Tap: Add to your mana pool.
, Tap: Target creature gains haste until end of turn.
, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
|Have (4)||Mortiferus_Rosa , metalmagic , pskinn01 , gildan_bladeborn|
|Want (3)||Etinifni , Suicune , LostDamage|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Hanweir Battlements occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Hanweir Battlements Discussion
5 days ago
This deck is awesome!! My suggestion would be to add in Archetype of Aggression. I personally don't like the signets because you're basically paying for one extra mana, so I'd replace that with Pearl Medallion since your deck is primarily white mana. I also prefer God-Eternal Oketra's ability over Oketra the True because it gives you stronger warriors and you don't have to pay mana for them.
Just my personal suggestions, but like I said, I think this deck is awesome!! I also think it's funny that you're using Hanweir Battlements without Hanweir Garrison because I'm currently doing the opposite in my Najeela deck lol.
6 days ago
1 month ago
1 month ago
cyber_shorty +1 for the name alone, LOL.
Arch of Orazca - Re-useable late game card draw
Commune with Lava - See above
Endless Atlas - Repeatable card draw, comes down early.
Hedron Archive - Ramp and card draw in one
Humble Defector - Card draw and politics
Ignite the Future - Card draw that can be re-used
Light Up the Stage - Similar to above
Mind's Eye - Repeatable card draw
Solemn Simulacrum - Ramp and card draw in one
Tome of Legends - Repeatable card draw
Magus of the Wheel - Wheel
Outpost Siege - Draw
Stranglehold - Stops tutors, fetches, land fetching, etc... very powerful
Crystal Chimes - With so many enchantments, this can't hurt.
Sunbird's Invocation - If they let this resolve and stick, its hard not to win if you build your deck correctly
Chandra, Torch of Defiance - Removal, card draw, ramp and wincon all in 1
Better equipment honestly. Like sword of feast and famine, fire and ice, etc...
I know the deck is low to the ground but understand that card draw is what you desperately need in red. Because as of now, you lack any real means of car draw. I understand the aggro part of Mono red, but this deck isn't nearly fast enough for you to get a quick win and therefore need to consider other options that help maintain gas into the mid-late game. For a voltron deck, you need to protect your commander. Equipments and auras can help, but they can (and wise opponents will always) hold up removal in response to auras or equipment. Price of Glory will make them think twice. Other potential options can be Bolt Bend and Shunt . They redirect removal and counter counterspells. Very important for a voltron deck.
3 months ago
Nice! You might like these: Blood Mist , Berserkers' Onslaught , Gratuitous Violence , Inquisitor's Flail , Tenza, Godo's Maul , Hero's Blade , Seize the Day , World at War , Final Fortune , Knollspine Dragon , Mana Geyser , Smoke , Flamekin Village , Hanweir Battlements , Braid of Fire
3 months ago
Hey, fine budget version of Kaalia and nice description/primer.
Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?
- Talisman of Hierarchy
- Talisman of Conviction
- Fellwar Stone
- Boros Signet
- Orzhov Signet
- Rakdos Signet
- Mind Stone
The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.
More haste enablers is another way to increase speed.
Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.
For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:
- Caves of Koilos
- Battlefield Forge
- Ash Barrens
- Tainted Field
- Foreboding Ruins
- Opal Palace
- Dragonskull Summit
- Isolated Chapel
- Clifftop Retreat
If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.
Cards to consider cutting:
- Forsaken Sanctuary
- Stone Quarry
- Bloodfell Caves
- Scoured Barrens
- Wind-Scarred Crag
- Painted Bluffs
- Seraph Sanctuary
- Mana Geode
- Boros Cluestone
- Rakdos Locket
- Orzhov Locket
- Armillary Sphere
- Star Compass
- Trailblazer's Boots
- Hoard-Smelter Dragon
- Desecration Demon
Other budget upgrades to consider:
5 months ago
5 months ago
If you got the Sultai C19 precon then you have Seedborn Muse and it's repeatable untap effect is very good here because it can untap lands on each opponents' turns.
Budget cards ($2 or less each) to consider adding:
- Cinder Glade : Wood Elves , Yavimaya Dryad and Mountain Valley can fetch this land.
- Sheltered Thicket : same as Glade.
- Hanweir Battlements : haste enabler.
- Game Trail
- Naya Panorama
- Temple of Abandon