Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

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Trade

Have (1) GeminiSpartanX
Want (2) BX223Hunter , ndim1327

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
Penny Dreadful Legal

Fatal Frenzy Discussion

muahdib4 on GODZILLA the POWERFUL!

1 month ago

Fatal Frenzy is the budget alternative to Berserk and Starstorm for Rolling Earthquake. Cuts a TON of money off the cost of the deck. Plus cutting Ancient Tomb and Prismatic Vista which is crazy expensive.

Forkbeard on Atarka, World Render: Double Dragon

1 month ago

Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:

  • Warstorm Surge: Great card albeit expensive to cast. That said, I love the effect and will be slotting in the freshly spoiled dragon equivalent: Terror of the Peaks
  • Fatal Frenzy: I like this! A less efficient Berserk, but it's on theme with what this deck tries to do. Definitely up for consideration.
  • Flameshadow Conjuring: I just removed this card from the deck to make way for the superior Molten Echoes. Not that redundancy is a bad thing, but substitutions are getting tricky for me here.
  • Frontier Siege: Really like this card too and ran it in this deck previously. Although I like the options/versatility, I found that I was always using it for ramp (Khans) and ended up subbing it out for more efficient ramp.
  • Somberwald Sage: Decent mana dork but too narrow (creatures only) & too slow. I like my current ramp options and don't see an obvious trade for Somberwald.
  • Shaman of Forgotten Ways: Not running for the same reasons as Somberwald. Although his formidable ability is hilarious, I want my opponent(s) dead long before that 11 mana requirement.

  • I hear what you're saying re. Crucible of Fire & In the Web of War. They're kind of clunky and I may sub them out for more efficient options, good call.

    Yarok on All That Remain

    1 month ago

    In my opinion, more pump spells are good for more damage = more survivors. Consider adding some pump spells and if you do, Zada, Hedron Grinder Is broken. Pump spells I suggest would be... Titan's Strength, Blazing Shoal, Reckless Charge,Fatal Frenzy,Rush of Blood, and Rush of Adrenaline.

    Ashen0ne on All That Remain

    2 months ago

    Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

    Fumiko the Lowblood because samurai

    Warmonger Hellkite makes creatures attack and can be pumped

    Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

    Grand Melee because open war

    Goblin Diplomats because diplomacy is needed in every war

    Prowler's Helm like a spy slipping through their defenses.

    Outpost Siege card advantage and siege is referenced.

    Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

    Grenzo, Havoc Razor

    Paragon of Fierce Defiance

    Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

    Torbran, Thane of Red Fell

    Bloodsworn Steward

    Archetype of Aggression

    Dockside Extortionist because there is always people like that in war

    Neheb, the Eternal is likely worth a spot.

    Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

    Signal Pest

    Iron Myr for mana

    Legion Warboss

    Angrath's Marauders

    Downhill Charge seems pretty good.

    Fatal Frenzy and Mercadia's Downfall feel decent too.

    Seize the Day is very war themed to me.

    By Force implies hostilities

    Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

    World at War

    Mizzium Mortars

    Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

    Voyager Staff to remove varchild maybe?

    That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

    Epicurus on Yeet or be Yeeted

    2 months ago

    I think that this deck would benefit greatly from having more cheap buff spells that boost power. Reckless Charge, Bloodlust, Blazing Shoal, Downhill Charge, Fatal Frenzy, and Rush of Blood come to mind.

    Bahoola on Temur Spellslinging

    2 months ago

    A cheap alternative to Berserk is Fatal Frenzy

    CaliburnAO on Rienne Recursion

    1 year ago

    Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.

    Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.

    Rienne also likes Sacrifice outlets, so Evolutionary Leap , Brion Stoutarm and some of the card-draw spells like Life's Legacy can generate some serious value.

    Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.

    Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.

    Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?

    Hopefully some of this helps, I look forward to seeing how the deck develops in the future.

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