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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
7 months ago
I was able to play quite a few games this weekend against a friend of mine. He is still working on getting his deck right as well so I don't know how well this would fair against a competitive deck but it did very well for me this weekend. A few things to note though, and please feel free to offer any thoughts you have.
The deck was very fast, which I loved. Problem is, within just a few turns of basically every game I played, I was out of cards in my hand. So, I will be focusing on adding a few more pieces that will allow me to draw extra cards to keep the pressure on my opponent. (I am currently waiting on Realmwalker to come in the mail. That is the only card I wasn't playing with, but having a few may help this a little bit.
Mana was never my issue. So, because I have so many creatures that help create lands I have decided to get rid of Heritage Druid as I never really found is feasible to tap 3 creatures to gain 3 mana. In fact, I had so much mana from other sources I don't think I ever needed to do this.
I need trample. I was able to get so many cards out so quickly that I was able to attack with many creatures, but I could see where having trample will be a must again competitive opponents. I am considering adding another 1-2 Ezuri, Renegade Leader to help with this. To add, I came across Khalni Hydra and although it won't give my other creatures trample it he trample itself and costs 1 less mana for each green creature I control. I should have no problem getting that out by turn 4.
7 months ago
The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...
Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.
I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).
Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.
You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.
I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.
I gotta go, but I will try to come back and offer some suggestions on other cards you should include!
7 months ago
9 months ago
I like the set up here and the payoff with Shaman of the Pack (+1). Kind of surprised to see Nettle Sentinel in sideboard though. Do you think a single copy of Skemfar Shadowsage would fit here as an extra copy of Shaman of the Pack? It's a little more expensive, but it shouldn't be much harder to cast than the Shaman and you can pull it with Collected Company.
1 year ago
If I can presume you’re wanting to lean heavily into the idea of ramping up to huge bombs, then I recommend the following cuts: Wellwisher (good sideboard option for the lifegain, but not maindeck material (doesn’t ramp, I doesn’t augment anything else, is not a finisher), Mul Daya Channelers (much too situationally dependent to be consistent), Joraga Treespeaker (takes too long to become viable, wasted time and resources if removed), Dwynen's Elite (just doesn’t do enough), Nettle Sentinel (I think the idea is to combo into Heritage Druid? But at 2 Druids and 4 Sentinels, that’s unreliable. I’d cut both tbh, unless you’re specifically building the entire deck around exactly that interaction).
From here I’d double down on other cards that do work well, bringing the count up to 4x for all of those. Maybe add some other finishers ( has tons and tons of super powerful bombs to plop down). Hope this makes sense. A deck can be whatever you want it to be, but I’ve found the Jack-of-all-trades-Master-of-none approach to seldom work. Much better to focus on one or two ideas and build solely around them.
1 year ago
Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.
2 years ago
Thank you for taking the time to come over and check out the deck - I really do appreciate your comments. Board-wipes are a pretty common threat for Elves - this one is just the rare version that is actually capable of doing it back. If I wanted a way to defend against that, wouldn't Heroic Intervention serve better than trying to mix in a whole new color?
I never really post serious sideboards on this site, the meta varies too wildly from one place to another, BUT having said that, apart from the ever brutal Blood Moon, I specifically selected elf options as a toolbox. Sure, they might technically be inferior to many of the sideboard options that you mentioned, but on the flip side, a sideboard card you never see is worthless. By selecting elves that I can hit with off of Collected Company, Realmwalker AND tutor up with Elvish Harbinger, I'm a lot more likely to actually get the inferior option on the board than any of your more popular suggestions. Some others that I've kicked around are Essence Warden, Melira, Sylvok Outcast, Lys Alana Scarblade, Imperious Perfect and Fauna Shaman.
Again, thanks for your comments.