY-DUDES-BACK LAND? AKA Homeward Path.

CRUSH THEM!

usaDiabetic on Neheb, The Firebender

1 week ago

Hanweir Battlements as another haste producing land?

Exxie97 on Alesha Re-animator

1 week ago

Hanweir Garrison can generate a good amount of tokens and works pretty well with Alesha, Who Smiles at Death. Then you could put in the other half (Hanweir Battlements) and go for Hanweir, the Writhing Township!
Anyway nice deck. +1

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