|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Rare|
Combos Browse all
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.
Price & Acquistion Set Price Alerts
Fatal Frenzy Discussion
2 weeks ago
I calculated the actual percent of time you'd get the crusader in any of your hands (including mulligans) without reaching Fatal Frenzy too soon. The total came up to be about 33% of the time. I had the work all typed out in a comment, but it failed to post and I didn't want to do it all over again so you'll have to take my word for it.
P.S. My calculations included the chances that you'd get to a hand size, keep it, and not draw fatal frenzy, adjusting the calculation based on the size of the deck. I then added the chances of a successful hand and deck arrangement before the game begins (the chances that you'd get to a hand size, keep it, and win). I also acknowledged that you would mulligan whenever you had Fatal Frenzy in your hand, even if you had the crusader as well. I only looked at scenarios that won in 4 turns and assumed the opponent's life total remained at 20 and they didn't have any creatures to block with, which would require more lands before Fatal Frenzy. to overpower it enough to kill the player.
P.P.S. I haven't done the calculations, but I think Fling would do better. You don't have to worry if it's in your hand, because you can stop the crusader's chain as soon as he gets big enough. If you reach it too soon, you can just play it next turn. It does require more lands to win on turn 4, but you can still win if it is too close to the top. In addition, you don't have to worry about your opponent's creatures absorbing some of the damage.
3 weeks ago
I think including 1 Fling would do this deck a lot of good. If you draw the Fatal Frenzy you can't get the combo going as you have to wait until combat, but if you draw Fling you can instant speed sack it in your upkeep to deal the damage.
1 month ago
your deck-idea is great! +1
I once thought about a similar deck, but it was more goofy. It tried to incentivize the opponents to attack each other and then cast pump spells and cards like Berserk or Blood Frenzy on the attacking creatures - ideally on their commander. Your deck somehow reminded me of that idea. I think, I'll have to start working on that again.
why no Cyclonic Rift?
The following cards were in the deck I mentioned before and could be nice in yours as well:
That's all for now. Let me know what you think
1 month ago
Hi! Saw your post on the forums, glad to see more Brion players out there.
In response to the forum post: in my personal experience Stalking Vengeance never did much for me. but with the choice between Insurrection or Aurelia, the Warleader, I'd cut the Warleader.
Now after having a look at your deck, I've got a few suggestions!
First off, you have a lot of high costed(6-8 mana) spells, but almost no ramp to speak of.
Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Hedron Archive, Marble Diamond, and Mind Stone are all good options. Focus on the 2 mana ramps because that a) allows for a turn 3 Brion and b) doesn't slow you down as much in the late game.
Ramp is important, and so is card draw. Unfortunately, Boros sucks at both. Still, artifacts like Well of Lost Dreams and Skullclamp are great, so through in some more like Infiltration Lens and Mask of Memory. Solemn Simulacrum is great too, though price is an issue(Kor Cartographer is the budget version). The color red also provides you with wheel effects, you have a couple but Reforge the Soul would help you I think.
Now the boring stuff is out of the way. How about some big creatures?! Hamletback Goliath, Thunderblust, and Serra Avatar are some good sackable fatties, and give great value for your dollar! Sun Titan is some good recursion.
Now for some win conditions to bounce off ya: Phyrexian Processor! Here's what you need: 9 mana, at least 1 more life than your opponent, and Brion on the field. Play the processor, pay most of your life, make a X/X creature, sack it to Brion, kill your opponent and gain all the life back! Works great with damage/lifegain doublers.
Phyrexian Devourer! Here's how he works. Exile cards off your library until he hits seven and his ability triggers, then sack him with Brion in response to the trigger, then keep exileing cards in respone to that to get it's power up to more than your opponents, then all that resolves and kills someone. This can all happen turn 7 which is nice.
Cut suggestions. Whenever I'm cutting stuff I look at the top of my curve first and move down. How much are these 6, 7, 8 mana spells doing for you? I'd take a long look at the two Akromas and some of the other angels, Stalking Vengeance, and Ryusei, the Falling Star. Further down the curve I see Taj-Nar Swordsmith(not using him to full potential), Magus of the Disk(just use the disk) and Vesuva(replace with Clifftop Retreat).
Hopefully some of this helps! Check out my Brion deck for a reference!
Commander / EDH
SCORE: 86 | 130 COMMENTS | 7663 VIEWS | IN 41 FOLDERS
2 months ago
2 months ago
i dont see it as a dumb move to hold up the removal until your opponents turn against this deck. What i mean is, that if it is you're first ever time playing against this deck, then yes it would be a little stupid. You wouldn't know what their plan was yet other than they are going to be milling themselves for a card. You wouldn't know that their is only 1 other card in the deck that isn't land.
with that in mind, someone who has seen the deck and know theres is only 1 other spell would wait till your turn(unless it is Fling, if it is Fatal Frenzy then i would wait for the mill all day), let you mill and get the card and then use the removal. then it would be game over. I would believe it would be the same even if they had 2 of each type of card in the deck(2 of Fatal Frenzy and Countryside Crusher)