Tap: Add to your mana pool.
, Tap: Target creature gains haste until end of turn.
, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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Hanweir Battlements Discussion
4 days ago
it might be a bit of a stretch for your mana base, but you could include Flamekin Village, Hall of the Bandit Lord or Hanweir Battlements to grant a creature haste. This way you can maybe cut Ring of Valkas or Chariot of Victory to use their cardslots otherwise.
Instead of Congregate you could play another creature: Angel of Invention, Archangel of Thune, Baneslayer Angel, Butcher of the Horde, Gisela, the Broken Blade, Goldnight Redeemer or Resolute Archangel.
3 weeks ago
Hanweir Battlements could be useful just as a land that provides haste occasionally. Field of Ruin could serve as a safety net against someone doing unfair things with their Cabal Coffers, Scavenger Grounds or Inkmoth Nexus.
Squee, Goblin Nabob is a nice way to generate card advantage with Daretti.
1 month ago
gorillacus I added Hanweir Battlements before and I put it back in. I like it actually! Ive debated between it and Slayers' Stronghold. What do you think? Battlement is cheaper but its just haste. Stronghold is better late game for more damage and vigilance so the tokens can chump block.
frogkill45ive considered Toxic Deluge but I still have the same issue: board wipes almost hurt me more. Id rather have the spot removal. Do you run it in an aggro token build? Have you seen it be successful? If so, thats all that matters. :)
wereotter I wanted to thank you for your dedicated responses as well as everyone else. Im not the greatest player so having you guys all help really makes my day :) thank you all for your dedication in answering my questions and giving me your suggestions straight up. Really means a lot!
1 month ago
Dragon Hunter might be a one of sideboard card against dragon decks.
Assemble the Legion is probably my favorite human/soldier tribal card, and it quickly gets ridiculous.
Agrus Kos, Wojek Veteran is a random card I happen to own and may be good here.
Riders of Gavony for use against tribal.
I have a blue black white red humans deck that relies on Angel of Glory's Rise, and it's a little crazy and it has most of these cards.
1 month ago
I think Bloodsworn Steward is almost redundant because Daddy Edgar already has haste. The +2/+2 is nice, but you can already get beefed up by a lot of other creatures like Drana, Liberator of Malakir, Necropolis Regent and Stromkirk Captain plus other cards like Cathars' Crusade, Door of Destinies and Vanquisher's Banner. I would say add more haste enablers like Hanweir Battlements, Hall of the Bandit Lord and/or Olivia's Bloodsworn. If you need more draw, Id suggest Tymna the Weaver even if she isnt a vamp.
1 month ago
hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.
I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.
But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?
Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.
I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one
Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.
1 month ago
Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?
Maybe adding Sylvan Scrying could be good?
Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.
Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.
1 month ago
I'm not sure about the counter strategy since I worry it could be putting too many eggs in one basket. Hanweir Garrison seems like a strong fit though-I was even thinking about Hero of Bladehold when still considering Jeskai colors. I'll probably cut Descent of the Dragons for space. Descent, like overloaded Dragonshift, is something I'm only likely to play off a Dragonrage. But unlike Dragonshift, it needs an additional spell like Quicken to do so. I like the flavor of the card but it feels sluggish in practice. May as well toss in some Hanweir Battlements too since the Township could be an additional threat.